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3281. If aim- assist is going to be this strong... - in General Discussions [original thread]
xAckie wrote: Cosgar wrote: Bendtner92 wrote: Cosgar wrote: I haven't seen anywhere where they've said these are the intended TTK levels. Would you mind posting a link? Considering the damage values have been the same ever since Dece...
- by Cosgar - at 2013.09.06 11:17:00
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3282. Sticky:Uprising 1.4 Feedback thread - in General Discussions [original thread]
I'm officially running a BPO logi suit with militia equipment until aim assist is toned down or strafing caps are removed. There's literally no point in gear diversity or using good equipment like triage hives when you get gunned down ever 3 seconds.
- by Cosgar - at 2013.09.06 11:11:00
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3283. Caldari/Assualt Suits = worthless in 1.4 - in General Discussions [original thread]
Heavy w/AR > Logi suit in 1.4
- by Cosgar - at 2013.09.06 11:07:00
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3284. Why are strafing and bunny hooping bad? - in General Discussions [original thread]
Strafing and bunny hopping are two different things and shouldn't be lumped together. Bunny hopping was an exploitable mechanic used in earlier FPS like CS. Strafing however, is as important to any high health FPS as aiming. Dust was never meant t...
- by Cosgar - at 2013.09.06 11:05:00
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3285. The reason why aim-assist should stay. - in General Discussions [original thread]
Lurchasaurus wrote: Panther Alpha wrote: Cosgar wrote: In a high health, tracking FPS, with few maps that offer cover, this fast paced style of gameplay is out of place. You can't use cover because there's rarely any cover and you can't s...
- by Cosgar - at 2013.09.06 11:03:00
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3286. The reason why aim-assist should stay. - in General Discussions [original thread]
Sgt Kirk wrote: Cosgar wrote: In a high health, tracking FPS, with few maps that offer cover, this fast paced style of gameplay is out of place. You can't use cover because there's rarely any cover and you can't strafe anymore because people...
- by Cosgar - at 2013.09.06 10:56:00
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3287. scout balancing petition , please sign SCOUT BROTHERS, ccp please respond and read - in General Discussions [original thread]
Signed, and I'm not even a scout.
- by Cosgar - at 2013.09.06 10:49:00
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3288. A question about SP allocation - in General Discussions [original thread]
You can get around needing the SS skill by feathering the trigger. Really, what's the point of having the skill?
- by Cosgar - at 2013.09.06 10:48:00
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3289. The reason why aim-assist should stay. - in General Discussions [original thread]
Panther Alpha wrote: Cosgar wrote: In a high health, tracking FPS, with few maps that offer cover, this fast paced style of gameplay is out of place. You can't use cover because there's rarely any cover and you can't strafe anymore because p...
- by Cosgar - at 2013.09.06 10:44:00
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3290. This build - in General Discussions [original thread]
Korvin Lomont wrote: Cosgar wrote: The overly effective aim assist and nerf to strafing make any aim-assisted weapon a problem, not just the ScR. That and the fact they changed the skill to reduce overheating. The overheat was the only t...
- by Cosgar - at 2013.09.06 10:40:00
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3291. If aim- assist is going to be this strong... - in General Discussions [original thread]
Bendtner92 wrote: Cosgar wrote: I haven't seen anywhere where they've said these are the intended TTK levels. Would you mind posting a link? Considering the damage values have been the same ever since December 2011 to now, I think it's a c...
- by Cosgar - at 2013.09.06 10:36:00
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3292. [Feedback] Aim assistance = Inflation in Economics. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Cosgar wrote: Breakin Stuff wrote: zibathy numbertwo wrote: There has always been aim assist, Kiiran... Just not this bad... Yeah, hit detection totally sucked back then! Jesus you people need to buy a clue. H...
- by Cosgar - at 2013.09.06 10:33:00
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3293. If aim- assist is going to be this strong... - in General Discussions [original thread]
Bendtner92 wrote: Cosgar wrote: You're missing my point. And you seem to be missing mine. In Chromosome the 10% bonus was on the Weaponry skill. Aiming was fine in Chromosome and personally I didn't have any trouble with killing anyone. I...
- by Cosgar - at 2013.09.06 10:29:00
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3294. 1.4 is.........great - in General Discussions [original thread]
Sir Petersen wrote: I agree. Like it alot. Sure.. It makes it easier for the newbies to kill us vets but this game needs a bigger player base and I-Śm sure this new aiming system will bring in more players in the end. Good stuff. Wasn't mat...
- by Cosgar - at 2013.09.06 10:27:00
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3295. This build - in General Discussions [original thread]
ANON Illuminati wrote: Cosgar wrote: Fizzer94 wrote: ANON Illuminati wrote: this build isnt that bad. i mean there are glitches and things that need major tweaking & of course removing the aim assist is my vote as well. i mean the ...
- by Cosgar - at 2013.09.06 10:19:00
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3296. [Feedback] Aim assistance = Inflation in Economics. - in Feedback/Requests [original thread]
Breakin Stuff wrote: zibathy numbertwo wrote: There has always been aim assist, Kiiran... Just not this bad... Yeah, hit detection totally sucked back then! Jesus you people need to buy a clue. Hit detection was fixed. that's why you're...
- by Cosgar - at 2013.09.06 10:17:00
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3297. Scanners are OP, why they still need a slight buff, and why wp for scanners migh... - in Feedback/Requests [original thread]
I-Shayz-I wrote: Cosgar wrote: I-Shayz-I wrote: As long as you're okay with me making a cool 3-4k wp per match, I'm okay with wp for scanners. I want them, but I don't think that they are necessary with how beneficial scanners are. If l...
- by Cosgar - at 2013.09.06 10:11:00
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3298. This build - in General Discussions [original thread]
Fizzer94 wrote: ANON Illuminati wrote: this build isnt that bad. i mean there are glitches and things that need major tweaking & of course removing the aim assist is my vote as well. i mean the maps are hella fun to play on and the shiel...
- by Cosgar - at 2013.09.06 10:04:00
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3299. If aim- assist is going to be this strong... - in General Discussions [original thread]
xAckie wrote: Cosgar wrote: Panther Alpha wrote: Cosgar wrote: Panther Alpha wrote: And leave people that "don't" want to use the aim-assist in a disadvantage ? What about KB/M users ? I didn't say change the aim-assist, I'm sugge...
- by Cosgar - at 2013.09.06 10:02:00
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3300. [Request] Player Active Equipment Limit - in Feedback/Requests [original thread]
I-Shayz-I wrote: OMG brb, making more fittings with every uplink available on the market Honestly, the problem is that each variant of uplink has its own limit. If there was a limit to 3 uplinks per player, no matter what the variant, this wo...
- by Cosgar - at 2013.09.06 09:51:00
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