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Jax Saurian
GunFall Mobilization
242
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Posted - 2015.05.27 01:38:00 -
[31] - Quote
I recently had a bit of an epiphany for salvage
Let's use the 'broken optronic sight' as an example First I need to fix it... So I go to my new warbarge system called... umm... 'The Forge' next I select which salvaged item I wish to restore (as well as quantity) spend some components and BAM! You now have an optronic sight
Now what's special about it? maybe nothing maybe it has thermal vision or can scan enemies if you look at them for few seconds Idk
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Dementia Maniaclease
41
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Posted - 2015.05.27 03:08:00 -
[32] - Quote
I think this is a good idea, I would like it if we could funnel sp into it also if possible Would make sense in a way.. At least it does to me.. I may be wrong though long day an all that
Beware the mighty chinchillasaurus rex!
"You live on the forums"~ my wife
(o)¿(o)
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.05.27 06:52:00 -
[33] - Quote
Thanks for the comments guys.
IMO, while the concept does have amazing spectrum, first iteration should be simple and focus on freeing up memory.
Best way to do that is Power Cores and SKINs.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Haerr
The Rainbow Effect Negative-Feedback
2
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Posted - 2015.05.27 08:32:00 -
[34] - Quote
Aeon Amadi wrote:Weapon Fitting Screen All the yes! +1Avallo Kantor wrote:First things first +1Iron Wolf Saber wrote:Idea has very good merits[...] Agreed. Sooo when are we getting this? |
sir RAVEN WING
3
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Posted - 2015.05.27 09:45:00 -
[35] - Quote
Very good idea, Amadi, as common with you.
Although this has holes in it, I do not know if you used the Assault Rifle to cover up said holes or because it was the first rifle that came to mind.
The Rail Rifle, if tactical, will it need to charge? What alteration with be added for Breach? The Scrambler, will tactical keeps it's ungodly charge? Hpw will Breach and Burst work?
Weapons like Nova Knives, how will this affect them? Bolt Pistol, Flaylock, Ion Pistol [Charge], and Nova Knives, will they be affected by this?
Should a module be used to decrease say the ScR's heat build up, would the RR get a module to redule charge up time? So on and so forth.
I like the idea, I really do, and I hope it gets added in after the holes are filled.
Official Forum Bird
"Agony is the body cleansing itself." - Viktor Revon
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.05.27 09:46:00 -
[36] - Quote
Haerr wrote:Aeon Amadi wrote:Weapon Fitting Screen All the yes! +1 Avallo Kantor wrote:First things first +1 Iron Wolf Saber wrote:Idea has very good merits[...] Agreed. Sooo when are we getting this?
Lol. If CCP does decide to do it, probably won't be for a while considering they're just now dipping their toes in the water that is Power Cores for dropsuits.
If it works, and has a lot of merit (-actually- give us a performance boost) than they'll probably be more than willing to further increase the performance by way of tackling weapon Power Cores/SKINs.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.05.27 13:12:00 -
[37] - Quote
Aeon Amadi wrote:EDIT: There's a lot of merit in this post. My proposal adds a lot of unnecessary fluff with stuff like components and the like but what we honestly and truly need is just a simple system that offers: Weapon Frame Power Core SKIN This would reduce the amount of available weapons considerably since there are almost 50 different Assault Rifles that all offer largely similar performance to one another. By separating them into these three categories, we reduce that number to just 4. This is a good point and would make a good intermediate step, but I would still prefer work be done to deliver customization in the way you first described.
For some of the people I've talked to, having all the options for your suit and none for your gun has been rather confusing.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.05.27 13:49:00 -
[38] - Quote
Mobius Wyvern wrote:Aeon Amadi wrote:EDIT: There's a lot of merit in this post. My proposal adds a lot of unnecessary fluff with stuff like components and the like but what we honestly and truly need is just a simple system that offers: Weapon Frame Power Core SKIN This would reduce the amount of available weapons considerably since there are almost 50 different Assault Rifles that all offer largely similar performance to one another. By separating them into these three categories, we reduce that number to just 4. This is a good point and would make a good intermediate step, but I would still prefer work be done to deliver customization in the way you first described. For some of the people I've talked to, having all the options for your suit and none for your gun has been rather confusing.
Be sure to check this out. https://docs.google.com/spreadsheets/d/1GQmQ0uBqGxl1d947n0rD-ZKZbjgt-RPmL35zll5VB-w/edit?usp=sharing
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Haerr
The Rainbow Effect Negative-Feedback
2
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Posted - 2015.05.27 13:57:00 -
[39] - Quote
Aeon Amadi wrote:Mobius Wyvern wrote:Aeon Amadi wrote:EDIT: There's a lot of merit in this post. My proposal adds a lot of unnecessary fluff with stuff like components and the like but what we honestly and truly need is just a simple system that offers: Weapon Frame Power Core SKIN This would reduce the amount of available weapons considerably since there are almost 50 different Assault Rifles that all offer largely similar performance to one another. By separating them into these three categories, we reduce that number to just 4. This is a good point and would make a good intermediate step, but I would still prefer work be done to deliver customization in the way you first described. For some of the people I've talked to, having all the options for your suit and none for your gun has been rather confusing. Be sure to check this out. https://docs.google.com/spreadsheets/d/1GQmQ0uBqGxl1d947n0rD-ZKZbjgt-RPmL35zll5VB-w/edit?usp=sharing This is great! Well done. +1
One little thing though there should be 2 base versions of the AR Assault Rifle ( Iron Sight ) Assault Rifle ( Scope ) either that or an Optics slot.
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BLOOD Ruler
Kameira Lodge Amarr Empire
1
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Posted - 2015.05.27 14:39:00 -
[40] - Quote
Aeon Amadi wrote:PLEASE BE SURE TO READ THE EDIT AT THE BOTTOM OF THIS POST http://i.imgur.com/yjfjClK.pngOverall the concept is just to give a bit more freedom in our weaponry but I also feel like it could maybe borrow from where we're going with the Dropsuits in that it'd kill off unnecessary variations of the same thing (Assault Rifle, 'Blindfire' Assault Rifle, Federal Assault Rifle, etc) . BPO's could easily enough just have the modules permanently built-in and not require any additional components. CONCEPT:Every weapon starts out with it's baseline stats (in this case, a standard Assault Rifle). Damage: 30.90 HP Rate of Fire: 800.00 RPM Clip Size: 70 Max. Ammo: 350 Reload Time: 3.00s MODULAR FUNCTIONALITY THROUGH COMPONENTS:A - The weapon being customized. B - The weapon's fire-mode. In this case the applied Component makes it semi-automatic (a Tactical AR). C - The weapon's power core. This determines it's performance as it would have been in a power-level ----------------------> (MLT/STD/ADV/PROTO/Specialist/Experimental/Officer). In this case, I'm using a Proto power-core. D - The weapon's SKIN. Because I love PYRUS ARs but I hate only being able to get them through boxes. E - The weapon's driver component. This could be used to reduce the skill necessity - Aurum and Loyalty Store models would have these built in since they're intended to be used with lower skill requirements. In this case, I'd be using an 'Aurum Driver Component' to reduce the skill level down to Assault Rifle Operation 3, instead of 5. F - The weapon's accessory component. Intended to be more for function than performance. In this case, a scope. OUTCOME: The Fire-mode component determines that it is a Tactical Assault Rifle. The Power Core component determines that it is a Prototype in performance. The SKIN is white. The Driver Component is an 'Aurum' driver, reducing skill requirement. The weapon's accessory component is a scope. In this case I've made the equivalent of a 'Codewish' Duvolle Tactical Assault Rifle, just with a white SKIN. HOW YOU GET IT ON YOUR SUIT:Separate window UI specifically for weapon customization. You save the respective weapon, name it, then apply it as you would normally in the fitting screen - but now with less 'lists' of weapons as they'd only be 'frames'. The weapon is unique to you. HOW SALVAGE COULD BE HANDLED:Simple enough. The base weapon 'frame' gets dropped, as do the components, rather than a bunch of different variations that we'll just wind up selling anyway. POSSIBLE CRAFTING?: Could even use some of the Battle Salvage (Broken Optronic Sight, Crushed Magazine Housing) to 'restore' parts and apply them to your weapon. Feel free to discuss, just wanted to get the concept out there as I saw it. EDIT: There's a lot of merit in this post. My proposal adds a lot of unnecessary fluff with stuff like components and the like but what we honestly and truly need is just a simple system that offers: Weapon Frame Power Core SKIN This would reduce the amount of available weapons considerably since there are almost 50 different Assault Rifles that all offer largely similar performance to one another. By separating them into these three categories, we reduce that number to just 4. Spreadsheet outlining pretty much everything available here I ******* LOVE IT!!!
No Escaping Reason, No Denying Purpose
For We Know Without Purpose We World Not Exist
The Purpose Of Life Is To End
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.05.27 14:39:00 -
[41] - Quote
Haerr wrote:Aeon Amadi wrote:Mobius Wyvern wrote:Aeon Amadi wrote:EDIT: There's a lot of merit in this post. My proposal adds a lot of unnecessary fluff with stuff like components and the like but what we honestly and truly need is just a simple system that offers: Weapon Frame Power Core SKIN This would reduce the amount of available weapons considerably since there are almost 50 different Assault Rifles that all offer largely similar performance to one another. By separating them into these three categories, we reduce that number to just 4. This is a good point and would make a good intermediate step, but I would still prefer work be done to deliver customization in the way you first described. For some of the people I've talked to, having all the options for your suit and none for your gun has been rather confusing. Be sure to check this out. https://docs.google.com/spreadsheets/d/1GQmQ0uBqGxl1d947n0rD-ZKZbjgt-RPmL35zll5VB-w/edit?usp=sharing This is great! Well done. +1 One little thing though there should be 2 base versions of the AR Assault Rifle ( Iron Sight ) Assault Rifle ( Scope ) either that or an Optics slot.
That's covered by the Accessory bit that I totally wrapped up in 'Cosmetic Component' x3 Whoops
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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BLOOD Ruler
Kameira Lodge Amarr Empire
1
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Posted - 2015.05.27 14:40:00 -
[42] - Quote
Jonny D Buelle wrote:I like this idea.
However would it be possible to put a Scope, a Heat Sink (reduces the heat build up) and a Silencer on an HMG? Why do we not have silencers
Aeon Amadi, I just have to to type... You have some bleedin' awesome ideas mate.
No Escaping Reason, No Denying Purpose
For We Know Without Purpose We World Not Exist
The Purpose Of Life Is To End
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ABUTOR Of Bane
Tronhadar Free Guard Minmatar Republic
5
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Posted - 2015.05.27 15:29:00 -
[43] - Quote
Seems Legit |
sir RAVEN WING
3
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Posted - 2015.05.27 17:51:00 -
[44] - Quote
sir RAVEN WING wrote:Very good idea, Amadi, as common with you.
Although this has holes in it, I do not know if you used the Assault Rifle to cover up said holes or because it was the first rifle that came to mind.
The Rail Rifle, if tactical, will it need to charge? What alteration with be added for Breach? The Scrambler, will tactical keeps it's ungodly charge? Hpw will Breach and Burst work?
Weapons like Nova Knives, how will this affect them? Bolt Pistol, Flaylock, Ion Pistol [Charge], and Nova Knives, will they be affected by this?
Should a module be used to decrease say the ScR's heat build up, would the RR get a module to redule charge up time? So on and so forth.
I like the idea, I really do, and I hope it gets added in after the holes are filled. Amadi, I would like this to be addressed.
Official Forum Bird
"Agony is the body cleansing itself." - Viktor Revon
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Sardonk Eternia
Tiny Universe
319
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Posted - 2015.05.27 18:24:00 -
[45] - Quote
I like the idea of a phased approach. Maybe keep variants in for now and just do weapon skin and power core. It gives a framework for future modifications and stuff for weapons. I imagine adding other customizations is equal parts programming and balancing and lots of both. |
Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.05.28 03:51:00 -
[46] - Quote
sir RAVEN WING wrote:sir RAVEN WING wrote:Very good idea, Amadi, as common with you.
Although this has holes in it, I do not know if you used the Assault Rifle to cover up said holes or because it was the first rifle that came to mind.
The Rail Rifle, if tactical, will it need to charge? What alteration with be added for Breach? The Scrambler, will tactical keeps it's ungodly charge? Hpw will Breach and Burst work?
Weapons like Nova Knives, how will this affect them? Bolt Pistol, Flaylock, Ion Pistol [Charge], and Nova Knives, will they be affected by this?
Should a module be used to decrease say the ScR's heat build up, would the RR get a module to redule charge up time? So on and so forth.
I like the idea, I really do, and I hope it gets added in after the holes are filled. Amadi, I would like this to be addressed.
Not much to address. I added a concept for rifle variant parity in the spreadsheet and there's not much else to say about the other ones.
Again, this concept wasn't intended to make new weapons or add new features (apart from a weapon fitting UI), just close performance issues with the current system in an innovative and fun way while adding the ability to customize through cosmetics and the ability to name/save weapon fittings - same as with dropsuits.
There are no modules that would reduce heat build up. There are no modules that would reduce charge-up time. Nova Knives would operate just like any other weapon as described in this concept.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.05.30 02:28:00 -
[47] - Quote
Shameless bump.
Design a Skin Challenge POLL (Vote Now!)
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bathtubist
Destinys Immortals Rise Of Legion.
122
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Posted - 2015.05.30 02:49:00 -
[48] - Quote
Yes.
I love it
I need it
"Remote Explosives throwing distance has been reduced" - CCp Rattati Re''s have been nerfed We always see you
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
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Posted - 2015.05.30 03:31:00 -
[49] - Quote
Aeon Amadi wrote:Joel II X wrote:Accessory thing probably won't get put in if this becomes a thing. Can't see why not. Couple of weapons have sights with variations that, incidentally, don't. All the standard rifles have a variant with and without the sight. Laser Rifles at one point -did not- have the Scrambler Sight. Just a few cases. It would be very limited if implemented at all. The laser rifle and gallente assault rifle are the only weapons with more than 2 sight variations, and I would bet the models for the old camera-optics are outdated.
Aloha snackbar
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Terry Webber
Molon Labe. RUST415
711
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Posted - 2015.05.30 05:36:00 -
[50] - Quote
You've made a really awesome proposal, Aeon, and that concept picture is exactly how I imagined customizing weapons would be. I just have one question if it has not yet been asked. Would a fire-mode mod be required for the weapon to function? |
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Galm Fae
Eskola Ergonomics
397
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Posted - 2015.05.30 06:30:00 -
[51] - Quote
Oh my. You mean I can make my standard 'Toxin' Assault rifle a semi-automatic prototype? I'm sold.
CCP, I want you to know that I would spend all of my money if you gave us pointless cosmetics for our guns, much less all those AUR powercores.
Kirjuun! Uakan!
Teknikiara!
Kanpai kameitsamuu!
Ra ra ra!
> --Confirmed Badguy Cera YC116--
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.05.30 16:26:00 -
[52] - Quote
Terry Webber wrote:You've made a really awesome proposal, Aeon, and that concept picture is exactly how I imagined customizing weapons would be. I just have one question if it has not yet been asked. Would a fire-mode mod be required for the weapon to function?
I'd imagine so, but the intended fire-mode could be built into the weapon as a BPO. Like an 'Assault' fire mechanism for a Plasma Rifle.
Galm Fae wrote:Oh my. You mean I can make my standard 'Toxin' Assault rifle a semi-automatic prototype? I'm sold.
CCP, I want you to know that I would spend all of my money if you gave us pointless cosmetics for our guns, much less all those AUR powercores.
Sammmmeeeee
Design a Skin Challenge POLL (Vote Now!)
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DiablosMajora
175
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Posted - 2015.05.30 17:48:00 -
[53] - Quote
Give Assaults the ability to customize their weapons, as this thread illustrates. You just solved the Assault v Logi debate.
Prepare your angus
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Boot Booter
Titans of Phoenix RUST415
1
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Posted - 2015.05.30 17:55:00 -
[54] - Quote
Yeah I've been calling for this forever. Nice job putting it all together though! Looks great.
Not sure if I missed it but adding weapon customization mods should increase the capacity costs of the weapons when fitted to the dropsuit. This would ensure some level of balancing while still keeping people's options open. Example: what if I don't want any weapon mods so I can fit a low capacity weapon?
Seriously what kind of fps doesn't have weapon customization. It's pretty much the sole reason behind CODs success over the years. Add it to dust and I'm sure it'll spark many newbies interest.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.05.30 18:10:00 -
[55] - Quote
Boot Booter wrote:Yeah I've been calling for this forever. Nice job putting it all together though! Looks great.
Not sure if I missed it but adding weapon customization mods should increase the capacity costs of the weapons when fitted to the dropsuit. This would ensure some level of balancing while still keeping people's options open. Example: what if I don't want any weapon mods so I can fit a low capacity weapon?
Seriously what kind of fps doesn't have weapon customization. It's pretty much the sole reason behind CODs success over the years. Add it to dust and I'm sure it'll spark many newbies interest.
Why...?
As previously stated this proposal does nothing to change the balance of the weaponry. It's a concept designed to increase performance, mostly. The customization bit is just the baseline groundwork - anything along those lines would have to come in Stage 3 and is mostly outside the scope of what this proposal intends to change.
Design a Skin Challenge POLL (Vote Now!)
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.05.31 13:20:00 -
[56] - Quote
Any other suggestions?
Design a Skin Challenge POLL (Vote Now!)
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Terry Webber
Molon Labe. RUST415
717
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Posted - 2015.06.03 07:23:00 -
[57] - Quote
I think customizing a weapon fitting would more popular if we could equip more than just a scope. There could be fitting slots that represents where on the weapon the mod would attach. Using an Assault Rifle with a prototype power core as an example, there would be a slot that equips scopes on the top of the weapon; a slot for the barrel to equip silencers; and three slots that can equip damage modifiers, |
DJinn Latina
Commando Perkone Caldari State
1
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Posted - 2015.06.03 17:27:00 -
[58] - Quote
QUESTION FOR AEON .. DO U EVER GET P.U.S.S.Y? VAGINA? ALL U DO IS COMMENT ON THIS SH!T GAME .. GOD DAMN
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shaman oga
Dead Man's Game
4
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Posted - 2015.06.03 18:00:00 -
[59] - Quote
https://www.youtube.com/watch?v=NKvVAbCaz_A
Basically all i wanted for Dust, but unfortunately i'm not playing, i've found a job, i've bought a PS4 and Bloodborne and it's all i want to play now, i hope in a port, to let me play without switching console.
BTW, i think that the biggest problem would be to find a way to tell the game use this weapon, inside this dropsuit. Something like what happen with vehicles and dropsuits, but you have to do it in a menu. This would create a matrioska system, idk if it's possible.
Shaman's Shack - A place to trade
I'm probably online, but playing Bloodborne
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.06.06 11:44:00 -
[60] - Quote
the only id change is to replace the term "power core" it doesnt makes as much sense as using different ammo types in this case as powercore really refers to the damage output (as well as fitting requirements)
going through EVElopedia youll find the names of ammo types.
here are three that apply to blaster weapons. they scale in damage from a standard typed to a more powerful type.
Lead (basic), Plutonium (advanced), Anti-Matter (prototype)
https://wiki.eveonline.com/en/wiki/Item_Database:Ammunition_&_Charges:Hybrid_Charges:Standard_Charges:Small |
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