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4741. Logi Suits... What role are they supposed to fill? - in General Discussions [original thread]
ZDub 303 wrote: Aquinarius Zoltanus wrote: Sorry, I was exaggerating for effect. I know that nobody is saying that logis shouldn't kill anyone at all. Please just re-read my post and replace 'pacifist' with 'pure support'. PS: Zdub, totall...
- by Cosgar - at 2013.07.23 18:55:00
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4742. Let's talk about the assault rifle - in General Discussions [original thread]
Link Cosgar wrote: Face it, ARs are easy mode and they're going to continue to be easy mode because every game needs a mechanic new players can latch onto. They just need to find a way to beef up niche weapons to counter them better.
- by Cosgar - at 2013.07.23 18:51:00
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4743. What is really killing this game - in General Discussions [original thread]
You want to know what's killing this game? A bunch of topics about what's killing this game.
- by Cosgar - at 2013.07.23 18:45:00
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4744. What this menatllity of Logi players that they should be as effective at being a... - in General Discussions [original thread]
Cat Merc wrote: Cosgar wrote: Why don't you just give scouts extra equipment slots. Geeze, I'm starting to miss you being a troll... give it a rest for now... Scout balancing is another topic. I never touched a scout suit, hence I can't sa...
- by Cosgar - at 2013.07.23 18:43:00
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4745. What this menatllity of Logi players that they should be as effective at being a... - in General Discussions [original thread]
Why don't you just give scouts extra equipment slots. Geeze, I'm starting to miss you being a troll... give it a rest for now...
- by Cosgar - at 2013.07.23 18:31:00
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4746. Logi Suits... What role are they supposed to fill? - in General Discussions [original thread]
Cat Merc wrote: Alaika Arbosa wrote: THEAMAZING POTHEAD wrote: Sleepy Shadow wrote: Why was the second equipment slot removed from the assault suit? Was it "too logi" for an assault to carry two equipments? I want it back, assaults sho...
- by Cosgar - at 2013.07.23 18:20:00
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4747. Stop nerfing and start buffing CCP!!!! - in General Discussions [original thread]
2 things need to happen with: 1-Make passive shield regen on shield tanks similar to what dropsuits have. Shield recharging modules should be effective enough for passive tanking to be a viable option. 2- Nerf AV grenades, they're too powerful f...
- by Cosgar - at 2013.07.23 18:15:00
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4748. Still nothing on ARs? - in General Discussions [original thread]
Scheneighnay McBob wrote: Whenever niche weapons are powerful enough, players whine for a nerf. Look at laser rifles for example. I don't know if it got a ninja buff or what, but I've been seeing quite a few laser kills on the feed. Just keep...
- by Cosgar - at 2013.07.23 18:05:00
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4749. Logi Suits... What role are they supposed to fill? - in General Discussions [original thread]
Sleepy Shadow wrote: Cosgar wrote: Sleepy Shadow wrote: Why was the second equipment slot removed from the assault suit? Was it "too logi" for an assault to carry two equipments? I want it back, assaults should get two slots so we too cou...
- by Cosgar - at 2013.07.23 17:59:00
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4750. Still nothing on ARs? - in General Discussions [original thread]
Face it, ARs are easy mode and they're going to continue to be easy mode because every game needs a mechanic new players can latch onto. They just need to find a way to beef up niche weapons to counter them better.
- by Cosgar - at 2013.07.23 17:42:00
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4751. Logi Suits... What role are they supposed to fill? - in General Discussions [original thread]
hooc order wrote: Thor Odinson42 wrote: hooc order wrote: Logis are assault but get only one weapon and in return are able to carry more crap. Wait a min.... How come the "logis are only support only ever and can't shoot and have no hea...
- by Cosgar - at 2013.07.23 17:27:00
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4752. Don't ask them to nerf the mass driver. - in General Discussions [original thread]
GTA-V FTW wrote: Flaylocks getting nerfed to the not used sin bin is bad news for you MD users. I am telling you right now that you are going to see a Ninja nerf to your MD's so prepare yourself. As for me when they throw my Flaylock onto t...
- by Cosgar - at 2013.07.23 17:22:00
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4753. Dust 514 - Exclusive Real-Time Debut Trailer (OFFICIAL) | HD 2009-10-10 - in General Discussions [original thread]
Alucard Fang wrote: If only. I like the trailer from E3 2011 more though. It seemed better to me. This trailer just had better graphics and effects. This one was real time on the Carbon Engine, supposedly E3 2011 was Pre-Rendered though, I dunn...
- by Cosgar - at 2013.07.23 17:14:00
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4754. Don't ask them to nerf the mass driver. - in General Discussions [original thread]
Tallen Ellecon wrote: This just in, they are not changing the Mass Driver. Figured they weren't, just worried because the mass QQing that goes on. It's probably not popular in the office anymore.
- by Cosgar - at 2013.07.23 17:11:00
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4755. Logi Suits... What role are they supposed to fill? - in General Discussions [original thread]
Sleepy Shadow wrote: Why was the second equipment slot removed from the assault suit? Was it "too logi" for an assault to carry two equipments? I want it back, assaults should get two slots so we too could carry nanohives/uplinks/remotes and so...
- by Cosgar - at 2013.07.23 17:06:00
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4756. nerflocks anyone? - in General Discussions [original thread]
Brolaire of Asstoria wrote: Seems like a fair "adjustment" to me.... Still envisage a mass outcry on here about how its useless after 1.3 I'm actually thinking about speccing into it on my main after trying it out. Now I don't have to be asso...
- by Cosgar - at 2013.07.23 16:56:00
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4757. Indirect nerf to snipers - in General Discussions [original thread]
Malkai Inos wrote: Another one moaning about the logi suit no longer stepping in other niches? I start to believe that everyone uses the cal logi for pretty much everything besides it's intended role. I bet they don't have any skills in an...
- by Cosgar - at 2013.07.23 16:52:00
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4758. nerflocks anyone? - in General Discussions [original thread]
The dark cloud wrote: Nice one they replacing the skillbonus on flaylocks aswell. Previously you had a base blast radius of 2.0 meters on the core flaylock but with the skill (which you had to get anyway) you had a blast radius of 2.5 meters. W...
- by Cosgar - at 2013.07.23 16:44:00
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4759. nerflocks anyone? - in General Discussions [original thread]
Billi Gene wrote: Cosgar wrote: CuuCH Crusher wrote: Nope. Fraylocks are sidearms. They should not be more powerful that primary weapons. Now it will take some actual skill to use them. You do realize that all the sidearms have higher ...
- by Cosgar - at 2013.07.23 16:40:00
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4760. Cal Logi gets a bigger nerf than we thought - in General Discussions [original thread]
MlDDLE MANGEMENT wrote: Cosgar wrote: MlDDLE MANGEMENT wrote: Cosgar wrote: This is what happens when the squeaky wheel gets the kick. They're not even done yet either. If you're a logistics class of any race, you better skill into a s...
- by Cosgar - at 2013.07.23 16:34:00
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