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821. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
Spkr4theDead wrote: DeathwindRising wrote: 1. partial module cooldowns for partial use. Should've been this way since the beginning. 2. limit all active modules to one per vehicle You could fit more than one rep tool, more than one sca...
- by DeathwindRising - at 2014.12.12 20:48:00
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822. The Commando: what do we want it to do, and how do we get it to do i... - in Feedback/Requests [original thread]
Pokey Dravon wrote: First of all props on actually hammering out a post on a cell phone and having it look quite good. Hell I do a lot of posting via a PC and I can't seem to rid it of typos haha Secondly Commandos are also near and dear to my...
- by DeathwindRising - at 2014.12.12 20:32:00
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823. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
1. partial module cooldowns for partial use. 2. limit all active modules to one per vehicle 3. buff active hardeners a bit to make up for not being able to stack more than one 4. allow passive modules to be stacked w/penalties
- by DeathwindRising - at 2014.12.12 14:26:00
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824. {FEEDBACK] Strong boxes. - in General Discussions [original thread]
Can I suggest we add two more strong boxes? Advanced strongbox and proto strongbox. Advanced strong box requires two keys to open but you get a minimum of advanced level gear or better with increased chance if getting officer gear. Proto stron...
- by DeathwindRising - at 2014.12.11 23:35:00
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825. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
we need a list of the old modules... anyone have any favors left with CCP that could get us a list of vehicles mods? current and old would be great. also need to know what is possible to do by CCP. can we invent new modules? or just bring back t...
- by DeathwindRising - at 2014.12.11 17:59:00
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826. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
Spkr4theDead wrote: Pokey Dravon wrote: Lazer Fo Cused wrote: Pokey Dravon wrote: *facepalm* You didn't read the context, did you? 1. If context you mean keeping it the same to make up some numbers then yes i did 2. Slot layout w...
- by DeathwindRising - at 2014.12.11 17:53:00
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827. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
pegasis prime wrote: shaman oga wrote: Will it 1 shot bolas? If the answer is no, then it's not worth. I just felt a tingle from this statement ...oh how I miss my double dammage mod sagi and its comoressed particle cannon. I wish bol...
- by DeathwindRising - at 2014.12.11 07:27:00
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828. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: Well I'm currently in the mindset of maintaining 3/2 ratio while we figure this basic stuff out but I think we're on the same page. 3/2 ratio? Slot layout?
- by DeathwindRising - at 2014.12.11 05:22:00
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829. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
True Adamance wrote: Shadow of War88 wrote: Pokey Dravon wrote: Hmm well consider this STD Heavy Armor Rep: 80HP/s ADV Heavy Armor Rep: 90HP/s PRO Heavy Armor Rep: 110HP/s so even at 85 shield regen per second that's very close to a bu...
- by DeathwindRising - at 2014.12.10 23:23:00
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830. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
Pokey Dravon wrote: Well let me ask people this, if you had to pick one for shield tanks, which would you prefer? Superior HP Regen? or Superior eHP? Superior regen. That's is the strength of shields. Passive shield rep rates should be compe...
- by DeathwindRising - at 2014.12.10 21:24:00
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831. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
Pokey Dravon wrote: DeathwindRising wrote: Pokey Dravon wrote: DeathwindRising wrote: what about increasing armor plate hp values? again, current av vs vehicles is fairly balanced. is reducing shield tanking hp necessary because it...
- by DeathwindRising - at 2014.12.10 17:27:00
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832. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
Pokey Dravon wrote: DeathwindRising wrote: what about increasing armor plate hp values? again, current av vs vehicles is fairly balanced. is reducing shield tanking hp necessary because it's OP, or because armor plates are too weak? al...
- by DeathwindRising - at 2014.12.10 17:09:00
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833. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
Pokey Dravon wrote: As I've said before, simply adding PG and CPU to the Madrugar wont do much to help it. They will still need to fit 1 Repper, 1 Plate, and 1 Hardener. Even if all of those are maxed to proto, the eHP simply wont stack up agai...
- by DeathwindRising - at 2014.12.10 16:37:00
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834. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Daddrobit wrote: Spkr4theDead wrote: Daddrobit wrote: Aye, I agree, if vehicles were specialized more for anti tank over infantry, then I don't think we'd be having this conversation. However that is not the case, tank shots are just as ...
- by DeathwindRising - at 2014.12.10 12:22:00
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835. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
part of the problem in shield tanks as we said is that there arent any low slot modules worth using over armor mods after we re-balance cpu/pg. we could look at making armor mods more pd costly. combining that with a low number of low slots shoul...
- by DeathwindRising - at 2014.12.10 12:04:00
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836. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
Pretty sure that's why increasing slots was frowned upon. If we balanced the mods according to those fits, we end up making them useless by themselves or on vehicles with less slots. What about only allowing one mod to be fitted at a time, for c...
- by DeathwindRising - at 2014.12.10 05:17:00
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837. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
True Adamance wrote: DeathwindRising wrote: Bonuses. Increased CPU/PG, differing base stats Increasing slots will require rebalance of av again. I'm not opposed to it, but av meant for being a threat to proto tanks usually wrecks everythi...
- by DeathwindRising - at 2014.12.10 04:40:00
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838. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
DarthJT5 wrote: DeathwindRising wrote: True Adamance wrote: DeathwindRising wrote: Pokey Dravon wrote: Currently shield vehicles have the benefit of stacking multiple hardeners which performat 15% greater efficiency than armor harde...
- by DeathwindRising - at 2014.12.10 02:31:00
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839. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
True Adamance wrote: DeathwindRising wrote: Pokey Dravon wrote: Currently shield vehicles have the benefit of stacking multiple hardeners which performat 15% greater efficiency than armor hardeners allowing them massive eHP, with a pretty...
- by DeathwindRising - at 2014.12.10 02:13:00
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840. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
Pokey Dravon wrote: Currently shield vehicles have the benefit of stacking multiple hardeners which performat 15% greater efficiency than armor hardeners allowing them massive eHP, with a pretty sizable amount of shield regen on top of that. In...
- by DeathwindRising - at 2014.12.10 01:22:00
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