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701. Scout Registry / Killboard - in General Discussions [original thread]
Upgrades past level 3 require tens of thousands of components. The cool downs are also weeks long as well
- by DeathwindRising - at 2015.02.05 02:06:00
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702. Experimental Lab needs improvement - in Feedback/Requests [original thread]
Kalante Schiffer wrote: its RNG too?? WTF Yea
- by DeathwindRising - at 2015.02.05 00:51:00
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703. Experimental Lab needs improvement - in Feedback/Requests [original thread]
they wanted it to be simple. but in this case simple isnt exactly functional. give us a recipe, and then use either warbage components and/or battle salvage as the materials needs to create items we actually want. youd think that everyone own pers...
- by DeathwindRising - at 2015.02.04 15:15:00
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704. Scout Registry / Killboard - in General Discussions [original thread]
CCP Rattati wrote: Cat Merc wrote: CCP Rattati wrote: This is the bad thing about sharing information, all the conjecture and theorycrafting...even when it is clear that roadmaps are things we want to do, prior to actually planning the a...
- by DeathwindRising - at 2015.02.04 15:07:00
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705. Experimental Lab needs improvement - in Feedback/Requests [original thread]
The upgrades dont tell you what you get. Claiming the item(s) also doesnt tell you what youre claiming. It also cost me 390 components just to claim them. this thing needs to tell people what each upgrade does in addition to telling you what ite...
- by DeathwindRising - at 2015.02.04 13:12:00
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706. Strongbox **** - in General Discussions [original thread]
CCP Rattati wrote: The skillbooks were intended to be useful for new players. I see you don't care much for the new player , also since not all keys are AUR keys. But we are reviewing the contents of the box, currently. what you should thin...
- by DeathwindRising - at 2015.02.04 11:07:00
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707. CCP Rattati: Tash Murkon Dropsuits - in Feedback/Requests [original thread]
CCP Rattati wrote: We are discussing this internally. This new idea, as in Faction BPO's in Strongboxes, that was supposed to be fun and for everyone is being viewed, unfairly in my opinion, as being "locked behind a paywall". If it were a bett...
- by DeathwindRising - at 2015.02.04 09:52:00
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708. Upgrading/Using your Warbarge - Crash Course (3 minute Video) - in General Discussions [original thread]
Aeon Amadi wrote: DeathwindRising wrote: the cooldowns are lengthy. some are 6 days long. other are over 20. depending on the level youre going to, you could be waiting weeks or months between gaining the components needed to upgrade and the...
- by DeathwindRising - at 2015.02.04 07:38:00
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709. Announcement:DUST 514: Warlords 1.0 Feedback - in Feedback/Requests [original thread]
experimental lab stats dont change with upgraded levels. level 0 = 1 per day and capacity 2 level 4 = 1 per day and capacity 2 is this intended?
- by DeathwindRising - at 2015.02.03 23:48:00
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710. Upgrading/Using your Warbarge - Crash Course (3 minute Video) - in General Discussions [original thread]
the cooldowns are lengthy. some are 6 days long. other are over 20. depending on the level youre going to, you could be waiting weeks or months between gaining the components needed to upgrade and the cooldowns between upgrades. at level 5 the au...
- by DeathwindRising - at 2015.02.03 15:33:00
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711. Announcement:DUST 514: Warlords 1.0 Feedback - in Feedback/Requests [original thread]
we need a way to purchase items according to AUR in addition to item quantity. i want to be able to purchase item like this.... "how much can i get for "x" amount of AUR? i want to buy 10k AUR worth of an item. let me. im tired of manually maki...
- by DeathwindRising - at 2015.02.03 12:44:00
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712. New Faction Dropsuits - in General Discussions [original thread]
i was really hoping for them to have new stats
- by DeathwindRising - at 2015.02.02 14:10:00
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713. New Faction Dropsuits - in General Discussions [original thread]
anyone know if they will have different stats? i hope its not just another paint job
- by DeathwindRising - at 2015.02.02 13:00:00
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714. fix this crap - in General Discussions [original thread]
CCP Rattati wrote: Why are you leaving your vehicle? Honest question? Why does your team not use an available asset, both in ISK and vehicle slots, if you are not using it? Because I got to things done. I'm sorry but there are battles wher...
- by DeathwindRising - at 2015.02.02 05:54:00
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715. Announcement:Dev Blog: Warlords 1.0 Overview & Patch Notes - in General Discussions [original thread]
Kuruld Sengar wrote: Om Anko wrote: Does faction dropsuit need dual dropsuits skills like EVE? Those suits are minor factions of the four empires, so should not need multiple racial skills. Do they have different stats?
- by DeathwindRising - at 2015.02.01 20:57:00
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716. [Feedback] WTF is this? - in Feedback/Requests [original thread]
Those three guys on the other team were proto scouts. this was at 3:30am EST and the video was taken at 3:47am EST I could not kill any of them. not even when it was three of us shooting them at the same time. i would drop their shields on the Ca...
- by DeathwindRising - at 2015.02.01 09:04:00
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717. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Breakin Stuff wrote: Pokey Dravon wrote: CCP Rattati wrote: all i know, is that I want to drive both uhavs and havs. i can imagine the rush of speeding around, almost lav speed, and just blasting tanks, in and out. I...
- by DeathwindRising - at 2015.01.30 07:51:00
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718. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: DarthJT5 wrote: Harpyja wrote: While the topic of regen is still floating about, why don't we look to EVE for ideas to implement into Dust? Generalized summary on shields in EVE: -Always passively recharging, though at...
- by DeathwindRising - at 2015.01.30 07:48:00
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719. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: all i know, is that I want to drive both uhavs and havs. i can imagine the rush of speeding around, almost lav speed, and just blasting tanks, in and out. I think it could be a great way to break out of a camp, keep moving an...
- by DeathwindRising - at 2015.01.29 21:09:00
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720. ScR is unfair towards shield - in Feedback/Requests [original thread]
ScR is a "tactical" variant weapon... and so far all tactical weapon have been similar to the ScR mechanically. anyways, i mention it because i want you all to understand this next part. Tactical Rail Rifle....
- by DeathwindRising - at 2015.01.29 15:00:00
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