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141. Remote Armor Repair and WP - in Rookie Training Grounds [original thread]
Assuming no squad orders +25 WP for repping someone who's damaged an enemy 'recently' (timing as yet unconfirmed) +35 WP for repping someone while they kill someone. +25 WP for repping a vehicle while it kills someone. +150 WP total gains al...
- by Cross Atu - at 2013.01.12 09:50:00
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142. Passive skill boost vs. Active skill boost - in Rookie Training Grounds [original thread]
It is also worth noting that use of the active booster raises the daily cap by +50% making the investment more worthwhile.
- by Cross Atu - at 2013.01.12 09:46:00
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143. Starting Skill Guide for new (Infantry) Players. - in Rookie Training Grounds [original thread]
How about if I add a sub section for "widely useful but not quite universal skills" or for secondary skills? I'm attempting to keep it as general as possible at this stage since once someone knows what role they'll play figuring out things like w...
- by Cross Atu - at 2013.01.10 14:24:00
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144. Starting Skill Guide for new (Infantry) Players. - in Rookie Training Grounds [original thread]
AUR, BPOs and You Consideration of the utility of BPOs and AUR expenditures generally. (Topics covered will not include the relative real world monetary value of any given item/purchase. Thread shall remain focused solely on in game economi...
- by Cross Atu - at 2013.01.09 23:10:00
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145. Starting Skill Guide for new (Infantry) Players. - in Rookie Training Grounds [original thread]
Second Wave These skills are highly recommended but more selective/specialized in their value. Level them when you have a sense of your chosen role on the battlefield. Note1: The following list is presented as a collection of generally u...
- by Cross Atu - at 2013.01.09 23:10:00
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146. Starting Skill Guide for new (Infantry) Players. - in Rookie Training Grounds [original thread]
First Wave Concept open to debate and review, input of other D514 vets welcome. Data Current as of Chromosome build First a warning: If you desire to make a new Corporation do not do so on your main character. There are three characte...
- by Cross Atu - at 2013.01.09 23:10:00
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147. How to: Use a Triage Kit/Nanite Injector - in Rookie Training Grounds [original thread]
I think it's time this thread was sent back to the front page. Cheers, Cross
- by Cross Atu - at 2013.01.06 08:04:00
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148. [Information]Squad Orders - in Rookie Training Grounds [original thread]
The range of effect for the orders is based on the location of the order placed without regard to the location of the Squad Leader. The Squad Leader can place an order anywhere on the map from anywhere on the map (TACNET is cool that way ) I hop...
- by Cross Atu - at 2013.01.06 08:01:00
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149. quick question about isk - in Rookie Training Grounds [original thread]
The ISK mechanics you are looking for are found inside. Hope that heps Cheers, Cross
- by Cross Atu - at 2013.01.06 07:51:00
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150. What is meta - in Rookie Training Grounds [original thread]
Rewards are described by the Devs here . Meta level can be viewed as an assessment of the average overall value of an object with higher levels being better gear. Cheers, Cross
- by Cross Atu - at 2013.01.01 20:54:00
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151. Is there a formula for SP gains, or is it completely wonkers? - in Rookie Training Grounds [original thread]
Thranx1231 wrote: Cross Atu wrote: Squad orders grant 1.2 awards for actions preformed within t heir radius (or a bonus of +20%). Skill gains are derived from total War Points earned within a match modified by an "anti-grind" diminishing ret...
- by Cross Atu - at 2013.01.01 20:52:00
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152. Is there a formula for SP gains, or is it completely wonkers? - in Rookie Training Grounds [original thread]
Squad orders grant 1.2 awards for actions preformed within t heir radius (or a bonus of +20%). Skill gains are derived from total War Points earned within a match modified by an "anti-grind" diminishing returns mechanic and subject to a weekly har...
- by Cross Atu - at 2013.01.01 02:18:00
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153. Looking for Logi's (apply inside ;) ) - in Rookie Training Grounds [original thread]
While waiting on CCPs response I have a testing request I'd like to make of everyone here. Please break out the Repair Tools (yes that's Tools with an "s") and start some cycle testing on the awards. The goal is to (dis)prove that the WPs are gra...
- by Cross Atu - at 2012.12.30 18:35:00
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154. Market and selling items - in Rookie Training Grounds [original thread]
SOONtm (just for you Free ) As stated above, you can't sell yet but it is a confirmed feature that will be added at a later date. Cheers, Cross
- by Cross Atu - at 2012.12.30 05:36:00
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155. Looking for Logi's (apply inside ;) ) - in Rookie Training Grounds [original thread]
Free Healing wrote: I believe Cross is waiting for more details from CCP on what he can and cannot record via video. It'll be interesting to see how this collective of Logibro information is compiled and released. Keep the faith. This is c...
- by Cross Atu - at 2012.12.27 19:33:00
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156. Endurance vs VIgor - in Rookie Training Grounds [original thread]
The biotic modules have been merged but the individual skills remain. To the best of my knowledge the skills are going to stay as is, however their descriptions/functions with regards to unlocking mods need to be cleaned up because they went ...
- by Cross Atu - at 2012.12.27 19:30:00
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157. Questions about a "Stealth" sniper build. - in Rookie Training Grounds [original thread]
There's also a note worth considering, I have not confirmed that this system is used in Dust but it is used in EVE so all things considered CCP may employ it within Dust as well. Example follows, all numbers fictional. Scan Profile of 100 Pass...
- by Cross Atu - at 2012.12.22 08:55:00
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158. Skill Level % booster - in Rookie Training Grounds [original thread]
Free Healing has the right idea (and sorry for the late response). Here are the numbers for how it works within New Eden currently. http://www.eve-wiki.net/index.php?title=Stacking_penalty#Exceptions Modules Effect of nth module Cumulative bo...
- by Cross Atu - at 2012.12.21 20:58:00
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159. Applying Damage Mods... - in Rookie Training Grounds [original thread]
Use light mods for light weapons, heavy mods for heavy weapons etc. Slots only define what type of weapon can be placed within them (sidearm slots only hold sidearms, light slots hold light or sidearm, heavy hold heavy, light or sidearm. But your ...
- by Cross Atu - at 2012.12.21 20:48:00
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160. Bojo Concedes: Specialization Help - in Rookie Training Grounds [original thread]
Bojo The Mighty wrote: Thank You all for your suggestions. I ended up skilling into Assault Type II and found that with my lvl 5 shield control, that I could become godlike. However, with this new build I have had to reuse starter fits to comp...
- by Cross Atu - at 2012.12.21 20:39:00
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