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Thread Statistics | Show CCP posts - 8 post(s) |
demonkiller 12
TERRA R1SING New Eden's Heros
788
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Posted - 2015.06.24 11:25:00 -
[31] - Quote
Spaceman-Rob wrote:For all our sakes Rattati I'm asking you please do something tomorrow about the scrambler rifle that's currently ripping armor to shreds, also is this all there is to the update, I'm just a wee bit surprised so little has been done the last couple of month? i dont think scramblers are that great against armor, in fact against other amarr its a pain in the ass, only reason you think theyre OP is because youre stacking as many damage mods as you can |
IAmDuncanIdaho II
Nos Nothi
2
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Posted - 2015.06.24 11:29:00 -
[32] - Quote
Varoth Drac wrote:IAmDuncanIdaho II wrote:Varoth Drac wrote: Sad to see the Minmatar scout getting nerfed, but I understand why.
You do?...can you explain? It appears Rattati has modified stamina and stamina regen stats for Amarr and Minmatar across all suit classes. Minmatar apparently had too much of a mobility advantage, and Amarr too little. As this is a change to all suit classes, scouts have to change to keep them in line. It is regrettable, as stamina regen is so important to the Minmatar scout, which certainly isn't an overpowered suit. It's worth noting though, that the total stamina will be buffed, making speed deploys easier, whilst mitigating some of the regen nerf. Perhaps the change won't be so bad, we will see.
Sure but in the same way that assaults remain above the curve...didn't have to change the minscout, although I agree with you the increase in stamina makes me think it won't be too bad if a problem at all.
It's something I'm uneasy with: the (what looks to me, could be wrong) attempts to make numbers symmetrical for the sake of it...I'm not convinced doing that achieves balance. If it sets the stall out for future tweaks then great, but a nerf to an already underpowered suit...well let's hope it's not a nerf.
As an aside, speed deploys (by which I assume you are talking about getting the first hack in at the start of a match) are something that rarely happens to me any more, what with the crazy long queue times for Skirmish and rare deployment to the start of a game.
Anyway...gonna be interesting to see how things change. |
IAmDuncanIdaho II
Nos Nothi
2
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Posted - 2015.06.24 11:31:00 -
[33] - Quote
demonkiller 12 wrote:IAmDuncanIdaho II wrote:Varoth Drac wrote: Sad to see the Minmatar scout getting nerfed, but I understand why.
You do?...can you explain? because the ****** could knife you without even being near you
That's nothing to do with stamina and everything to do with speed...and your lack of awareness ;-) |
DeathwindRising
ROGUE RELICS
1
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Posted - 2015.06.24 11:38:00 -
[34] - Quote
CCP Rattati wrote:Jack McReady wrote:CCP Rattati wrote: The number is low to begin with, because this is a very dangerous variable, too high and shields become invincible, so we went with 6. We will monitor this change very carefully over the next weeks.
6 damage? with such a low value the threshold is nonexistant in normal combat encounters. it would only work at extreme range where every weapon deals almost no damage anymore. It's intended to stop plinking, like stray smg or hmg rounds from afar, at least to begin with. I guess it's possible to complain about anything.
never mind him. most caldari will be busy building shrines in your likeness tomorrow.
thank you sooo much |
demonkiller 12
TERRA R1SING New Eden's Heros
788
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Posted - 2015.06.24 11:49:00 -
[35] - Quote
IAmDuncanIdaho II wrote:demonkiller 12 wrote:IAmDuncanIdaho II wrote:Varoth Drac wrote: Sad to see the Minmatar scout getting nerfed, but I understand why.
You do?...can you explain? because the ****** could knife you without even being near you That's nothing to do with stamina and everything to do with speed...and your lack of awareness ;-) everytime i see a min scout infront with nova knives its like oh np ill kill them before they close that small distance, and then before theyre anywhere within reach of you, they somehow knife you |
Xeriphem
Glitched Connection
59
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Posted - 2015.06.24 12:04:00 -
[36] - Quote
demonkiller 12 wrote:IAmDuncanIdaho II wrote:demonkiller 12 wrote:IAmDuncanIdaho II wrote:Varoth Drac wrote: Sad to see the Minmatar scout getting nerfed, but I understand why.
You do?...can you explain? because the ****** could knife you without even being near you That's nothing to do with stamina and everything to do with speed...and your lack of awareness ;-) everytime i see a min scout infront with nova knives its like oh np ill kill them before they close that small distance, and then before theyre anywhere within reach of you, they somehow knife you
Check the distance in your kill screen. It's those nine foot (three meter) arms that get you every time! Used to happen to me a lot.
I'm WHERE?!
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Jack Boost
Zarena Family
876
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Posted - 2015.06.24 12:15:00 -
[37] - Quote
Xeriphem wrote: Check the distance in your kill screen. It's those nine foot (three meter) arms that get you every time! Used to happen to me a lot.
1. Range is issue: true 2. Kill screen is.... How about kill from forge at 485m? Or 1200m from scramble? Server just count this where you die not when you get final blow.
Not much time left...
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Radiant Pancake3
Destinys Immortals Rise Of Legion.
188
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Posted - 2015.06.24 12:22:00 -
[38] - Quote
Drako Mordaki wrote:My body is ready
So is mine. :3
I am the Clown of Ass or am I the Ass of Clown... o.O
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Minmatar Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.24 12:24:00 -
[39] - Quote
Shield Recharge Decent enough start. Looking forward to how well it works and most of all looking forward to no-longer having to dive for cover every time someone 100m+ away hit me. Looking forward to no longer seeing 'whittling away' at shields.
Mobility Cool. Thank you for listening to us and taking this slow instead of hacking away at it with a hatchet.
Speed Changes As above.
Strafe Changes Hrmm. Interesting. Was actually sort of looking forward to the strafe speeds being a bit closer to closed beta numbers.
Stamina Changes Eh.... I think this takes away a bit from the Minmatar Assault. They sacrifice EHP for their mobility, so if they can travel the same distance in the same time-frame than their benefit isn't "mobility" in general so much as movement speed.
Stamina recovery bonus; I'll have to see how well it performs after the update. Without numbers it is sort of hard to get an idea of where they're at.
Now that we have a much better framework (i.e. calculations that are simple and intuitive, we can tweak based on feedback. Best part of the hotfix! =)
EDIT: Any update on fall damage? It is a little unfair for shield users.
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.24 12:42:00 -
[40] - Quote
xavier zor II wrote:The KTM DuKe wrote:Waiting for the new FOTM 0uter.Heaven every corp-hopper and their mother joining now That aint corp hoppers that are command point slaves for the PC change that will come at some point this year. Cause ya know beeing a small elitist group wont cut it anymore if you cant do anything with the lack of command points.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Oceltot Mortalis
86
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Posted - 2015.06.24 12:53:00 -
[41] - Quote
When is this inbound to tranquility?
Aspiring Forum Warrior.
Commando Advocate / Gallente Advocate / Legion Advocate / Avocado Advocate
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Denchlad 7
Dead Man's Game
2
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Posted - 2015.06.24 12:56:00 -
[42] - Quote
Welp. Doubt the Min Assault will be my fav suit anymore lol.
Choo choo chooooo, lets all f*ck a blender.
Dench's Thrift Shop <-- WIP
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Yoda Boss
Dem Durrty Boyz
91
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Posted - 2015.06.24 13:00:00 -
[43] - Quote
Yoda wants a Serpentis L skin. A little green scout. How fitting.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ¤.°n+ín+ƒGÿåGùÅ°. LASERS BTCH!¡!¡!¡!
*Fr-ò-ò BPO for New Recruits https://dust514.com/recruit/fCH9zc/
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.24 13:11:00 -
[44] - Quote
Joseph Ridgeson wrote:Jack Boost wrote:Joseph Ridgeson wrote: My guess is "walk va. Run" / normal movement and fast movement that drains stamina
Walk was mentioned before. Didn't see that. My next guess! Walk is barely pushing the stick. Run is normal speed, stick pushed all the way forward. Sprint is what uses Stamina. ^ I believe this is correct.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Jack McReady
DUST University Ivy League
2
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Posted - 2015.06.24 13:22:00 -
[45] - Quote
demonkiller 12 wrote:IAmDuncanIdaho II wrote:demonkiller 12 wrote:IAmDuncanIdaho II wrote:Varoth Drac wrote: Sad to see the Minmatar scout getting nerfed, but I understand why.
You do?...can you explain? because the ****** could knife you without even being near you That's nothing to do with stamina and everything to do with speed...and your lack of awareness ;-) everytime i see a min scout infront with nova knives its like oh np ill kill them before they close that small distance, and then before theyre anywhere within reach of you, they somehow knife you
you simply have high latency.
position of players is stored server side, they are 10meter away from you on your screen but on the server they are already in your face.
and kill screen counts from where you body falls down and dies, not from where you get hit. |
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CCP Rattati
C C P C C P Alliance
24
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Posted - 2015.06.24 13:23:00 -
[46] - Quote
Yeah, there are three areas I would want to focus on, which are min and am scouts, light dropsuits and ga/ca assault. To me they are the weakest from a design perspective.
1) we can increase fitting on min scout and buff amplifiers for am scouts 2) buff ehp on light scouts to make them a bit easier to get into 3) fix the AR situation + make the ga bonus better, and change ca bonus to recoil.
With limited tiericide (no slot progression, only PG/CPU), there will be so many new options and chaos, that I think that needs to happen first though.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
24
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Posted - 2015.06.24 13:24:00 -
[47] - Quote
Adipem Nothi wrote:Joseph Ridgeson wrote:Jack Boost wrote:Joseph Ridgeson wrote: My guess is "walk va. Run" / normal movement and fast movement that drains stamina
Walk was mentioned before. Didn't see that. My next guess! Walk is barely pushing the stick. Run is normal speed, stick pushed all the way forward. Sprint is what uses Stamina. ^ I believe this is correct.
It is correct
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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IAmDuncanIdaho II
Nos Nothi
2
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Posted - 2015.06.24 13:32:00 -
[48] - Quote
demonkiller 12 wrote:IAmDuncanIdaho II wrote:demonkiller 12 wrote:IAmDuncanIdaho II wrote:Varoth Drac wrote: Sad to see the Minmatar scout getting nerfed, but I understand why.
You do?...can you explain? because the ****** could knife you without even being near you That's nothing to do with stamina and everything to do with speed...and your lack of awareness ;-) everytime i see a min scout infront with nova knives its like oh np ill kill them before they close that small distance, and then before theyre anywhere within reach of you, they somehow knife you
Hmm ok I assumed you meant from a long way away...assumed you were relating it to stamina. Maybe you're just suffering from lag on those occasions...my experience as the Minja on those occasions is I'm going to die coz I'm doing it wrong...which is what usually happens. Minjas are for flank attacks. |
Oskar GALLAKT
Prima Gallicus
7
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Posted - 2015.06.24 13:39:00 -
[49] - Quote
Min scout is suppose to be the faster scout.
After your change is gonna have a sucky regen stamina.
maybe put a little bit more PG, because after putting 3 catalyst, it's impossible too put anythink else ...(i think 2 or 3 would be plen ty)
amaar scout have a lot PG and CPU , they are so easy to fit ...
no limit, no fun.
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.24 13:55:00 -
[50] - Quote
CCP Rattati wrote:Yeah, there are three areas I would want to focus on, which are min and am scouts, light dropsuits and ga/ca assault. To me they are the weakest from a design perspective.
1) we can increase fitting on min scout and buff amplifiers for am scouts 2) buff ehp on light scouts to make them a bit easier to get into 3) fix the AR situation + make the ga bonus better, and change ca bonus to recoil.
With limited tiericide (no slot progression, only PG/CPU), there will be so many new options and chaos, that I think that needs to happen first though.
1) Improvements to AM Scout scan range would restore some of its post-Charlie role, but -- as far as recon goes -- I don't see them competing with GalLogi on account of Falloff, team-shared active scans, and comparative survivability. If we wanted the AM Scout to have a competitive edge, it might not be a bad idea to drop recon altogether and go with an efficacy bonus to biotics.
2) So long as they fit the speed/hp curve, I'd see no problem whatsoever making Basic Lights a 'bit more durable. There are many Scouts who do not use cloak; I think it'd be great to have a suit which better serves these players.
3) In favor of improving GalAssault and CalAssault bonuses. Freely defer to the experts on the specifics.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Deputy Ivanna JakinUnoff
US Border Patrol
226
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Posted - 2015.06.24 13:59:00 -
[51] - Quote
Oceltot Mortalis wrote:When is this inbound to tranquility? Tomorrow after this next down time
I'm not the CPBM that you need or want, But the one you deserve.
McLovin for CPBM2
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IAmDuncanIdaho II
Nos Nothi
2
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Posted - 2015.06.24 14:00:00 -
[52] - Quote
Adipem Nothi wrote:CCP Rattati wrote:Yeah, there are three areas I would want to focus on, which are min and am scouts, light dropsuits and ga/ca assault. To me they are the weakest from a design perspective.
1) we can increase fitting on min scout and buff amplifiers for am scouts 2) buff ehp on light scouts to make them a bit easier to get into 3) fix the AR situation + make the ga bonus better, and change ca bonus to recoil.
With limited tiericide (no slot progression, only PG/CPU), there will be so many new options and chaos, that I think that needs to happen first though.
2) So long as they fit the speed/hp curve, I'd see no problem whatsoever making Basic Lights a 'bit more durable. There are many Scouts who do not use cloak; I think it'd be great to have a suit which better serves these players.
hehe I'm a scout that doesn't use a cloak but I don't want to use a light frame because other bonuses. |
Nirwanda Vaughns
1
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Posted - 2015.06.24 14:08:00 -
[53] - Quote
Oceltot Mortalis wrote:When is this inbound to tranquility?
my guess 30th if all numbers are locked in, week after if still a few final tweaks
You'll never have enough ISK to buy my C-II BPO
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CCP Rattati
C C P C C P Alliance
24
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Posted - 2015.06.24 14:09:00 -
[54] - Quote
plan is to deploy tomorrow
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.24 14:12:00 -
[55] - Quote
IAmDuncanIdaho II wrote:hehe I'm a scout that doesn't use a cloak but I don't want to use a light frame because other bonuses. And you're certainly not alone. Many vets don't like it, and newbros can't fit it. But we'd be in conflict with the design of other Basic Frames if Basic Lights were given racial bonuses. Perhaps base stats other than HP would need to be tweaked. What do you think?
Edit: Might be over-thinking this. Could just put basic lights on the speed/hp curve somewhere between Scouts and Logis and see what happens :-)
Shoot scout with yes. - Ripley Riley (for CPM2)
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Deputy Ivanna JakinUnoff
US Border Patrol
227
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Posted - 2015.06.24 14:12:00 -
[56] - Quote
CCP Rattati wrote:plan is to deploy tomorrow
So when is trading going to be fully opened?
I'm not the CPBM that you need or want, But the one you deserve.
McLovin for CPBM2
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Doc DDD
TeamPlayers Negative-Feedback
492
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Posted - 2015.06.24 14:15:00 -
[57] - Quote
CCP Rattati wrote:
3) fix the AR situation + make the ga bonus better, and change ca bonus to recoil.
.
Shield threshold is a good start in the right direction, may need tweaking to have any benefit.. ca recoil bonus makes a lot of sense so fingers crossed. ga bonus should still be based on ga weapon somehow.
strafe wiggle nerf took forever to get here but is welcome
heavy speed increase? sure, the rest of the speeds seem fine, although will probably see more commando than assault.
have a feeling jump mods will need more tweaking, like cost insane stamina per jump. |
Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.24 14:24:00 -
[58] - Quote
CCP Rattati wrote:Yeah, there are three areas I would want to focus on, which are min and am scouts, light dropsuits and ga/ca assault. To me they are the weakest from a design perspective.
1) we can increase fitting on min scout and buff amplifiers for am scouts 2) buff ehp on light scouts to make them a bit easier to get into 3) fix the AR situation + make the ga bonus better, and change ca bonus to recoil.
With limited tiericide (no slot progression, only PG/CPU), there will be so many new options and chaos, that I think that needs to happen first though.
Sweet. Glad the Gallente/Caldari Assault situation is finally being addressed. Been waiting -soooo- long for both of those suits to be viable ^_^
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.24 14:34:00 -
[59] - Quote
Aeon Amadi wrote: Sweet. Glad the Gallente/Caldari Assault situation is finally being addressed. Been waiting -soooo- long for both of those suits to be viable ^_^
Are these suits presently not viable?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.06.24 14:35:00 -
[60] - Quote
Rattati, your sexiness knows no bounds. Good job!
"To find out if they consent, poke the giant boobs. If they jiggle once, that means no. If twice, that means yes" - Anon
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