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461. [Request] make all armor types cost as much PG/CPU as regular ones - in Feedback/Requests [original thread]
Armor is only OP if you try to stand still and face off against them without moving. If you Strafe, then you will see how useful shield tanking is.
- by DeadlyAztec11 - at 2014.03.04 15:57:00
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462. MLT Of all Chromosome Items but... - in Feedback/Requests [original thread]
Eventually, they just aren't priority.
- by DeadlyAztec11 - at 2014.02.28 05:24:00
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463. Amarr laser grenade - in Feedback/Requests [original thread]
Xander Mercy wrote: CCP would have to work out the base damage and rate of damage increase also with the release of the calbari sentinel which is shield tanked and resistant to splash damage we'll need a grenade other then the flux grenade to ...
- by DeadlyAztec11 - at 2014.02.24 22:27:00
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464. New passive infantry module (biotic catalyser type 2) - in Feedback/Requests [original thread]
I believe I would rather have a higher walking speed rather than running speed. Currently I can use a Kinetic Catalyzer and Cardiac Regulator to improve stamina and Sprint speed. Though I an unable to improve walking speed. I believe that Myofibr...
- by DeadlyAztec11 - at 2014.02.19 05:04:00
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465. [request] Bring back cromazone - in Feedback/Requests [original thread]
You need to take off the rose tinted glasses. Also, Chromosome.
- by DeadlyAztec11 - at 2014.02.19 04:54:00
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466. Make NKs deal 100% damage to vehicles - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: That's....pretty useless. Fully loaded knife hit is 250 damage. (appro) It takes time and make the holder unable to run making it HARD to follow the tanks. and the third camera make the tank able to see it. You think a...
- by DeadlyAztec11 - at 2014.02.16 20:22:00
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467. Make NKs deal 100% damage to vehicles - in Feedback/Requests [original thread]
Do it.
- by DeadlyAztec11 - at 2014.02.16 18:02:00
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468. Cade Acuma uses a modded controller - in Feedback/Requests [original thread]
It's not that hard to fire a weapon extremely fast. I remember that back in COD I use to.jam guns constantly by firing faster than 850 RPM.
- by DeadlyAztec11 - at 2014.02.16 05:13:00
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469. Battle gloves - Melee weapons - in Feedback/Requests [original thread]
Awry Barux wrote: Inertia glove OP. Fun ideas though. It wouldn't be.because there would be a recovery time, and if you missed you would be at a severe disadvantage. Thanks for the support! :D
- by DeadlyAztec11 - at 2014.02.15 16:05:00
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470. Battle gloves - Melee weapons - in Feedback/Requests [original thread]
Gallante Inertia Glove, a glove with thrusters around it that make you boost forward while striking. Caldari Nova Knuckles, 9 inch blade comes out of wrist and goes past the knuckles. Chargeable. Amarr Scrambler Knuckles, Has lasers that come o...
- by DeadlyAztec11 - at 2014.02.15 14:07:00
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471. customization what are your ideas? - in Feedback/Requests [original thread]
Ok I think I know what you're saying. No actually I don't
- by DeadlyAztec11 - at 2014.02.15 13:52:00
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472. requirement for people to be in corps to talk on dust forums - in Feedback/Requests [original thread]
Up yours! #Ostrakon4Life
- by DeadlyAztec11 - at 2014.02.15 13:46:00
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473. ISK pay out Spreed sheet requested - in Feedback/Requests [original thread]
It is related to WP, time spent in match and how much ISK the enemy loses equipment wise.
- by DeadlyAztec11 - at 2014.02.15 01:50:00
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474. drop ships need to be knocked around less by forges and railguns - in Feedback/Requests [original thread]
Kilo Shells wrote: Dropships are about as balanced as vehicles get, plus I'm pretty sure a proto swarm launcher/forge gun can down a viper in a single magazine. As long as they don't move and use no hardeners, so if they are AFK.
- by DeadlyAztec11 - at 2014.02.15 01:46:00
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475. AV weapons - in Feedback/Requests [original thread]
I like the Idea, but Swarm Launchers need to be better before countermeasures are introduced.
- by DeadlyAztec11 - at 2014.02.14 16:24:00
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476. Swapping Gallente ROF/DMG with Minmatar - in Feedback/Requests [original thread]
Do you mean between the CR and AR? That would make the AR as OP as the RR. So no.
- by DeadlyAztec11 - at 2014.02.14 16:22:00
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477. [Request] Profile broadcaster: sends false scan readings (red dots & chevrons) - in Feedback/Requests [original thread]
How about a decoy grenade? You throw it and it roles around making gunfire. After a couple seconds it explodes and looks like several chevrons to the enemy.
- by DeadlyAztec11 - at 2014.02.11 14:26:00
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478. Sniper Rifle Tagging - in Feedback/Requests [original thread]
Summ Dude wrote: DeadlyAztec11 wrote: I think only one Sniper Rifle should do this. It should be the Gallante. What makes you think this? I feel like the Caldari SR would be kinda better for scouting anyway, given it's range. But if we did...
- by DeadlyAztec11 - at 2014.02.11 14:24:00
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479. Sniper Rifle Tagging - in Feedback/Requests [original thread]
I think only one Sniper Rifle should do this. It should be the Gallante.
- by DeadlyAztec11 - at 2014.02.11 14:01:00
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480. [Request] MAKE GRENADES MORE VISIBLE - in Feedback/Requests [original thread]
Or just a grenade indicator.
- by DeadlyAztec11 - at 2014.02.09 05:21:00
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