Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tolen Rosas
Kang Lo Directorate Gallente Federation
163
|
Posted - 2013.05.13 10:10:00 -
[61] - Quote
Cat Merc wrote:Actually, it is true. Caldari Logi is overpowered, waay above any other Logi, however assaults are pointless in comparison to logi. Any sane assault would go the logi path, because whatever "disadvantages" they have, the extra slots make up for them, and the equipment slots let them stay versatile, while not sacrifising firepower what so ever. In comparison, the Assault is like the basic suit.... Oh wait, it is the basic suit, with some worthless passives >_>
Face it logis, your suit can output the same DPS, have the same tank, AND you have 3 equipment slots. Also easier to fit, and have inherent armor regeneration. Sigh, how much I would love to have it for my Gallente basic/assault suit.
this post right here needs to be stickied for the slow to comprehend. Logis dont need high and low slots to do their jobs. they need equipment. large amount of slots just makes them a an anomaly that can carry equipment and be the best assault class simultaneously.
the 'buff assaults' debate fails hard. assaults are fine. the problem is that the logi suits are better than their assault counterparts. its also not just the caldari so stop saying it. the gallente will have the same problem when they add armor mods that dont affect movement.
no amount of QQ threads will change the fact that anyone who can read knows to pick a bumblebee suit and a tactical AR if they want to do well. CCP will address it, you dont have to like it. |
RKKR
The Southern Legion RISE of LEGION
19
|
Posted - 2013.05.13 10:15:00 -
[62] - Quote
Jack McReady wrote:RKKR wrote:Jack McReady wrote:as you can see the opinion from a protobear constantly dying to militia dudes is not worth much might aswell remove all suits and have the same suit and weapon for everyone. So, you agree that proto logis are not OP? Or do you just feel awesome calling people out on the internet? I feel awesome because Iron Wolf Saber is butthurt because he gets stomped by yellow awesomeness. Anyway: first of all, logis are forced to fit a weapon because they also need to be able to defend themself especially because they are shiny yellow easy to see and also slower, have less stamina and most importantly have significantly less STRAFE speed (and there is not module to increase strafe speed). they should not be penalized for having to fit a weapon with all the other combat related drawbacks in stats. Second, in real squad gameplay (not regular pubstomp) logis need to be fast enough to keep up with the assaults and the flow of the battle and also be durable enough to not get picked out and killed, thus you need slots. A logi is useless when he arrives after the combat has ended already and then just dies like everyone else. Third, only the tanking capability of some logis is the problem. The amarr logi is actually weak, it has less PG/CPU then the racial assault brother, has 2 slots less than every other logi and does not get the the major benefit of the amarr logi before proto level (the sidearm slot). The amarr logi actually needs a buff in PG/CPU and the sidearm should be available earlier (amarr is the laser race, laser is useless up close thus they need a sidearm, let them carry one) and all other suits need to be slightly brought down in terms of tanking after fitting all modules. Another problem is the bonus on the assault suits making the assaults only slightly better than the regular medium frame. This and the fact that the logi suits bonus is usuall better adds together and creates a gap but this does not mean that the logis are OP, the assaults are just too weak while logis are slightly too good. All that has to be done is fix the tanking capabilities of some logis (by chaning suit bonus and slots), bring the amarr logi up to be on par with the rest and give the assaults proper suit bonus and slight boost to EHP.
Thanks for the breakdown, it's more usefull than calling out people (I was confused on who you were calling out too).
PS: you talk about militia gear in your first post and about yellow awesomeness in the second, is there militia logi I didn't see?
|
RKKR
The Southern Legion RISE of LEGION
19
|
Posted - 2013.05.13 10:24:00 -
[63] - Quote
Tolen Rosas wrote:Cat Merc wrote:Actually, it is true. Caldari Logi is overpowered, waay above any other Logi, however assaults are pointless in comparison to logi. Any sane assault would go the logi path, because whatever "disadvantages" they have, the extra slots make up for them, and the equipment slots let them stay versatile, while not sacrifising firepower what so ever. In comparison, the Assault is like the basic suit.... Oh wait, it is the basic suit, with some worthless passives >_>
Face it logis, your suit can output the same DPS, have the same tank, AND you have 3 equipment slots. Also easier to fit, and have inherent armor regeneration. Sigh, how much I would love to have it for my Gallente basic/assault suit. this post right here needs to be stickied for the slow to comprehend. Logis dont need high and low slots to do their jobs. they need equipment. large amount of slots just makes them a an anomaly that can carry equipment and be the best assault class simultaneously. the 'buff assaults' debate fails hard. assaults are fine. the problem is that the logi suits are better than their assault counterparts. its also not just the caldari so stop saying it. the gallente will have the same problem when they add armor mods that dont affect movement. no amount of QQ threads will change the fact that anyone who can read knows to pick a bumblebee suit and a tactical AR if they want to do well. CCP will address it, you dont have to like it.
Why don't we get rid of assault suits? If you want to just shoot people, go ahead (unless you just want easy targets ) and people who want to support can well support...
Finally we can now start Medium Vs Heavy/Light suits threads!
|
Hecarim Van Hohen
The Tritan Industries RISE of LEGION
49
|
Posted - 2013.05.13 10:26:00 -
[64] - Quote
Tolen Rosas wrote: this post right here needs to be stickied for the slow to comprehend. Logis dont need high and low slots to do their jobs, they need equipment. large amount of slots just makes them a an anomaly that can carry equipment and be the best assault class simultaneously..
Sadly we need High/low slots to buff up our HP so we can take hits while giving you guys reps/ammo,scans. Amarr logi could lose a high slot for a equipment slot but hey, it's just me |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
808
|
Posted - 2013.05.13 10:26:00 -
[65] - Quote
Tolen Rosas wrote:Cat Merc wrote:Actually, it is true. Caldari Logi is overpowered, waay above any other Logi, however assaults are pointless in comparison to logi. Any sane assault would go the logi path, because whatever "disadvantages" they have, the extra slots make up for them, and the equipment slots let them stay versatile, while not sacrifising firepower what so ever. In comparison, the Assault is like the basic suit.... Oh wait, it is the basic suit, with some worthless passives >_>
Face it logis, your suit can output the same DPS, have the same tank, AND you have 3 equipment slots. Also easier to fit, and have inherent armor regeneration. Sigh, how much I would love to have it for my Gallente basic/assault suit. this post right here needs to be stickied for the slow to comprehend. Logis dont need high and low slots to do their jobs. they need equipment. large amount of slots just makes them a an anomaly that can carry equipment and be the best assault class simultaneously. the 'buff assaults' debate fails hard. assaults are fine. the problem is that the logi suits are better than their assault counterparts. its also not just the caldari so stop saying it. the gallente will have the same problem when they add armor mods that dont affect movement. no amount of QQ threads will change the fact that anyone who can read knows to pick a bumblebee suit and a tactical AR if they want to do well. CCP will address it, you dont have to like it. And on that day, the ****ing nerf witch hunt will continue. What do you think is next? Heavies are almost back to their former glory, they could use another nerf bat to the knees again. Too soon? Why not the Minmatar Scout? He's doing well, making speed tanking a thing and all. Oh, I know, Tanks! Everyone hates tanks, right? Oh wait, they just got another ****ing ninja nerf and their circuitry skills are bugged so they barely have the PG to equip half their modules. Mass Drivers? Nope, they "fixed" the MD and called it helping us. Hmmm, what's left to nerf... Dropshi- nah, I can't even joke about them. Everything has has been the Nancy Kerigan to CCP's Tonya Harding... what.. can.. we... nerf... Oh! I know! Let's nerf the Assaults next! Pffft! Hahahaha! Yeah right, CCP will never nerf the Assaults. They need them to bring in the CoD, BF, Halo crowd. You see what I'm getting at? For 2 years, this game has been degraded from an arms race to a nerf war and the line has to be drawn somewhere. I say here and now, we draw it at logistics! We've been sitting here discussing several threads on how to make the assaults better and I'll be damned if they nerf my logibee because of a bunch of butthurt assaults and a CPM member that generalized an entire suit class. I'm not going to take it lying down. When this game updates tomorrow and that night the forums are filled with Caldari logis QQing about the scrambler rifle, remember what happened for the past few days. Stop the nerfing. We need the meta game to be about the game and not circlejerking a about what needs to be nerfed on these goddamned forums. |
Medic 1879
The Tritan Industries RISE of LEGION
301
|
Posted - 2013.05.13 10:29:00 -
[66] - Quote
Off topic but Cosgar I seem to recall you mentioning a milita ScR in a different thread is this definatley confirmed? |
Cat Merc
BetaMax. CRONOS.
1040
|
Posted - 2013.05.13 10:32:00 -
[67] - Quote
Cosgar wrote:Tolen Rosas wrote:Cat Merc wrote:Actually, it is true. Caldari Logi is overpowered, waay above any other Logi, however assaults are pointless in comparison to logi. Any sane assault would go the logi path, because whatever "disadvantages" they have, the extra slots make up for them, and the equipment slots let them stay versatile, while not sacrifising firepower what so ever. In comparison, the Assault is like the basic suit.... Oh wait, it is the basic suit, with some worthless passives >_>
Face it logis, your suit can output the same DPS, have the same tank, AND you have 3 equipment slots. Also easier to fit, and have inherent armor regeneration. Sigh, how much I would love to have it for my Gallente basic/assault suit. this post right here needs to be stickied for the slow to comprehend. Logis dont need high and low slots to do their jobs. they need equipment. large amount of slots just makes them a an anomaly that can carry equipment and be the best assault class simultaneously. the 'buff assaults' debate fails hard. assaults are fine. the problem is that the logi suits are better than their assault counterparts. its also not just the caldari so stop saying it. the gallente will have the same problem when they add armor mods that dont affect movement. no amount of QQ threads will change the fact that anyone who can read knows to pick a bumblebee suit and a tactical AR if they want to do well. CCP will address it, you dont have to like it. And on that day, the ****ing nerf witch hunt will continue. What do you think is next? Heavies are almost back to their former glory, they could use another nerf bat to the knees again. Too soon? Why not the Minmatar Scout? He's doing well, making speed tanking a thing and all. Oh, I know, Tanks! Everyone hates tanks, right? Oh wait, they just got another ****ing ninja nerf and their circuitry skills are bugged so they barely have the PG to equip half their modules. Mass Drivers? Nope, they "fixed" the MD and called it helping us. Hmmm, what's left to nerf... Dropshi- nah, I can't even joke about them. Everything has has been the Nancy Kerigan to CCP's Tonya Harding... what.. can.. we... nerf... Oh! I know! Let's nerf the Assaults next! Pffft! Hahahaha! Yeah right, CCP will never nerf the Assaults. They need them to bring in the CoD, BF, Halo crowd. You see what I'm getting at? For 2 years, this game has been degraded from an arms race to a nerf war and the line has to be drawn somewhere. I say here and now, we draw it at logistics! We've been sitting here discussing several threads on how to make the assaults better and I'll be damned if they nerf my logibee because of a bunch of butthurt assaults and a CPM member that generalized an entire suit class. I'm not going to take it lying down. When this game updates tomorrow and that night the forums are filled with Caldari logis QQing about the scrambler rifle, remember what happened for the past few days. Stop the nerfing. We need the meta game to be about the game and not circlejerking a about what needs to be nerfed on these goddamned forums. I know 3 cod players who looked at the stats and decided that logi is superior. Your argument is invalid. You are almost certainly an assault who specced into the logi just because its better, or just plain stupid. If you can't see how superior the logi is in every way, whatever you say is invalid. |
Freshticles
Internal Error. Negative-Feedback
86
|
Posted - 2013.05.13 10:48:00 -
[68] - Quote
TRANSLOGIS ASSAULTS IN DISGUISE. |
Llan Heindell
One-Armed Bandits Heretic Initiative
82
|
Posted - 2013.05.13 10:51:00 -
[69] - Quote
I'd say, buff the assaults, do not touch the Logis.
Llan Heindell |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
809
|
Posted - 2013.05.13 10:55:00 -
[70] - Quote
Medic 1879 wrote:Off topic but Cosgar I seem to recall you mentioning a milita ScR in a different thread is this definatley confirmed? I'm sorry, what? |
|
Jack McReady
DUST University Ivy League
182
|
Posted - 2013.05.13 10:58:00 -
[71] - Quote
RKKR wrote:[quote=Jack McReady] PS: you talk about militia gear in your first post and about yellow awesomeness in the second, is there militia logi I didn't see?
there is a "skinweave" minmatar logi bpo from closed beta which is militia |
Medic 1879
The Tritan Industries RISE of LEGION
304
|
Posted - 2013.05.13 10:59:00 -
[72] - Quote
Cosgar wrote:Medic 1879 wrote:Off topic but Cosgar I seem to recall you mentioning a milita ScR in a different thread is this definatley confirmed? I'm sorry, what?
In a different thread you mentioned a militia scrambler rifle lol and everyone wanted to know if there definatley was one the thread was "Its tomorrow." |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
809
|
Posted - 2013.05.13 11:07:00 -
[73] - Quote
Medic 1879 wrote:Cosgar wrote:Medic 1879 wrote:Off topic but Cosgar I seem to recall you mentioning a milita ScR in a different thread is this definatley confirmed? I'm sorry, what? In a different thread you mentioned a militia scrambler rifle lol and everyone wanted to know if there definatley was one the thread was "Its tomorrow." I saw it in the first uprising gameplay trialer, some footage Jenza took and that one french video I believe. (sorry, too lazy to find the other 2) Even if all that is from the tourney build, it'd be a stupid move not to have a militia version. Think of how many people are saving SP for it that want to try it out. |
Purona
Militaires Sans Jeux
4
|
Posted - 2013.05.13 13:28:00 -
[74] - Quote
Tolen Rosas wrote:Cat Merc wrote:Actually, it is true. Caldari Logi is overpowered, waay above any other Logi, however assaults are pointless in comparison to logi. Any sane assault would go the logi path, because whatever "disadvantages" they have, the extra slots make up for them, and the equipment slots let them stay versatile, while not sacrifising firepower what so ever. In comparison, the Assault is like the basic suit.... Oh wait, it is the basic suit, with some worthless passives >_>
Face it logis, your suit can output the same DPS, have the same tank, AND you have 3 equipment slots. Also easier to fit, and have inherent armor regeneration. Sigh, how much I would love to have it for my Gallente basic/assault suit. this post right here needs to be stickied for the slow to comprehend. Logis dont need high and low slots to do their jobs. they need equipment. large amount of slots just makes them a an anomaly that can carry equipment and be the best assault class simultaneously. the 'buff assaults' debate fails hard. assaults are fine. the problem is that the logi suits are better than their assault counterparts. its also not just the caldari so stop saying it. the gallente will have the same problem when they add armor mods that dont affect movement. no amount of QQ threads will change the fact that anyone who can read knows to pick a bumblebee suit and a tactical AR if they want to do well. CCP will address it, you dont have to like it. except we need hp to survive more than assaults
assaults should rely on logis to keep their ammo and armor up and keep them alive
most of the time an assault player while doing any one thing is frozen solid we need a large hp buffer in order to take the hits while being frozen in an animation
otherwise we are useless and you would never see another person running around healing or reviving theres a reason you dont see scouts running around with nanite injectors and repair tools |
martinofski
Rebelles A Quebec Orion Empire
87
|
Posted - 2013.05.13 13:51:00 -
[75] - Quote
Purona wrote:Tolen Rosas wrote:Cat Merc wrote:Actually, it is true. Caldari Logi is overpowered, waay above any other Logi, however assaults are pointless in comparison to logi. Any sane assault would go the logi path, because whatever "disadvantages" they have, the extra slots make up for them, and the equipment slots let them stay versatile, while not sacrifising firepower what so ever. In comparison, the Assault is like the basic suit.... Oh wait, it is the basic suit, with some worthless passives >_>
Face it logis, your suit can output the same DPS, have the same tank, AND you have 3 equipment slots. Also easier to fit, and have inherent armor regeneration. Sigh, how much I would love to have it for my Gallente basic/assault suit. this post right here needs to be stickied for the slow to comprehend. Logis dont need high and low slots to do their jobs. they need equipment. large amount of slots just makes them a an anomaly that can carry equipment and be the best assault class simultaneously. the 'buff assaults' debate fails hard. assaults are fine. the problem is that the logi suits are better than their assault counterparts. its also not just the caldari so stop saying it. the gallente will have the same problem when they add armor mods that dont affect movement. no amount of QQ threads will change the fact that anyone who can read knows to pick a bumblebee suit and a tactical AR if they want to do well. CCP will address it, you dont have to like it. except we need hp to survive more than assaults assaults should rely on logis to keep their ammo and armor up and keep them alive most of the time an assault player while doing any one thing is frozen solid we need a large hp buffer in order to take the hits while being frozen in an animation otherwise we are useless and you would never see another person running around healing or reviving theres a reason you dont see scouts running around with nanite injectors and repair tools
Why do you need to survive more than a assault who is on the front line? Aren't Logis the support them? Right now, like many have said, they are support, frontline, and selfsupport without much compromises.
I agree with removing the Light weapon slot idea, allowing only a sidearm, or the slot count reduced, one or the other.
|
Jack McReady
DUST University Ivy League
183
|
Posted - 2013.05.13 13:54:00 -
[76] - Quote
martinofski wrote:Purona wrote:Tolen Rosas wrote:Cat Merc wrote:Actually, it is true. Caldari Logi is overpowered, waay above any other Logi, however assaults are pointless in comparison to logi. Any sane assault would go the logi path, because whatever "disadvantages" they have, the extra slots make up for them, and the equipment slots let them stay versatile, while not sacrifising firepower what so ever. In comparison, the Assault is like the basic suit.... Oh wait, it is the basic suit, with some worthless passives >_>
Face it logis, your suit can output the same DPS, have the same tank, AND you have 3 equipment slots. Also easier to fit, and have inherent armor regeneration. Sigh, how much I would love to have it for my Gallente basic/assault suit. this post right here needs to be stickied for the slow to comprehend. Logis dont need high and low slots to do their jobs. they need equipment. large amount of slots just makes them a an anomaly that can carry equipment and be the best assault class simultaneously. the 'buff assaults' debate fails hard. assaults are fine. the problem is that the logi suits are better than their assault counterparts. its also not just the caldari so stop saying it. the gallente will have the same problem when they add armor mods that dont affect movement. no amount of QQ threads will change the fact that anyone who can read knows to pick a bumblebee suit and a tactical AR if they want to do well. CCP will address it, you dont have to like it. except we need hp to survive more than assaults assaults should rely on logis to keep their ammo and armor up and keep them alive most of the time an assault player while doing any one thing is frozen solid we need a large hp buffer in order to take the hits while being frozen in an animation otherwise we are useless and you would never see another person running around healing or reviving theres a reason you dont see scouts running around with nanite injectors and repair tools Why do you need to survive more than a assault who is on the front line? Aren't Logis the support them? Right now, like many have said, they are support, frontline, and selfsupport without much compromises. I agree with removing the Light weapon slot idea, allowing only a sidearm, or the slot count reduced, one or the other. because logis are bright yellow, get picked off first and dont have the movement and STRAFE speed (and there is no module that can increase speed) to dodge around like assaulst do. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
346
|
Posted - 2013.05.13 14:02:00 -
[77] - Quote
My assesment is that only the Caldari Logi needs tuning:
Currently, the bonus is too combat oriented. Also, having NINE HI/LOs (+3 EQ)) is too much when compared to even other logis.
Fix those and we are ready for next testing round.
If devs feel that all logis are too combat-oriented and are too flexible so they trump assaults, removing flexibility is NOT the way. Better solution: Give assault class some sweet combat oriented bonus which would define them as combat platform.
(perhaps even... +1% damage per level OMG?? ) |
Purona
Militaires Sans Jeux
5
|
Posted - 2013.05.13 14:08:00 -
[78] - Quote
why doe we need to survive because we need 30 seconds to slowly rush across the field and revive the assault scout heavy other logi that just died and we need hp for that
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
823
|
Posted - 2013.05.13 14:10:00 -
[79] - Quote
KEROSIINI-TERO wrote:My assesment is that only the Caldari Logi needs tuning:
Currently, the bonus is too combat oriented. Also, having NINE HI/LOs (+3 EQ)) is too much when compared to even other logis.
Fix those and we are ready for next testing round.
If devs feel that all logis are too combat-oriented and are too flexible so they trump assaults, removing flexibility is NOT the way. Better solution: Give assault class some sweet combat oriented bonus which would define them as combat platform.
(perhaps even... +1% damage per level OMG?? ) -2% damage taken per level for heavies. |
Cross Atu
Conspiratus Immortalis League of Infamy
954
|
Posted - 2013.05.13 15:35:00 -
[80] - Quote
Breakin Stuff wrote:I'll be honest.
I see a yellow suit and I go buggy nuts trying to kill it.
Not because I think it's OP.
Because it's a logi, and I kill them first. Past history has shown me that they're not significantly harder to kill than assault suits. they just recover faster if they escape. The preferred weapons of both the assault and logi are greater concern to me bluntly. the Tac AR and Duvolle on a scout suit makes chutney out of everything. they start shooting that and you really don't have the time to chew through the defenses of either suit.
Flux nades solve both problems rather swiftly though. So do shotguns.
And they seem to think 700 EHP means standing still in front of an HMG is a good idea. if they have a duvolle or TAC they probably can, though. DPS tank at it's finest, and I know a few people who run three damage mods instead of all highs running extenders. DPS tank is still effective. ^The above is an example of effective tactics. Honestly I think CCP turning all Logi everything into bumblebees was a hint to the incoming players that they should shoot the support first.
Also agreed that DPS tank is highly effective (and in my opinion has been excessively overlooked in the recent conversations regarding game and Logi balance, mobility as well.)
As to the current state of the TAR... well even the most Def stacked Cal Logi suit fit I've seen can only take one more round from a TAR, assuming the TAR user is running even a single damage mod and doesn't have the presence of mind to toss a Flux |
|
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
402
|
Posted - 2013.05.13 16:25:00 -
[81] - Quote
Tolen Rosas wrote:Logis dont need high and low slots to do their jobs. Like I said, offer facts or SFTU, like the fact that if it wasn't for it's bonus, the Cal Logi would need the extra slot just to tie with the assault suit in the HP department. You want to strip them of slots, give them the same base stats as an assault suit so that the only difference is the side arm vs equipment, because that is in fact the only difference aside from the creative freedom of further customizing your fit.
If again you cannot comprehend why the logi fighting alongside you needs the same amount of health as you then you need to STFU, you know nothing about balance or role. they are combat medics, not redline medics, they need just as much surviveability as you if they're going to be of any use. That's also why the Amarr suit is the worst logi, it's the most fragile.
Stop trying to turn logis into your personal babysitters. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
402
|
Posted - 2013.05.13 16:30:00 -
[82] - Quote
@Cat Merc, the same goes for you, you say logis are all around better at an assaults job then assaults? Prove it, stats, fittings, I want to see what makes them all better, starting with Gallente and Amarr suit. |
Cross Atu
Conspiratus Immortalis League of Infamy
955
|
Posted - 2013.05.13 16:56:00 -
[83] - Quote
Cat Merc wrote:Cosgar wrote:More crazy ideas coming in.Nguruthos IX wrote:My dropship forces me to use two turrets or else "INVALID FITTING". Sucks more CPU/PG than I might like. I assume that's there for balance
The assault dropship forces Three turrets or else I can't make a single fitting. Why can't this apply to Logi's dropsuits and might it prevent the Super-Assault troops that logis now can be? Again, how are all the logis the problem? Same DPS output, same Tanking possibility (yes, all Logi's, not just the assault) and 3 equipment slots at the price of... a sidearm that I don't even put on my suit anyway to fit better gear? Also, inherent armor regeneration. So basically, you do everything the assault does better. Fittings list with all numbers included or it didn't happen
Assaults get inherent shield regen (improvement), a but of 25% as compared to the 5 HP that the Logi get, the Assault comes out ahead in this regard. Further the base values put the Assault suit ahead making the equivalent Logi build cost more ISK to field (does this equal effect at increased ISK cost break the Risk v Reward scaling of D514?)
Those elements aside if you're making use of multiple equipment slots and don't use a sidearm then perhaps Logi is actually the right role for you. The idea that Logi equal only "medic" and that "medic" equals "shouldn't be able to fight his way out of a wet paper bag even with best gear" is flawed on many levels. Logi can be combat engineers running shield bubbles, RE's, uplinks, and Active scanner. This is still a support role with no medic elements at all. They can be a mix of Engineer and Medic of course, or a pure Medic. However in all cases a Logi is still a Merc, there is no viable non-combat build this far in Dust regardless of chosen dropsuit.
So, please post the fits you're describing in your above post, let's open up a discussion on the hard data (also check out this thread: https://forums.dust514.com/default.aspx?g=posts&t=75780 ).
@Nguruthos IX, hey bro looking forward to squading up again your ship is beast Back on point, if the racial logi frames required a minimum of 1 non-nanohive equipment mod to be fit for for the fitting to be valid it would address what's going on by pulling more CPU/PG into Equip use which is outside of the 'slayer' role of the Assault. All the support Logi's (aka the Logi's not Assaulters in a Logi suit) that I know run full Equp slots anyway so this would promote the role focus proper to the suit without nerfing anyone.
Cheers, Cross
|
THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
82
|
Posted - 2013.05.15 07:01:00 -
[84] - Quote
NeoWraith Acedia wrote:Tolen Rosas wrote:Logis dont need high and low slots to do their jobs. Like I said, offer facts or SFTU, like the fact that if it wasn't for it's bonus, the Cal Logi would need the extra slot just to tie with the assault suit in the HP department. You want to strip them of slots, give them the same base stats as an assault suit so that the only difference is the side arm vs equipment, because that is in fact the only difference aside from the creative freedom of further customizing your fit. If again you cannot comprehend why the logi fighting alongside you needs the same amount of health as you then you need to STFU, you know nothing about balance or role. they are combat medics, not redline medics, they need just as much surviveability as you if they're going to be of any use. That's also why the Amarr suit is the worst logi, it's the most fragile. Stop trying to turn logis into your personal babysitters.
Why don't some people get this?
Nanite injectors aren't yet dployed through a blowdart gun so we actually have come to your underfire bleeding out ass to save you. If you want healing we have to be 15-30m away. If you want 105HP/s armor regen I have to be 10m away.
Those who suggest taking away slots can just bleed out on the battlefield for all I care. I'd just get gunned down and ignorant people just aren't worth the ISK risk involved in bringing them back with 80% armour. :) |
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |