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Delirium Inferno
Edoras Corporation
240
|
Posted - 2013.05.13 09:02:00 -
[31] - Quote
The Robot Devil wrote:Lower the PG/CPU of all logi to below that of assault and then add bonuses to the logi that reduce the the PG/CPU of equipment only. This way would keep the logi viable as a logi but not much more. I was literally just about to post this. +1, this is another good solution for fixing logis without getting rid of our light weapon or removing slots. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
806
|
Posted - 2013.05.13 09:08:00 -
[32] - Quote
Delirium Inferno wrote:All logi suits get more CPU/PG and high/low slots than their assault counterpart. Yes, all logis are the problem. They just happen to also get those equipment slots which don't need to be used up.[b] Any assault guy would see the logi as a better option for assault at this point.[/b[
What we're trying to do here is suggest methods of fixing this problem without tearing the logi suit apart. At the end of the day something is going to happen though.
If you want an offensive oriented fitting, you should have to specialize into assault. Last I checked, Assault and Logi are both 10x skills. So why should logi be able to have an equipment build and a offensive slayer build while assault suits can only get the offensive slayer build? Your argument fails miserably. See? That's the problem, the assaults need something that's going to make them want to play their slayer role. They should be getting damage bonuses for their racial weapons, speed bonuses, shield recharge delay bonuses. Actually, speaking of shield recharge delay bonuses, the Caldari logi and the Assault should have traded their shield bonuses. We probably wouldn't have been here discussing this. But final point because I'm tired of arguing this. I've been arguing this all day to the point that I wish the ****ing meta game was more than this goddamned nerf witch hunt.
Everything in this game has been getting nerfed for the past 2 years, you see how screwed up Dust 514 is? Would you rather keep begging CCP to swing that nerf bat? You said you were a logi right? Let me let you in on a secret if you didn't miss the HMG thread. CCP doesn't pull punches. When they swing that nerf bat, they aim for the knees and they keep swinging until you walk with a permanent limp. Ask the heavies in Codex and Chrome. You really want that to happen to the logistics? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
806
|
Posted - 2013.05.13 09:09:00 -
[33] - Quote
The Robot Devil wrote:Lower the PG/CPU of all logi to below that of assault and then add bonuses to the logi that reduce the the PG/CPU of equipment only. This way would keep the logi viable as a logi but not much more. Now that's a more reasonable idea, but the other suit classes still need buffs. |
Delirium Inferno
Edoras Corporation
240
|
Posted - 2013.05.13 09:17:00 -
[34] - Quote
While I agree the assault does need a buff to encourage more slaying, the logistics still needs something to happen to encourage more use of equipment and I would like for that to happen with something more subtle like what we've been discussing opposed to taking stuff away.
And Assault needs something fitting wise to distinguish it from basic suits (as do Scout and Sentinel). Most common things I've heard is either give it a second grenade slot or 2 equipment slots. |
Cross Atu
Conspiratus Immortalis League of Infamy
955
|
Posted - 2013.05.13 16:59:00 -
[35] - Quote
Nguruthos IX wrote:My dropship forces me to use two turrets or else "INVALID FITTING". Sucks more CPU/PG than I might like. I assume that's there for balance
The assault dropship forces Three turrets or else I can't make a single fitting. Why can't this apply to Logi's dropsuits and might it prevent the Super-Assault troops that logis now can be?
Hey IX, I saw this quoted in another thread but didn't see the title there and here was my response
Quote:@Nguruthos IX, hey bro looking forward to squading up again your ship is beast Back on point, if the racial logi frames required a minimum of 1 non-nanohive equipment mod to be fit for for the fitting to be valid it would address what's going on by pulling more CPU/PG into Equip use which is outside of the 'slayer' role of the Assault. All the support Logi's (aka the Logi's not Assaulters in a Logi suit) that I know run full Equp slots anyway so this would promote the role focus proper to the suit without nerfing anyone. Cheers, Cross
Seems we're thinking along the same lines here and I didn't even know it, glad I came over to this thread to check it out.
Also everyone check out this thread: https://forums.dust514.com/default.aspx?g=posts&t=75780 it's very well done and brings up important information on this subject.
o7 Cross |
Dr Stabwounds
Planetary Response Organization
36
|
Posted - 2013.05.13 17:04:00 -
[36] - Quote
Nguruthos IX wrote:My dropship forces me to use two turrets or else "INVALID FITTING". Sucks more CPU/PG than I might like. I assume that's there for balance
The assault dropship forces Three turrets or else I can't make a single fitting. Why can't this apply to Logi's dropsuits and might it prevent the Super-Assault troops that logis now can be?
While not ideal, this is fine by me.....If they are going to nerf them in some way I would choose this as I always have them full anyway. Losing the LW slot for 2 sidearms is a terrible idea as is dropping module slots. Real Logi's shouldn't have to suffer b/c people are abusing it. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
403
|
Posted - 2013.05.13 17:08:00 -
[37] - Quote
Again.. the logistic suit has nothing to do with equipment, it's about creative freedom, the freedom to put 4-5 hacking mods on a suit, the freedom to put 4 nano-hives on a suit, the freedom to be the fastest sprinting suit(that might be the gallente scout now though).
All other suits have their role somewhat cut out for them, the logi gets to decide it's role, it's not just a medic, it never will be. Did no one actually watch the video? The logi can excel at many indivdual roles, but never at all of them at the same time.
The only role that should ever be forced on them is that they have to carry a gun so they can kill. |
Delirium Inferno
Edoras Corporation
244
|
Posted - 2013.05.13 17:13:00 -
[38] - Quote
NeoWraith Acedia wrote:Again.. the logistic suit has nothing to do with equipment, it's about creative freedom, the freedom to put 4-5 hacking mods on a suit, the freedom to put 4 nano-hives on a suit, the freedom to be the fastest sprinting suit(that might be the gallente scout now though). All other suits have their role somewhat cut out for them, the logi gets to decide it's role, it's not just a medic, it never will be. Did no one actually watch the video? The logi can excel at many indivdual roles, but never at all of them at the same time. The only role that should ever be forced on them is that they have to carry a gun so they can kill. Dr Stabwounds wrote:Real Logi's shouldn't have to suffer b/c people are abusing it. If your definition of logi is "pack mule" then sure, but that's not what logis actually are. It's funny how everyone has their own self-defined opinion on what the logistics suit is about. I'd love to here what CCP thinks its for, because it sure as heck seems like its meant for equipment. And it's also laughable how you say the logistics suit is about creative freedom, I thought all the suits was about creative freedom because Dust is about creative freedom? Well right now one suit has a lot more creative freedom than any other suit, so what do you do? If we balance it by giving every suit equal creative freedom than why do why even have different suits? We should just have 4 suits, one per race, which you can do whatever you want with. |
hooc order
Deep Space Republic Gentlemen's Agreement
55
|
Posted - 2013.05.13 17:19:00 -
[39] - Quote
Delirium Inferno wrote:While I agree the assault does need a buff to encourage more slaying, the logistics still needs something to happen to encourage more use of equipment and I would like for that to happen with something more subtle like what we've been discussing opposed to taking stuff away.
And Assault needs something fitting wise to distinguish it from basic suits (as do Scout and Sentinel). Most common things I've heard is either give it a second grenade slot or 2 equipment slots.
The assault can carry two weapons...logi cannot.
The fact that most assault players cannot make that advantage sing is testament to who plays assault and who plays logi.
You are trying to nerf FPS player skill....not nerf OP...and the only result of nerfs that try to do that is the elimination of classes...and the migration of good players out of Dust.
A better solution is for all of you in the "nerf everything that beats me" crowd is for you to go back to EvE and stay away from FPSs.
You are bad players...you have huge SP advantages and you are still getting beat....get over it and move on. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
405
|
Posted - 2013.05.13 17:19:00 -
[40] - Quote
Quote:I'd love to here what CCP thinks its for Watch the video.
The logi is designed to be the most versatile suit.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
840
|
Posted - 2013.05.13 17:20:00 -
[41] - Quote
Logistics = Versatility through wider fitting options than all the other classes.
There, you don't have to ask the developers. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
405
|
Posted - 2013.05.13 17:21:00 -
[42] - Quote
Cosgar wrote:Logistics = Versatility through wider fitting options than all the other classes.
There, you don't have to ask the developers. https://www.youtube.com/watch?v=IaO2P41Op78&list=SPFC7B99173F4DC31F But they answered anyway, just cause it wasn't obvious enough. |
Cross Atu
Conspiratus Immortalis League of Infamy
955
|
Posted - 2013.05.13 17:26:00 -
[43] - Quote
Beat me too it. Neo if you keep this up I'm going to have to start buying my +1's in bulk just to keep up |
Delirium Inferno
Edoras Corporation
244
|
Posted - 2013.05.13 17:27:00 -
[44] - Quote
hooc order wrote:Delirium Inferno wrote:While I agree the assault does need a buff to encourage more slaying, the logistics still needs something to happen to encourage more use of equipment and I would like for that to happen with something more subtle like what we've been discussing opposed to taking stuff away.
And Assault needs something fitting wise to distinguish it from basic suits (as do Scout and Sentinel). Most common things I've heard is either give it a second grenade slot or 2 equipment slots. The assault can carry two weapons...logi cannot. The fact that most assault players cannot make that advantage sing is testament to who plays assault and who plays logi. You are trying to nerf FPS player skill....not nerf OP...and the only result of nerfs that try to do that is the elimination of classes...and the migration of good players out of Dust. A better solution is for all of you in the "nerf everything that beats me" crowd is for you to go back to EvE and stay away from FPSs. You are bad players...you have huge SP advantages and you are still getting beat....get over it and move on. I'm not trying to nerf everything that beats, I don't think you understand that what is being proposed here is a very subtle tweak.
Even with the lack of a sidearm, tell me why logistics can be better slayers than assault players? We want to fix this, but you say no because versatility. Well ok, but again last I checked Logistics and Assault are both 10x skills. So why can a logistics be an equipment guy and a slayer guy without needing to invest in a separate suit, while assault players can only be a slayer guy? Perhaps we should just raise the skill multiplier on logistics suits only or low all the other suits multiplier except logistics.
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
407
|
Posted - 2013.05.13 17:33:00 -
[45] - Quote
The heavy is a 10X skill, all it can do is camp.
Why are logistics more customizable than assault suits? Because they traded their base stats for those extra slots. An assaults role is predetermined by it's it's base stats, a logistics suit isn't. We can take those extra slots and do what what we want with them, meanwhile you guys are stuck with a permanent high/low slot in the form of health. Heavy suits are stuck with permanent Shield extenders and armor plates. You want more freedom in your fits? Give up some stats, but all those extra slots will cost you more ISK.
Why can't a heavy run at 8m/s? Because it's a heavy. |
Delirium Inferno
Edoras Corporation
245
|
Posted - 2013.05.13 17:39:00 -
[46] - Quote
NeoWraith Acedia wrote:The heavy is a 10X skill, all it can do is camp.
Why are logistics more customizable than assault suits? Because they traded their base stats for those extra slots. An assaults role is predetermined by it's it's base stats, a logistics suit isn't. We can take those extra slots and do what what we want with them, meanwhile you guys are stuck with a permanent high/low slot in the form of health. Heavy suits are stuck with permanent Shield extenders and armor plates. You want more freedom in your fits? Give up some stats.
Why can't a heavy run at 8m/s? Because it's a heavy. Terrible argument. A logi loses what? 60 hit points of base stats compared to the assault? Ok, well that can be fixed up with one mod slot. Oh and guess what? They get extra mod slots and CPU/PG, so it's not even taking away from other options. So slap a complex shield extender on one of those and you still have more CPU/PG, the same or more open slots, and all these equipment slots. If you really think that is balanced out by a sidearm then I can't really argue with you. |
hooc order
Deep Space Republic Gentlemen's Agreement
55
|
Posted - 2013.05.13 17:41:00 -
[47] - Quote
Delirium Inferno wrote:hooc order wrote:Delirium Inferno wrote:While I agree the assault does need a buff to encourage more slaying, the logistics still needs something to happen to encourage more use of equipment and I would like for that to happen with something more subtle like what we've been discussing opposed to taking stuff away.
And Assault needs something fitting wise to distinguish it from basic suits (as do Scout and Sentinel). Most common things I've heard is either give it a second grenade slot or 2 equipment slots. The assault can carry two weapons...logi cannot. The fact that most assault players cannot make that advantage sing is testament to who plays assault and who plays logi. You are trying to nerf FPS player skill....not nerf OP...and the only result of nerfs that try to do that is the elimination of classes...and the migration of good players out of Dust. A better solution is for all of you in the "nerf everything that beats me" crowd is for you to go back to EvE and stay away from FPSs. You are bad players...you have huge SP advantages and you are still getting beat....get over it and move on. I'm not trying to nerf everything that beats, I don't think you understand that what is being proposed here is a very subtle tweak. Even with the lack of a sidearm, tell me why logistics can be better slayers than assault players? We want to fix this, but you say no because versatility. Well ok, but again last I checked Logistics and Assault are both 10x skills. So why can a logistics be an equipment guy and a slayer guy without needing to invest in a separate suit, while assault players can only be a slayer guy? Perhaps we should just raise the skill multiplier on logistics suits only or low all the other suits multiplier except logistics.
Because bad players do not think to go outside of the main class of the game....good players see a hole that needs to be filled in their squad and team and fills it.
Jesus it is like you idiots don't even look around when on the command deck...out of 16 players there are maybe one or two logis...nearly everyone else are assault and scouts.
The simple fact is good players tend to play the unfilled classes...a bad player will never think to go there.
The ammount of stupid in this thread is astonishing...hell look at the idiot above saying that side arms are only finishing weapons..
Really? You can carry a TAC assault and an SMG!!!! If you cannot make that combo into a DEATH machine then you should quit now and never come back to this game. |
Delirium Inferno
Edoras Corporation
245
|
Posted - 2013.05.13 17:45:00 -
[48] - Quote
Hey now, no need to get childish and call names. We're all just trying to help Dust become better. That said, most people in the war barge are not assault. You do realize that assault suits are not the same as basic suits? And that assaults suits are distinguished by white highlighting just like logistics are with yellow? Most people in the warbarge are in basic medium suits, and most likely those are the starter fits since they haven't figured how to favorite something yet. |
Iron Wolf Saber
Den of Swords
4091
|
Posted - 2013.05.13 17:46:00 -
[49] - Quote
Nguruthos IX wrote:My dropship forces me to use two turrets or else "INVALID FITTING". Sucks more CPU/PG than I might like. I assume that's there for balance
The assault dropship forces Three turrets or else I can't make a single fitting. Why can't this apply to Logi's dropsuits and might it prevent the Super-Assault troops that logis now can be?
+1 this is certainly out of the box thinking here.
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
407
|
Posted - 2013.05.13 17:47:00 -
[50] - Quote
Stamina, Movement speed(which can not be fixed), Sprint Speed, Shield Regenration rate, all things that they lose out on. And yes, I do believe it is balanced out by the sidearm, so I guess this is over. You've been to my thread and seen my logic on why they're even, If you don't think that's the case then state your reasons.
The Amarr logi gets to keep his side arm and that somehow justifies him losing two slots compared to the other logis. He also gets less health, which can't be made up because he has the same slot layout as the assault suit, so please, tell me how this is a god mode suit?
Scrambler + flaylock, something most logis can't do, but that's not good enough for assault users ehh? |
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hooc order
Deep Space Republic Gentlemen's Agreement
55
|
Posted - 2013.05.13 17:57:00 -
[51] - Quote
Delirium Inferno wrote:NeoWraith Acedia wrote:The heavy is a 10X skill, all it can do is camp.
Why are logistics more customizable than assault suits? Because they traded their base stats for those extra slots. An assaults role is predetermined by it's it's base stats, a logistics suit isn't. We can take those extra slots and do what what we want with them, meanwhile you guys are stuck with a permanent high/low slot in the form of health. Heavy suits are stuck with permanent Shield extenders and armor plates. You want more freedom in your fits? Give up some stats.
Why can't a heavy run at 8m/s? Because it's a heavy. Terrible argument. A logi loses what? 60 hit points of base stats compared to the assault? Ok, well that can be fixed up with one mod slot. Oh and guess what? They get extra mod slots and CPU/PG, so it's not even taking away from other options. So slap a complex shield extender on one of those and you still have more CPU/PG, the same or more open slots, and all these equipment slots. If you really think that is balanced out by a sidearm then I can't really argue with you.
THEY CAN CARRY ONLY ONE WEAPON!!!
You Sir are an idiot.
By the way...WEAPONS TAKE UP CPU/UPG!!!
You sir are a super idiot. |
J Falcs
Bojo's School of the Trades
33
|
Posted - 2013.05.13 17:59:00 -
[52] - Quote
#92Posted: 2013.05.13 17:38 | Report | Edited by: J Falcs If I had to choose how my logi would function, it would be as follows:
1. Equipment Bonus I think each logi suit should have a plus to an individual type of equipment (similar to how EVE e-war ships specialize in something specific).
Of course, there is some equipment that is more universally used than others (nanohives and nanite injectors come to mind), but this is where I hope CCP lowers SP requirements a tad so that the idea of speccing into a second logi suit is not unheard of or insane. So, as of right now, we have 4 equipments (I will not consider prox and RE for this although if I had to assign one to it, considering Minnie's revolutionary history, I would give it to them). So, Gallente plus to active scanner range or effectiveness, Caldari plus to nanohive nanites (not +10%, but +5%), Amarr plus to repair tool, Minmatar plus to nanite range (allowing a minnie logi to rez someone from a bit further out)
2. Flat Bonus I think the bonus to all logi suits should be -5% fitting requirements to all equipment. Conversely, slightly raise the fitting requirements on the equipment. This would also allow some assault or scout suits to carry more than one equipment (if CCP decides they want assaults with two equip slots), but to do so would hamper fitting in some way.]
3. Logi Buffer Tank This will probably drive people nuts, but I'll suggest it anyway. No logi suit should have any type of damage increase or direct combat effectiveness boosted, i.e., range, damage, cooldown, etc. Also (here we go), no logi suit should have any type of additional tanking ability, i.e., no active tanking bonus, no passive bonus, etc. Instead, logi should have a buff of base EHP. Caldari should have the most shields, Amarr should have the most overall and somewhat equal on shields and armor, Gallente should have the most armor, and Minmatar should have the least EHP but incresaed speed/strafe goes with the "speed tanking" principle.
I want the focus of the suit to be the equipment. Allow modules to be what they are, a way of customizing each logi suit, but at the same time, making NOT using equipment a waste of logi suit effectiveness.
4. Repair Bonus Removal No suit should have an innate armor repair bonus (hence my suggestion to remove them). Armor repairers (local or third-party) should be the only means of armor repair. A well-coordinated squad will not waste a low slot on 1 or 2 HP slow gain. Rather, they will have a repping logi with them to take care of topping off for further engagements.
5. Personal Thoughts and Expectations These are my personal thoughts on my logi suit choice. I chose Minmatar because I like the idea of fast hacking and a little extra speed. But, I regret my decision. First, my speed is not so great that it allows me to move around all that efficiently, and second, more often than not, I'm too busy rezzing healing then to be the hacker once we overtake a point. I find myself using the suit more for logi then point blitzing.
With my suggested changes, I would still be somewhat combat capable, but not as much as the assault or heavy which should have a direct combat bonus in my opinion.
Since I am no expert on assault, scout, or heavy, I'll let others choose this. But I do know what I want and expect from a logi, and I have not received that in Uprising. I want to be better with equipment than those around me. I will say, I always envisioned logi to have the second most EHP off the base suit stats (behind heavy of course) and the assault suits to be the active tankers (although why a gallente and amarr assault suits have a bonus to shield recharge is beyond me). |
hooc order
Deep Space Republic Gentlemen's Agreement
55
|
Posted - 2013.05.13 18:00:00 -
[53] - Quote
Delirium Inferno wrote: and most likely those are the starter fits since they haven't figured how to favorite something yet.
....
Is it really childish to call someone an idiot who is an idiot?
Do you seriously think someone will spec into logi set up suits and not figure out how to favorite it?
really? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
409
|
Posted - 2013.05.13 18:07:00 -
[54] - Quote
Iron Wolf Saber wrote:Nguruthos IX wrote:My dropship forces me to use two turrets or else "INVALID FITTING". Sucks more CPU/PG than I might like. I assume that's there for balance
The assault dropship forces Three turrets or else I can't make a single fitting. Why can't this apply to Logi's dropsuits and might it prevent the Super-Assault troops that logis now can be? +1 this is certainly out of the box thinking here. Heavies should be forced to carry heavy weapons, scout suits should be forced to carry scouty stuff, and assault suits should be forced to carry side arms so they can learn to appreciate them. |
hooc order
Deep Space Republic Gentlemen's Agreement
55
|
Posted - 2013.05.13 18:08:00 -
[55] - Quote
How to improve assault:
Stop running directly at me without cover and giving me perfect head shots to take. Of course i am going to beat you.
Nine tenths of you are bad players. No amount of nerfs to logi will fix that problem. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
411
|
Posted - 2013.05.13 18:10:00 -
[56] - Quote
hooc order wrote:How to improve infantry:
Stop running directly at me without cover and giving me perfect head shots to take. Of course i am going to beat you.
Nine tenths of you are bad players. No amount of nerfs to logi will fix that problem. 9/10 players aren't good at strafing, so they hope the extra HP will be good enough to save them, makes me wonder why they didn't go for fat suits
They could get a +0.2 movement speed and still not be good enough to justify the speed difference.. |
SmileB4Death
Seraphim Auxiliaries CRONOS.
79
|
Posted - 2013.05.13 18:17:00 -
[57] - Quote
Cosgar wrote:Beta Dust Fish wrote:Nguruthos IX wrote:My that logis now can be? this actually makes sense if at least 2 of the 3 or 4 equipment slots are required to be filled. then the Logi can do what it wants and not run a Weapon and use ALL 3/4 Equipment slots in the proto Will you people stop generalizing?! It's not all the logis, it's the caldari logi. Are you really that afraid of my Minmatar's +5% hacking speed bonus? "Whoooohooooo I'm gonna hack Uz?!"...jesus... Haha! +1 |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
411
|
Posted - 2013.05.13 18:18:00 -
[58] - Quote
Tell you guys what, I'm willing to compromise, you can force us to carry 1 equipment slot. That slot may or may not be a nano-hive, but if you guys don't need to fill your sidearm slot, then we shouldn't have to fill all our equipment slots. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
850
|
Posted - 2013.05.13 18:22:00 -
[59] - Quote
It's funny how people can easily overlook giving up the use of a sidearm slot... |
Dr Stabwounds
Planetary Response Organization
37
|
Posted - 2013.05.13 18:30:00 -
[60] - Quote
NeoWraith Acedia wrote:Again.. the logistic suit has nothing to do with equipment, it's about creative freedom, the freedom to put 4-5 hacking mods on a suit, the freedom to put 4 nano-hives on a suit, the freedom to be the fastest sprinting suit(that might be the gallente scout now though). All other suits have their role somewhat cut out for them, the logi gets to decide it's role, it's not just a medic, it never will be. Did no one actually watch the video? The logi can excel at many indivdual roles, but never at all of them at the same time. The only role that should ever be forced on them is that they have to carry a gun so they can kill. Dr Stabwounds wrote:Real Logi's shouldn't have to suffer b/c people are abusing it. If your definition of logi is "pack mule" then sure, but that's not what logis actually are.
Pretty sure they are supposed to be the support class, which is done with equipment. Yes they said they are supposed to be the most versatile in terms of options, but that doesn't mean they aren't supposed to be the support. I think them saying they are the most versatile doesn't mean that support wasn't the intended role on the battlefield. |
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