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41. Will Nova Succeed in Competitive Matchmaking? - in General Discussions [original thread]
Mejt0 wrote: DeadlyAztec11 wrote: DeathwindRising wrote: Let's be honest here. How many of us wasted time or saw someone wasting time in a match because the were "making a fit?" Either because they ran out of suits or fittings, or becau...
- by DeathwindRising - at 2017.05.26 00:47:00
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42. Will Nova Succeed in Competitive Matchmaking? - in General Discussions [original thread]
Let's be honest here. How many of us wasted time or saw someone wasting time in a match because the were "making a fit?" Either because they ran out of suits or fittings, or because they wanted to specifically counter "that one guy" that killed ...
- by DeathwindRising - at 2017.05.25 21:19:00
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43. Will Nova Succeed in Competitive Matchmaking? - in General Discussions [original thread]
DeadlyAztec11 wrote: DeathwindRising wrote: DUST Fiend wrote: I just cant shake that they dont want to let you adjust or even switch suits mid match. Weak af :/ best thing ever. I hated that I didn't need to form any strategy with any ...
- by DeathwindRising - at 2017.05.25 09:11:00
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44. Will Nova Succeed in Competitive Matchmaking? - in General Discussions [original thread]
DUST Fiend wrote: I just cant shake that they dont want to let you adjust or even switch suits mid match. Weak af :/ best thing ever. I hated that I didn't need to form any strategy with any particular suit. I could always run and change sui...
- by DeathwindRising - at 2017.05.24 21:33:00
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45. Theory Workshop - Capacitor and Module Interaction - in General Discussions [original thread]
That would be an interesting concept. very useful for non combatants that are supporting from range and not really getting shot. they'd have any easier time of running active modules longer.
- by DeathwindRising - at 2017.05.24 09:02:00
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46. Discussion - Should PG and CPU be combined into one? - in General Discussions [original thread]
Vrain Matari wrote: What would the experience be in Nova? My fear is that it might be something like: 'meh, guess i'll buy insurance'. Is fear of loss of meaning rational? I worry about it too.
- by DeathwindRising - at 2017.05.24 01:47:00
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47. Discussion - Should PG and CPU be combined into one? - in General Discussions [original thread]
Mejt0 wrote: Vrain Matari wrote: Picture yourself entering a non-corp match where you see Cubs and crew loading on the opposite team. What feeling does that invoke in you in Nova vs what it would in Dust? For myself, in Dust, there would be...
- by DeathwindRising - at 2017.05.23 23:28:00
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48. Theory Workshop - Capacitor and Module Interaction - in General Discussions [original thread]
Moorian Flav wrote: Pokey Dravon wrote: I think the ability to run a module for a long period of time really needs to be carefully considered against total cap capacity and recharge rate. Yeah. CCP really has the tough job of distinguishin...
- by DeathwindRising - at 2017.05.23 23:19:00
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49. Theory Workshop - Capacitor and Module Interaction - in General Discussions [original thread]
Moorian Flav wrote: DeathwindRising wrote: the biggest question I have is why there are cool downs on Active modules while also restricting Active modules usage to Capacitor? In EVE, there are cooldown timers so you cannot just flip off an...
- by DeathwindRising - at 2017.05.23 23:07:00
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50. Project Nova: Ongoing Updates - May 18th - 20th - in General Discussions [original thread]
DeathwindRising wrote: the biggest question I have is why there are cool downs on Active modules while also restricting Active modules usage to Capacitor? Shouldn't we be able to run to simply run Active modules until cap runs out? If my Acti...
- by DeathwindRising - at 2017.05.22 22:52:00
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51. Theory Workshop - Capacitor and Module Interaction - in General Discussions [original thread]
the biggest question I have is why there are cool downs on Active modules while also restricting Active modules usage to Capacitor? Shouldn't we be able to run to simply run Active modules until cap runs out? If my Active module cost 25 cap to a...
- by DeathwindRising - at 2017.05.22 22:47:00
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52. Discussion - Should PG and CPU be combined into one? - in General Discussions [original thread]
DUST Fiend wrote: If this werent a persistent shooter in the EVE universe i might be on board with an oversimplified fetch quest form of unlocks, it just seems so removed from anything familiar to the IP. i agree that its a huge departure,...
- by DeathwindRising - at 2017.05.21 22:32:00
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53. Discussion - Should PG and CPU be combined into one? - in General Discussions [original thread]
DUST Fiend wrote: As I said, SP doesnt make you directly better in any one role than another aside from brand new players who have yet to fill out a given role. If we do away with SP for a more CoD style unlock system, does that still npt leave...
- by DeathwindRising - at 2017.05.21 22:13:00
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54. Discussion - Should PG and CPU be combined into one? - in General Discussions [original thread]
DUST Fiend wrote: Its kinda sad seeing people even be against the SP system which didnt let you gain as much of a mathematical advantage over time as it just gave you the flexibility of multiple fits across multiple suits. Sp could only fill a...
- by DeathwindRising - at 2017.05.21 20:27:00
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55. Theory Workshop - Capacitor and Module Interaction - in General Discussions [original thread]
Would "active" variant of passive modules be a thing? Like Adrenaline that would cost a bit of capacitor but would give unlimited stamina during its duration? or maybe boost the effects of biotic modules? or shield hardeners that provide a damag...
- by DeathwindRising - at 2017.05.21 19:42:00
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56. Discussion - Should PG and CPU be combined into one? - in General Discussions [original thread]
Mejt0 wrote: One Eyed King wrote: I took a look at all 4 factions for years, including spreadsheets that were discussed. The fact is, depending on your suits, bonuses, and slot layout, certain suits made more sacrifices than others. And bal...
- by DeathwindRising - at 2017.05.21 18:03:00
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57. Discussion - Should PG and CPU be combined into one? - in General Discussions [original thread]
Mejt0 wrote: DeathwindRising wrote: Mejt0 wrote: One Eyed King wrote: DUST Fiend wrote: If you're simplifying something in order to then make it more complex, why not just build upon what's already there? All processes need stream...
- by DeathwindRising - at 2017.05.21 13:56:00
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58. Theory Workshop - Capacitor and Module Interaction - in General Discussions [original thread]
I imagine capacitor working exactly like stamina. Activating certain equipment or modules drains capacitor. Activating multiple modules or equipment drains capacitor faster. When capacitor runs out, modules and equipment shut off and can not be us...
- by DeathwindRising - at 2017.05.21 04:21:00
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59. Discussion - Should PG and CPU be combined into one? - in General Discussions [original thread]
Mejt0 wrote: One Eyed King wrote: DUST Fiend wrote: If you're simplifying something in order to then make it more complex, why not just build upon what's already there? All processes need streamlined. There is never a point in doing som...
- by DeathwindRising - at 2017.05.21 04:12:00
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60. Please don't make CPU/PG a single unit - in General Discussions [original thread]
DAAAA BEAST wrote: +1 How else am i going to look cool spending 3 million SP on Fitting Optimization V so I can fit an advanced breach flaylock, rather than just a basic one ? why do we need advanced and basic variants? we could easily just...
- by DeathwindRising - at 2017.05.20 13:48:00
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