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121. Rail Rifles - in General Discussions [original thread]
ask your mom what she prefers, 1inch or +12inches lol? I like the RR because the ladies love it. it hits harder and deeper
- by DeathwindRising - at 2015.12.24 09:11:00
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122. this site.... - in General Discussions [original thread]
this is ancient info. back before the game launched and CCP was in talks with microsoft for finding dust a console it'd eventually call home. That picture was out around the time of the beta. this is a false alarm
- by DeathwindRising - at 2015.12.23 08:15:00
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123. The problem with racial weapons... - in General Discussions [original thread]
can we get the rest of the weapon variants? i want a tactical rail rifle
- by DeathwindRising - at 2015.11.24 20:29:00
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124. The problem with racial weapons... - in General Discussions [original thread]
Stormblade Green wrote: Echo 1991 wrote: No one has a counter to the shotgun scout. If it gets the drop on you, 9/10 times you will die. Don't make this an argument that caldari have no way to stop them when the truth is it is hard for every...
- by DeathwindRising - at 2015.11.24 20:27:00
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125. what is commandos intended role? - in General Discussions [original thread]
Mortedeamor wrote: XxBlazikenxX wrote: It is meant to be a slow tanky damage platform that is meant to be used with a squad as a force multiplier. It is meant to be versatile and ready for any situation presented. What I want is for its rol...
- by DeathwindRising - at 2015.11.04 18:30:00
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126. NEW PLAYERS: Leaving Games Is Best Defense Against Stomps - in General Discussions [original thread]
Ghost Kaisar wrote: Meta Level locking is a bad idea. You can easily make a viable fit with officer weapons for under 40 Meta. We had a thread on it a while ago. we can adjust the meta level of weapons yes? make officer weapons carry met...
- by DeathwindRising - at 2015.10.31 17:28:00
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127. The Cow Dairy Assault... - in General Discussions [original thread]
Lightning35 Delta514 wrote: It's a shame my galass can tear it's shields and armor into shreds in seconds. not from 70m away you wont. whenever i see a galassault, i just run out into an open field for a minute and then he leaves lol
- by DeathwindRising - at 2015.10.31 17:22:00
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128. NEW PLAYERS: Leaving Games Is Best Defense Against Stomps - in General Discussions [original thread]
Daemonn Adima wrote: Ghost Kaisar wrote: DeathwindRising wrote: Daemonn Adima wrote: I know this isn't somehow a better solution, but if some players refuse to modify their behavior to better the experience for everyone, then why shoul...
- by DeathwindRising - at 2015.10.30 19:53:00
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129. Adrenalinze Beezwax -Rest in Peace - in General Discussions [original thread]
o7
- by DeathwindRising - at 2015.10.30 19:45:00
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130. NEW PLAYERS: Leaving Games Is Best Defense Against Stomps - in General Discussions [original thread]
Daemonn Adima wrote: I know this isn't somehow a better solution, but if some players refuse to modify their behavior to better the experience for everyone, then why should new players force themselves to stay in stomps? For the enjoyment of th...
- by DeathwindRising - at 2015.10.30 18:19:00
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131. Amr and min assault - in General Discussions [original thread]
Joel II X wrote: Sleepy Shadow wrote: Feel free to remove the dispersion bonus from Gallente assault to even things out. I sure wouldnGÇÖt miss it. Well, it DOES add only a little help when you already have Operation 5 and Sharp Shooter 5...
- by DeathwindRising - at 2015.10.19 18:06:00
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132. [Discussion] Rail rifles everywhere - in General Discussions [original thread]
Devadander wrote: postapo wastelander wrote: Devadander wrote: All I hear in every battle is the chatter of rail-tech. Every race, every role. Newbros in medium frames with adv ARR, sentinels with RR, even had a match against a gal-scout ...
- by DeathwindRising - at 2015.10.14 06:58:00
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133. Are shield energizers necessary now? - in General Discussions [original thread]
Aeon Amadi wrote: Assuming no regulators you can choose between a static 72.8 hp (give or take) from the shield extender at an enormous fitting cost or you can go with the energizer and get (assuming 40hp/s base recharge) an additional 19.9hp/s...
- by DeathwindRising - at 2015.10.12 11:12:00
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134. Are shield energizers necessary now? - in General Discussions [original thread]
I've run cal assault since beta. Two fits, one for open maps and one for urban areas. I generally use a higher shield hp fit on open maps. Honestly though, if you run armor suits a lot you're going to suck at shield tanking. Before the update I c...
- by DeathwindRising - at 2015.10.10 11:19:00
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135. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Doc DDD wrote: So why not lower the regen stats for all amar and gallente shield regen... then balance the number within the race logically. I am not understanding why this isn't acceptable short of ' we need to buff gallente assaults incase sh...
- by DeathwindRising - at 2015.09.22 00:51:00
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136. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Breakin Stuff wrote: Varoth Drac wrote: I know we are getting off topic here but I don't understand, from a design perspective, how shorter depleted delays than non-depleted can be a good thing. Why would you want to encourage shield tankers...
- by DeathwindRising - at 2015.09.22 00:09:00
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137. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Adipem Nothi wrote: DeathwindRising wrote: faster regen on lower HP suits? why? when we rebalanced the armor regen rates, the gal scout had the best. then we all found out how that actually turned out in the field, and nerfed it. Quick ...
- by DeathwindRising - at 2015.09.21 14:00:00
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138. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Breakin Stuff wrote: Devander, it goes... Cal > Min > Gal > Amarr. Aeon just doesn't have them ordered in that manner on the spreadsheet. This is the primary method by which recharge delays are weighted. The fastest recharge delay go...
- by DeathwindRising - at 2015.09.21 13:30:00
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139. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Devadander wrote: To clarify: We have indeed seen wonders suggested in the past that went stale within weeks. I can see where this leads, and its glorious. But, the steam can't stop once this starts rolling. This isn't something that can be d...
- by DeathwindRising - at 2015.09.21 12:56:00
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140. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Breakin Stuff wrote: Varoth Drac wrote: Meh, maybe it will all be fine. If scouts need buffing CCP could always role back some of the cloak nerfs a bit. If sentinels need buffing CCP could always role back some of the HMG nerfs a bit. If ...
- by DeathwindRising - at 2015.09.21 00:31:00
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