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901. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
Delirium Inferno wrote: Terrible argument. A logi loses what? Caldari Assault More Shields More Armor More Shield Recharge More Movement Speed More Sprint Speed Longer Sprint Duration More Stamina Higher Stamina Recovery Rate Higher Sca...
- by Cross Atu - at 2013.05.14 00:47:00
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902. Caldari Logi vs Assault - in General Discussions [original thread]
NeoWraith Acedia wrote: Cross Atu wrote: NeoWraith Acedia wrote: The same goes for the CPU and PG skills, that would change a lot. I currently don't have the SP to test them. I don't have everything in front of me but with Level 5 in bo...
- by Cross Atu - at 2013.05.14 00:42:00
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903. Caldari Logi vs Assault - in General Discussions [original thread]
NeoWraith Acedia wrote: The same goes for the CPU and PG skills, that would change a lot. I currently don't have the SP to test them. I don't have everything in front of me but with Level 5 in both Dropsuit Core Upgrades & Dropsuit Engine...
- by Cross Atu - at 2013.05.14 00:32:00
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904. Caldari Logi vs Assault - in General Discussions [original thread]
Eskel Bondfree wrote: NeoWraith Acedia wrote: However, what I can see for myself is that the Caldari logi could fill all its slots and sacrifice very little except for price, I'm not sure if that is or is not a problem, it's just a ...
- by Cross Atu - at 2013.05.14 00:22:00
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905. Why does the entire Logistics class have to be nerfed? - in General Discussions [original thread]
Terarrim wrote: Fixed the above Amarr Logi's have less pg than the assault variant not more. You are correct! Bad type-o is bad. Thanks for catching that I've edited my post to show the correct listing. Cheers, Cross
- by Cross Atu - at 2013.05.13 20:48:00
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906. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
Ironic consideration, ARs are meant to be a sort of middle ground "jack of all trades" weapon, Logi's are meant to be a "pay to play" (in ISK) highly customizable suit.... complaints arise when the two are combined. New plan, require Assault suit...
- by Cross Atu - at 2013.05.13 20:29:00
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907. The Caldari Logistics CK.0 Debate - in General Discussions [original thread]
Scramble Scrub wrote: I have honestly had no issues killing any of the logi classes. I play as a basic caldari merc, and I've manages to kill quite a few of them. Sure they have a lot of HP. But that buffer gets to their heads, and they do not ...
- by Cross Atu - at 2013.05.13 17:45:00
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908. Revive system needs attention - in General Discussions [original thread]
Wigglen Tallywacker wrote: It's painfully obvious that this is a flaw in the build. The much welcomed auto request for revive is being horribly countered by the fact that actually finding the body is difficult, and the needle has difficulty act...
- by Cross Atu - at 2013.05.13 17:39:00
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909. Repair Tool Logis, where art thou? - in General Discussions [original thread]
RuckingFetard wrote: In the nearly 50 games I've played in this build, I've come across only 4 logis with repair tools. WTF are they using their slots for. PS, where are the scanners? Of the many Logi fits I run not one of them lacks a Repai...
- by Cross Atu - at 2013.05.13 17:35:00
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910. Launch day predictions - in General Discussions [original thread]
Launch day predictions? Vets with massive SP, ISK, and experience advantages will QQ begging CCP to nerf whatever creative new fit the influx of new players create that might alter/threaten the current meta. #bittervetsneedtoHTFU CCP, QQ is OP...
- by Cross Atu - at 2013.05.13 17:32:00
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911. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
NeoWraith Acedia wrote: Cosgar wrote: Logistics = Versatility through wider fitting options than all the other classes. There, you don't have to ask the developers. https://www.youtube.com/watch?v=IaO2P41Op78&list=SPFC7B99173F4DC31F ...
- by Cross Atu - at 2013.05.13 17:26:00
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912. Sticky:Instant Battle Academy - in General Discussions [original thread]
RedBleach LeSanglant wrote: After reading soooo many posts I am more for a dual qualifier as some have suggested. Meaning that Gear is limited to basic in one setting and Advanced in another setting. While the skill gaps will still be there. A...
- by Cross Atu - at 2013.05.13 17:14:00
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913. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
Nguruthos IX wrote: My dropship forces me to use two turrets or else "INVALID FITTING". Sucks more CPU/PG than I might like. I assume that's there for balance The assault dropship forces Three turrets or else I can't make a single fitting. ...
- by Cross Atu - at 2013.05.13 16:59:00
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914. Incoming Logi Nerf - in General Discussions [original thread]
Cat Merc wrote: Cosgar wrote: More crazy ideas coming in. Nguruthos IX wrote: My dropship forces me to use two turrets or else "INVALID FITTING". Sucks more CPU/PG than I might like. I assume that's there for balance The assault dro...
- by Cross Atu - at 2013.05.13 16:56:00
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915. Caldari Logi vs Assault - in General Discussions [original thread]
Bettie Boop 2100190003 wrote: Thanks for the thread and all the participants in the discussion, QQers excluded. As stated many times before, my personal opinion is that the OP part of the CaLogi suit is the racial bonus. I do like the idea of g...
- by Cross Atu - at 2013.05.13 16:31:00
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916. Balance logis, dont break them - in General Discussions [original thread]
Laurent Cazaderon wrote: At the moment, saying Logi arent the best suit to play assault is being very very very blind.. It was obvious before Fanfest with the bonuses from SIsi. Obvious at FanFest when playing it. Obvious in Uprising now on a ...
- by Cross Atu - at 2013.05.13 16:23:00
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917. Incoming Logi Nerf - in General Discussions [original thread]
Breakin Stuff wrote: I'll be honest. I see a yellow suit and I go buggy nuts trying to kill it. Not because I think it's OP. Because it's a logi, and I kill them first. Past history has shown me that they're not significantly harder to kill ...
- by Cross Atu - at 2013.05.13 15:35:00
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918. New racial bonus ideas - in General Discussions [original thread]
bump / additional consideration The Cal Logi suit bonus type shouldn't be changed (having some survivability is most certainly in line with being a hot zone medic) the Cal Logi suit bonus amount on the other hand is another matter. I am still...
- by Cross Atu - at 2013.05.13 15:28:00
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919. Why does the entire Logistics class have to be nerfed? - in General Discussions [original thread]
LittleCuteBunny wrote: A support class should provide support fire and aid players in the battlefield? maybe? Each logistics suit is superior to its counter part in assault It's primarily the Caldari line that's facing a disparity and th...
- by Cross Atu - at 2013.05.13 15:10:00
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920. New racial bonus ideas - in General Discussions [original thread]
+1 to thread Amarr Logistics Bonus- 5% repair tool rate increase per level -1 to this Such a bonus has several flaws. It flattens the rep tools values by benefiting the Core tool more on balance and distorting the comparative effects/values o...
- by Cross Atu - at 2013.05.13 05:47:00
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