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841. Fixing the dropships - in Feedback/Requests [original thread]
darkiller240 wrote: darkiller240 wrote: I hope these are added to 1.4 Oh watt CCP blam never comes to the forums Isn't Wolfman in charge of vehicles now?
- by Cosgar - at 2013.07.27 10:11:00
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842. Maps are obsurdly large for 16 vs 16 - in Feedback/Requests [original thread]
daishi mk03 wrote: Cosgar wrote: Mobius Wyvern wrote: Everyone talks about Dust sucking because it has tiny maps. Then a thread saying the maps are too big. I don't even. It's like penguins on the north pole saying the south pole is n...
- by Cosgar - at 2013.07.27 08:53:00
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843. [REQUEST] Balance the assault rifles - in Feedback/Requests [original thread]
I don't have a problem directly with the AR, I have a problem with the range. Remember when we had the hard range cap at the beginning of Uprising? Even though people complained, it encouraged more tactical play and squads running together. Now it...
- by Cosgar - at 2013.07.27 07:52:00
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844. The scrambler pistol is underpowered - in Feedback/Requests [original thread]
ladwar wrote: Cosgar wrote: The flaylock is way easier to fit since it only requires 2 PG at proto level. Even after it gets nerfed, we're still going to see a large number of them on the field. true... just less kills since its range(spla...
- by Cosgar - at 2013.07.27 07:04:00
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845. The scrambler pistol is underpowered - in Feedback/Requests [original thread]
The flaylock is way easier to fit since it only requires 2 PG at proto level. Even after it gets nerfed, we're still going to see a large number of them on the field.
- by Cosgar - at 2013.07.27 06:56:00
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846. Maps are obsurdly large for 16 vs 16 - in Feedback/Requests [original thread]
We're supposed to be using vehicles. But everyone wants this game to be infantry only, they've been nerfed to the point that nobody uses them.
- by Cosgar - at 2013.07.27 06:37:00
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847. Maps are obsurdly large for 16 vs 16 - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Everyone talks about Dust sucking because it has tiny maps. Then a thread saying the maps are too big. I don't even. It's like penguins on the north pole saying the south pole is nicer, while the penguin in the south po...
- by Cosgar - at 2013.07.27 05:34:00
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848. Let me get this straight........ - in Feedback/Requests [original thread]
2Bee Smith wrote: Thats with a direct impact, which is near impossible to hit on a moving target that is more than 20 meters away You'd be surprised by the deceptively long range the breach SG has. It really reaches out and touches people.
- by Cosgar - at 2013.07.26 00:15:00
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849. Played 50 matches with the Heavy and the HMG - in Feedback/Requests [original thread]
Lance 2ballzStrong wrote: ladwar wrote: Lance 2ballzStrong wrote: Cat Merc wrote: Explosives are TOO effective on a heavy. Spam makes it worse. Either make it one grenade per soldier and no nanohive reffils, or give them resistance to ...
- by Cosgar - at 2013.07.25 22:00:00
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850. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
J-Lewis wrote: Cosgar wrote: No offense, but you have a lot of passive skills that promote curbstomping. RoF and Range increasing through skills encourage a SP > SKill gap, similar to the situation we had in Chromosome. Thanks for the ...
- by Cosgar - at 2013.07.25 21:36:00
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851. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
No offense, but you have a lot of passive skills that promote curbstomping. RoF and Range increasing through skills encourage a SP > SKill gap, similar to the situation we had in Chromosome.
- by Cosgar - at 2013.07.25 20:24:00
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852. [Suggestion] Preventing Dropsuit Power Creep - in Feedback/Requests [original thread]
Cat Merc wrote: You're using Caldari. You disgust me, hence why -1. I'm just using an example everyone is familiar with I'll use Minmatar for the Logistics if that makes you feel better.
- by Cosgar - at 2013.07.25 20:06:00
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853. Cat Marc's invasion pla- I mean a guide to save Dust - in Feedback/Requests [original thread]
Okay, done
- by Cosgar - at 2013.07.25 19:31:00
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854. [Suggestion] Preventing Dropsuit Power Creep - in Feedback/Requests [original thread]
(Reserved)
- by Cosgar - at 2013.07.25 19:30:00
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855. [Suggestion] Preventing Dropsuit Power Creep - in Feedback/Requests [original thread]
(Reserved)
- by Cosgar - at 2013.07.25 19:29:00
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856. [Suggestion] Preventing Dropsuit Power Creep - in Feedback/Requests [original thread]
(Reserved)
- by Cosgar - at 2013.07.25 19:26:00
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857. [Suggestion] Preventing Dropsuit Power Creep - in Feedback/Requests [original thread]
After some extended play in Uprising, there seemed to be a little something missing from Dust 514. I couldn't quite put my finger on it, but something was missing compared to Chromosome. After some discussion in game, observing some battles, and p...
- by Cosgar - at 2013.07.25 19:25:00
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858. [Suggestion] Preventing Dropsuit Power Creep - in Feedback/Requests [original thread]
Caldari "Sharpshooter" C/1 Series High Slots - 4 Low Slots - 3 Equipment - 2 Light Weapon Slot -1 Sidearm Slot -1 Grenade-1 Shields- 210 HP Armor- 120 HP Shield Recharge Rate - 20 HP/s Recharge Delay- 6s Depleted Recharge Delay- 10s Movement Spe...
- by Cosgar - at 2013.07.25 19:25:00
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859. Making the grind less of a grind - in Feedback/Requests [original thread]
TechMechMeds wrote: Increase isk rewards so we don't care that much about losing equipment , right now we have alot of fresher mercs more concerned over their isk rather than winning. An immortal clone should NOT be worrying about dying and th...
- by Cosgar - at 2013.07.25 18:32:00
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860. New sp system - in Feedback/Requests [original thread]
Why not just go to fully passive SP already? This is going to kill a lot of people that don't have the time to play consistently.
- by Cosgar - at 2013.07.25 18:30:00
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