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401. minor laser/warbarge strikes - in Feedback/Requests [original thread]
CCP Rattati wrote: the missing strikes are, according to our design minor strike at 400 WP minor laser strike at 500 normal flux strike at 1500 normal strike at 2000 normal laser strike at 2500 how many shots for the minor and normal strik...
- by DeathwindRising - at 2014.12.30 04:27:00
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402. minor laser/warbarge strikes - in Feedback/Requests [original thread]
shaman oga wrote: CCP Rattati wrote: This has been designed and can be put into the game if and when we think the system is working well. All I hear is that players like the new Warbarge Strikes and they are neither OP nor useless. Yes, bu...
- by DeathwindRising - at 2014.12.29 23:55:00
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403. minor laser/warbarge strikes - in Feedback/Requests [original thread]
why are we waiting for the implementation of a good thing?
- by DeathwindRising - at 2014.12.29 18:31:00
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404. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
would i be able to operate all three turrets if i wore a pilot suit? if not then we dont need it lol
- by DeathwindRising - at 2014.12.29 00:18:00
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405. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: DeathwindRising wrote: Lazer Fo Cused wrote: Breakin Stuff wrote: You are aware that you can dance between shots of a large blaster, right? It's doable in a sentinel. 1. Thats because the L Blaster has dispers...
- by DeathwindRising - at 2014.12.29 00:11:00
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406. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Alaika Arbosa wrote: DeathwindRising wrote: EDIT: tanks cant operate effectively without infantry support. they never have. yet we want them to be solo machines in dust that do everything on their own with zero support . i see heavies d...
- by DeathwindRising - at 2014.12.29 00:01:00
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407. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: Breakin Stuff wrote: You are aware that you can dance between shots of a large blaster, right? It's doable in a sentinel. 1. Thats because the L Blaster has dispersion and that it is down to luck if your shots actua...
- by DeathwindRising - at 2014.12.28 18:18:00
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408. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: MetalWolf-Cell wrote: Spkr4theDead wrote: MetalWolf-Cell wrote: Bringing Marauders back with old stats will just ensue vehicle chaos again. They were extremely tough to kill and some would even withstand a orbital ...
- by DeathwindRising - at 2014.12.28 10:32:00
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409. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
Spkr4theDead wrote: True Adamance wrote: The-Errorist wrote: [Suggested base shield recharge rates] : For HAVs: Sica/Gunnlogi: ~ 120 hp/s Too high for fitting not modules. Return the modules that boost shield regen and make base rou...
- by DeathwindRising - at 2014.12.26 04:40:00
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410. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Pokey Dravon wrote: Soraya Xel wrote: Daddrobit wrote: If you were to announce that Skirmish 1.0 would be re-implemented as the battle type for PC battles, I would -at that moment- go out right then, buy a 100$ PSN card, spend it all on ...
- by DeathwindRising - at 2014.12.26 00:01:00
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411. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Soraya Xel wrote: Daddrobit wrote: If you were to announce that Skirmish 1.0 would be re-implemented as the battle type for PC battles, I would -at that moment- go out right then, buy a 100$ PSN card, spend it all on Dust, resub my EVE acc...
- by DeathwindRising - at 2014.12.25 18:37:00
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412. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Kain Spero wrote: One question I have is will you be able to trade BPOs, Boosters, and Salvage boxes? Are certain items going to be untradeable? i have almost 600 boxes... i need over 300k AUR to open them all. that over $150
- by DeathwindRising - at 2014.12.25 05:34:00
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413. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: True Adamance wrote: Increasing Main stack +1 like the other "side grades" but ensure that that slot is not going to be fitted with an eHP module or if a fitting modules one that does not provide too potent benefits due ...
- by DeathwindRising - at 2014.12.17 12:08:00
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414. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
just watched a guy in a gunnlogi with double hardeners (maybe triple) take down three madrugars while being focused fired on. his shields didnt move some one mentioned eHP stacking makes any and all passive tanks inferior. only way i see passiv...
- by DeathwindRising - at 2014.12.17 11:39:00
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415. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
DarthJT5 wrote: I have a question. What kind of missile bonus should a caldari enforcer get? Range? Velocity? It shouldn't get extra missiles or damage I think, but what kind of bonus would be useful? decreased dispersion for better accuracy...
- by DeathwindRising - at 2014.12.17 11:25:00
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416. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: DeathwindRising wrote: thats assuming alot. if those tanks are working together, then theyll be cycling each other out as one takes damage. you wont kill any of them. youll damage one until he backs up and is replaced ...
- by DeathwindRising - at 2014.12.17 11:00:00
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417. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: DeathwindRising wrote: Al the destroyer wrote: Breakin Stuff wrote: DarthJT5 wrote: Along with some module rebalancing, I think the Marauders should get a 5/2 slot layout. Enforcers get a 4/3. Please won't make...
- by DeathwindRising - at 2014.12.17 09:03:00
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418. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: DeathwindRising wrote: Pokey Dravon wrote: Spkr4theDead wrote: I tested a Gunnlogi with an extender and 2 hardeners vs ADV missiles with no damage mods in a PC last night. The missile took off half the shield of t...
- by DeathwindRising - at 2014.12.17 08:53:00
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419. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: Spkr4theDead wrote: I tested a Gunnlogi with an extender and 2 hardeners vs ADV missiles with no damage mods in a PC last night. The missile took off half the shield of the Gunnlogi. PRO missile with a damage would melt...
- by DeathwindRising - at 2014.12.16 23:32:00
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420. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
I just want to point out that no matter how much sp and isk you invest in making your tank more powerful, a suicide jeep will still kill you. Suicide jeep = greatest av I hate suicide jeeps
- by DeathwindRising - at 2014.12.16 04:02:00
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