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781. Oh gawd HMG is so fricking fun - in General Discussions [original thread]
HMG was at its best in Replication. It outgunned all the light weapons and induced massive anal evacuations to any red within proximity. People thought it was OP as hell back then but if you didn't pay attention to heat build up and your clip size...
- by Cosgar - at 2013.12.05 04:30:00
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782. a question about small vehicle turrets. - in General Discussions [original thread]
Zekain K wrote: Sinboto Simmons wrote: Zekain K wrote: Are they easy enough to use to allow me to use an lav like an wort hog from halo? Will it be easier for the gunner to actually hit something while I'm moving? As of now: NO As of ...
- by Cosgar - at 2013.12.05 04:22:00
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783. To everybody on the forums... (some people) - in General Discussions [original thread]
Dropships have actually had it worse. LAVs next, a tie between scouts and heavies, HAV, and then scouts and heavies again.
- by Cosgar - at 2013.12.05 04:18:00
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784. which suite to invest sp into - in General Discussions [original thread]
Assaults because they'll never get nerfed, might get buffed. Logi if you like helping the people that want you nerfed. Heavy if you like dying a lot while shooting a broken gun at people. Scout if you're a masochist. Commando if you're bat ***...
- by Cosgar - at 2013.12.05 04:15:00
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785. A call to the Dust 514 vets - in General Discussions [original thread]
Been running standard/advanced (except for equipment) since 1.4. It's not worth it financially to run proto.
- by Cosgar - at 2013.12.05 04:13:00
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786. A pet peeve of mine - in General Discussions [original thread]
Alaika Arbosa wrote: Cosgar wrote: CRUs should have a higher spawn delay (8~10 seconds) and objectives shouldn't be used as spawn points. We've only been asking for this for how long? If they change it someone will be bound to complain.
- by Cosgar - at 2013.12.05 04:11:00
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787. [Request] Rethinking weapon range and damge profiles. - in Feedback/Requests [original thread]
Something I mentioned in another thread to further balance weapons and TTK. Probably deserves its own discussion. Plasma Deals equal damage to Shields/Armor
Range hard cap, short/mid range (depending on weapon)
Fixed damage at all rang...
- by Cosgar - at 2013.12.05 04:09:00
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788. A pet peeve of mine - in General Discussions [original thread]
CRUs should have a higher spawn delay (8~10 seconds) and objectives shouldn't be used as spawn points.
- by Cosgar - at 2013.12.05 03:46:00
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789. After reading those patch notes I can't bring myself to turn my PS3 on - in General Discussions [original thread]
Just used the money I was saving to buy AUR if 1.7 was worth it on a Gamefly subscription. I'll be going through my PS3/PC backlog while waiting for Dust to get good. At this rate, I'll be able to fully enjoy the game by the time my kids are out o...
- by Cosgar - at 2013.12.05 03:44:00
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790. CCP... do you hate us Minmatar assaults? - in General Discussions [original thread]
Source CCP Saberwing wrote: Aero Yassavi wrote: What happened to the Caldari Production Facility? I don't see it in the patch notes? Delayed? It was pulled for performance reasons from 1.7 and requires a little more time. Should hopefull...
- by Cosgar - at 2013.12.05 03:38:00
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791. Since all the matari are complaining - in General Discussions [original thread]
True Adamance wrote: Nocturnal Soul wrote: Let me complain about my Amarr Ak.0, to start it only has 3 low slot how am I suppose to get the same amount of armor a Gk.0 can get? "Well you have more CPU and PG than any other suit in the game" ...
- by Cosgar - at 2013.12.05 03:33:00
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792. Matchmaking Method - in Feedback/Requests [original thread]
If we had the player numbers, I would suggest something simple like this: Dropsuit meta level + total gear meta level ++ total filled modules = average meta level High Security = Low average meta level, no friendly fire, fixed ISK rewards, no sa...
- by Cosgar - at 2013.12.05 03:31:00
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793. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
CCP Saberwing wrote: Aero Yassavi wrote: What happened to the Caldari Production Facility? I don't see it in the patch notes? Delayed? It was pulled for performance reasons from 1.7 and requires a little more time. Should hopefully make an...
- by Cosgar - at 2013.12.05 03:19:00
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794. [Suggestion] Armor penalties change - in Feedback/Requests [original thread]
Cat Merc wrote: Cosgar wrote: I never liked the old plate penalties. The new ones are perfect but repper and reactive plates should either scale higher or have lower CPU/PG to make them worth using. The biggest issue for armor tanking howev...
- by Cosgar - at 2013.12.05 03:17:00
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795. [Request] Logi Salvation - in Feedback/Requests [original thread]
True logi here as well. I don't always carry a repper, but I'm always using my equipment to better the team. One of the biggest problems is how class roles are designed. They're either too defined (heavy) too ambiguous (assault and scout) or lack ...
- by Cosgar - at 2013.12.05 03:15:00
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796. [Suggestion] Armor penalties change - in Feedback/Requests [original thread]
I never liked the old plate penalties. The new ones are perfect but repper and reactive plates should either scale higher or have lower CPU/PG to make them worth using. The biggest issue for armor tanking however is high slot disparity. Move all ...
- by Cosgar - at 2013.12.05 02:40:00
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797. What if this was all a plot by CCP? - in General Discussions [original thread]
You give CCP too much credit. They're playing all this by ear. Show me the roadmap and I'll graciously change my opinion.
- by Cosgar - at 2013.12.05 02:28:00
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798. Shield nerf is the new forum buzz :p - in General Discussions [original thread]
DeadlyAztec11 wrote: Boot Booter wrote: OK, dear Jesus. Do I really have to keep posting the same thing. Your argument applies well to Caldari. What about minmatar? We already have the lowest shield recharge, delay, and depleted delay. Most ...
- by Cosgar - at 2013.12.05 01:49:00
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799. YO CPM - in General Discussions [original thread]
Iron Wolf Saber wrote: I think it has enough content to start generating the imperfect balance concept. We're seeing it then and we're seeing it now. Remember how everyone cried cal logi? then all of a sudden scrambler rifles. I think you mea...
- by Cosgar - at 2013.12.05 01:37:00
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800. Damage mods! - in General Discussions [original thread]
Move them to low slots on both tanks and infantry and all electronics and future EWAR to high slots.
- by Cosgar - at 2013.12.05 01:30:00
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