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1921. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
@J Lav No worries about the quote, it was getting rather long You are correct as the slayers progress the support roles are left further and further behind, and I am seeking redress for that trend. The problem, however, runs even deeper. It is ...
- by Cross Atu - at 2013.02.23 01:54:00
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1922. [Request] Fix "shooting through terrain" - in Feedback/Requests [original thread]
The current iteration of the UI has every class shooting through solid objects, invisible walls stopping movement (and some projectiles) and streams of fire coming off of weapon muzzles at nearly right angles. In short the current UI does not rep...
- by Cross Atu - at 2013.02.23 01:17:00
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1923. Scout Suit Broke Yo! - in Feedback/Requests [original thread]
What would your feelings be if CCP added an innate bonus to fitting a cloaking module on the scout dropsuit? Would that leave the problem solved, mitigated, or unchanged? Cheers, Cross
- by Cross Atu - at 2013.02.23 01:12:00
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1924. Memo to those wanting a Heavy/HMG nerf. (and to Devs considering it) - in Feedback/Requests [original thread]
+1 OP (and for those who care I say this as someone who doesn't use an HMG) Cheers, Cross
- by Cross Atu - at 2013.02.21 01:14:00
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1925. The new starter kit on PSN market - in Feedback/Requests [original thread]
+1 for class (or hey how about Race when those variations are introduced) editions of the Merc Pack.
- by Cross Atu - at 2013.02.20 20:52:00
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1926. The new starter kit on PSN market - in Feedback/Requests [original thread]
Add an additional 20x Neo Type 1 Logi suits (lets the player try out each role and gives an additional 20 deaths before they have to revert to starter fits). Remove (or reduce) the AUR included but add 1x Passive booster, new players really n...
- by Cross Atu - at 2013.02.20 16:09:00
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1927. Revive Glitch - in Feedback/Requests [original thread]
Good catch and thanks for being a beta player who reports bugs On that note I think this will get the most action if post in the bugs forum. Cheers, Cross
- by Cross Atu - at 2013.02.17 16:12:00
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1928. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
@CCP 72 Likes and counting, a "the issue where higher meta equimpent lowers potential WP gains has been noted and will be reworked in a future release" would be wonderful @J Lav, I'm still planning to respond to you, sorry for the delay my atte...
- by Cross Atu - at 2013.02.16 11:19:00
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1929. skirmish=Battlefields conquest. No CCP! - in Feedback/Requests [original thread]
CRUs + HAV, Dropships or upgraded LAVs = No spawn point.
- by Cross Atu - at 2013.02.16 11:10:00
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1930. AFK'ers - in Feedback/Requests [original thread]
Kain Spero wrote: They really just need to not give ISK or SP to folks that go 0/0 . #DustAFK The K/D isn't relevant. Now make it those who earn 0 War Points and you're on to something. With K/D they can just get killed once and then go si...
- by Cross Atu - at 2013.02.13 23:28:00
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1931. [Request] DUST Voting for CSM8 - in Feedback/Requests [original thread]
Honestly at this stage of the game (and until the issue with size disparity and game maturity is suitably addressed) Dust really is not ready for a place on the CSM. There are far too many points of possible contention, far too much of D514 yet t...
- by Cross Atu - at 2013.02.13 02:24:00
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1932. I never say (X) is overpowered... - in Feedback/Requests [original thread]
Out of curiosity which version of the GEK was it?
- by Cross Atu - at 2013.02.12 19:58:00
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1933. [Request] The sweet old game-type Team Deathmatch. - in Feedback/Requests [original thread]
Tribalfreak Baham wrote: Cross Atu wrote: Lt Sprinquello wrote: sic You can not call this TDM anymore sic Seems many of us not only can but in fact do call it TDM regardless of twists. It seems like what you're asking for is som...
- by Cross Atu - at 2013.02.12 17:56:00
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1934. [Feedback/Request] Revivial System Improvement - in Feedback/Requests [original thread]
CCP wrote: [SUGGESTION] Revival System Improvement Update: Dev team likes these ideas and will implement some changes to the call for help system in the upcoming content patch as well. Thank you CCP! Cheers, Cross
- by Cross Atu - at 2013.02.12 16:51:00
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1935. When was the last time you saw a close Ambush match? - in Feedback/Requests [original thread]
Much like Ops Fox I saw several last night actually. Not that I'm saying most are, I think that 2/3 aren't that close by the end because one team builds up momentum and starts steamrolling the other team but close matches do happen. 0.02 ISK Cross
- by Cross Atu - at 2013.02.12 16:22:00
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1936. [Request] The sweet old game-type Team Deathmatch. - in Feedback/Requests [original thread]
Lt Sprinquello wrote: sic You can not call this TDM anymore sic Seems many of us not only can but in fact do call it TDM regardless of twists. It seems like what you're asking for is something more akin to old school Quake or Unreal w...
- by Cross Atu - at 2013.02.12 16:20:00
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1937. [Request] User-friendly market changes - in Feedback/Requests [original thread]
At minimum some method of highlighting the militia area and making sure (during the market intro?) that new players understand the militia section is the "try before you buy" (with SP) gear on the market.
- by Cross Atu - at 2013.02.11 23:54:00
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1938. I know this has been said before.......... - in Feedback/Requests [original thread]
dabest2evadoit7 wrote: Irish Syn wrote: And this is why I always give squad leader responsibilities to someone else when I call in a tank or dropship. But I agree it shouldn't be that difficult. I thought of that too late. Oh believe thoug...
- by Cross Atu - at 2013.02.11 23:45:00
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1939. Devs the noob cannon gonna scare away new players to game - in Feedback/Requests [original thread]
It's also important to note that (until such a day, if it ever comes, that the Devs make random spawns less fatal) Ambush is not a balanced game mode and cannot be used for a legitimate discussion of comparative weapon balance. That's akin to ru...
- by Cross Atu - at 2013.02.11 17:56:00
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1940. Devs the noob cannon gonna scare away new players to game - in Feedback/Requests [original thread]
SickJ wrote: Jack McReady wrote: Cross Atu wrote: Also even before then the HMG is easy to counter so long as you engage it outside of it's optimal contexts. optimal contexts? lolwut? He means shoot them in the cranium with a Sn...
- by Cross Atu - at 2013.02.11 17:44:00
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