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Yisuki
Opus Arcana Orion Empire
4
|
Posted - 2013.05.20 12:31:00 -
[1] - Quote
Maybe this has been said before, but new people have a HUGE disadvantage over old players cause they have limited SP and are limited by the weekly SP cap, meaning they will never catch up to us. I suggest they should not have an SP cap until they get 4-5m SP. I recently (yesterday) invited a friend to the game and he didn't like when I told him about the weekly cap, so that's a huge turn off for new players like him. |
XXfootnoteXX
DUST University Ivy League
305
|
Posted - 2013.05.20 15:24:00 -
[2] - Quote
Yisuki wrote:Maybe this has been said before, but new people have a HUGE disadvantage over old players cause they have limited SP and are limited by the weekly SP cap, meaning they will never catch up to us. I suggest they should not have an SP cap until they get 4-5m SP. I recently (yesterday) invited a friend to the game and he didn't like when I told him about the weekly cap, so that's a huge turn off for new players like him.
Bingo.
There should be a rolling ceiling . Right now letGÇÖs say the max points anyone in game could have is 15m. So remove the ceiling for everyone under that and have that ceiling raise every week. |
Yisuki
Opus Arcana Orion Empire
4
|
Posted - 2013.05.20 16:05:00 -
[3] - Quote
XXfootnoteXX wrote: Bingo
There should be a rolling ceiling . Right now letGÇÖs say the max points anyone in game could have is 15m. So remove the ceiling for everyone under that and have that ceiling raise every week.
I also thought of that. Is a very good idea.
Edit: I just saw the sticky about the CPM forum, sorry for posting this here. If a GM or Dev can move this post to the appropriate forum I will be glad. Don't want to double post. |
Yisuki
Opus Arcana Orion Empire
4
|
Posted - 2013.05.21 12:43:00 -
[4] - Quote
Bump, post was moved from another forum. Will like to see more opinions or an official reply. |
WeapondigitX V7
Planetary Response Organization
0
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Posted - 2013.05.21 13:42:00 -
[5] - Quote
If new players are ever going to have there cap removed until they reach a certain amount of SP, then the weekly Cap probably should be given to new players when they reach 1.5 million. |
Cross Atu
Conspiratus Immortalis League of Infamy
1006
|
Posted - 2013.05.21 13:50:00 -
[6] - Quote
CCP Nothin wrote:Active boosters simply multiply the number of skill points you receive at the end of each battle. As such, you are better off activating them when your pool of battle skill points is full (e.g. at the beginning of each weekly cycle). If you play a lot, you might be better off with a shorter (e.g. 3-day) active booster as it will allow you to earn bulk of the extra SP by playing a lot while it is active. If you prefer a more casual style of play, you might prefer to have the boost active throughout and have the freedom to spread your play over more days without worrying about it too much.
Now, in regard to the weekly skill cap and the implications of it:
We acknowledge that the current implementation of the skill cap still isn't quite there yet. It doesn't quite allow people to choose when to play as freely as we would like, and it also adds some unnecessary complexity when it comes to using active boosters. This is why we are working our way towards a rollover SP system: instead having your pool of bonus SP being reset according to a fixed weekly cycle, you will steadily accumulate bonus SP to a pool over time that you can then empty through fighting in battles. As a result, everyone should be able to better choose when to come in and claim the available SP. Moving to such a system would have the added benefit of allowing us to make active boosters to give out a constant value over time by having them influence the rate at which SP accumulates into the pool instead of just multiplying SP received at the end of each battle. https://forums.dust514.com/default.aspx?g=posts&t=79256&p=3
I would suggest waiting for the new system already in the works, testing it and going from there. Of course if the proposed system seems inadequate feedback can always be tailored to help hone it prior to it's release.
Cheers, Cross |
Draco Cerberus
Purgatorium of the Damned League of Infamy
47
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Posted - 2013.05.21 14:47:00 -
[7] - Quote
XXfootnoteXX wrote:Yisuki wrote:Maybe this has been said before, but new people have a HUGE disadvantage over old players cause they have limited SP and are limited by the weekly SP cap, meaning they will never catch up to us. I suggest they should not have an SP cap until they get 4-5m SP. I recently (yesterday) invited a friend to the game and he didn't like when I told him about the weekly cap, so that's a huge turn off for new players like him. Bingo. There should be a rolling ceiling . Right now letGÇÖs say the max points anyone in game could have is 15m. So remove the ceiling for everyone under that and have that ceiling raise every week.
Even as an older player I like this idea better than the one proposed by CCP. Many of us are at different levels of sp because of lack of time to play and IRL issues or whatever. This would allow those of us who have no lives to catch up, but only catch up.
CCP Nothin wrote:Active boosters simply multiply the number of skill points you receive at the end of each battle. As such, you are better off activating them when your pool of battle skill points is full (e.g. at the beginning of each weekly cycle). If you play a lot, you might be better off with a shorter (e.g. 3-day) active booster as it will allow you to earn bulk of the extra SP by playing a lot while it is active. If you prefer a more casual style of play, you might prefer to have the boost active throughout and have the freedom to spread your play over more days without worrying about it too much. Now, in regard to the weekly skill cap and the implications of it: We acknowledge that the current implementation of the skill cap still isn't quite there yet. It doesn't quite allow people to choose when to play as freely as we would like, and it also adds some unnecessary complexity when it comes to using active boosters. This is why we are working our way towards a rollover SP system: instead having your pool of bonus SP being reset according to a fixed weekly cycle, you will steadily accumulate bonus SP to a pool over time that you can then empty through fighting in battles. As a result, everyone should be able to better choose when to come in and claim the available SP. Moving to such a system would have the added benefit of allowing us to make active boosters to give out a constant value over time by having them influence the rate at which SP accumulates into the pool instead of just multiplying SP received at the end of each battle. https://forums.dust514.com/default.aspx?g=posts&t=79256&p=3I would suggest waiting for the new system already in the works, testing it and going from there. Of course if the proposed system seems inadequate feedback can always be tailored to help hone it prior to it's release. Cheers, Cross
With the above 2 thoughts combined setting the pool to start at the difference between the highest sp character and your character I think would allow anyone to catch up to the highest SP characters with relative ease and also allow those players who don't play all day every day to continue to enjoy the benefits of nice pool of sp to draw from. On a side note, unless you have faithfully capped every week since the last RESET there is no way to catch up to the top SP level players atm. |
Mad Proffeser
MAJOR DISTRIBUTION
0
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Posted - 2013.05.21 15:03:00 -
[8] - Quote
I don't see the need for a sp cap except that CCP can't do matchmaking right. If matchmaking split people up by skill a sp cap would be pointless. Vets with vets, noobs with noobs, how hard is that CCP? Or maybe we just need a lobby system not matchmaking. |
From Costa Rica
Grupo de Asalto Chacal CRONOS.
87
|
Posted - 2013.05.21 16:52:00 -
[9] - Quote
Mad Proffeser wrote:I don't see the need for a sp cap except that CCP can't do matchmaking right. If matchmaking split people up by skill a sp cap would be pointless. Vets with vets, noobs with noobs, how hard is that CCP? Or maybe we just need a lobby system not matchmaking.
You see that brakes the single shard universe, and the planetary conquest... it could happen if there is a new category.
Instant balle: random lvl enemies
Normal battle: you lvl enemies.. and that goes by the million. from 0 to 1M Sp is level 1. from 1M to 2M is level 2.. and so on.. |
Sylwester Dziewiecki
BetaMax. CRONOS.
78
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Posted - 2013.05.21 17:37:00 -
[10] - Quote
Yisuki wrote:Maybe this has been said before, but new people have a HUGE disadvantage over old players cause they have limited SP and are limited by the weekly SP cap, meaning they will never catch up to us. I suggest they should not have an SP cap until they get 4-5m SP. I recently (yesterday) invited a friend to the game and he didn't like when I told him about the weekly cap, so that's a huge turn off for new players like him. You require 200-300k SP to fit Militia Sica with Proto dmg mods and kill who ever you want in game. I think that if we gone give new players unlimited SP cap, they will stap playing when they hit that 4-5kk SP. Beside that this mechanic will work more for Avoxers then new players :P |
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Grizzly Rayvus
Zumari Force Projection Caldari State
0
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Posted - 2013.05.21 21:14:00 -
[11] - Quote
Yisuki wrote:Maybe this has been said before, but new people have a HUGE disadvantage over old players cause they have limited SP and are limited by the weekly SP cap, meaning they will never catch up to us. I suggest they should not have an SP cap until they get 4-5m SP. I recently (yesterday) invited a friend to the game and he didn't like when I told him about the weekly cap, so that's a huge turn off for new players like him.
I don't understand I've been playing this game since the closed beta actually exactly when it opened and I'm only getting 4-5g a game |
Malkai Inos
The Vanguardians Orion Empire
102
|
Posted - 2013.05.21 22:32:00 -
[12] - Quote
I'll rather have increased passive gain from start, gradually lowering to the default value when a threshold is met. Time restricted new players won't profit from your suggestion at all if they couldn't manage to cap out in the first place. With active SP this game feels grindy enough and i see no point in enforcing this impression for new layers of all things. |
sgtBelson
S.e.V.e.N. Gentlemen's Agreement
13
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Posted - 2013.05.21 22:55:00 -
[13] - Quote
This isn't your normal FPS where everyone is on relatively equal footing from the word 'Go!'; you have to put the time in and earn your skill points like everyone else.
I joined the Closed Beta 6 or 7 months ago and got stomped for a good long time before I could manage to get into better suits and gear, and even then I was getting stomped on a semi-regular basis.
Then came Open Beta and everything went back to zero. Guess what? People were still playing more and gathering SP faster than I was. All I could do was keep playing and building up my character, and I'm still at a disadvantage with my 7 mil SP against those with 11 mil and more.
The game is designed to make you work for your success, and it shouldn't change because newcomers want to be more competitive immediately, although I do understand from where those wishes are coming. |
Yisuki
Opus Arcana Orion Empire
6
|
Posted - 2013.05.22 01:53:00 -
[14] - Quote
sgtBelson wrote:The game is designed to make you work for your success, and it shouldn't change because newcomers want to be more competitive immediately, although I do understand from where those wishes are coming.
I understand that you have to work for success, I did, but I was never at a real disadvantage cause I started playing a week after open beta started. Raising the cap for new players doesn't mean that they will be more competitive immediately, they still have to work hard for that. But it will mean that they won't need to wait months and months to get a good amount of SP to actually be competitive. You know it takes months to get 5m SP. |
Altina McAlterson
Not Guilty EoN.
528
|
Posted - 2013.05.22 02:13:00 -
[15] - Quote
The idea is sound but unfortunately new players are going to be the largest purchasers of boosters so removing their incentive by giving them a natural boost unfortunately makes very little sense from a business perspective. Not saying I like it or anything but it really is something that we just have to accept because at the end of the day CCP has to make a profit or no more EVE/DUST.
If they can make it work then that's their business. I'm only pointing out that it is unlikely to happen but I don't think that CCP being greedy as much as it is the nature of the game being F2P. |
Malkai Inos
The Vanguardians Orion Empire
110
|
Posted - 2013.05.22 02:26:00 -
[16] - Quote
Altina McAlterson wrote:The idea is sound but unfortunately new players are going to be the largest purchasers of boosters so removing their incentive by giving them a natural boost unfortunately makes very little sense from a business perspective. Not saying I like it or anything but it really is something that we just have to accept because at the end of the day CCP has to make a profit or no more EVE/DUST.
If they can make it work then that's their business. I'm only pointing out that it is unlikely to happen but I don't think that CCP being greedy as much as it is the nature of the game being F2P. I would think that people don't do any purchase before getting a hang of the game. I'm also against removal of the cap, but rather for the reason that removing the cap helps only those who grind and i wouldn't want new players to be grinding, of all the things.
An increase in passive gain sounds more sensible to me. New players progress quick and can make a few minor mistakes without beeing screwed for a week. Then after 1.5-2m or so, passive gain starts normalizing without them even noticing and they start to perceive the desire for boosters get in that suit they chose. *cha-ching* |
CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
181
|
Posted - 2013.05.22 02:59:00 -
[17] - Quote
XXfootnoteXX wrote:Yisuki wrote:Maybe this has been said before, but new people have a HUGE disadvantage over old players cause they have limited SP and are limited by the weekly SP cap, meaning they will never catch up to us. I suggest they should not have an SP cap until they get 4-5m SP. I recently (yesterday) invited a friend to the game and he didn't like when I told him about the weekly cap, so that's a huge turn off for new players like him. Bingo. There should be a rolling ceiling . Right now letGÇÖs say the max points anyone in game could have is 15m. So remove the ceiling for everyone under that and have that ceiling raise every week.
Yes. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1088
|
Posted - 2013.05.22 03:05:00 -
[18] - Quote
CharCharOdell wrote:XXfootnoteXX wrote:Yisuki wrote:Maybe this has been said before, but new people have a HUGE disadvantage over old players cause they have limited SP and are limited by the weekly SP cap, meaning they will never catch up to us. I suggest they should not have an SP cap until they get 4-5m SP. I recently (yesterday) invited a friend to the game and he didn't like when I told him about the weekly cap, so that's a huge turn off for new players like him. Bingo. There should be a rolling ceiling . Right now letGÇÖs say the max points anyone in game could have is 15m. So remove the ceiling for everyone under that and have that ceiling raise every week. Yes. ^This! |
Malkai Inos
The Vanguardians Orion Empire
113
|
Posted - 2013.05.22 03:39:00 -
[19] - Quote
XXfootnoteXX wrote:Yisuki wrote:Maybe this has been said before, but new people have a HUGE disadvantage over old players cause they have limited SP and are limited by the weekly SP cap, meaning they will never catch up to us. I suggest they should not have an SP cap until they get 4-5m SP. I recently (yesterday) invited a friend to the game and he didn't like when I told him about the weekly cap, so that's a huge turn off for new players like him. Bingo. There should be a rolling ceiling . Right now letGÇÖs say the max points anyone in game could have is 15m. So remove the ceiling for everyone under that and have that ceiling raise every week. Do not agree. Artificially limiting progress takes away incentive to play once the ceiling is met.
The issue is not so much the disparity between sp as anything above a certain threshold just leads to versatility, not more power. This is much more pronounced in that over game where a small shipclass takes much less SP to be usefull than a big one but the smaller classes may still be viable in their respective fields, with a fraction of the SP an isk spend. That way younger players can be as good as any vet in using this smaller class and fully contribute to the cause.
Unfortunately Dust sports a pretty linear progression from basic MLT=>PRO to specialized STD=>PRO where progressing usually means straight up more power.But once you reached a full proto fit all that additional SP is only used to widen your field of application, so that the power gap never as wide as the SP gap.
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Chinduko
KILL-EM-QUICK RISE of LEGION
93
|
Posted - 2013.05.22 05:08:00 -
[20] - Quote
I'm ok with this. I'd actually set a cap at no more than 3 million or somewhere near that. perhaps. |
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Xender17
Oblivion S.G.X
87
|
Posted - 2013.05.22 07:25:00 -
[21] - Quote
+1 |
Xender17
Oblivion S.G.X
87
|
Posted - 2013.05.22 07:25:00 -
[22] - Quote
Yisuki wrote:sgtBelson wrote:The game is designed to make you work for your success, and it shouldn't change because newcomers want to be more competitive immediately, although I do understand from where those wishes are coming. I understand that you have to work for success, I did, but I was never at a real disadvantage cause I started playing a week after open beta started. Raising the cap for new players doesn't mean that they will be more competitive immediately, they still have to work hard for that. But it will mean that they won't need to wait months and months to get a good amount of SP to actually be competitive. You know it takes months to get 5m SP. -1 |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1099
|
Posted - 2013.05.22 07:29:00 -
[23] - Quote
Chinduko wrote:I'm ok with this. I'd actually set a cap at no more than 3 million or somewhere near that. perhaps. Make a new alt and see if you're sure about that 3 million... |
Yisuki
Opus Arcana Orion Empire
7
|
Posted - 2013.05.22 12:57:00 -
[24] - Quote
CCP Nothin wrote:We acknowledge that the current implementation of the skill cap still isn't quite there yet. It doesn't quite allow people to choose when to play as freely as we would like, and it also adds some unnecessary complexity when it comes to using active boosters. This is why we are working our way towards a rollover SP system: instead having your pool of bonus SP being reset according to a fixed weekly cycle, you will steadily accumulate bonus SP to a pool over time that you can then empty through fighting in battles. As a result, everyone should be able to better choose when to come in and claim the available SP. Moving to such a system would have the added benefit of allowing us to make active boosters to give out a constant value over time by having them influence the rate at which SP accumulates into the pool instead of just multiplying SP received at the end of each battle.
An idea CCP is currently working on that will help new players a lot. The only thing I would add would be a larger bonus SP pool for new players. |
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