Pages: 1 2 3 4 5 6 [7] 8 9 10 |
121. Does LW Sharpshooter Affect Swarm Lock-on Range? - in Rookie Training Grounds [original thread]
To the best of my knowledge it effects all light weapons including the swarm launcher.
- by Cross Atu - at 2013.01.25 17:58:00
|
122. Skill Point Investment - in Rookie Training Grounds [original thread]
TK-SilentSwift HackSabotage wrote: Inquiry Regarding preserving Skill Points: I know it's best for a player like me to first gain SP & ISK. And for my style of play won't be as effective as the best way which is to use an AR weapon, in an ...
- by Cross Atu - at 2013.01.25 17:56:00
|
123. Starting Skill Guide for new (Infantry) Players. - in Rookie Training Grounds [original thread]
^Oh yes, the Shotgun twins are a deadly example of how speed kills. So much so that I've heard a few people question whether or not they're hacking somehow (having squaded with them I can say with confidence that they are not , which doesn't make...
- by Cross Atu - at 2013.01.24 23:23:00
|
124. Me current stats and loadouts(noob) plus questions to the masters - in Rookie Training Grounds [original thread]
More detailed info here. And Circuitry increases the base value of your suits CPU so that you can fit more. Hope that helps :) Cheers, Cross
- by Cross Atu - at 2013.01.24 03:55:00
|
125. Starting Skill Guide for new (Infantry) Players. - in Rookie Training Grounds [original thread]
Perseus Gallento wrote: Cross Atu wrote: Armor Repair Systems (Unlocks Armor Repairer <-- Repairs self, Upgrades effects of Armor Repairer ) Has the underlined statement been confirmed? I was wondering... Thanks for reading, in ans...
- by Cross Atu - at 2013.01.23 20:35:00
|
126. [Information]Squad Orders - in Rookie Training Grounds [original thread]
Bump for Open Beta
- by Cross Atu - at 2013.01.23 18:52:00
|
127. Hey pros, how do i improve my current weapons? Ex: improve recoil and such - in Rookie Training Grounds [original thread]
This thread may help with the terms within game. Welcome to Dust, hope you keep having fun!
- by Cross Atu - at 2013.01.23 18:28:00
|
128. Starting Skill Guide for new (Infantry) Players. - in Rookie Training Grounds [original thread]
Drunkscotsman wrote: I was just wondering. What does power grid and cpu do? Power grid and CPU are both attributes of your chosen dropsuit (or vehicle for that matter). Every weapon or mod you fit into a slot on your suit carries with it a PG...
- by Cross Atu - at 2013.01.23 16:41:00
|
129. Skill system voting going on, don't waste your vote! - in Rookie Training Grounds [original thread]
+1 OP Also before voting read the whole post, some of the options are similar and the details can be unclear if you've yet to read the complete post. Make sure what you're voting for is the option you want to be playing under for the next span of...
- by Cross Atu - at 2013.01.23 16:35:00
|
130. Low Hanging Fruit or the Long Con? - in Rookie Training Grounds [original thread]
The above is good advice. For more detailed info on my take look here
- by Cross Atu - at 2013.01.22 22:36:00
|
131. Starting Skill Guide for new (Infantry) Players. - in Rookie Training Grounds [original thread]
Welcome to all our new players, I hope this post provides some useful information. Cheers, Cross
- by Cross Atu - at 2013.01.22 22:31:00
|
132. Starting Skill Guide for new (Infantry) Players. - in Rookie Training Grounds [original thread]
@ Needless Sacermendor , Good idea thanks for bringing it up, I'll make that the topic of my third post. Cheers, Cross
- by Cross Atu - at 2013.01.21 03:11:00
|
133. Skils applied before or after fittings? - in Rookie Training Grounds [original thread]
Thank you ChromeBreaker . @Arramakaian Eka, interesting question, would be good to know.
- by Cross Atu - at 2013.01.20 23:10:00
|
134. Booster Math - in Rookie Training Grounds [original thread]
bump for incoming players
- by Cross Atu - at 2013.01.20 19:09:00
|
135. The DUST 514 Win button. (Core skills) - in Rookie Training Grounds [original thread]
Panoscape wrote: Just so noobs don't go crying to their Mamma, here's the core ones you might want to get ASAP. Weaponry 5 Mechanics 5 Dropsuit Command 2-3 Dropsuit of Choice 1 Electronics 2 Engineering 2 Weapon of choice 3 Weapon of choice sh...
- by Cross Atu - at 2013.01.20 19:04:00
|
136. Booster Math - in Rookie Training Grounds [original thread]
Passive Skill wrote: Non-boosted SP gains: Active 27.200 Passive 24.000 Daily Combined 51.200 Active 190.400 Passive 168.000 Weekly Combined 358.400 Thank you for adding this, I'll edit it into the OP. Cheers, Cross
- by Cross Atu - at 2013.01.16 04:09:00
|
137. Skils applied before or after fittings? - in Rookie Training Grounds [original thread]
Just wondering if anyone has tested these effects. Simple example: Does Shield Control 5 turn a Complex Shield Extenders 66 HP gain into 82.5? Or do our skills only effect the base values rather than the total fitting? Cheers, Cross
- by Cross Atu - at 2013.01.15 03:39:00
|
138. Booster Math - in Rookie Training Grounds [original thread]
Some numbers for new players to use when planing their skill expenditures and booster purchases. Daily values with related booster. 40,800 SP Active
36,000 SP Passive
76,800 SP Combined (assuming cap is reached)
Weekly total value...
- by Cross Atu - at 2013.01.15 02:15:00
|
139. Character Creation - Starting Skills and Specialty BPO Fit - in Rookie Training Grounds [original thread]
Can we get a friendly Dev or GM to sticky this?
- by Cross Atu - at 2013.01.12 23:11:00
|
140. Passive skill boost vs. Active skill boost - in Rookie Training Grounds [original thread]
Latina-Maffia wrote: Cross Atu wrote: It is also worth noting that use of the active booster raises the daily cap by +50% making the investment more worthwhile. So your skill cap is actually bigger with it? It doesn't count against your...
- by Cross Atu - at 2013.01.12 19:09:00
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 |
First page | Previous page | Next page | Last page |