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781. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Beren Hurin wrote: Cross Atu wrote: Beren Hurin wrote: In another topic, what would you think about splitting down nanohives even more into explosive/projectile/plasma/rail nanohives? They could have the interesting effect of consolidati...
- by Cross Atu - at 2013.08.14 21:17:00
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782. Y'know why we stopped calling y'all logibro's? - in General Discussions [original thread]
BL4CKST4R wrote: Himiko Kuronaga wrote: BL4CKST4R wrote: Himiko Kuronaga wrote: Cause you stopped doing your damned jobs since Uprising. Terrible Logis and you should all feel bad. I hope the assaults beat you up. Hard to do our j...
- by Cross Atu - at 2013.08.10 15:35:00
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783. Y'know why we stopped calling y'all logibro's? - in General Discussions [original thread]
ZDub 303 wrote: The problem with logi's comes down to move speed and hp imo. This is true, both of those factors greatly diminish overall survival of any Merc in a Logi suit... and that was before CCP nerfed the eHP on all Logi suits due to ...
- by Cross Atu - at 2013.08.10 15:28:00
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784. Y'know why we stopped calling y'all logibro's? - in General Discussions [original thread]
Himiko Kuronaga wrote: Cause you stopped doing your damned jobs since Uprising. Terrible Logis and you should all feel bad. I hope the assaults beat you up. Rep Tool still WP capped with broken WP scaling on top of that
Needles only...
- by Cross Atu - at 2013.08.10 15:14:00
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785. Damage Mods, change them. - in General Discussions [original thread]
gbh08 wrote: Flux nades /thread ?
- by Cross Atu - at 2013.08.05 18:12:00
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786. Damage Mods, change them. - in General Discussions [original thread]
We are 138 wrote: Nope. I don't even use damage mods and still a big Lol hell nope. I think the better choice is to add hardener mods to both shield and armor that way you have a choice to counter damage mods IF you want to not NERF ALL THE THI...
- by Cross Atu - at 2013.08.05 18:12:00
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787. Damage Mods, change them. - in General Discussions [original thread]
Nocturnal Soul wrote: Ha ha ha Hell no Same questions as from my reply to Viktor above.
- by Cross Atu - at 2013.08.05 17:46:00
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788. Damage Mods, change them. - in General Discussions [original thread]
Viktor Zokas wrote: No. No to the thread proposal (if so did you post your reasoning in the thread?) or no to reading it at all
- by Cross Atu - at 2013.08.05 17:38:00
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789. Damage Mods, change them. - in General Discussions [original thread]
I just suggested this change to damage mods, take a look at the thread and tell me what you think oh Mercs of the General forum. Cheers, Cross
- by Cross Atu - at 2013.08.05 17:36:00
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790. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Beren Hurin wrote: In another topic, what would you think about splitting down nanohives even more into explosive/projectile/plasma/rail nanohives? They could have the interesting effect of consolidating team strategies, maybe at a reduced fit...
- by Cross Atu - at 2013.08.03 16:43:00
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791. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Responded there but here may be a better place for it, Cross Atu wrote: Here's an additional tidbit. You can throw basic militia grenades from high ground, such as the top of those tall 'spires' and have them explode on the ground below. Perha...
- by Cross Atu - at 2013.08.03 16:38:00
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792. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Beren Hurin wrote: On the topic of grenades though, I'm testing throw distance an I see no difference from one to another packed, core, impact, sleek, or regular. Oh, you've found another whole 'kettle of fish' It makes me wonder how gren...
- by Cross Atu - at 2013.08.03 16:29:00
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793. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Beren Hurin wrote: Cross Atu wrote: Forgive me if I'm having an understanding fail, I'm very tired but since when are there Locus Grenades with a max ammo capacity of 3? If memory serves Contacts are 1, anti-Infantry are 2, and AV/Flux are 3...
- by Cross Atu - at 2013.08.03 16:19:00
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794. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Beren Hurin wrote: Cross Atu wrote: CCP FoxFour wrote: Beren Hurin wrote: Note: If we know the # of clusters used / nanohive for resupply/triage, then you can start to estimate wp/hive. That was part of the intention of this post too. ...
- by Cross Atu - at 2013.08.03 16:17:00
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795. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
CCP FoxFour wrote: ChromeBreaker wrote: From what i understand... A nano hive has a max pool of nanites... and releases a wave every cycle That cycle can either repair or resuply, but uses the same amount of nanites for both and regardless...
- by Cross Atu - at 2013.08.03 16:07:00
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796. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
ladwar wrote: CCP FoxFour wrote: ladwar wrote: CCP FoxFour wrote: ladwar wrote: hm.. so time for testing.. im guessing nades have per cluster value of 8, making it so the advanced+ give a max of 9 of them(per hive). time for random ...
- by Cross Atu - at 2013.08.03 16:01:00
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797. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
CCP FoxFour wrote: Beren Hurin wrote: Note: If we know the # of clusters used / nanohive for resupply/triage, then you can start to estimate wp/hive. That was part of the intention of this post too. WP/hive??? What do you mean? The Warpoi...
- by Cross Atu - at 2013.08.03 15:55:00
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798. What PC wants to be when it grows up... - in General Discussions [original thread]
...is something like this It'll be interesting to see how well it fairs ~Cross
- by Cross Atu - at 2013.07.31 01:09:00
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799. Improved recruting system access. - in General Discussions [original thread]
There have been a few, such as the shields/armor balance thread, but you're right they're much less common. That's why I was hoping to draw some more attention to it from general (while still keeping it in the most applicable forum). @SK, gam...
- by Cross Atu - at 2013.07.30 00:32:00
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800. Improved recruting system access. - in General Discussions [original thread]
Hello frequenters of the general forums. I've noticed many of us often do not use the feedback section and as such I would like to draw your attention to t his thread for your perusal and responses. Getting new players into the game, and keepi...
- by Cross Atu - at 2013.07.29 23:59:00
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