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801. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
Another thing to keep in mind, is that the Min Assault is going to be getting a racial bonus to the effects of damage mods. +25% at level 5, meaning that every percentage higher you push the mods themselves expands the value of that specific med...
- by Cross Atu - at 2014.03.07 15:12:00
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802. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
The Robot Devil wrote: The whole suit/equipment thing is going to be interesting, I hope I like it. I think one thing that can help is a WP cooldown indicator. I know I cap WP from my tool sometimes but I can't tell if the reason I'm no...
- by Cross Atu - at 2014.03.07 15:00:00
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803. Idea to buff Plasma Cannons - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: Cross Atu wrote: One method to help with the razor thin balance mentioned above, and weapon diversity in general, would be to push the PLC deeper into the shield damage range. It would allow for more possible AV effect...
- by Cross Atu - at 2014.03.07 14:19:00
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804. [request] don't take way the 3rd AV nade - in Feedback/Requests [original thread]
Yeeeuuuupppp wrote: Nanohive at your feet = Spam till you run out mate See my post above. Also unless you're already in a secure location that tactic likely becomes "spam till you run out of life " which with the short distance a nade flies ...
- by Cross Atu - at 2014.03.07 14:15:00
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805. Idea to buff Plasma Cannons - in Feedback/Requests [original thread]
One method to help with the razor thin balance mentioned above, and weapon diversity in general, would be to push the PLC deeper into the shield damage range. It would allow for more possible AV effect while not creating a total OHK vs HAVs situat...
- by Cross Atu - at 2014.03.06 21:11:00
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806. [Feedback] Things worth paying AUR for... - in Feedback/Requests [original thread]
Zeylon Rho wrote: Cross Atu wrote: This needs some more attention (just like the recruiting system which even after the CCP post still has not seen an update). 0.02 ISK Cross Are you referring to the Recruit SMG being broken (lower stats...
- by Cross Atu - at 2014.03.06 20:55:00
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807. CCP Remnant, CCP Logibro sold you out. - in Feedback/Requests [original thread]
\o/
- by Cross Atu - at 2014.03.06 20:45:00
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808. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: The nerf to damage mod (3% basic, 4% enhanced, 5% complex) while necessary, goes too far. Higher tier damage mods are not worth the SP and fitting costs it takes to use them any longer; going from 3% at standard to ...
- by Cross Atu - at 2014.03.06 20:42:00
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809. CCP Skill Point Ceiling Needed!!! - in Feedback/Requests [original thread]
Draco Cerberus wrote: Gabriella Grey wrote: As this game continues progressing there is something that is always on the back of my mind. Where is the ceiling for the amount of skill points given? I think the biggest issue with this game that...
- by Cross Atu - at 2014.03.06 20:34:00
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810. I guess I will try it here - in Feedback/Requests [original thread]
I might segregate FW into a slightly different system, opening the meta up wider but adding a mechanic for standings loss just like in EVE. Beyond that +1 OP Cheers, Cross
- by Cross Atu - at 2014.03.06 20:32:00
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811. Green Uplink for squad - in Feedback/Requests [original thread]
+1 OP Also would be nice to be able to designate different squad members as different colors so you can quickly see who is who during a firefight. 0.02 ISK Cross
- by Cross Atu - at 2014.03.06 20:29:00
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812. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
***First things first**** It's not about raw total earnings. Let me say that again just so that there's no mistake, this is not about raw total earnings, it's about scaling . In response to your specific points. Hives last longer and/or gi...
- by Cross Atu - at 2014.03.06 20:24:00
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813. Well done CCP - in Feedback/Requests [original thread]
+1 OP As it currently stands 3x volleys of proto swarms + 2x proto AV nades will not take out most HAV fits even assuming 1-2 of those attacks land on the weak spot and all missiles impact the target not the terrain. In addition applying that...
- by Cross Atu - at 2014.03.06 19:53:00
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814. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
The Robot Devil wrote: I forgot about this old thing. What is the topic and I will try to add. The TL;DR is as follows. Equipment currently does not properly scale it's risk vs reward . Both the scaling between equipment types and within m...
- by Cross Atu - at 2014.03.06 07:05:00
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815. [request] don't take way the 3rd AV nade - in Feedback/Requests [original thread]
+1 Even at proto level 2 AV nades aren't going to be worth running the vast majority of the time. Add to that the upcoming second nerf to nanohives and the logi nerf and you have a situation where reduction of the AV nade carrying capacity will r...
- by Cross Atu - at 2014.03.06 07:00:00
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816. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
jaksol returns wrote: CCP Nothin wrote: Thanks for such admirably patient posting. A reply to this thread is long overdue, but here goes. First off, I think the concept behind having higher WP rewards from using more expensive gear (and th...
- by Cross Atu - at 2014.03.06 06:41:00
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817. [Feedback] Things worth paying AUR for... - in Feedback/Requests [original thread]
This needs some more attention (just like the recruiting system which even after the CCP post still has not seen an update). 0.02 ISK Cross
- by Cross Atu - at 2014.03.06 00:28:00
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818. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
The-Errorist wrote: +1 Thanks for taking the time to post Also, more generally, I'd really like to get a more current Dev response regarding the state of Equipment and it's changes in 1.8, especially with regards to the proper scaling o...
- by Cross Atu - at 2014.03.06 00:19:00
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819. Have map names on load screen before battle - in Feedback/Requests [original thread]
Kairos Nitak wrote: Mass Heals wrote: Kairos Nitak wrote: I couldn't agree more. It could also be easily added to the end of match screen (along with the final clone count and mcc health because COME ON! How hard is that!?) I think in ...
- by Cross Atu - at 2014.03.06 00:13:00
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820. Have map names on load screen before battle - in Feedback/Requests [original thread]
Malkai Inos wrote: Cross Atu wrote: Yes please. Also would love to have that map table in the war barge working someday And oh how nice it would be to have the choice to avoid deployment on certain maps... it would also show the inherent...
- by Cross Atu - at 2014.03.05 23:56:00
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