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Summ Dude
Altyr Initiative
88
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Posted - 2013.12.31 00:03:00 -
[1] - Quote
I know not many people bring up the "Slayer Logi" problem a whole lot these days, but I just had a sudden thought on a possible solution, so here we go. Apologies if someone already suggested something similar to this in the past. And since I know people hate the nerf hammer, I'm trying to keep it pretty light.
1) Give Logistics suits the same base armor and shields as the Assault suit of the appropriate race.
2) Adjust high and low slots so that Logis have one less total module slot than Assaults of the same race for each tier.
3) Adjust CPU and PG to be more in line with Assaults, or potentially even slightly less.
4) Change the base Logi suit bonus to: 5-10% reduction to Equipment fitting costs per level.
5) Give the Logistics dropsuits themselves a base armor repair rate, scaling with tiers (1 HP/S at Standard, 3 HP/S at Advanced, 5 HP/S at Prototype).
And that's it. WIth this in place, Logis could no longer out-tank or out-damage Assaults, but also wouldn't be left completely gimped HP-wise. They could still fit modules and weapons as they please, but with the reduced CPU and PG and the new bonus, Logis would be much more equipment and support based. But I'm ok with Logis keeping that passive armor repair; let the guys who heal everyone else be able to heal up themselves.
So, what's everyone think? |
Martyr Saboteur
Amarrtyrs
99
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Posted - 2013.12.31 01:22:00 -
[2] - Quote
Stop with the "OP Logi" BS. They aren't nearly as good as everyone thinks they are. They can typically survive a -+ second longer than assaults under fire. Big deal.
ABCDEFGHIJKLMNOPQTSTALLION... I AM THE STALLION
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BL4CKST4R
WarRavens League of Infamy
1455
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Posted - 2013.12.31 01:36:00 -
[3] - Quote
Summ Dude wrote:I know not many people bring up the "Slayer Logi" problem a whole lot these days, but I just had a sudden thought on a possible solution, so here we go. Apologies if someone already suggested something similar to this in the past. And since I know people hate the nerf hammer, I'm trying to keep it pretty light.
1) Give Logistics suits the same base armor and shields as the Assault suit of the appropriate race.
2) Adjust high and low slots so that Logis have one less total module slot than Assaults of the same race for each tier.
3) Adjust CPU and PG to be more in line with Assaults, or potentially even slightly less.
4) Change the base Logi suit bonus to: 5-10% reduction to Equipment fitting costs per level.
5) Give the Logistics dropsuits themselves a base armor repair rate, scaling with tiers (1 HP/S at Standard, 3 HP/S at Advanced, 5 HP/S at Prototype).
And that's it. WIth this in place, Logis could no longer out-tank or out-damage Assaults, but also wouldn't be left completely gimped HP-wise. They could still fit modules and weapons as they please, but with the reduced CPU and PG and the new bonus, Logis would be much more equipment and support based. But I'm ok with Logis keeping that passive armor repair; let the guys who heal everyone else be able to heal up themselves.
So, what's everyone think?
I like this idea somewhat, but I have to disagree with Assault out tanking, out speeding, and out damaging a Logistics suits; specially when a Logistics suits is more expensive + being slower makes them extra vulnerable to damage and they have to go into the middle of fire to provide support, (Imagine a scout running at heavy speeds that's just unfair) i'd rather this happen.
Give Logistics suits the current Assault suits and Armor HP. Then Give Assault suits the Logistics slot configuration and CPU/PG -15%. Now both suits have same survivability and same slots, from here remove two equipment slots from the Assault suit and give them a side arm. From this point give the Assaults a bonus to weapon damage of 10% at level, and give Logistics suits a HP buff of 10% (2% armor 2% shields per level). Know we have the Assault suit being a damage dealer, and the Logistics suits a damage taker so 1v1 they are balanced, until one runs out of ammo. From here increase the Logistics suits CPU/PG by 10%, reduce their speed by 5%. And either give all suits a passive armor repair or buff armor repairers, and a severe penalty for stacking damage modifiers.
So to summarize here is a Logistics GK.0 and a Assault GK.0 (Should be tiercided for bonus points so this applies to all suits aside from the CPU/PG)
Logistics GK.0
Shield 120 Armor 210 3 High 5 Low 72 PG 363 CPU 4 EQ 1 Light weapon 1 Grenade slot 4.75 m/s 20 HP/s Shield rate 7/10 s Delay 0 Armor repair
Assault GK.0
Shield 120 Armor 210 3 High 5 Low 66 PG 330 CPU 2 EQ 1 Light weapon 1 Sidearm 1 Grenade Slot 5.0 m/s 20 HP/s Shield rate 7/10 Delay 0 Armor repair
This restricts Logistics from being able to go proto equipment and a proto weapon, they can choose either or and have an "Assault build' but it will not compare to a Assault suit since the Assault suit has the freedom to go proto weapon and ADV equipment + a 10% damage buff on top of that proto weapon. |
deepfried salad gilliam
Sanguine Knights
358
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Posted - 2013.12.31 01:37:00 -
[4] - Quote
Martyr Saboteur wrote:Stop with the "OP Logi" BS. They aren't nearly as good as everyone thinks they are. They can typically survive a -+ second longer than assaults under fire. Big deal. the thing is going head to head they should die to an assault(assuming no other variables) that 1/4 second is a win in a head to head gun fight+the logi can fit better dmg mods so yeah
"May God our Father and the Lord Jesus Christ give you grace and peace" - Second Corinthians chapter one verse two.
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deepfried salad gilliam
Sanguine Knights
358
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Posted - 2013.12.31 01:49:00 -
[5] - Quote
logi problems
1.bonus is op 2.way too many slots 3.too much pg cpu
solution 1.change bonus to equipment pg/cpu reduction 2.-1 slot on each suit high or low depending on suit 3.lowered significantly
"May God our Father and the Lord Jesus Christ give you grace and peace" - Second Corinthians chapter one verse two.
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BL4CKST4R
WarRavens League of Infamy
1455
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Posted - 2013.12.31 01:51:00 -
[6] - Quote
deepfried salad gilliam wrote:logi problems
1.bonus is op 2.way too many slots 3.too much pg cpu
solution 1.change bonus to equipment pg/cpu reduction 2.-1 slot on each suit high or low depending on suit 3.lowered significantly
Can't reduce the tank on a Logistics suit without buffing something else, like the speed etc. This is more of a nerf to kill Logistics, not modify their playstyle. |
Martyr Saboteur
Amarrtyrs
100
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Posted - 2013.12.31 01:56:00 -
[7] - Quote
deepfried salad gilliam wrote:Martyr Saboteur wrote:Stop with the "OP Logi" BS. They aren't nearly as good as everyone thinks they are. They can typically survive a -+ second longer than assaults under fire. Big deal. the thing is going head to head they should die to an assault(assuming no other variables) that 1/4 second is a win in a head to head gun fight+the logi can fit better dmg mods so yeah No, assaults shouldn't get an iwin button when they find a Logi 1v1.
Assaults shouldn't be able to take more damage, do more damage and be faster than Logis. That isn't balanced.
Assaults should be able to do more damage than a Logi, but Logis should be able to take more damage than an assault. Change the Assaults Bonus to +2% damage per level, or give them a fitting reduction to Damage Mods. Fixed.
ABCDEFGHIJKLMNOPQTSTALLION... I AM THE STALLION
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1443
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Posted - 2013.12.31 02:14:00 -
[8] - Quote
It's not a random idea, variations of this have been proposed by myself and several others. CCP has also already stated that their long-term goal for the logi is to change the bonus to be equipment based but they have some recoding to do apparently.
Anyway, let's try to stay away from making assaults better than logis in every respect. Logi isn't supposed to be a gimped assault suit with equipment slots any more than it's supposed to be a super tanked/damage modded assault suit.
- Assault suits should be good at dealing damage, that's what assaulting something is.
- Logi suits should be able to absorb damage, if I can't tank a logi suit I can't do my job because I'll get killed immediately leaving my obese gun-toting friend with no reps and no ammo for everyone else. My chubby chaser suit has zero damage mods for this exact reason.
So, let's try to focus a discussion around that concept, not "hey let's take this assault suit, make it sh!tty, add some equipment slots and call it a logi suit." That's lazy thinking if nothing else.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Summ Dude
Altyr Initiative
92
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Posted - 2013.12.31 05:22:00 -
[9] - Quote
Someone's gonna need to explain this to me, but why shouldn't Assault suits out damage, tank, and speed Logis? Really, why not? Where's the logic? Why should the supportive/healer character have more HP than the frontline soldier? Why does that make sense? I get that Logis get shot at, so does everyone else. But it doesn't really make sense to me that the support guy out-tanks the frontline guy. I mean, TTK is too short right now, but that affects everyone, and it's a separate issue. |
deepfried salad gilliam
Sanguine Knights
360
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Posted - 2013.12.31 05:46:00 -
[10] - Quote
Martyr Saboteur wrote:deepfried salad gilliam wrote:Martyr Saboteur wrote:Stop with the "OP Logi" BS. They aren't nearly as good as everyone thinks they are. They can typically survive a -+ second longer than assaults under fire. Big deal. the thing is going head to head they should die to an assault(assuming no other variables) that 1/4 second is a win in a head to head gun fight+the logi can fit better dmg mods so yeah No, assaults shouldn't get an iwin button when they find a Logi 1v1. Assaults shouldn't be able to take more damage, do more damage and be faster than Logis. That isn't balanced. Assaults should be able to do more damage than a Logi, but Logis should be able to take more damage than an assault. Change the Assaults Bonus to +2% damage per level, or give them a fitting reduction to Damage Mods. Fixed. i never said anything about damage or tanking also that dmg bonus would be op, 1% bonus damage tops and dont make the bonus for dmods because that would screw cal and mims
logis should also be faster (yet with less ehp and dmg) than assaults
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
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Veka Kari
NECROM0NGERS Covert Intervention
22
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Posted - 2013.12.31 07:48:00 -
[11] - Quote
This is my idea about how to rebalance logi's. I do not say that logi's are OP, however I am pretty tired of seeing slayer logi's out there thinking that they can make us support logi's look bad.
Link: https://forums.dust514.com/default.aspx?g=posts&m=1663521#post1663521
MUST READ (All Suits): The Logi Code. You depend on it.
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BL4CKST4R
WarRavens League of Infamy
1456
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Posted - 2013.12.31 13:30:00 -
[12] - Quote
Summ Dude wrote:Someone's gonna need to explain this to me, but why shouldn't Assault suits out damage, tank, and speed Logis? Really, why not? Where's the logic? Why should the supportive/healer character have more HP than the frontline soldier? Why does that make sense? I get that Logis get shot at, so does everyone else. But it doesn't really make sense to me that the support guy out-tanks the frontline guy. I mean, TTK is too short right now, but that affects everyone, and it's a separate issue.
For starters a logistics suit is usually 20-40% more expensive than a assault suit. Aside from that the Logistics suit has to run into the middle of combat or be in the middle of combat to provide support so what's the point of him even being there if he is going to be destroyed (players love easy kills). Obviously it makes sense for a Assault to out damage a Support class, even out speed. But out tank wouldn't make sense when usually it's the support sucking up A lot Of Damage For His team. Have you ever seen a Logistics revive you while blocking bullets? Yeah that 2-3 seconds of tanking means a lot.
Also making a suit that can take damage, and dish it out is called a heavy suit at this point your not only messing with the Assault/Logistics balance but the Assault/Heavy balance. |
Martyr Saboteur
Amarrtyrs
109
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Posted - 2013.12.31 13:45:00 -
[13] - Quote
Summ Dude wrote:Someone's gonna need to explain this to me, but why shouldn't Assault suits out damage, tank, and speed Logis? Really, why not? Where's the logic? Why should the supportive/healer character have more HP than the frontline soldier? Why does that make sense? I get that Logis get shot at, so does everyone else. But it doesn't really make sense to me that the support guy out-tanks the frontline guy. I mean, TTK is too short right now, but that affects everyone, and it's a separate issue. Because Assault suits aren't meant to be Iwin buttons...
ABCDEFGHIJKLMNOPQTSTALLION... I AM THE STALLION
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Martyr Saboteur
Amarrtyrs
111
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Posted - 2013.12.31 14:09:00 -
[14] - Quote
deepfried salad gilliam wrote:Martyr Saboteur wrote:deepfried salad gilliam wrote:Martyr Saboteur wrote:Stop with the "OP Logi" BS. They aren't nearly as good as everyone thinks they are. They can typically survive a -+ second longer than assaults under fire. Big deal. the thing is going head to head they should die to an assault(assuming no other variables) that 1/4 second is a win in a head to head gun fight+the logi can fit better dmg mods so yeah No, assaults shouldn't get an iwin button when they find a Logi 1v1. Assaults shouldn't be able to take more damage, do more damage and be faster than Logis. That isn't balanced. Assaults should be able to do more damage than a Logi, but Logis should be able to take more damage than an assault. Change the Assaults Bonus to +2% damage per level, or give them a fitting reduction to Damage Mods. Fixed. i never said anything about damage or tanking also that dmg bonus would be op, 1% bonus damage tops and dont make the bonus for dmods because that would screw cal and mims logis should also be faster (yet with less ehp and dmg) than assaults
Assaults shouldn't be the tank and gank class because that is the role of the heavy. Assaults needs to remain a gank and speed class so as to not undermine the heavies role.
Basically this:
Assaults: Gank and Speed class. Good for attacking objectives or entrenched enemies as their heightened speed and damage output makes for ideal shock troops.
Logistics: Goodies and Tank class. Good for defending and reinforcing an area by utilizing their suit's heightened defenses and equipment.
Scouts: Speed and Stealth class. Good for recon and operations that take place behind enemy lines. Their cloaks(Soon?) and heightened speed are what allow them to do this more effectively than anyone else.
Sentinels: Gank and Tank class. Good for point defense, or spearheading an assault. Their greatly heightened defenses and proficiency in dealing with heavy weaponry makes them ideal for these roles.
Commando: I have no clue. This is such a confused class. They get two guns! Woo! I suppose they could be considered a Gank and Support class...
ABCDEFGHIJKLMNOPQTSTALLION... I AM THE STALLION
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7699
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Posted - 2013.12.31 15:27:00 -
[15] - Quote
You do realize that the whole point of the logis having more PG/CPU than assaults is because they have 2 or 3 more equipment slots to fit, right? Can't fit equipment if PG/CPU is less than an assault's.
I would rather have bonuses changed. Assaults should get bonuses to fitting weapons, and a racial bonuses to enhance their race's bonuses (like the Amarr assault's).
Logis should bonuses to fitting equipment (not armor repair, they have an extra low slot for an extra repairer anyway), and racial bonus should be for an equipment.
Things like HP/repair bonuses belong on sentinels. Equipment bonuses belong on logis. Weapon bonuses belong on assaults. Scan/stealth and biotic bonuses belong on scouts.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Mordecai Sanguine
What The French
235
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Posted - 2013.12.31 15:53:00 -
[16] - Quote
Summ Dude wrote:I know not many people bring up the "Slayer Logi" problem a whole lot these days, but I just had a sudden thought on a possible solution, so here we go. Apologies if someone already suggested something similar to this in the past. And since I know people hate the nerf hammer, I'm trying to keep it pretty light.
1) Give Logistics suits the same base armor and shields as the Assault suit of the appropriate race.
2) Adjust high and low slots so that Logis have one less total module slot than Assaults of the same race for each tier.
3) Adjust CPU and PG to be more in line with Assaults, or potentially even slightly less.
4) Change the base Logi suit bonus to: 5-10% reduction to Equipment fitting costs per level.
5) Give the Logistics dropsuits themselves a base armor repair rate, scaling with tiers (1 HP/S at Standard, 3 HP/S at Advanced, 5 HP/S at Prototype).
And that's it. WIth this in place, Logis could no longer out-tank or out-damage Assaults, but also wouldn't be left completely gimped HP-wise. They could still fit modules and weapons as they please, but with the reduced CPU and PG and the new bonus, Logis would be much more equipment and support based. But I'm ok with Logis keeping that passive armor repair; let the guys who heal everyone else be able to heal up themselves.
So, what's everyone think?
No. Where do you see that assault is supposed to have more slots ? So no for the idea 1 and 2. No for the idea number 5. That's not a bad idea but it will encourage to play evn more proto. And logi is MEANT to outtank assaults. Assaults has never supposed to have more Life or more slots than Logi they are supposed to be faster with better shield regen less slots BUT deals more damage. Assault is NOT supposed to be better than Logi in EhP.
Logi should have MORE base life than assault. Less Shield regen (exept for Caldari). More delay on shield (exept for caldari) Less speed. Then they should have less PG/CPU than now and PG/CPU reduction for equipements (10% per level). Logi must keep his passive repair on their skills in addition to the equipements reduction. Assault should have PG/CPU fitting reduction on damagers.
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FarQue FromAfar
Red and Silver Hand Amarr Empire
4
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Posted - 2013.12.31 16:03:00 -
[17] - Quote
Martyr Saboteur wrote:Stop with the "OP Logi" BS. They aren't nearly as good as everyone thinks they are. They can typically survive a -+ second longer than assaults under fire. Big deal. This guy is right, logi by design are supposed to have more pg/cpu and slots, they already have less shield or armor, and only 1 race has a side arm...
Why not make every weapon kill the exact same, and every suit be identical so there is only 1 class/race/tank/dropship/lav.... then there will be no more QQ
Problem solved.... |
SteelheadPep
SAM-MIK
19
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Posted - 2014.01.01 15:50:00 -
[18] - Quote
So you want to nerf the logis and buff the assaults.The current TTK and the new uber weapons makes this game more like COD and you still want more killing power for the assaults while gimping the logis .This topic has been addressed so many times in the past but still they pop up.Support logis need the extra slots, Cpu, pg etc to run a viable suit. A slayer will use any suit to get an edge over the next merc, so why would it matter which suite they should use? These posts have a nefarious undertone and seem to be going after the support logis due to the fact that sometimes we score higher on warpoints.Are bruised egos a good reason to nerf the support logis out of existence? Your attempts to make it look other wise are feeble at best.I wish you the wisdom to contemplate all of the consequences before making suggestions that may have repercussions that extend beyond your solutions. |
Summ Dude
Altyr Initiative
93
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Posted - 2014.01.02 00:55:00 -
[19] - Quote
SteelheadPep wrote:So you want to nerf the logis and buff the assaults.The current TTK and the new uber weapons makes this game more like COD and you still want more killing power for the assaults while gimping the logis .This topic has been addressed so many times in the past but still they pop up.Support logis need the extra slots, Cpu, pg etc to run a viable suit. A slayer will use any suit to get an edge over the next merc, so why would it matter which suite they should use? These posts have a nefarious undertone and seem to be going after the support logis due to the fact that sometimes we score higher on warpoints.Are bruised egos a good reason to nerf the support logis out of existence? Your attempts to make it look other wise are feeble at best.I wish you the wisdom to contemplate all of the consequences before making suggestions that may have repercussions that extend beyond your solutions.
Ok, this kind of obvious bs rhetoric is really going to need to stop. So, just for the record, I almost exclusively play a heavy. With a little over 16 mil SP, I'd say around a good 95% of that goes straight into being a heavy. It's my favorite thing to run. And ya know my favorite partners? Hardcore support logis. So no, there is no nefarious undertone or bruised ego here. One of my greatest joys playing this game is running with a logi-bro and seeing him place 1st, going something like 4/3. It's actually pretty awesome. My intention here was to make Logi suits more geared towards running a much more supportive role, while discouraging players from running slayer Logis. You're allowed to disagree with my approach to achieving this, but trying to attack my character like that is simply out of line.
To more specifically address your points, this suggestion gives zero buff to Assaults. They are kept exactly the same. As I said above, yes TTK is currently too short, but that affects everyone and is it's own separate issue. The CPU/PG decrease is to account for the new proposed Logi suit bonus, more strongly encouraging them to run high-end equipment over high-end weapons. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
660
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Posted - 2014.01.02 01:10:00 -
[20] - Quote
KAGEHOSHI Horned Wolf wrote:Not against the 1st 2, but I don't think they're needed; if that was done, then logis would need to have the same base speed and stamina as the assaults. I agree with the equipment fitting cost bonus, but not the PG/CPU nerf.
I would rather have bonuses changed.
Assaults should get bonuses to fitting weapons, and a racial bonuses to enhance their race's bonuses (like the Amarr assault's).
Logis should bonuses to fitting equipment (not armor repair, they have an extra low slot for an extra repairer anyway), and racial bonus should be for an equipment.
Things like HP/repair bonuses belong on sentinels. Equipment bonuses belong on logis. Weapon bonuses belong on assaults. Scan/stealth and biotic bonuses belong on scouts.
I can get behind this. Not a dramatic shift and uses suit perks to encourage intended playstyles but doesn't crush you if you want to try some hybrid or different. |
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DeathwindRising
ROGUE SPADES
170
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Posted - 2014.01.02 01:51:00 -
[21] - Quote
Martyr Saboteur wrote:Stop with the "OP Logi" BS. They aren't nearly as good as everyone thinks they are. They can typically survive a -+ second longer than assaults under fire. Big deal.
but considering their role... id remove the light weapon slot. true logis dont need them cause theyre too busy doing their jobs. |
BL4CKST4R
WarRavens League of Infamy
1460
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Posted - 2014.01.02 02:36:00 -
[22] - Quote
DeathwindRising wrote:Martyr Saboteur wrote:Stop with the "OP Logi" BS. They aren't nearly as good as everyone thinks they are. They can typically survive a -+ second longer than assaults under fire. Big deal. but considering their role... id remove the light weapon slot. true logis dont need them cause theyre too busy doing their jobs.
If you remove the light weapon slot from a Logi suit the Logi class would die.
You only need 3 types of EQ to be field viable. A scanner, a nanohive, and a drop uplink, since you can equip a squad with up to six players you put 6 assaults and equip every 2 with one of this equipment. Know as a whole the squad has the versatility of 2 Logistics suits and 6 Assaults, on the other hand take 2 no light weapon Logistics and put them in said squad, as a whole squad has the versatility of 2 Logistics suits and 4 Assaults. |
Dj grammer
Red Star. EoN.
76
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Posted - 2014.01.02 05:02:00 -
[23] - Quote
People who complain about logistics suits being Overpowered never had played as a true LogiBro. I messed with tanks and will say tanks are OP but that's off topic.
Play as a Logi and tell me how we are OP. Suits cost more than an assault right off the back. Because we can fit more things, that means that we are bound to lose more. The SP cost to be a true LogiBro is a lot more than it takes to spend in Assault. I feel bad for the heavies because they are the most expensive in SP cost. Just because you are running a proto suit, that do not mean you should be untouchable.
In the end, nerfing the Logistics suits would result in less true LogiBros which means less medics on the field which means you will lose your suit a lot more often. That leads up to more ISK out of your pocket which means what?
I'm telling you the true LogiBros will go on strike and not revive or heal people if a logi nerf was to happen. Just saying. |
SteelheadPep
SAM-MIK
20
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Posted - 2014.01.02 11:03:00 -
[24] - Quote
Logis have less base Hp than, movement no sidearm (except one) and various other negatives that have been discussed already.Now your suggestion wants to do a shell game with slots,CPU, and pg with the end result being a detriment to all logis. Heavies have many issues that need to be addressed :HMG range, pg levels, lack of choices within the class, expense of fittings,etc. Does it seem odd that a heavy is so interested in "adjusting the logis "when your class (wink, wink) needs more attention? Mercs that truly run heavies will standup for any support logi becauseit is a symbiotic relationship.CCP nerfed the Cal logi due to these same type of posts, mercs support logis spent SP to skill into these suits which are now less efficient than the others. I 'm resigned to the fact that something similar is awaiting the rest of us, so I say to you sir job well done, and if you are a heavy then heaven nor hell will be there to help you in the future. |
Emerald Bellerophon
Nenikekamen
58
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Posted - 2014.01.02 13:10:00 -
[25] - Quote
This rebalancing should be done delicately...
My .02 isk is that equipment by itself can be a big advantage to a logi in repeated firefights: repping nanohives have saved my logi ass on many multiple occasions. |
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