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Xander Mercy
Dem Durrty Boyz Renegade Alliance
230
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Posted - 2014.02.24 17:16:00 -
[1] - Quote
timed grenade i little bit longer then locus grenades
when it goes off it makes an aoe sphere like a nanohive thats bigger the higher the level
enemies inside the sphere take laser damage
the damage would increase the longer the sphere is active
the higher the grenade level the longer it would last
works best to keep enemies away from an area for short periods of time or getting enemies out of cover or held down locations better then a locus grenade would but is more suited for confided areas rather then open ones
instead of higher damage per level they'd all have the same base damage but since the damage increases the longer the grenade is activated (much like the laser rifle) it would have its peak damage right before it goes out making the longer lasting grenades more power
only two can be active at a time and the carry limit is 2 as well
standard 5m sphere sphere last 5 seconds
advance 6m sphere sphere last 6 seconds
proto 7m sphere sphere last 7 seconds
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Xander Mercy
Dem Durrty Boyz Renegade Alliance
230
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Posted - 2014.02.24 17:16:00 -
[2] - Quote
saved |
Kody Cole
Dem Durrty Boyz Renegade Alliance
59
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Posted - 2014.02.24 20:23:00 -
[3] - Quote
i love you. but sheild tanking is already dead. one flux to take out a heavies main HP. you should e able to finish him off. not to mention the SR one shots my Caldari assault proto suit. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9549
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Posted - 2014.02.24 21:44:00 -
[4] - Quote
Xander Mercy wrote:KAGEHOSHI Horned Wolf wrote:I appreciate the creativity, but I don't see the point when we have 1-hit-kill locus grenades. Would be more interesting if it was a flashbang, disabled weapons temporarily, slowed down infantry/vehicles hit, or had some other effect besides just doing damage. adds more variety too the game different kind of damage locus aren't ohk adds new game mechanics and strategies why not add a flash bang and laser grenade? This game can have endless weapon varieties not just well this gets the job done so no need for something new like every other fps Variety is superficial without different roles. A locus grenade will one-hit-kill in the right distance, and with the right tier. What you propose does not add any new strategies, it would just the same strategies already existing for locus grenades. As for a different kind of damage, we already have an anti-shield grenade (flux).
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4414
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Posted - 2014.02.24 22:27:00 -
[5] - Quote
Xander Mercy wrote:CCP would have to work out the base damage and rate of damage increase
also with the release of the calbari sentinel which is shield tanked and resistant to splash damage we'll need a grenade other then the flux grenade to deal with shield tankers since the flux can't actually kill We need the Flash Bang.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3296
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Posted - 2014.02.24 22:41:00 -
[6] - Quote
You plagiarized me. Minor differences between the two.
Bojo - Adding chili powder to your experience since early times
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Xander Mercy
Dem Durrty Boyz Renegade Alliance
235
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Posted - 2014.02.25 10:36:00 -
[7] - Quote
they are similar but i've never seen yours before. well i have now since you posted that link |
Hecarim Van Hohen
Bullet Cluster Legacy Rising
462
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Posted - 2014.02.25 15:40:00 -
[8] - Quote
I wonder what happened to the Amarr Miasma grenade..
BANGO SKANK WAS HERE
1.7 best match (HMG): 40/9/9 (K/A/D)
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Kal Kronos
L.O.T.I.S. D.E.F.I.A.N.C.E
198
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Posted - 2014.02.25 16:05:00 -
[9] - Quote
In all fairness its a forerunner grenade from halo 4...
What's not to love about the scrambler rifle, the thing is a precision weapon and at the same time a shotgun.
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