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Thread Statistics | Show CCP posts - 11 post(s) |
Cat Merc
Onslaught Inc RISE of LEGION
12814
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Posted - 2014.10.27 16:37:00 -
[151] - Quote
Spkr4theDead wrote:Cat Merc wrote:Not amused about Gal losing the one unique attribute we had.
Amarr have large stamina pools, Minmatar moderate stamina pools with super quick recharge and high speed, Caldari low delays and fast recharge.
Gallente? The Amarr can honestly mimic any Gallente fit without much effort. How are they losing it? They're not removing it. Nobody had ANY armor rep, at all. Only the Gallente had it.
This meant that anyone who wanted any reps at all needed to use up a slot. While for Amarr and Gallente this is a no brainer, for shield suits it's a bigger choice.
Now that choice doesn't need to be made, and my Caldari Assault fit just had its one weakness that was bugging me removed.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2047
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Posted - 2014.10.27 17:08:00 -
[152] - Quote
Cat Merc wrote:Arkena Wyrnspire wrote:/me actually supports ARR buff while also being a Gallente supporter.
These things are not mutually exclusive. Oh I support an ARR buff, I'm just wondering if the clip was increased too much or if the damage buff was even needed. 42 damage at 600 ROF gives 420 DPS, compared to PR's 453 DPS. Gallente still win in the DPS race handily. The only thing I worry about is the range not being changed alongside the DPS increase.
Proof that Rattati/CCP do listen to the playerbase.
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Atiim
13182
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Posted - 2014.10.27 17:15:00 -
[153] - Quote
Cat Merc wrote: Nobody had ANY armor rep, at all. Only the Gallente had it.
This meant that anyone who wanted any reps at all needed to use up a slot. While for Amarr and Gallente this is a no brainer, for shield suits it's a bigger choice.
Now that choice doesn't need to be made, and my Caldari Assault fit just had its one weakness that was bugging me removed.
It was basically a matter of have it, or don't have it, which is a much, much bigger deal than an extra 0.5hp/s that most armor tankers can't give a fuck about. Trust me, you could take that rep from my Gal Assault and I would feel no difference in battle.
Actually, Minmatar Assaults had a native 1HP/s.
Though honestly, I don't see what the big deal is. Your HP/s will still be higher than everyone else, and honestly no suits have an advantage that's truly a "big deal". For instance:
- Amarr excel at High eHP, yet it only has a 30HP/s difference from Gallente.
- Caldari excel at superior shielding, yet it only has a 5HP/s and 20HP difference from Matari.
- Matari excel at superior movement, yet it only has a .3m/s Walk and .27m/s Sprint Speed increase from Caldari.
I will be honest and admit however, that the Matari's +30 Stamina Regen is a clear advantage. However, unless you're stacking MyroFibs it won't help you at all in combat, as opposed to the other "advantages" which slightly help.
This addition of native Armor Repair is highly needed, as it created an unfair advantage for Armor over Shields. While an Armor Tanker can dedicate their entire layout to their preferred tank, if a Shield Tanker wanted to remain at 100% efficiency they'd have to use up a slot for an Armor Repairer.
Shield Tankers should be able to completely focus their fittings on Shields, in the same way Armor Tankers can. And thanks to this, they will be able to.
The 1st Matari Commando
-HAND
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Arkena Wyrnspire
Fatal Absolution
18488
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Posted - 2014.10.27 17:18:00 -
[154] - Quote
Atiim wrote:Actually, Minmatar Assaults had a native 1HP/s. Though honestly, I don't see what the big deal is. Your HP/s will still be higher than everyone else, and honestly no suits have an advantage that's truly a "big deal". For instance:
- Amarr excel at High eHP, yet it only has a 30HP/s difference from Gallente.
- Caldari excel at superior shielding, yet it only has a 5HP/s and 20HP difference from Matari.
- Matari excel at superior movement, yet it only has a .3m/s Walk and .27m/s Sprint Speed increase from Caldari.
I will be honest and admit however, that the Matari's +30 Stamina Regen is a clear advantage. However, unless you're stacking MyroFibs it won't help you at all in combat, as opposed to the other "advantages" which slightly help.
I'm going to go ahead and quote what I said on the matter in the other thread:
Arkena Wyrnspire wrote: I feel the Gallente advantage in native reps should be more pronounced.
Here's why:
Each race has a notable advantage across all of their suits. Amarr - Have higher base armour (not counting the large stamina pool because that's paid for with the speed trade-off) Caldari - Have much higher shield regeneration rates and lower shield regeneration delays Minmatar - Have higher base speed and exceptional stamina recovery rates Gallente - Have... 0.5 HP/s advantage over the Amarr/Minmatar? 1 HP/s over the Caldari?
For comparison, the Caldari regeneration advantage is much more significant. The gap is as wide as 20 HP/s in places and is never less than 10 HP/s, and typically they also have a few seconds shaved off the regen time.
The Amarr armour HP advantage ranges from 40 to 75 HP. For the Gallente native repair to overcome this advantage would take 80-150 seconds - that is to say, a long time.
0.5-1 HP/s advantage does not compare to these.
You have long since made your choice. What you make now is a mistake.
GM Scotsman is my hero.
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Cat Merc
Onslaught Inc RISE of LEGION
12814
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Posted - 2014.10.27 17:20:00 -
[155] - Quote
Alena Ventrallis wrote:Cat Merc wrote:Arkena Wyrnspire wrote:/me actually supports ARR buff while also being a Gallente supporter.
These things are not mutually exclusive. Oh I support an ARR buff, I'm just wondering if the clip was increased too much or if the damage buff was even needed. 42 damage at 600 ROF gives 420 DPS, compared to PR's 453 DPS. Gallente still win in the DPS race handily. The only thing I worry about is the range not being changed alongside the DPS increase. It's not the DPS itself that is the problem, but rather the DPS/Range ratio. If the range was reduced then I wouldn't have a problem with it.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Onslaught Inc RISE of LEGION
12814
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Posted - 2014.10.27 17:23:00 -
[156] - Quote
Atiim wrote:Cat Merc wrote: Nobody had ANY armor rep, at all. Only the Gallente had it.
This meant that anyone who wanted any reps at all needed to use up a slot. While for Amarr and Gallente this is a no brainer, for shield suits it's a bigger choice.
Now that choice doesn't need to be made, and my Caldari Assault fit just had its one weakness that was bugging me removed.
It was basically a matter of have it, or don't have it, which is a much, much bigger deal than an extra 0.5hp/s that most armor tankers can't give a fuck about. Trust me, you could take that rep from my Gal Assault and I would feel no difference in battle.
Actually, Minmatar Assaults had a native 1HP/s. Though honestly, I don't see what the big deal is. Your HP/s will still be higher than everyone else, and honestly no suits have an advantage that's truly a "big deal". For instance:
- Amarr excel at High eHP, yet it only has a 30HP/s difference from Gallente.
- Caldari excel at superior shielding, yet it only has a 5HP/s and 20HP difference from Matari.
- Matari excel at superior movement, yet it only has a .3m/s Walk and .27m/s Sprint Speed increase from Caldari.
I will be honest and admit however, that the Matari's +30 Stamina Regen is a clear advantage. However, unless you're stacking MyroFibs it won't help you at all in combat, as opposed to the other "advantages" which slightly help. I would trade 30HP for 0.5hp/s any day. Caldari have 30hp/s higher shield recharge and half the delays of a Gallente suit. Gallente get an extra 1-2hp/s. .3m/s walk and .27m/s sprint is absolutely nothing to be snuffed at, and you're a fool if you discount it.
You're also a fool if you think the stamina regen speed isn't an advantage in combat. Lack of stamina has killed me a LOT of times, I am a mobile CQC fighter, I need it. Not to mention that even if it didn't help in combat, it's still a useful thing to have overall, adding to the suit's utility.
Oh and Matari have a small hacking bonus. It's not large, but it's still a thing.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
619
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Posted - 2014.10.27 20:23:00 -
[157] - Quote
Sgt Kirk wrote:Cat Merc wrote:And now the Assault Rail Rifle has more damage per clip than the Duvolle, an extra 27 meters at 30 less DPS and 0.3 charge up time.
Gotta see how that plays out, honestly feel like the Duvolle will lose on some popularity, unless the charge up is changed to Particle cannon like charge up where only half charging will lock it up. I think youre forgetting the major factor here. CCP has the biggest hard-on for Caldari so naturally they get the better stuff and OP weapons. The vast majority of OP weapons have belonged to the Caldari and CCPs lack of understanding of DPS:Range ratio as well as risk versus reward.
i had a dream last night where everyone in the game shield tanked and suddenly the RR, ARR sucked and AR's became good overnight along with scrambler rifles.
it was crazy. |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
619
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Posted - 2014.10.27 20:27:00 -
[158] - Quote
Cat Merc wrote:Arkena Wyrnspire wrote:/me actually supports ARR buff while also being a Gallente supporter.
These things are not mutually exclusive. Oh I support an ARR buff, I'm just wondering if the clip was increased too much or if the damage buff was even needed.
3 points of dps over the RR? thats not even justifiable, the ARR need the dps and clip size buff because it wasnt even close to assault variant characteristics
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
368
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Posted - 2014.10.27 20:43:00 -
[159] - Quote
Why are commandos getting more reps than assaults? Another missed opportunity to give assaults an advantage over commandos.
AKA - StarVenger
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hfderrtgvcd
1008
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Posted - 2014.10.27 20:45:00 -
[160] - Quote
Meisterjager Jagermeister wrote:Why are commandos getting more reps than assaults? Another missed opportunity to give assaults an advantage over other suits. commandos are far worse off than assaults
You can't fight in here! This is the war room.
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
368
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Posted - 2014.10.27 21:22:00 -
[161] - Quote
hfderrtgvcd wrote:commandos are far worse off than assaults Lucy....SPLAIN!
AKA - StarVenger
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Sgt Kirk
Fatal Absolution
8139
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Posted - 2014.10.27 21:47:00 -
[162] - Quote
DeathwindRising wrote:Sgt Kirk wrote:Cat Merc wrote:And now the Assault Rail Rifle has more damage per clip than the Duvolle, an extra 27 meters at 30 less DPS and 0.3 charge up time.
Gotta see how that plays out, honestly feel like the Duvolle will lose on some popularity, unless the charge up is changed to Particle cannon like charge up where only half charging will lock it up. I think youre forgetting the major factor here. CCP has the biggest hard-on for Caldari so naturally they get the better stuff and OP weapons. The vast majority of OP weapons have belonged to the Caldari and CCPs lack of understanding of DPS:Range ratio as well as risk versus reward. i had a dream last night where everyone in the game shield tanked and suddenly the RR, ARR sucked and AR's became good overnight along with scrambler rifles. it was crazy. Scrambler rifles were good when they came out and the were Slightly over performing before they nerfed them
CCP holds the Caldari's hand so this doesn't happen again.
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Middas Betancore
Kirjuun Heiian
118
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Posted - 2014.10.27 22:47:00 -
[163] - Quote
Thanks for the AAR Fix nice job CCP
CEO-Kirjuun Heiian-Caldari Faction Warfare Corp
Join our public chat channel. Kirjuun Heiian
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Nirwanda Vaughns
864
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Posted - 2014.10.27 23:00:00 -
[164] - Quote
ffs please no more nerfs to the swarms
the only issue that was wrong with them is vs shield vehicles which is why armour guys are the ones complaining on forums that swarms are so OP all time. leave turning angle as is but change damage profile from +/- 20% to 0 and change proficiency from increased armour damge to 15m lock range per level and swarms will work fine. give shield vehicles a small (5%) hp bonus due to increased damge from the altered profiles and things will finally be in a good place.
its glaringly obvious that teh issue isn't about swarms but about how ineffective primary AV liek forge and swarms are vs shield but how effective they are at ripping an armour vehicle apart. i was in a match last night with a madrugar and a sica and the poor maddy guy got tore up, sica? barely a scratch on him from proto forge and proto swarms. reason? the poor bast**d in the maddy has forge rounds with prof 5 and swarms with prof 4 hitting him whereas the guy in the sica is laughing it off cos despite the millions of sp into suits, damage mods and proficiency its all put to waste and we're doing -20% to his shields out the box.
yeah sure there is flux nades and plasma cannons but range of flux nades means you have to be up the sica's ass and plasma cannons do far too little dps over time that the sica just hits an overdriver and drives off before the second round is even chambered.
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2050
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Posted - 2014.10.27 23:04:00 -
[165] - Quote
Cat Merc wrote:Alena Ventrallis wrote:Cat Merc wrote:Arkena Wyrnspire wrote:/me actually supports ARR buff while also being a Gallente supporter.
These things are not mutually exclusive. Oh I support an ARR buff, I'm just wondering if the clip was increased too much or if the damage buff was even needed. 42 damage at 600 ROF gives 420 DPS, compared to PR's 453 DPS. Gallente still win in the DPS race handily. The only thing I worry about is the range not being changed alongside the DPS increase. It's not the DPS itself that is the problem, but rather the DPS/Range ratio. If the range was reduced then I wouldn't have a problem with it. In my thread I actually asked for the range decrease as well. I guess we'll see how it plays out, but if its OP I'm pushing for a range cut.
Proof that Rattati/CCP do listen to the playerbase.
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Daxxis KANNAH
Distinct Covert Initiative
695
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Posted - 2014.10.27 23:13:00 -
[166] - Quote
Time to boot back up that PS3
In your blind spot
~
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JIAF-PR
99
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Posted - 2014.10.27 23:56:00 -
[167] - Quote
Why the Minmatar race and the Amarr race have the same amount of repair? the Amarr not supposed to be the high hp with low regeneration/repair race and the Minmatar in contrast not supposed to be the low hp with fast regeneration/repair race?; Obviously I'm not counting the Caldari (best in regeneration of shield and shield tanking) or the Caldari (best in repair armor and pretty good tanking ability with good mobility). Sorry for my Engish,
JIAF-PR
"Los grandes no son grandes sino porque estamos de rodillas. Levantémonos"
GÇô Pedro Albizu Campos
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Atiim
13189
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Posted - 2014.10.28 00:17:00 -
[168] - Quote
Meisterjager Jagermeister wrote:Why are commandos getting more reps than assaults? Another missed opportunity to give assaults an advantage over commandos. Assaults are way better in most situations compared to a Commando.
The 1st Matari Commando
-HAND
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1164
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Posted - 2014.10.28 00:39:00 -
[169] - Quote
http://www.youtube.com/watch?v=-bzWSJG93P8 Muahahahahahah this is how i feel after looking at the change list. I don't even care about my gal scout rep nerf im happy with everything else
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Stupid Blueberry
Wirykomi Wolf Pack
533
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Posted - 2014.10.28 01:42:00 -
[170] - Quote
CCP Rattati wrote: ARR kept at same chargeup ARR clip increased from 42 to 58 ARR damage increased to 40 and 42, from 39 and 40
CHROMOSOME AR IS BACK \o/
Chillin, waitin on Legion.
Ishukone loyalist, Caldari Scout enthusiast!
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Boot Booter
Capital Acquisitions LLC General Tso's Alliance
1002
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Posted - 2014.10.28 02:20:00 -
[171] - Quote
Soooo... Scout nerf?
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Boot Booter
Capital Acquisitions LLC General Tso's Alliance
1002
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Posted - 2014.10.28 02:32:00 -
[172] - Quote
And on weapons, I'd like to see the Mass driver and flaylock ammo capacity skill changed to +2 per level. +1 is pretty poor for the sp cost.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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iKILLu osborne
Kirjuun Heiian
447
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Posted - 2014.10.28 03:57:00 -
[173] - Quote
so much butthurt in this thread where to begin?
arr needs a buff as it is completely useless when compared to the rr,as does the ascr (just saying)
the ar/pr needs a slight range increase for it to ever be used at a competitive level, considering how quick ttk is it'll never hold up against rr and cr in its current iteration.
my ewar cal scout's 86 armor approves of the native reps, however i agree that the gallente should remain rep king on all frames as, all the other races has something they excel at.
However this "unscannable with only two dampeners and a pro.cloak gal scout" **** needs fixed as it completely undermines the role of a gal logi, and is more frequently being spammed with no counter, and do not even say situational awareness is a factor, because scouts only strike at the opportune time or when they're feeling ballsy.
I'm not suggesting a nerf to gal scout, but a buff to precision enhancors and active scanners
lp cal scout i demand it
kirjuun heiian now recruiting cal loyalist
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Apothecary Za'ki
Biomass Positive
1393
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Posted - 2014.10.28 06:26:00 -
[174] - Quote
CCP Rattati wrote:Dear Players, We had a tiny opening in our TQ deployment schedule so we are using the opportunity to make some balance changes and bugfixes. We know it's a shorter feedback loop than normal but please take a look at the proposed changes. Balance HotfixThe only item that needs an extended explanation is the ROF penalty to heat cost for the Incubus. Turns out there is a very abnormal penalty setting on the Skill that was created to offset the ROF bonus of the skill. This penalty remained the same and created this weird behaviour that inverted the ROF of high skill pilots. Please try it out post change. We didn't change anything else to make sure this is verified by pilots. We are very open to more changes to the ADS, based on the continued role dialogue here: https://forums.dust514.com/default.aspx?g=posts&t=176523&find=unreadThe others are widely requested and data supported tweaks Weapons Rail Rifle CQC ability reduced via Charge-up increase Assault Scrambler Rifle accuracy increased via min and max Dispersion Assault Scrambler Heat cost reduced Scrambler Rifle Heat cost reduced All Scramblers Seize time reduced Assault Combat rifle Accuracy reduced via min Dispersion Bolt pistol ROF reduced via Charge-up increase Bolt pistol CQC ability reduced via min Dispersion ARR kept at same chargeup ARR clip increased from 42 to 58 ARR damage increased to 40 and 42, from 39 and 40Vehicles AV ability of Incubus increased via rate of fire heat penalty removed Swarm missile turn radius reduced by another 10 degrees Dropsuits All dropsuits now have native armor reps, including basic frames everything looks good except the swarm change
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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Apothecary Za'ki
Biomass Positive
1393
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Posted - 2014.10.28 06:27:00 -
[175] - Quote
Boot Booter wrote:Soooo... Scout nerf? wait till 1.9
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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Apothecary Za'ki
Biomass Positive
1393
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Posted - 2014.10.28 06:28:00 -
[176] - Quote
Stupid Blueberry wrote:CCP Rattati wrote: ARR kept at same chargeup ARR clip increased from 42 to 58 ARR damage increased to 40 and 42, from 39 and 40
CHROMOSOME AR IS BACK \o/ thats assault rail rifle. not AR :P
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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jpmannu
Maphia Clan Corporation
66
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Posted - 2014.10.28 09:14:00 -
[177] - Quote
why dont you take a look at tje incubus/rail turret crossair, the aiming dot is barely visible while shooting, and also the ADS camera view we experimented some patches ago, why not reintroduce it in the proper way? |
Cat Merc
Onslaught Inc RISE of LEGION
12825
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Posted - 2014.10.28 11:32:00 -
[178] - Quote
DeathwindRising wrote:Cat Merc wrote:Arkena Wyrnspire wrote:/me actually supports ARR buff while also being a Gallente supporter.
These things are not mutually exclusive. Oh I support an ARR buff, I'm just wondering if the clip was increased too much or if the damage buff was even needed. 3 points of dps over the RR? thats not even justifiable, the ARR need the dps and clip size buff because it wasnt even close to assault variant characteristics Now compare it to Duvolle stats, that's supposed to be a "benchmark" for Assault variants.
It's there where I feel the ARR will be too powerful, not RR vs ARR.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2177
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Posted - 2014.10.28 15:08:00 -
[179] - Quote
Oh ****, I thought some of my suits were repping armour a little bit more than normal. Awesome!
Cant wait to try out the scrambler again. CCP you guys are very much getting back into the players good books recently.
All hail Rattati! - Now if only you could stop my game crashing and doing the bleeping on the PS3. (it doesn't happen very often but usually when performances is low in a game - at the victory screen afterwards I black screen.)
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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La Lore Sleipnier
THE PR0T0TYPE
150
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Posted - 2014.10.28 15:10:00 -
[180] - Quote
I will explain this in spanish, my mother tongue because maybe my english is not well understand:
Vamos a ver si reducis en 10 grados la capacidad de giro los misiles hacen giros de 70 grados, ahora coged un transportador de angulos y verificad la increible capacidad de maniobra que le habeis dado a los swarm launcher. Deberiais haber incrementado el radio de giro en 20 grados, o 10 para dejarlo en los 90 grados. Joder es que no me lo explico, como llamais nerfeo a algo que favorece a los AV y perjudica a los vehiculos? Es que es inexplicable, son matematicas muy basicas, empiezo a pensar que sois un poco gilipollas
Soy una hoja al viento a merced de los elementos...
https://dust514.com/recruit/MfQjol/
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