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801. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Al the destroyer wrote: Breakin Stuff wrote: DarthJT5 wrote: Along with some module rebalancing, I think the Marauders should get a 5/2 slot layout. Enforcers get a 4/3. Please won't make them have the same spot layout as std, there would...
- by DeathwindRising - at 2014.12.15 17:31:00
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802. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Cat Merc wrote: CCP Rattati wrote: A necessary reminder, those who are not going to read the proposal and have nothing constructive to say, should not comment in this thread. Thanks. I don't see a role. All I see are more tank variants tha...
- by DeathwindRising - at 2014.12.15 17:27:00
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803. [VIDEO] Scans are too powerful - in General Discussions [original thread]
Spkr4theDead wrote: DeathwindRising wrote: All scouts no matter what, must be scanned by a proto focused scanner on a gallente logistics suit. its designed to defeat max dampened scouts as their counter. Gallente and Amarr eWar scouts a...
- by DeathwindRising - at 2014.12.15 17:18:00
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804. [VIDEO] Scans are too powerful - in General Discussions [original thread]
Aidualc wrote: logi Gal 0.k is now op? lol.... ha ha ha... nice joke... a scout with 2-3 damps can kill you behind... OP is shooting with a shotgun cloaked... and was nerfed you dont need to use proto gal logi if youre lvl 5. you can use ...
- by DeathwindRising - at 2014.12.15 17:17:00
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805. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
CCP Rattati wrote: A necessary reminder, those who are not going to read the proposal and have nothing constructive to say, should not comment in this thread. Thanks. first thing i noticed in your proposal is that cpu/pg are the same for gun...
- by DeathwindRising - at 2014.12.15 17:14:00
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806. On vehicles - in General Discussions [original thread]
Spkr4theDead wrote: 5th reply needed I'm going to assign infantry some homework they can think about night. Despite the nerfs to vehicles and buffs to AV, you continued to get on the forums to call for more nerfs to vehicles and more buffs to...
- by DeathwindRising - at 2014.12.15 16:45:00
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807. On vehicles - in General Discussions [original thread]
Joseph Ridgeson wrote: Response time: * The main reason why Murder Taxis were nerfed is because it was obnoxious. It is the same reasoning you use later: "Because it is a video game." * I don't buy the "we had better Tank battles before with...
- by DeathwindRising - at 2014.12.15 16:41:00
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808. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
we could make passive modules super cheap fitting wise, and make active modules very expensive to fit. then we can get an increased slot layout without having to limit the number of certain modules per vehicle. for reference, a triple hardener,...
- by DeathwindRising - at 2014.12.15 14:58:00
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809. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
TL:DR a 5/3 slot layout is pointless without the necessary cpu/pg. interesting... if we ported an old Sagaris into 1.10 as it was... it'd need updated cpu/pg stats to fit anything. the additional slots cant be used even when using fitting mo...
- by DeathwindRising - at 2014.12.15 14:47:00
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810. [VIDEO] Scans are too powerful - in General Discussions [original thread]
Kaze Eyrou wrote: "Handheld weapon needs a name" xD Also, even if you are giving scans, you are still reliant on the combat ability of your team. In your first video, you were going up against a bunch of known corps, but the players were stil...
- by DeathwindRising - at 2014.12.14 17:40:00
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811. [VIDEO] Scans are too powerful - in General Discussions [original thread]
jace silencerww wrote: DeathwindRising wrote: Gavr1lo Pr1nc1p wrote: Giving an instant YouLose button for any player to use against a suit is not a counter. Its cheap gameplay that bad players with 0 situational awareness rely upon. I g...
- by DeathwindRising - at 2014.12.14 17:39:00
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812. [VIDEO] Scans are too powerful - in General Discussions [original thread]
the problem i feel is that allowing you to scan full dampened scouts closes the door to everyone who wanted to participate in ewar. youre supposed to give up hp for ewar to gain an advantage, but this simply lord of the rings' one ring to rule al...
- by DeathwindRising - at 2014.12.14 16:48:00
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813. [VIDEO] Scans are too powerful - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Giving an instant YouLose button for any player to use against a suit is not a counter. Its cheap gameplay that bad players with 0 situational awareness rely upon. I guess 3 slots and a cloak active isn't enough for you...
- by DeathwindRising - at 2014.12.14 16:40:00
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814. [BUG] instant sp boost glitch. (boost twice) - in Technical Support/Bugs [original thread]
the instant sp boost option that's available at the end of a match can be abused. after the match ends, you can boost you SP like intended. You can also boost it AGAIN, after entering the merc quarters by view the last battle and pressing triangl...
- by DeathwindRising - at 2014.12.14 16:19:00
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815. [VIDEO] Scans are too powerful - in General Discussions [original thread]
OmniScans - http://youtu.be/UwZQeBWaGHs MoreScan MoreKill - http://youtu.be/qRiqgNvAO0Y All scouts no matter what, must be scanned by a proto focused scanner on a gallente logistics suit. its designed to defeat max dampened scouts as their c...
- by DeathwindRising - at 2014.12.14 16:14:00
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816. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Cavani1EE7 wrote: Here some reasonable and valid tweaks not involving an armor tanking nerf to make Shield Tanking more viable and to actually be a thing on the battlefield Threshold damage to stop the regen - amount of damage to be tanken t...
- by DeathwindRising - at 2014.12.14 11:32:00
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817. Scout Registry / Killboard - in General Discussions [original thread]
CCP Rattati wrote: now that high tiered deployables have lower profiles, has that changed something in the RE business? there are severe issues with everything related to scanning in this game. i will show you in two separate videos
- by DeathwindRising - at 2014.12.14 11:31:00
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818. Vehicle Modules Brainstorm. - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. Nope 2. Nope 3. On any infantry suit i can stack plates/reppers/damage mods/uplinks/nanohives/extenders etc and recieve next to no penalty and even if there is a penalty its barely anything to begin with so why shou...
- by DeathwindRising - at 2014.12.13 17:11:00
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819. Vehicle Modules Brainstorm. - in Feedback/Requests [original thread]
Spkr4theDead wrote: Because you can't already put 3 damage mods and 4 plates on a Gal assault. Stacking for me, no stacking for thee. Double standards all the way. not a double standard. if you want infantry mechanics, then play infantry....
- by DeathwindRising - at 2014.12.13 17:08:00
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820. Vehicle Modules Brainstorm. - in Feedback/Requests [original thread]
active damage mods would be ok if limited to only one. limiting hardeners as well would be a good idea too. they would cause the biggest imbalance to av or vehicle TTK. in the case of passive armor reps, i think they could stay, but nerf them a...
- by DeathwindRising - at 2014.12.13 12:35:00
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