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1241. [ FAO CCP ]Question about - 22nd May Downtime fixes - in Feedback/Requests [original thread]
ladwar wrote: when stuff gets posted wait 5 minutes and re read it.. they like to change things ^This! Nerfs aren't the only things they like to ninja.
- by Cosgar - at 2013.05.22 08:05:00
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1242. Does the Gallente Logistic suit sucks horribly before Proto levels? - in Feedback/Requests [original thread]
When more CPU/PG extensive EWAR modules come out you'll be glad you went Gallente. in b4 "ECM scramblers are OP!"
- by Cosgar - at 2013.05.22 07:37:00
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1243. [Request] Purchasable Orbital bombardments - in Feedback/Requests [original thread]
ZDub 303 wrote: want eve players to feel like they mean a damn thing in PC? easy solution... remove warbarge strikes from PC. Im actually really surprised warbarge strikes are even present in PC as its pretty much telling eve players they cont...
- by Cosgar - at 2013.05.22 07:35:00
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1244. Rifle Hipfire - in Feedback/Requests [original thread]
This is why we need weapon balance folks. Not only does the TAR eliminate incentive to use the other AR variants, the AR line diminishes incentive to use sidearms in CQC. With the exception of the breach there needs to be a wider hip fire spread f...
- by Cosgar - at 2013.05.22 07:34:00
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1245. Suggestion: No SP cap for new players - in Feedback/Requests [original thread]
Chinduko wrote: I'm ok with this. I'd actually set a cap at no more than 3 million or somewhere near that. perhaps. Make a new alt and see if you're sure about that 3 million...
- by Cosgar - at 2013.05.22 07:29:00
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1246. [Feedback] Forge gun charge timer in lower right corner - in Feedback/Requests [original thread]
Purple Lipton wrote: it is something that shouldn't take long to get used to. If you are familiar with your FG you shouldn't need to watch it charge. Still cumbersome if you're using an assault FG since you can't hold a charge. This is just a...
- by Cosgar - at 2013.05.22 06:50:00
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1247. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
KA24DERT wrote: Also, am I crazy or did CCP add an obnoxious muzzle flash to the Mass Driver? I think they kicked up muzzle flare on everything. I've noticed it on HMGs and ARs too.
- by Cosgar - at 2013.05.22 06:47:00
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1248. Allow passive skill points on all characters with an Arum booster - in Feedback/Requests [original thread]
Zeylon Rho wrote: Cosgar wrote: Zeylon Rho wrote: S Park Finner wrote: Have a special booster, purchased with Arum, that allows an extra character to get passive skill points. It would allow players to build up several specialized cha...
- by Cosgar - at 2013.05.22 06:46:00
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1249. Allow passive skill points on all characters with an Arum booster - in Feedback/Requests [original thread]
Zeylon Rho wrote: S Park Finner wrote: Have a special booster, purchased with Arum, that allows an extra character to get passive skill points. It would allow players to build up several specialized characters -- giving them more game-play ...
- by Cosgar - at 2013.05.22 04:53:00
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1250. [Request] Anti AV grenade ECM Stassis field - in Feedback/Requests [original thread]
Needs to happen.
- by Cosgar - at 2013.05.22 04:42:00
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1251. A Way to Keep New Players - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Cosgar wrote: Bojo The Mighty wrote: Cosgar wrote: We need to just bring back starter classes but make them optional if you already have one character already made. Also, the starter classes should be more specif...
- by Cosgar - at 2013.05.22 04:32:00
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1252. A Way to Keep New Players - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Cosgar wrote: We need to just bring back starter classes but make them optional if you already have one character already made. Also, the starter classes should be more specific based on racial gear/weapons/vehicles an...
- by Cosgar - at 2013.05.22 04:21:00
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1253. [Feedback] Impact physics of Flaylock vs Dropships. - in Feedback/Requests [original thread]
The standard Flaylock out damages a proto Mass Driver. Be luck that all you're doing is barrel rolling when it hits you.
- by Cosgar - at 2013.05.22 04:19:00
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1254. A Way to Keep New Players - in Feedback/Requests [original thread]
Malkai Inos wrote: This could be tied in with some kind of tutorial. You get to test some militia gear on a training are, then get to choose what you like and get the chance to buy/get a little stock plus a set of recommended skills. I'd like t...
- by Cosgar - at 2013.05.22 04:12:00
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1255. A Way to Keep New Players - in Feedback/Requests [original thread]
We need to just bring back starter classes but make them optional if you already have one character already made. Also, the starter classes should be more specific based on racial gear/weapons/vehicles and add a pilot starting role.
- by Cosgar - at 2013.05.22 04:03:00
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1256. [Request] Add shield delay info on Dropsuit Fitting - in Feedback/Requests [original thread]
Definitely, I'm tired of having to pull out a calculator.
- by Cosgar - at 2013.05.22 04:00:00
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1257. [Request] Stamina Draining Tool - in Feedback/Requests [original thread]
Sooo, like an energy vampire in EVE? I'm down for this.
- by Cosgar - at 2013.05.22 03:42:00
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1258. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
I just got back into REs and proximity mines after the respec. With all the death taxis rolling around, it's as easy as set it, forget it, and collect free kills and WP. Kind of sucks that they nerfed how many you can lay out at once. You used to ...
- by Cosgar - at 2013.05.22 03:22:00
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1259. more vehicle turrets needed (request) - in Feedback/Requests [original thread]
We need Amarr and Minmatar turrets. Gatling turrets and auto-cannons and pulse lasers.
- by Cosgar - at 2013.05.22 03:09:00
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1260. [suggestion] Buff shield tanks - in Feedback/Requests [original thread]
In case if you guys missed it, turret operation got ninja nerfed.
- by Cosgar - at 2013.05.22 03:07:00
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