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Panther Alpha
DarkWingsss
1106
|
Posted - 2013.09.06 09:15:00 -
[1] - Quote
Aim-assist is an essential tool for Console games, simply because the reasons why people uses a Console and not a PC are very different, specially with FPS games. If you want competitive fast paced Shooter action, you use a PC. If you want casual, chill out game-play, you use a Console.
In PC shooters you don't have good and bad players, you have good and amazingly good players. In Console games you have casual and hardcore gamer's. Dust 514 is a different Console game concept, is trying to appeal to all of them; good, amazingly good, casual and hardcore, the only way CCP can do this is by allowing Casual Console Gamer's to became "good" players, and that is why we need this "specific" type of aim-assist.
- If you are a Hardcore Console gamer, disable the aim-assist, no one is forcing you to use it.
- If you are a "good" PC gamer, became an "amazingly good" player.
- Everyone else, use the aim-assist. |
Lurchasaurus
SVER True Blood Public Disorder.
1716
|
Posted - 2013.09.06 09:20:00 -
[2] - Quote
no one wants it gone, just toned down |
Cosgar
ParagonX
4789
|
Posted - 2013.09.06 09:21:00 -
[3] - Quote
In a high health, tracking FPS, with few maps that offer cover, this fast paced style of gameplay is out of place. You can't use cover because there's rarely any cover and you can't strafe anymore because people cried about it too much. The only thing you can really do now is brick out your best suit, hope you opponent doesn't have a Duvolle and thank god you're not a scout. Yeah, very hardcore... |
Panther Alpha
DarkWingsss
1106
|
Posted - 2013.09.06 09:27:00 -
[4] - Quote
Cosgar wrote:In a high health, tracking FPS, with few maps that offer cover, this fast paced style of gameplay is out of place. You can't use cover because there's rarely any cover and you can't strafe anymore because people cried about it too much. The only thing you can really do now is brick out your best suit, hope you opponent doesn't have a Duvolle and thank god you're not a scout. Yeah, very hardcore...
Where you been ? that is exactly what is being happening all the way throughout Uprising. The 1.4 update is forcing people to "think", and develop tactics ...and i can't see absolutely nothing wrong with that. |
Korvin Lomont
United Pwnage Service RISE of LEGION
133
|
Posted - 2013.09.06 09:31:00 -
[5] - Quote
Panther Alpha wrote:Aim-assist is an essential tool for Console games, simply because the reasons why people uses a Console and not a PC are very different, specially with FPS games. If you want competitive fast paced Shooter action, you use a PC. If you want casual, chill out game-play, you use a Console.
In PC shooters you don't have good and bad players, you have good and amazingly good players. In Console games you have casual and hardcore gamer's. Dust 514 is a different Console game concept, is trying to appeal to all of them; good, amazingly good, casual and hardcore, the only way CCP can do this is by allowing Casual Console Gamer's to became "good" players, and that is why we need this "specific" type of aim-assist.
- If you are a Hardcore Console gamer, disable the aim-assist, no one is forcing you to use it.
- If you are a "good" PC gamer, became an "amazingly good" player.
- Everyone else, use the aim-assist.
Playing PC shooters since quake I cann assure you that have terrible players on PC shooters as well. Its not only milk and honey in these shooters :). But in general they seem to be a lot more tolerant in various ways.
They complain less about some things like different input devices (honestly nearly no one complains about the option to use joysticks for aircrafts in BF3) or balancing at least from experience so far.
Coming from the PC when it comes to shooters this emotional community is rather new to me :). Personally I think aim assist is not really needed as I have never felt overpowerd using KB/M (apart from the crappy implentation).
But if aim assist is a console thing that you can't live without so be it. Its just the current implemmentation is a bit over the edge. And CCP had better been more carefully with the integration of aim assist. Right now with fixing most hit detection issues, the reduction in strafespeed and the introduction of a very strong aim assist they completly srew over the balance.
I had preferred small cautious steps in that regard as how much impact the current changes have. |
Vulcanus Lightbringer
Eyniletti Rangers Minmatar Republic
116
|
Posted - 2013.09.06 10:37:00 -
[6] - Quote
Panther Alpha wrote:Aim-assist is an essential tool for Console games, simply because the reasons why people uses a Console and not a PC are very different, specially with FPS games. If you want competitive fast paced Shooter action, you use a PC. If you want casual, chill out game-play, you use a Console.
In PC shooters you don't have good and bad players, you have good and amazingly good players. In Console games you have casual and hardcore gamer's. Dust 514 is a different Console game concept, is trying to appeal to all of them; good, amazingly good, casual and hardcore, the only way CCP can do this is by allowing Casual Console Gamer's to became "good" players, and that is why we need this "specific" type of aim-assist.
- If you are a Hardcore Console gamer, disable the aim-assist, no one is forcing you to use it.
- If you are a "good" PC gamer, became an "amazingly good" player.
- Everyone else, use the aim-assist.
I disagree, aim-assist is not essential for console shooters. Yes, it is harder to aim with a stick compared to a mouse but that breeds a different kind of gameplay that is not as fast or frantic as say Quake or Unreal Tournament.
As for appealing to both casuals and hardcore gamers, if you try to appeal casuals you will scare or worse convert hardcore gamers to casualism. If you instead appeal to hardcore gamers you will undoubtedly have a smaller playerbase but those players will be more dedicated than any casual would be.
Also, after years of playing Call of Duty 2 and Unreal Tournament '99 for years, I assure you there are plenty of bad players on PC. |
Panther Alpha
DarkWingsss
1107
|
Posted - 2013.09.06 10:42:00 -
[7] - Quote
Vulcanus Lightbringer wrote:Panther Alpha wrote:Aim-assist is an essential tool for Console games, simply because the reasons why people uses a Console and not a PC are very different, specially with FPS games. If you want competitive fast paced Shooter action, you use a PC. If you want casual, chill out game-play, you use a Console.
In PC shooters you don't have good and bad players, you have good and amazingly good players. In Console games you have casual and hardcore gamer's. Dust 514 is a different Console game concept, is trying to appeal to all of them; good, amazingly good, casual and hardcore, the only way CCP can do this is by allowing Casual Console Gamer's to became "good" players, and that is why we need this "specific" type of aim-assist.
- If you are a Hardcore Console gamer, disable the aim-assist, no one is forcing you to use it.
- If you are a "good" PC gamer, became an "amazingly good" player.
- Everyone else, use the aim-assist. I disagree, aim-assist is not essential for console shooters. Yes, it is harder to aim with a stick compared to a mouse but that breeds a different kind of gameplay that is not as fast or frantic as say Quake or Unreal Tournament. As for appealing to both casuals and hardcore gamers, if you try to appeal casuals you will scare or worse convert hardcore gamers to casualism. If you instead appeal to hardcore gamers you will undoubtedly have a smaller playerbase but those players will be more dedicated than any casual would be. Also, after years of playing Call of Duty 2 and Unreal Tournament '99 for years, I assure you there are plenty of bad players on PC.
The" good and amazingly good" comment was just a "metaphor" to help to get my point across...you could also say, that as a rule PC FPS games don't have Casual players ... for example. |
Cosgar
ParagonX
4791
|
Posted - 2013.09.06 10:44:00 -
[8] - Quote
Panther Alpha wrote:Cosgar wrote:In a high health, tracking FPS, with few maps that offer cover, this fast paced style of gameplay is out of place. You can't use cover because there's rarely any cover and you can't strafe anymore because people cried about it too much. The only thing you can really do now is brick out your best suit, hope you opponent doesn't have a Duvolle and thank god you're not a scout. Yeah, very hardcore... Where you been ? that is exactly what is being happening all the way throughout Uprising. The 1.4 update is forcing people to "think", and develop tactics ...and i can't see absolutely nothing wrong with that. I've been in squads using tactics since Uprising. You know all those topics about logis being better assaults? There's a reason why they never talk about Minmatar- you really do need to be in a squad. |
xAckie
Ahrendee Mercenaries EoN.
341
|
Posted - 2013.09.06 10:48:00 -
[9] - Quote
minmitar is the best logi suit going
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Sgt Kirk
SyNergy Gaming EoN.
1450
|
Posted - 2013.09.06 10:49:00 -
[10] - Quote
Cosgar wrote:In a high health, tracking FPS, with few maps that offer cover, this fast paced style of gameplay is out of place. You can't use cover because there's rarely any cover and you can't strafe anymore because people cried about it too much. The only thing you can really do now is brick out your best suit, hope you opponent doesn't have a Duvolle and thank god you're not a scout. Yeah, very hardcore...
Dude I don't know where you've been but there are definitely cover in a lot of maps (not counting snipers or long ranged attacks). Trust me, I'm an armor tanker for a year now I've been taking cover and tactical advancing because my shield can't recharge in less than 5 seconds. I actually have to think about my advancements instead of charge straight into an objective CoD style and strafe back and forth expecting wreak havoc.
I don't even use aim assist so I'm not going to defend or support it but if it's making shield tankers utilize tactics and thinking besides CoD charging straight in and vibrating back and fourth as a means of defense then it can't be all bad.
Welcome to club tactics shield tankers. |
|
DildoMcnutz
Science For Death The Shadow Eclipse
171
|
Posted - 2013.09.06 10:50:00 -
[11] - Quote
There isn't anything wrong with aim assist but the current version we have is far too strong, this isn't gently helping you stay on target, it feels to me like it snaps to a target when your crosshair is close and proceeds to maintain aim and track the target a short distance and that is totally ridiculous.
I have been using a mouse/controller combo since uprising and before down time I went back to try the controller to see what it is like when corp mates told me it is ridiculous, I thought people have been exaggerating but apparently not. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
354
|
Posted - 2013.09.06 10:51:00 -
[12] - Quote
you can turn off aim assist if you dont like it |
Lurchasaurus
SVER True Blood Public Disorder.
1717
|
Posted - 2013.09.06 10:55:00 -
[13] - Quote
Panther Alpha wrote:Cosgar wrote:In a high health, tracking FPS, with few maps that offer cover, this fast paced style of gameplay is out of place. You can't use cover because there's rarely any cover and you can't strafe anymore because people cried about it too much. The only thing you can really do now is brick out your best suit, hope you opponent doesn't have a Duvolle and thank god you're not a scout. Yeah, very hardcore... Where you been ? that is exactly what is being happening all the way throughout Uprising. The 1.4 update is forcing people to "think", and develop tactics ...and i can't see absolutely nothing wrong with that.
that is what you see happening? damn, i want some of that...
we had tactics, we had skill, we had to think.
now what we have isnt tactics, it is hiding from lethal split second AR bursts.
now, its simply who can apply their dps first. All i see are a bunch of no names on the forums suddenly claiming skill and defending their only means of killing an actually skilled player with nothing more than simple excuses like, "But the other people were too good!" and "But....but.....M+KB!!!" |
Cosgar
ParagonX
4792
|
Posted - 2013.09.06 10:56:00 -
[14] - Quote
Sgt Kirk wrote:Cosgar wrote:In a high health, tracking FPS, with few maps that offer cover, this fast paced style of gameplay is out of place. You can't use cover because there's rarely any cover and you can't strafe anymore because people cried about it too much. The only thing you can really do now is brick out your best suit, hope you opponent doesn't have a Duvolle and thank god you're not a scout. Yeah, very hardcore... Dude I don't know where you've been but there are definitely cover in a lot of maps (not counting snipers or long ranged attacks). Trust me, I'm an armor tanker for a year now I've been taking cover and tactical advancing because my shield can't recharge in less than 5 seconds. I actually have to think about my advancements instead of charge straight into an objective CoD style and strafe back and forth expecting wreak havoc. I don't even use aim assist so I'm not going to defend or support it but if it's making shield tankers utilize tactics and thinking besides CoD charging straight in and vibrating back and fourth as a means of defense then it can't be all bad. Welcome to club tactics shield tankers. What about speed tankers? This was the biggest nerf to them. |
Ferocitan
Planetary Response Organization Test Friends Please Ignore
74
|
Posted - 2013.09.06 10:57:00 -
[15] - Quote
DildoMcnutz wrote:There isn't anything wrong with aim assist but the current version we have is far too strong, this isn't gently helping you stay on target, it feels to me like it snaps to a target when your crosshair is close and proceeds to maintain aim and track the target a short distance and that is totally ridiculous.
I have been using a mouse/controller combo since uprising and before down time I went back to try the controller to see what it is like when corp mates told me it is ridiculous, I thought people have been exaggerating but apparently not. This
|
Panther Alpha
DarkWingsss
1107
|
Posted - 2013.09.06 10:59:00 -
[16] - Quote
Lurchasaurus wrote:Panther Alpha wrote:Cosgar wrote:In a high health, tracking FPS, with few maps that offer cover, this fast paced style of gameplay is out of place. You can't use cover because there's rarely any cover and you can't strafe anymore because people cried about it too much. The only thing you can really do now is brick out your best suit, hope you opponent doesn't have a Duvolle and thank god you're not a scout. Yeah, very hardcore... Where you been ? that is exactly what is being happening all the way throughout Uprising. The 1.4 update is forcing people to "think", and develop tactics ...and i can't see absolutely nothing wrong with that. that is what you see happening? damn, i want some of that... we had tactics, we had skill, we had to think. now what we have isnt tactics, it is hiding from lethal split second AR bursts. now, its simply who can apply their dps first. All i see are a bunch of no names on the forums suddenly claiming skill and defending their only means of killing an actually skilled player with nothing more than simple excuses like, "But the other people were too good!" and "But....but.....M+KB!!!"
Quote:now, its simply who can apply their dps first.
And how you going to apply your DPS first ? .. by rushing in "God" mode straight to you target ?.. ohh... wait... you can't do that any longer. |
Lurchasaurus
SVER True Blood Public Disorder.
1718
|
Posted - 2013.09.06 11:01:00 -
[17] - Quote
Panther Alpha wrote:Lurchasaurus wrote:Panther Alpha wrote:Cosgar wrote:In a high health, tracking FPS, with few maps that offer cover, this fast paced style of gameplay is out of place. You can't use cover because there's rarely any cover and you can't strafe anymore because people cried about it too much. The only thing you can really do now is brick out your best suit, hope you opponent doesn't have a Duvolle and thank god you're not a scout. Yeah, very hardcore... Where you been ? that is exactly what is being happening all the way throughout Uprising. The 1.4 update is forcing people to "think", and develop tactics ...and i can't see absolutely nothing wrong with that. that is what you see happening? damn, i want some of that... we had tactics, we had skill, we had to think. now what we have isnt tactics, it is hiding from lethal split second AR bursts. now, its simply who can apply their dps first. All i see are a bunch of no names on the forums suddenly claiming skill and defending their only means of killing an actually skilled player with nothing more than simple excuses like, "But the other people were too good!" and "But....but.....M+KB!!!" Quote:now, its simply who can apply their dps first. And how you going to apply your DPS first ? .. by rushing in "God" mode straight to you target ?.. ohh... wait... you can't do that any longer.
fail i drive tanks.
people like you keep saying it makes the game better lol
in the eyes of a noob, yeah, im sure it HAS made the game better. You still suck but at least now you dont have to pay for it because the game is artificially making you feel above your skill level. Most of the people i talk to who are enraged about the assist are controller users, by a large margin. You know what, COD has the same mechanic, making people feel like they dont suck. Its why its so popular. Many people who play this game came here because they cant stand games like COD. |
Isaak Kaan'im
Bragian Order Amarr Empire
2
|
Posted - 2013.09.06 11:03:00 -
[18] - Quote
THE TRAINSPOTTER wrote:you can turn off aim assist if you dont like it
cool! show me where i can turn it off for all the other players :P |
Cosgar
ParagonX
4793
|
Posted - 2013.09.06 11:03:00 -
[19] - Quote
Lurchasaurus wrote:Panther Alpha wrote:Cosgar wrote:In a high health, tracking FPS, with few maps that offer cover, this fast paced style of gameplay is out of place. You can't use cover because there's rarely any cover and you can't strafe anymore because people cried about it too much. The only thing you can really do now is brick out your best suit, hope you opponent doesn't have a Duvolle and thank god you're not a scout. Yeah, very hardcore... Where you been ? that is exactly what is being happening all the way throughout Uprising. The 1.4 update is forcing people to "think", and develop tactics ...and i can't see absolutely nothing wrong with that. that is what you see happening? damn, i want some of that... we had tactics, we had skill, we had to think. now what we have isnt tactics, it is hiding from lethal split second AR bursts. now, its simply who can apply their dps first. All i see are a bunch of no names on the forums suddenly claiming skill and defending their only means of killing an actually skilled player with nothing more than simple excuses like, "But the other people were too good!" and "But....but.....M+KB!!!" I still remember when KB/M actually did have an advantage over DS3 and nobody complained back then. |
Panther Alpha
DarkWingsss
1107
|
Posted - 2013.09.06 11:03:00 -
[20] - Quote
Lurchasaurus wrote:Panther Alpha wrote:[quote=Lurchasaurus] Quote:now, its simply who can apply their dps first. And how you going to apply your DPS first ? .. by rushing in "God" mode straight to you target ?.. ohh... wait... you can't do that any longer. fail i drive tanks.
Fail ? ... why you even in this thread ? How is aim-assist affecting you ? ...sometimes... i just don't know.... |
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Lazy Scumbag
The Unholy Legion Of DarkStar DARKSTAR ARMY
43
|
Posted - 2013.09.06 11:05:00 -
[21] - Quote
Aim assist should be somewhat proximity based. Firing on an opponent at close range should not have been so difficult as it was with superhuman strafe speed... but helping players with 50+ meter AR sniping isn't helpful. |
Sgt Kirk
SyNergy Gaming EoN.
1451
|
Posted - 2013.09.06 11:07:00 -
[22] - Quote
Cosgar wrote: What about speed tankers? This was the biggest nerf to them.
Quote:...utilize tactics and thinking besides CoD charging straight in and vibrating back and fourth as a means of defense then it can't be all bad.
Have you ever heard of hit and run tactics? For me I have a scout suit that is unable to be tracked by any active scanner execpt for the insane 16(12?)dB prototype one.
If I see a situation where it's possible for me to flank around I do it, kill two or three (and throw a flux) and get the hell out of there.
I don't know about you but it's pretty universal about damage types in any games (or even real life examples).
More Armor- Take more damage, slow
Shield- Do less damage, faster than armor, recharge automatically.
Speed- May not have a high hp but speed suits generally rely on intelligence (information to attack targets). I.e you can't fight on the frontline of battle. Flank around or support, catch the enemy off guard. |
Lurchasaurus
SVER True Blood Public Disorder.
1718
|
Posted - 2013.09.06 11:07:00 -
[23] - Quote
Panther Alpha wrote:Lurchasaurus wrote:Panther Alpha wrote:[quote=Lurchasaurus] Quote:now, its simply who can apply their dps first. And how you going to apply your DPS first ? .. by rushing in "God" mode straight to you target ?.. ohh... wait... you can't do that any longer. fail i drive tanks. Fail ? ... why you even in this thread ? How is aim-assist affecting you ? ...sometimes... i just don't know....
what a stupid post ^ |
Panther Alpha
DarkWingsss
1107
|
Posted - 2013.09.06 11:09:00 -
[24] - Quote
Sgt Kirk wrote:Cosgar wrote: What about speed tankers? This was the biggest nerf to them.
Quote:...utilize tactics and thinking besides CoD charging straight in and vibrating back and fourth as a means of defense then it can't be all bad. Have you ever heard of hit and run tactics? For me I have a scout suit that is unable to be tracked by any active scanner execpt for the insane 16(12?)dB prototype one. If I see a situation where it's possible for me to flank around I do it, kill two or three (and throw a flux) and get the hell out of there. I don't know about you but it's pretty universal about damage types in any games (or even real life examples). More Armor- Take more damage, slow Shield- Do less damage, faster than armor, recharge automatically. Speed- May not have a high hp but speed suits generally rely on intelligence (information to attack targets). I.e you can't fight on the frontline of battle. Flank around or support, catch the enemy off guard.
You see.. this guy understands ...The aim-assist if forcing you to use different, more complex tactics... just adapt and HTFU. |
VEREINA CELESTIAL WARFARE
F-Your-K.D.
3
|
Posted - 2013.09.06 11:09:00 -
[25] - Quote
Yea come on everybody....Aim-assist is cool no need to get rid of it. Now all we need is some BACON CAMO, ACOG scopes, FMJ's and cant forget your AN-94 and TAC 45. See guys aim assist should just stay its cool. Oh and maybe work the scopes on snipers I would really like to quick scope sum ppl every now and then.
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Ferocitan
Planetary Response Organization Test Friends Please Ignore
74
|
Posted - 2013.09.06 11:17:00 -
[26] - Quote
New Eden is a universe where you use every means nessesary to stomp your opponent. You scam, Infiltrate, rob, missuse every feature as long it gets you on top of other players. This mean you use the Insane aim assist and missuse the f of it as long as its working as intended while you complain about it.
I just wish my mouse aim had aim assist to harvest easy kills,assists,isk and sp. |
Cosgar
ParagonX
4797
|
Posted - 2013.09.06 11:21:00 -
[27] - Quote
Panther Alpha wrote:Sgt Kirk wrote:Cosgar wrote: What about speed tankers? This was the biggest nerf to them.
Quote:...utilize tactics and thinking besides CoD charging straight in and vibrating back and fourth as a means of defense then it can't be all bad. Have you ever heard of hit and run tactics? For me I have a scout suit that is unable to be tracked by any active scanner execpt for the insane 16(12?)dB prototype one. If I see a situation where it's possible for me to flank around I do it, kill two or three (and throw a flux) and get the hell out of there. I don't know about you but it's pretty universal about damage types in any games (or even real life examples). More Armor- Take more damage, slow Shield- Do less damage, faster than armor, recharge automatically. Speed- May not have a high hp but speed suits generally rely on intelligence (information to attack targets). I.e you can't fight on the frontline of battle. Flank around or support, catch the enemy off guard. You see.. this guy understands ...The aim-assist if forcing you to use different, more complex tactics... just adapt and HTFU. With this game completely changing every build and snowballing issues that never get resolved, I'd rather go play something else at this point. |
Korvin Lomont
United Pwnage Service RISE of LEGION
137
|
Posted - 2013.09.06 11:26:00 -
[28] - Quote
Panther Alpha wrote:Sgt Kirk wrote:Cosgar wrote: What about speed tankers? This was the biggest nerf to them.
Quote:...utilize tactics and thinking besides CoD charging straight in and vibrating back and fourth as a means of defense then it can't be all bad. Have you ever heard of hit and run tactics? For me I have a scout suit that is unable to be tracked by any active scanner execpt for the insane 16(12?)dB prototype one. If I see a situation where it's possible for me to flank around I do it, kill two or three (and throw a flux) and get the hell out of there. I don't know about you but it's pretty universal about damage types in any games (or even real life examples). More Armor- Take more damage, slow Shield- Do less damage, faster than armor, recharge automatically. Speed- May not have a high hp but speed suits generally rely on intelligence (information to attack targets). I.e you can't fight on the frontline of battle. Flank around or support, catch the enemy off guard. You see.. this guy understands ...The aim-assist if forcing you to use different, more complex tactics... just adapt and HTFU.
Honestly I havent seen any new or better tactics in any game I have played the only thing I recognized is that get kill half a cross the map by ARs just like in the good old day of chromosome with the sharpshooter skill. Right now I have the impression its more of a wild west gane where whoever shoots first wins...without a proper cover system and maps designed for that system. No one really uses tactics... |
Panther Alpha
DarkWingsss
1108
|
Posted - 2013.09.06 11:29:00 -
[29] - Quote
Korvin Lomont wrote:Panther Alpha wrote:Sgt Kirk wrote:Cosgar wrote: What about speed tankers? This was the biggest nerf to them.
Quote:...utilize tactics and thinking besides CoD charging straight in and vibrating back and fourth as a means of defense then it can't be all bad. Have you ever heard of hit and run tactics? For me I have a scout suit that is unable to be tracked by any active scanner execpt for the insane 16(12?)dB prototype one. If I see a situation where it's possible for me to flank around I do it, kill two or three (and throw a flux) and get the hell out of there. I don't know about you but it's pretty universal about damage types in any games (or even real life examples). More Armor- Take more damage, slow Shield- Do less damage, faster than armor, recharge automatically. Speed- May not have a high hp but speed suits generally rely on intelligence (information to attack targets). I.e you can't fight on the frontline of battle. Flank around or support, catch the enemy off guard. You see.. this guy understands ...The aim-assist if forcing you to use different, more complex tactics... just adapt and HTFU. Honestly I havent seen any new or better tactics in any game I have played the only thing I recognized is that get kill half a cross the map by ARs just like in the good old day of chromosome with the sharpshooter skill. Right now I have the impression its more of a wild west gane where whoever shoots first wins...without a proper cover system and maps designed for that system. No one really uses tactics...
Funny... i always seems to find cover if i need to... a wall, a box, a hill, a rock ...100's of places. You guys are just mad because you Pubstomping tactics are not working anymore... that is the true. |
Lurchasaurus
SVER True Blood Public Disorder.
1724
|
Posted - 2013.09.06 11:30:00 -
[30] - Quote
Korvin Lomont wrote:Panther Alpha wrote:Sgt Kirk wrote:Cosgar wrote: What about speed tankers? This was the biggest nerf to them.
Quote:...utilize tactics and thinking besides CoD charging straight in and vibrating back and fourth as a means of defense then it can't be all bad. Have you ever heard of hit and run tactics? For me I have a scout suit that is unable to be tracked by any active scanner execpt for the insane 16(12?)dB prototype one. If I see a situation where it's possible for me to flank around I do it, kill two or three (and throw a flux) and get the hell out of there. I don't know about you but it's pretty universal about damage types in any games (or even real life examples). More Armor- Take more damage, slow Shield- Do less damage, faster than armor, recharge automatically. Speed- May not have a high hp but speed suits generally rely on intelligence (information to attack targets). I.e you can't fight on the frontline of battle. Flank around or support, catch the enemy off guard. You see.. this guy understands ...The aim-assist if forcing you to use different, more complex tactics... just adapt and HTFU. Honestly I havent seen any new or better tactics in any game I have played the only thing I recognized is that get kill half a cross the map by ARs just like in the good old day of chromosome with the sharpshooter skill. Right now I have the impression its more of a wild west gane where whoever shoots first wins...without a proper cover system and maps designed for that system. No one really uses tactics...
lol so true so true. These tactics you speak of.....is that what we are calling the blueberries running out in open roads just like before and being sniped by AR fire over and over and over?
because i sure as hell havent seen any increase in skillful positioning or situational awareness. The only things i see are blueberries dropping from someone they never saw instead of dropping while at least having the dignity of shooting a round or two back |
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