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361. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: DarthJT5 wrote: Harpyja wrote: While the topic of regen is still floating about, why don't we look to EVE for ideas to implement into Dust? Generalized summary on shields in EVE: -Always passively recharging, though at...
- by DeathwindRising - at 2015.01.30 07:48:00
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362. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: all i know, is that I want to drive both uhavs and havs. i can imagine the rush of speeding around, almost lav speed, and just blasting tanks, in and out. I think it could be a great way to break out of a camp, keep moving an...
- by DeathwindRising - at 2015.01.29 21:09:00
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363. ScR is unfair towards shield - in Feedback/Requests [original thread]
ScR is a "tactical" variant weapon... and so far all tactical weapon have been similar to the ScR mechanically. anyways, i mention it because i want you all to understand this next part. Tactical Rail Rifle....
- by DeathwindRising - at 2015.01.29 15:00:00
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364. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
why isnt there a shield recharger module? i want that option of having full passive fit. im annoyed that armor can get better passive reps than shields.
- by DeathwindRising - at 2015.01.28 17:27:00
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365. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: This thread is becoming fairly derailed. The purpose is to balance the Blaster, Missile and Rail, as they are, within the the known constraints. Designing plasmacannon turrets belongs in another thread, and is perfectly fine...
- by DeathwindRising - at 2015.01.28 06:53:00
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366. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Pokey Dravon wrote: CCP Rattati wrote: question, shield boosters in low? Given that similar to dropsuits, all vehicles get a slim natural rep, so as to not be forced to fit a rep mod in a low. I'm going to say....yes...
- by DeathwindRising - at 2015.01.27 16:15:00
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367. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Lazer Fo Cused wrote: CCP Rattati wrote: question, shield boosters in low? Given that similar to dropsuits, all vehicles get a slim natural rep, so as to not be forced to fit a rep mod in a low. 1. Nope - Never been ...
- by DeathwindRising - at 2015.01.27 16:11:00
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368. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Vell0cet wrote: CCP Rattati wrote: Vell0cet wrote: All kinds of EVE things My opinion is that active and passive fitting is perfect for vehicle combat in an FPS. Don't forget, EVE does not have WASD movement, it ...
- by DeathwindRising - at 2015.01.27 07:06:00
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369. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Vell0cet wrote: All kinds of EVE things My opinion is that active and passive fitting is perfect for vehicle combat in an FPS. Don't forget, EVE does not have WASD movement, it is inherently less dependent on user inpu...
- by DeathwindRising - at 2015.01.27 00:35:00
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370. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: Also, if you run turrets at 2000 DPS and then use a module to allow you to consistently hit infantry I fail to see how this will not cause issues. issues? haha this is classic CCP.oh, something has been UP for months? le...
- by DeathwindRising - at 2015.01.26 14:42:00
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371. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
MINA Longstrike wrote: DeathwindRising wrote: they where designed to be a hard counter to armor, and i always assumed that laser turrets would be OP vs shields whenever they come out Hard counters are terrible design. Soft counters are muc...
- by DeathwindRising - at 2015.01.26 13:27:00
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372. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
MINA Longstrike wrote: DeathwindRising wrote: would rather not post these for all the world to see, but here are some PC tank fights from last week. Im running test fits in both videos to judge their competitiveness. http://youtu.be/kXD5TC...
- by DeathwindRising - at 2015.01.26 13:10:00
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373. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
would rather not post these for all the world to see, but here are some PC tank fights from last week. Im running test fits in both videos to judge their competitiveness. http://youtu.be/kXD5TCWfj64?t=8m http://youtu.be/tP1S22B9-Ts?t=7m3s y...
- by DeathwindRising - at 2015.01.26 13:00:00
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374. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Tesfa Alem wrote: CCP Rattati wrote: What if we just make armor hardeners worth fitting, then armor vehicles can choose that. I would rather stick with missiles being explosive damage and thus -20/+20 This has crossed my mind alot. It...
- by DeathwindRising - at 2015.01.26 12:49:00
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375. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
MINA Longstrike wrote: ^one adv damage mod and catching someone between cycles or shooting at any armor tank. what level turret? and youre fitting this on a gunnlogi or maddy? either way youre only good for a single 1v1 bout. the gunnlogi tu...
- by DeathwindRising - at 2015.01.26 12:46:00
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376. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
MINA Longstrike wrote: For reference can we get a maximum heat capacity for large rails / blasters? First impression: Holy crap proposed rails do a lot of damage, I think they might drastically edge out other weapons based on that alone (3 rai...
- by DeathwindRising - at 2015.01.26 11:56:00
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377. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Can you make missile blast radius 2m and rail blast radius 1.5m? Missiles should have the larger blast radius as they should be more effective than rails against infantry but less so than blasters
- by DeathwindRising - at 2015.01.26 09:44:00
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378. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Av flux grenades would be awesome, and simple.
- by DeathwindRising - at 2015.01.25 10:29:00
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379. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Godin Thekiller wrote: CCP Rattati wrote: Breakin Stuff wrote: Hey Rattati full breakdowns of the AV capacity of the weapons is more or less done. I only have the nova knives and flaylock but after looking at the ma...
- by DeathwindRising - at 2015.01.25 06:28:00
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380. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Guys I am doing my homework here, with the loadouts. I started a brand new character and walked exactly through the steps of "what mighe each fit be with a given PG/CPU", without using PG/CPU mods. That means using suboptima...
- by DeathwindRising - at 2015.01.24 07:19:00
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