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61. The Duke's Dilemma - in Rookie Training Grounds [original thread]
Duke Nicovante wrote: Okay, so here goes. Feel free to laugh, flame, whatever, you can't make me feel worse than I already do playing this game. I have 650,000-ish SP. I haven't spent any since I created my character. I have been trying to figu...
- by Cross Atu - at 2013.02.25 17:14:00
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62. [Information]Squad Orders - in Rookie Training Grounds [original thread]
bump
- by Cross Atu - at 2013.02.25 17:13:00
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63. Swarm Launcher vs. Forge Gun - in Rookie Training Grounds [original thread]
Bojo The Mighty wrote: Cross Atu wrote: The efficiency numbers are (as I understand it) a final modifier, as such they remain unchanged regardless of what skill levels are in play (the skill levels effect the numeric value of the figure th...
- by Cross Atu - at 2013.02.25 16:52:00
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64. The Logi Code. My Guide to Logi Success V 0.7 - in Rookie Training Grounds [original thread]
Chankk Saotome wrote: RedBleach LeSanglant wrote: If that is the case I would say that it is a mistake and should be corrected, I cannot verify this at the moment. A secondary weapon mod, or "sidearm" damage mod would be ineffective. The s...
- by Cross Atu - at 2013.02.24 16:02:00
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65. BPO? - in Rookie Training Grounds [original thread]
The above is correct. To elaborate, in Dust BPCs are all standard items you can buy, while items with unlimited uses which carry the blue borders/background are BPOs.
- by Cross Atu - at 2013.02.24 16:00:00
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66. Swarm Launcher vs. Forge Gun - in Rookie Training Grounds [original thread]
Bojo The Mighty wrote: Cross Atu wrote: 70% 94% Swarms vs armor 130% 174% (note, due to the battlefield conditions under which I was testing this I only saw for a split second and thus may have gotten wrong) Forge vs Shields 100% 20...
- by Cross Atu - at 2013.02.24 15:58:00
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67. Swarm Launcher vs. Forge Gun - in Rookie Training Grounds [original thread]
Bojo The Mighty wrote: Cross Atu wrote: Regarding the dps discussion: When calculating damage the type of target needs to be considered as well as weapons do differing amounts of damage based on Armor vs Shields, and for that matter based on...
- by Cross Atu - at 2013.02.24 01:58:00
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68. Swarm Launcher vs. Forge Gun - in Rookie Training Grounds [original thread]
Regarding the dps discussion: When calculating damage the type of target needs to be considered as well as weapons do differing amounts of damage based on Armor vs Shields, and for that matter based on location of the hit as well (the "head shot" ...
- by Cross Atu - at 2013.02.23 23:02:00
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69. Swarm Launcher vs. Forge Gun - in Rookie Training Grounds [original thread]
redline sniper wrote: Cross Atu wrote: There's also the "fire and forget" aspect of the swarm, you can pop off a volley at a vehicle quick swap to your sidearm and kill incoming infantry and back to the swarms to continue the assault (I'v...
- by Cross Atu - at 2013.02.23 22:56:00
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70. The Logi Code. My Guide to Logi Success V 0.7 - in Rookie Training Grounds [original thread]
Posting because keeping this guide on the front page is a service to new players. Once again thanks to Red for taking the time to write, and update, this guide. Cheers, Cross
- by Cross Atu - at 2013.02.23 21:55:00
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71. Swarm Launcher vs. Forge Gun - in Rookie Training Grounds [original thread]
Free Healing wrote: Forge Guns are the clear winner in all aspects. Keep the faith. For once bro I have to disagree with you. Swarms are the winner when it comes to cover . Yes you can use a Forge from cover (and you should) but if you e...
- by Cross Atu - at 2013.02.21 03:26:00
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72. Damage modifiers, staking. - in Rookie Training Grounds [original thread]
Assuming it's like EVE (which is likely at least the right ballpark. http://www.eve-wiki.net/index.php?title=Stacking_penalty Modules Effect of nth module Cumulative bonuses with N modules ,each giving 10% 100% 10 % 87% 19.6% ...
- by Cross Atu - at 2013.02.21 03:04:00
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73. More beneficial... - in Rookie Training Grounds [original thread]
Based on the squad list you've provided a Heavy is your best option. Your Logi's will be able to do far more for your team with a Heavy on the field and you'll be filling a role which increases diversity in team composition (very valuable). As a...
- by Cross Atu - at 2013.02.19 16:22:00
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74. Nano injector - in Rookie Training Grounds [original thread]
The 'hit detection' for the injector has been improved over the course of beta however despite this progress it still needs work (as does the awards / meta arc but that's it's own post). At this point your best bet is 1. Get needle out 2. appro...
- by Cross Atu - at 2013.02.19 16:17:00
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75. Character Skill Planner by Chankk Saotome - in Rookie Training Grounds [original thread]
Useful, new players this could save you a lot of trouble down the line (vets too if you've yet to decide on your build order). Check it out.
- by Cross Atu - at 2013.02.16 11:46:00
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76. Why Light Side Logi is more profitable than Dark Side Logi. - in Rookie Training Grounds [original thread]
gbghg wrote: Soldiersaint wrote: Im not pulling my repair back out until they get rid of the stupid cap that stops you from scoring while you heal people. That is just trash.I love playing medic but until they get rid of the stupid sp cap on...
- by Cross Atu - at 2013.02.16 11:42:00
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77. How are active bonuses applied in regards to passive bonuses? - in Rookie Training Grounds [original thread]
RHYTHMIK Designs wrote: Rubico wrote: RHYTHMIK Designs wrote: I'm at work, so I don't have access to the game to test it out myself....I just running some some stuff in my head, so if someone can help it would be greatly appreciated . B...
- by Cross Atu - at 2013.02.11 17:16:00
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78. Raven or Neo Assault suit? - in Rookie Training Grounds [original thread]
Greasepalms wrote: How much do those BPOs cost? 19 800 right? Look at it this way: a Neo costs 90 a pop. With 19 800 you can buy up to 220 Neo suits, restocking whenever you need more; Or you can just buy a permanent copy which won't do you ...
- by Cross Atu - at 2013.02.11 17:13:00
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79. Skill and Mod effects, compounded or additive? - in Rookie Training Grounds [original thread]
Last I check Mods and skills (at least for reduction values) behaved differently than each other. Example: Profile of 100 -50% (or Dropsuit command & Sensor damp both L5) Modified Profile 50 (further modifications from fittings now applied ...
- by Cross Atu - at 2013.02.11 17:03:00
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80. The DUST 514 Win button. (Core skills) - in Rookie Training Grounds [original thread]
leafblades wrote: edit; knives are side arms, found out for myself Also no one replied to me -- do headshots with a knife do any more damage? Do knives do any more damage to someones back? I haven't tested this in the most recent build but ...
- by Cross Atu - at 2013.02.11 00:38:00
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