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41. If you take squads away from ambush, or make a new ambush game mode - in Feedback/Requests [original thread]
We don't need a lore explanation because CCP rarely uses lore anymore except for events.
- by DeadlyAztec11 - at 2015.06.25 21:24:00
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42. Entertain My Proposal - Dash - in Feedback/Requests [original thread]
Tesfa Alem wrote: The dash your talking about is the call of duty jet packs. We have that vertical movement with myrofibs. We already have hit detection issues of people simply running on the horizontal plane. Dash movment might be a bit too...
- by DeadlyAztec11 - at 2015.06.25 19:28:00
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43. Faction Warfare Ranks( Give us another chance Rattati!) - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Gallente: Arkena,Cat, and Kirk's version of the list 10 - Luminaire Marshal 9 - Federation Captain ( Dragon Captain ) 8 - Federation Commander ( Lancier Commander ) 7 - Aegis Lieutenant ( Cuirassier Lieutenant ) 6 - Shi...
- by DeadlyAztec11 - at 2015.06.24 06:34:00
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44. Increase Minmatar Light suit strafe speed before applying new change... - in Feedback/Requests [original thread]
The role of the Minmatar Scout is to quickly hack objectives, set up explosive traps and to slice people before quickly jumping away before the body hits the ground. Granted that they die easily, but they kill quickly as well and they are fairly ...
- by DeadlyAztec11 - at 2015.06.22 02:30:00
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45. Leaving battle penalties - in Feedback/Requests [original thread]
I think that a 50k ISK penalty is enough. If it starts affecting K/D then it becomes apples and oranges. I don't really care about K/D, but it should at least be an honest representation of one's action. Anything else is superflous.
- by DeadlyAztec11 - at 2015.06.22 02:25:00
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46. Entertain My Proposal - Dash - in Feedback/Requests [original thread]
Terry Webber wrote: Sounds cool but I think it would be better if this ability was used by a variant of the suit's inertial dampeners. It can be a module called the inertial booster, which would use visuals similar to the ones that represent in...
- by DeadlyAztec11 - at 2015.06.22 02:21:00
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47. Entertain My Proposal - Dash - in Feedback/Requests [original thread]
What if when we double tapped the circle button and pointed our left analog stick in any direction we would dash a few meters in that direction. It should be around four meters and a half of displacement, at two and a half times the players sprint...
- by DeadlyAztec11 - at 2015.06.21 22:30:00
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48. Small change to breach mass driver. - in Feedback/Requests [original thread]
It should definitely have a greater AV any ability.
- by DeadlyAztec11 - at 2015.06.19 21:31:00
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49. Remove scanners, show everyone on tacnet and wallhack permanently. - in Feedback/Requests [original thread]
I always said that the Active Scanner is BS. That crap plagued Call of Duty like nothing else and I was extremely dissapointed when CCP introduced it.
- by DeadlyAztec11 - at 2015.03.17 02:52:00
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50. Scouts need EWAR buff especially scan range. - in Feedback/Requests [original thread]
The current problem is that Scouts are equal to Assaults and heavies in killing potential and unlike them they aren't scanned 90% of the time. Scouts can't be ' scouts ' because the Active Scanner makes them totally redundant. Scouts in this gam...
- by DeadlyAztec11 - at 2015.03.16 23:26:00
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51. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
So Rattati, talk to me baby, can veterans get the recon fit instead of the Sniper fit?
- by DeadlyAztec11 - at 2015.03.16 04:34:00
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52. Lets talk about Melee attacks - in Feedback/Requests [original thread]
For some odd reason the m+¬l+¬e arc is further down then up. What this means is that you can usually swing and hit something below your view, but miss something just above the top half of your screen. I believe this is due to equipment dislodging,...
- by DeadlyAztec11 - at 2015.03.14 23:32:00
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53. Can We Increase The Amount Of Time In The MCC Before Matches? - in Feedback/Requests [original thread]
Screw FW first of all. Second of all I would like longer Warbarge time in Skirmish since that gamemode isn't nearly as rapid fire as Ambush and spending an extra minute in the Warbarge there wouldn't even be noticeable on time tables.
- by DeadlyAztec11 - at 2015.03.14 03:28:00
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54. Sniper Starter Fit - in Feedback/Requests [original thread]
Really? Then this is an obvious issue that the developers did not consider. They probably imagined that since only veterans still have the Sniper fit that all of them would have points into requirement reductions.
- by DeadlyAztec11 - at 2015.03.13 18:02:00
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55. Dissecting the Assault role and it's bonuses. - in Feedback/Requests [original thread]
Echo 1991 wrote: How is that stupid? It means you are able to apply more damage over a shorter timeframe, emptying an entire mag on someone in less than 3 seconds is a huge advantage when close to someone. Also the first 40 shots from an AR ba...
- by DeadlyAztec11 - at 2015.03.09 18:21:00
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56. Dissecting the Assault role and it's bonuses. - in Feedback/Requests [original thread]
Fizzer XCIV wrote: I can't in a right mind accept that the Minassault makes CRs/ACRs better than BuPRs/PRs on a Galassault. It just doesn't make any sense... PR damage per mag: 2163.7 - 2380.07 ACR damage per mag:1349.8 - 1484.78 With...
- by DeadlyAztec11 - at 2015.03.09 09:39:00
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57. Dissecting the Assault role and it's bonuses. - in Feedback/Requests [original thread]
13 more rounds do not make the Combat Rifle OP. It feels the same on just about all of the Assaults. It doesn't have a long reload time either so that's not an issue. It's just a nice perk. The skill of the Amarr is necessary because when you don...
- by DeadlyAztec11 - at 2015.03.09 05:23:00
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58. Assault HMG viable AV? - in Feedback/Requests [original thread]
Stormblade Green wrote: Kuruld Sengar wrote: After the changes the assault hmg will have higher vehicle dps than the plasma cannon... I love how many resort to that lovely DPS. Anyway Asualt HMG will be viable light AV...... give me a FG ...
- by DeadlyAztec11 - at 2015.03.08 04:10:00
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59. I foresee a problem with scout and myofibrils - in Feedback/Requests [original thread]
Consider it balance to prevent OP shotgun bouncing.
- by DeadlyAztec11 - at 2015.03.07 20:43:00
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60. I foresee a problem with scout and myofibrils - in Feedback/Requests [original thread]
With great power comes great responsibility.
- by DeadlyAztec11 - at 2015.03.07 20:24:00
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