Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 |
1. Project Nova: Ongoing Updates - May 20th - June 2nd - in General Discussions [original thread]
LOL KILLZ wrote: I'm much more optimistic these days about Nova. Still salty AF Dust got shutdown so eagerly but oh well. IDK man.... that game Anthem stole my attention for real. Lobby shooters are everywhere, so if Nova is going to end u...
- by DeathwindRising - at 2017.06.15 00:14:00
|
2. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
did CCP say that the slots are locked within a class? what's keeping us from customizing classes with modules they already have access to? I imagine that once you reach tech 1, you swap out modules with "alternate" modules. They just may or may ...
- by DeathwindRising - at 2017.06.13 20:14:00
|
3. Project Nova: Ongoing Updates - May 20th - June 2nd - in General Discussions [original thread]
Pokey Dravon wrote: DeathwindRising wrote: The question I have is can ALL slots of a class use any of the modules available to them? Omni slots are not restricted to be filled only be omni slot items, but any item, including non-omni slot it...
- by DeathwindRising - at 2017.06.10 02:17:00
|
4. Project Nova: Ongoing Updates - May 20th - June 2nd - in General Discussions [original thread]
I think each class should have additional modules that become available at Tech 1 that allow you to customize the fit. At Tech 2, these item become tradable. Civilian - no customization Tech 1 - customization using available modules Tech 2 -...
- by DeathwindRising - at 2017.06.10 00:57:00
|
5. Project Nova: Ongoing Updates - May 20th - June 2nd - in General Discussions [original thread]
After reading, I thought about omni slots a bit. I'm not concerned as much about the extra work needed to transfer items between classes as I am about having modules restricted to certain classes. If only omni slot items can be transferred, the...
- by DeathwindRising - at 2017.06.10 00:51:00
|
6. HUD improvements I would like to see in Nova - in General Discussions [original thread]
make squad member names/icon pulsate and glow when taking fire (red), and change color depending on health levels. (green, yellow, red)
- by DeathwindRising - at 2017.06.10 00:06:00
|
7. Visual spotting mechanic - in General Discussions [original thread]
byte modal wrote: Fox Gaden wrote: byte modal wrote: Idunno. There's a weakness either way. I mean, I could just ballerina twirl in a zone hoping my crosshairs randomly pass over someone who's hiding behind something, sitting still, whil...
- by DeathwindRising - at 2017.06.08 21:27:00
|
8. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
I think passive sp was important. It was a huge reason players would login, even after weeks or months of not playing. They login see a bunch of sp, unlock something new, play a few matches. This meant that ccp could always have a stream of retur...
- by DeathwindRising - at 2017.06.06 08:55:00
|
9. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
I had a moment of clarity today. When Eve players think of corp manufacturers, the ones that are brought up the most often are the associated with Tech 2 ships. I forgot that there are many "lesser" corps in Eve. Using the lesser corps as the...
- by DeathwindRising - at 2017.06.05 20:51:00
|
10. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
Thaddeus Reynolds wrote: DeathwindRising wrote: That's unnecessary. The Vx. 1 Apex suits were literally the same dropsuit, color scheme, and stats as the original apex suit, but with a different load out. If we can eventually swap modules...
- by DeathwindRising - at 2017.06.04 20:49:00
|
11. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
Part of the problem was Pokey initially describe the progression as Starting class (civilian) > Tech 1 (gear bonus) > Tech 2 (role bonus) > Tech 3 (firmware) that's different from: NOVA Base Manufacturer > Role/Frame Bonuses (Tech ...
- by DeathwindRising - at 2017.06.04 20:14:00
|
12. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
Pokey Dravon wrote: One Eyed King wrote: And that you currently believe that the manufacturer cannot be both base AND variant? I think that might be the disconnect. I don't see why (functionally) they can't do both. by definition you...
- by DeathwindRising - at 2017.06.04 20:04:00
|
13. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
One Eyed King wrote: Maybe I am not understanding your argument. I think you are saying that the races were the base, with the manufacturer becoming the variants? And that you currently believe that the manufacturer cannot be both base AND va...
- by DeathwindRising - at 2017.06.04 19:49:00
|
14. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
Pokey Dravon wrote: DeathwindRising wrote: Pokey Dravon wrote: Development made the choice that creating 6 base suits is the number that works best for their development plan. Working within that limit of 6, please tell me of the 24 diff...
- by DeathwindRising - at 2017.06.04 17:34:00
|
15. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
Pokey Dravon wrote: Development made the choice that creating 6 base suits is the number that works best for their development plan. Working within that limit of 6, please tell me of the 24 different possible suits (4 races and 6 classes) whic...
- by DeathwindRising - at 2017.06.04 17:01:00
|
16. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
I would honestly go back and do things right and maintain the established format. If you ask an eve player which ships they like best, you will not hear "I like Boundless Creation ships!" NO. They'll say "I like Minmatar ships!" At best when ...
- by DeathwindRising - at 2017.06.04 16:07:00
|
17. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
What's kind of a problem is that Rattati isn't acknowledging that manufacturers design everything differently from each other. Sure four of them may produce a vanguard suit, but they would all be made with tweaked base stats and totally different ...
- by DeathwindRising - at 2017.06.04 14:27:00
|
18. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
That's unnecessary. The Vx. 1 Apex suits were literally the same dropsuit, color scheme, and stats as the original apex suit, but with a different load out. If we can eventually swap modules from other suits after progressing through them, ther...
- by DeathwindRising - at 2017.06.04 14:02:00
|
19. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
Thaddeus Reynolds wrote: Okay, so imagine if you will, you start with a few default APEX suits from various manufacturers (The default ones) Core Complexion Logistics
Kaalakiota Assault
Ishukone Sentinel
Imperial Armaments Vanguard...
- by DeathwindRising - at 2017.06.04 05:32:00
|
20. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
Adding new manufacturers to existing classes though is something that should be designed now. If i unlock all of vanguard class and then another manufacturer is added to vanguard class... do i get the new manufacture immediately unlocked? what ab...
- by DeathwindRising - at 2017.06.03 15:02:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |