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3921. LOGI suits still better at Assaulting than the assault ones - in General Discussions [original thread]
ITT: People looking for free kills from an already gimped class because they underestimate the usefulness of higher base stats and a sidearm.
- by Cosgar - at 2013.08.10 22:28:00
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3922. Somethin bout dem logis... - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Heimdallr69 wrote: hackerzilla wrote: So I was thinking about logis the other day and some people want the logi's damage to be nerfed which shouldn't happen because their waeponry already got nerfed just here m...
- by Cosgar - at 2013.08.10 18:30:00
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3923. TO ALL THE GOOD SUPORT PLAYERS ROAMING THE DUST - in General Discussions [original thread]
Sadly, nobody cares about nanite injectors since everyone is filthy stinking rich in Uprising and an overall decline in teamwork.
- by Cosgar - at 2013.08.10 14:46:00
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3924. Am I the only one? - in General Discussions [original thread]
I've been using Minmatar Logi and Mass Drivers since Chromosome. Suddenly I get lumped into the FotM scene.
- by Cosgar - at 2013.08.10 14:38:00
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3925. I thought the Mass Driver was okay until... - in General Discussions [original thread]
Knight Soiaire wrote: Hit detection/Aiming is broken. An AOE weapon is most popular. Who'd a thunk it? Wait for Hit Detection to be fixed. ^This!
- by Cosgar - at 2013.08.10 14:36:00
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3926. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: Cosgar wrote: *sigh* Guess I should just spend my SP on ARs and the Caldari Assault and pretend to have fun... At least the assault rifle will work for cqc mid to long distance. At least it can hip fire very well. Lo...
- by Cosgar - at 2013.08.10 13:52:00
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3927. [ REQUEST ] Respec - in Feedback/Requests [original thread]
How about this? Every time you respec, you have to give up 1/3 of your lifetime SP.
- by Cosgar - at 2013.08.10 13:49:00
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3928. Dropsuit design - in General Discussions [original thread]
Caldari suits should be more asymmetrical.
- by Cosgar - at 2013.08.10 13:28:00
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3929. This could stop assault logi, without a nerf - in General Discussions [original thread]
FFS- were still on this?
- by Cosgar - at 2013.08.10 13:23:00
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3930. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
*sigh* Guess I should just spend my SP on ARs and the Caldari Assault and pretend to have fun...
- by Cosgar - at 2013.08.10 13:19:00
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3931. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
This is seriously a terrible idea. Just bring back the old arc trajectory physics from Chrome. Slower rounds and a drastic dropoff will force players to fight at a distance and have to arc the muzzle upwards, making the weapon clumsy to use in CQC.
- by Cosgar - at 2013.08.09 22:59:00
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3932. Mass Driver Findings (Based upon in game experience and forum posts) - in General Discussions [original thread]
RydogV wrote: Yeah I kinda love the idea of the Mass Driver...as a mid-range support weapon. But it never really functions like that when I come up against folks using them. Most use it as a CQB spam machine. Kinda foolish if you ask me. Especi...
- by Cosgar - at 2013.08.09 14:54:00
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3933. Why the AR QQ? - in General Discussions [original thread]
It's a placeholder until we get all the racial rifles, don't get too attached.
- by Cosgar - at 2013.08.09 06:56:00
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3934. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
I'd only accept this if we got the range hard cap back.
- by Cosgar - at 2013.08.09 06:36:00
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3935. First time out of the academy... - in General Discussions [original thread]
Chunky Munkey wrote: This isn't really a problem with the academy. She's just a bad player. True, but without proper matchmaking and tutorials, she'll never have a chance to get better. At least she's smart enough to stay away from tanks if s...
- by Cosgar - at 2013.08.09 01:48:00
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3936. Mass drivers are becoming as numerious as ARs! - in General Discussions [original thread]
If shotguns worked and scouts weren't nerfed- again, we wouldn't have this problem.
- by Cosgar - at 2013.08.09 01:45:00
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3937. 1.5 would be a great time to add things like cloaking modules and laser turrets - in General Discussions [original thread]
Nguruthos IX wrote: Cosgar wrote: Stasis webifiers too. It'll give people something else to QQ about. I hope for lots of E warfare stuff, on the level and complexity of eve at least. The tears would be glorious if we get half that stuf...
- by Cosgar - at 2013.08.09 00:36:00
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3938. 1.5 would be a great time to add things like cloaking modules and laser turrets - in General Discussions [original thread]
Justine Oma-Lyndel wrote: Since you're using the Unreal Engine... How about bringing a favorite of mine into DUST 514? The Redeemer For anyone too young to know, this is the redeemer .
- by Cosgar - at 2013.08.09 00:22:00
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3939. 1.5 would be a great time to add things like cloaking modules and laser turrets - in General Discussions [original thread]
Stasis webifiers too. It'll give people something else to QQ about.
- by Cosgar - at 2013.08.09 00:15:00
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3940. Why the MD Won't be Nerfed - in General Discussions [original thread]
AR QQ in 3...2....
- by Cosgar - at 2013.08.09 00:01:00
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