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121. Support KB/M - in Feedback/Requests [original thread]
McFurious wrote: Chromosome had the best KBM by far. Before that it was shite and after that it is again shite. It was not "god mode" in any sense of the term. The top players were still DS3 players and the majority of the players still used DS...
- by Cosgar - at 2014.01.16 15:11:00
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122. [Request] 2 New Skills - in Feedback/Requests [original thread]
Vehicle scanning should be superior to infantry scanning but the baseline is kind of skewed to begin with though. Active scanning is pretty rediculous compared to dampening and passive scanning which needs to change first. After that both could ha...
- by Cosgar - at 2014.01.16 09:52:00
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123. Pay up CCP - in General Discussions [original thread]
EULA
- by Cosgar - at 2014.01.16 06:11:00
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124. Anyone else's REs not working? - in General Discussions [original thread]
Disappearing equipment will probably always be a problem. But when you try to detonate, are you giving them time to arm?
- by Cosgar - at 2014.01.16 06:09:00
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125. Time to Kill (TTK) - Solution - in Feedback/Requests [original thread]
It's a step in the right direction, but there's no such thing as an easy fix here. Since beta, this game has been balanced around unreliable hit detection. Simply saying "do this" or "tweak that" isn't going to magically rebalance things overnight...
- by Cosgar - at 2014.01.15 12:13:00
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126. A visual guide to what Teiricide will do for suits. - in General Discussions [original thread]
Iron Wolf Saber wrote: Vulpes Dolosus wrote: SoGǪ how will this apply to modules and weapons? Not as much, I feel the whole progress of modules is far more fitting for an FPS environment and honestly something ccp should have done at the...
- by Cosgar - at 2014.01.15 11:59:00
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127. A visual guide to what Teiricide will do for suits. - in General Discussions [original thread]
This might actually save Dust.
- by Cosgar - at 2014.01.14 21:50:00
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128. before you change logi suits...can we get 2 variants - in Feedback/Requests [original thread]
Joel II X wrote: If you want two light weapons: use Commando. If you want to assault: use Assault. If you want to support: use Logistics. It's really not that hard. If you want a commando, you need a level 3 heavy. If you want an assau...
- by Cosgar - at 2014.01.14 21:43:00
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129. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
Garrett Blacknova wrote: Cosgar wrote: [quote=Garrett Blacknova]Add damage multipliers when you attack someone's flank and rear. Problem solved. Basing TTK on builds before 1.4-1.5 only clutters up the issue because broken game mechanics, in...
- by Cosgar - at 2014.01.14 20:10:00
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130. R.I.P. Mass Driver ++++++ - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Not to pisss on your depression parade but you exaggerate it's death. I continue it's use and as previously explained, have merely had to resort to finding perches. It's useable range was pushed back a bit but really it f...
- by Cosgar - at 2014.01.14 05:22:00
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131. before you change logi suits...can we get 2 variants - in Feedback/Requests [original thread]
I'd be happy if they brought back the T-1 and T-2 variants. One had more equipment slots, like we have now while the other had one less than the former but bonuses to speed and stamina. That could have been build on further with the different raci...
- by Cosgar - at 2014.01.14 05:04:00
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132. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
Garrett Blacknova wrote: Cosgar wrote: Can someone articulately explain why longer TTK is supposedly bad without trying to drag new players into the argument for leverage? Core gameplay and new player experience may be the most neglected thi...
- by Cosgar - at 2014.01.14 04:52:00
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133. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
Can someone articulately explain why longer TTK is supposedly bad without trying to drag new players into the argument for leverage? Core gameplay and new player experience may be the most neglected things in Dust, but they're two completely diffe...
- by Cosgar - at 2014.01.13 19:15:00
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134. Do you consider the game beta still? - in General Discussions [original thread]
Beta, heh. Try late alpha...
- by Cosgar - at 2014.01.13 08:04:00
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135. are there Devs disguised as us, arguing with us? - in General Discussions [original thread]
LT SHANKS wrote: Cat Merc and SoTa are Devs in disguise... lulz. Gallente assault would be OP and we would've had all the heavy suits/weapons by now.
- by Cosgar - at 2014.01.13 03:20:00
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136. Common Sense: Make the Assault class mirror the Logistics class - in General Discussions [original thread]
It makes so much sense that it'll never happen...
- by Cosgar - at 2014.01.08 08:50:00
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137. Wait a second.... - in General Discussions [original thread]
Lucrezia LeGrand wrote: Foxbat 071 wrote: Cosgar wrote: Wait until they "buff" your suit to do scout things lol. The buff nail is worse than the nerf hammer. I honestly don't know what I'm gonna do with all this duct tape when that hap...
- by Cosgar - at 2014.01.08 04:47:00
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138. Wait a second.... - in General Discussions [original thread]
Wait until they "buff" your suit to do scout things lol. The buff nail is worse than the nerf hammer.
- by Cosgar - at 2014.01.08 04:38:00
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139. Logi nerf? Not really. - in General Discussions [original thread]
The Robot Devil wrote: I am a full time logi, I am good at being a logi and I like being a logi. The rep bonus is bad and should be removed. Just like all the skill based bonuses should be removed and added to the suit not the skill. The suit s...
- by Cosgar - at 2014.01.08 04:36:00
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140. CCP laser-focused on killing Dust - in General Discussions [original thread]
The entire bonus system needs to be scrapped and redone. This one blanket bonus that's usually crap for some suits and one x per level racial that's questionably useful at best system is horrible. Give each suit 3-5 flat bonuses on each tier of su...
- by Cosgar - at 2014.01.08 04:31:00
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