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381. anyone else loosing intrest in Dust with this patch? - in General Discussions [original thread]
Rynoceros wrote: 1.6 was ****** up enough to make me take a break til 1.8 Reading the forums has convinced me that I made the right choice. >3m SP when I get back will be pretty ******* sweet. Try for yourself. Even though 1.7 didn't real...
- by Cosgar - at 2013.12.16 01:58:00
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382. Limit Havs deployed to 1 per side - in General Discussions [original thread]
Roger Cordill wrote: Cosgar wrote: Change the vehicle quota to 4 HAV, 4 LAV, and 4 dropships. message from Godin: As long as it gets reworked so that if I'm in a pilot suit, I get first dibs for a specific time period. Seems fair.
- by Cosgar - at 2013.12.16 01:46:00
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383. MLT HAV's - in General Discussions [original thread]
I don't think they'll nerf MLT HAV. Everything is bare bones right now with the idea of making piloting more accessible. If anything they'll continue to add more modules and better hulls so tankers with more SP can have an advantage. Probably not ...
- by Cosgar - at 2013.12.16 01:45:00
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384. Limit Havs deployed to 1 per side - in General Discussions [original thread]
Change the vehicle quota to 4 HAV, 4 LAV, and 4 dropships.
- by Cosgar - at 2013.12.16 01:41:00
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385. REMEMBER WHEN WE WERE COMPLAINING ABOUT LOGIS? - in General Discussions [original thread]
They did get a nerf, actually two nerfs. They're called combat rifles and rail rifles.
- by Cosgar - at 2013.12.16 01:11:00
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386. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
Django Quik wrote: SMGs are fine - anything you have to get within 30m to actually have any chance of killing someone should have massive DPS. They are not even in the same ballpark as any of the rifles that generally have double the optimum ra...
- by Cosgar - at 2013.12.16 01:08:00
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387. Meta game QQ threads. - in General Discussions [original thread]
Reign Omega wrote: Start new players with more SP, around 2 million would be nice, plus an unlimited cap until they hit 5 million. If new players don't have proper tutorials, all the SP in the world won't help them. Play a 30-day free trial o...
- by Cosgar - at 2013.12.16 00:33:00
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388. Meta game QQ threads. - in General Discussions [original thread]
In EVE, new can be useful by tackling. In Dust, new players can be useful as cannon fodder. That needs to change.
- by Cosgar - at 2013.12.16 00:26:00
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389. how to solve the tank issue ccp - in General Discussions [original thread]
Did you tear an ACL with your kneejerk reaction? And you expect something to be done when you're insulting your only saving grace? Good luck with that.
- by Cosgar - at 2013.12.16 00:18:00
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390. Respec - in General Discussions [original thread]
Other games have a limited increment of character customization. You have an unlimited lifetime cap in Dust. Aside from massive overhauls like Uprising and vehicles in 1.7, we shouldn't be getting full respecs without having to give something up. ...
- by Cosgar - at 2013.12.16 00:03:00
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391. instalations are OP - in General Discussions [original thread]
Turret instillations need a HP buff, no WP for blowing them up, and they should respawn over the course of a match. Especially Skirmish. You can wreck a fully hardened tank with these things and are great for players that don't have AV.
- by Cosgar - at 2013.12.15 23:59:00
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392. [Feedback/Request] The commando - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Cosgar wrote: How would you feel if the the commando was a light suit? Light dropsuits should be buffed before something like that happens. Even with how bad scouts are, the commando would still be better as a light...
- by Cosgar - at 2013.12.15 23:52:00
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393. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
Rethinking weapon range and damage profiles. It'd be a good way to round out the different rifle variants within racial traits without anything stepping on the toes of another and without making things redundant.
- by Cosgar - at 2013.12.15 23:50:00
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394. [Request] Rethinking weapon range and damge profiles. - in Feedback/Requests [original thread]
* Sticks thread with a nanite injector *
- by Cosgar - at 2013.12.15 23:47:00
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395. [Feedback/Request] The commando - in Feedback/Requests [original thread]
How would you feel if the the commando was a light suit?
- by Cosgar - at 2013.12.15 23:41:00
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396. I just wanted to say something....... - in General Discussions [original thread]
The realization that REs are sticky made my keyboard sticky.
- by Cosgar - at 2013.12.15 23:02:00
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397. How are LAVs? - in General Discussions [original thread]
Bojo The Mighty wrote: Cosgar wrote: X-eon wrote: Could we start an LAV Driver/Gunner Channel? It'd be good to have others interested in using LAVs to their full potential. Figured Bojo would have one by now. If not, it's a good idea. ...
- by Cosgar - at 2013.12.15 22:59:00
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398. How are LAVs? - in General Discussions [original thread]
X-eon wrote: Could we start an LAV Driver/Gunner Channel? It'd be good to have others interested in using LAVs to their full potential. Figured Bojo would have one by now. If not, it's a good idea.
- by Cosgar - at 2013.12.15 21:54:00
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399. How are LAVs? - in General Discussions [original thread]
LAVs still don't have a real place on the field yet. Maybe when we get better anti infantry turrets, that'll change.
- by Cosgar - at 2013.12.15 19:34:00
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400. [Request] Allow Squadleads to choose between damage or support orbitals. - in Feedback/Requests [original thread]
Swarms do need more range, but rendering needs to be fixed. It's one if the reasons why they were nerfed in the first place. Travel time could use some work if they're going to have the current range for a while.
- by Cosgar - at 2013.12.15 16:58:00
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