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221. [Update] Warlords 1.1.3 - in General Discussions [original thread]
CCP Rattati wrote: Jack McReady wrote: CCP Rattati wrote: The number is low to begin with, because this is a very dangerous variable, too high and shields become invincible, so we went with 6 . We will monitor this change very careful...
- by DeathwindRising - at 2015.06.24 11:38:00
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222. Lucent Echelon Chat bug fix. - in General Discussions [original thread]
Sgt Kirk wrote: Auld Syne wrote: Well that explains what the hell happened to the chat yesterday. I thought I was kicked. Nope, not kicked. It'll probably take a day or so for people to come back in. Hope it's fast because once things s...
- by DeathwindRising - at 2015.06.20 15:05:00
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223. [Announcement] Status Update - in General Discussions [original thread]
John ShepardIII wrote: alias lycan wrote: Not happy about the strafe nerf. It just shows that the community skill level has reached an all time low. Yeah strafing is one of the only things dust has going for it look up, quake, unreal t...
- by DeathwindRising - at 2015.06.17 19:26:00
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224. [Announcement] Status Update - in General Discussions [original thread]
ReGnYuM wrote: CCP Rattati wrote: One change we will be implementing is a flat strafe speed reduction, from 90% of forward speed to 70%. DUST 514 is a tactical shooter. This change can be debated, but probably not averted, but it could be re...
- by DeathwindRising - at 2015.06.17 19:19:00
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225. [Announcement] Status Update - in General Discussions [original thread]
Aeon Amadi wrote: Interesting. A major game changer as strafe-speeds are reduced (interestingly, going back to what we had prior to Uprising 1.4/1.5, I can't remember which). I'm mixed about it and will need to see how much of an impact it wil...
- by DeathwindRising - at 2015.06.16 08:36:00
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226. Who designed the Cal lp skin? - in General Discussions [original thread]
CCP Rattati wrote: Isaac Fernandez wrote: I would like to thank him personally for such a good looking skin, maybe he can share some inside on how it came to be. here I am We spent a lot of time comparing the EVE signature ships, tryin...
- by DeathwindRising - at 2015.06.11 10:51:00
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227. Weapon Customization Concept/Discussion - in General Discussions [original thread]
the only id change is to replace the term "power core" it doesnt makes as much sense as using different ammo types in this case as powercore really refers to the damage output (as well as fitting requirements) going through EVElopedia youll find ...
- by DeathwindRising - at 2015.06.06 11:44:00
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228. Why proto tanks? - in General Discussions [original thread]
i use std maddies myself. and ive got a good gunnlogi fit that uses rails, but i need to run adv to compete with even a basic maddy
- by DeathwindRising - at 2015.06.06 11:29:00
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229. Need Quick Explanation - in General Discussions [original thread]
Breakin Stuff wrote: All the system has to do is calculate final stats of the suit(in fitting window) and preload those values. It only needs to load modules into each suit. The power cores are not even a concern in battle. All the cores do is...
- by DeathwindRising - at 2015.05.22 14:52:00
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230. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
dzizur wrote: Buwaro Draemon wrote: DeathwindRising wrote: what if the spawns rotated positions every few minutes.... similar to how objectives change position in Acquisition game mode? EDIT: put the exit spawns on timers that change the...
- by DeathwindRising - at 2015.05.21 14:09:00
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231. Players you consider monsters. - in General Discussions [original thread]
Sgt Kirk wrote: If your mentioned "monsters" use FoTM they are not monsters in any sort. Good players don't have to rely on easy mode gear to be good. everything is easy mode when you know what youre doing
- by DeathwindRising - at 2015.05.21 06:39:00
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232. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
what if the spawns rotated positions every few minutes.... similar to how objectives change position in Acquisition game mode?
- by DeathwindRising - at 2015.05.21 06:04:00
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233. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Im not sure if we should be going nuts with ideas of adding new content just yet. I'd rather see what improving can be made to the game as it is currently if it's possible to recover resources. Depending on how much we can get back in terms of r...
- by DeathwindRising - at 2015.05.16 14:36:00
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234. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
i assume that each role would need its own power cores? because logis and assault, for example, have different pg/cpu. I was hoping for simply one set of power cores that worked for all suits, so that there would only be three power cores total. ...
- by DeathwindRising - at 2015.05.15 13:43:00
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235. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Robert Conway wrote: MINA Longstrike wrote: Weapons might even be able to benefit from this type of system with their own SKINs and 'ammo' variants... though I'm not sure exactly how big of a performance save that would be. You would have ...
- by DeathwindRising - at 2015.05.15 08:00:00
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236. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
CCP Rattati wrote: Aero Yassavi wrote: Taking an idea from Avallo Kantor and expanding it. Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180. The SKIN system looks...
- by DeathwindRising - at 2015.05.15 05:32:00
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237. (a+ç -á° -ƒ+ä-£ -í°)a+ç FALCON PUNCH! 615hp Damage on MinScout - in General Discussions [original thread]
WeapondigitX V7 wrote: Tech De Ra wrote: DeathwindRising wrote: CCP Rattati wrote: fisters unite Nobody remembers the vid of the Asian kid that can punch WHILE cloaked? Did that ever get addressed, or can you still run around and OH...
- by DeathwindRising - at 2015.05.13 22:43:00
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238. (a+ç -á° -ƒ+ä-£ -í°)a+ç FALCON PUNCH! 615hp Damage on MinScout - in General Discussions [original thread]
CCP Rattati wrote: fisters unite Nobody remembers the vid of the Asian kid that can punch WHILE cloaked? Did that ever get addressed, or can you still run around and OHK people and uncloak after you've killed them? You also didn't need to sw...
- by DeathwindRising - at 2015.05.12 14:59:00
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239. Announcement:Hotfix Warlords 1.1 - in General Discussions [original thread]
CCP Frame wrote: Everything that was listed as "fix ready" in this spreadsheet will be deployed today after the downtime. shield energizers are still bugged
- by DeathwindRising - at 2015.05.12 11:34:00
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240. Why do people say MinAssaults are OP? - in General Discussions [original thread]
FLAY LOCKED wrote: SirDukey, how is that relevant? My GalAssault can be equipped for speed, can dual tank, can rep/armor tank, can damage mod tank, etc. You wont know what I have on till you fight me. The same applies to the other Assaults as w...
- by DeathwindRising - at 2015.05.12 03:11:00
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