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821. [REQUEST] Balance the assault rifles - in Feedback/Requests [original thread]
I-Shayz-I wrote: The AR doesn't need a damage nerf it needs more spread. It should be used as a mid range weapon...not a long range one that's still super accurate from far away. This is all that needs to be changed and then the AR will finall...
- by Cosgar - at 2013.07.29 07:53:00
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822. [REQUEST] Balance the assault rifles - in Feedback/Requests [original thread]
D legendary hero wrote: they need to nerf the damage out put of these weapons OR increase the damage out put of the HMG. because an HMG should never be out dps'd or out gunned by an AR, in a situation of equal standing I know you're going to ...
- by Cosgar - at 2013.07.28 18:10:00
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823. The scrambler pistol is underpowered - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Used to be exclusively the assault but I recently switched over to the breach and am loving it, even just the standard variant. The reduced ROF really makes me use my shots more precisely instead of the spam in the head-ar...
- by Cosgar - at 2013.07.27 21:14:00
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824. The scrambler pistol is underpowered - in Feedback/Requests [original thread]
Talos Alomar wrote: Cosgar wrote: Django Quik wrote: I use the scrambler pistol as my primary and have done for at least the last 6 months. You get a 450% bonus to headshot damage, making it a high skill high reward weapon. If it takes yo...
- by Cosgar - at 2013.07.27 20:55:00
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825. The scrambler pistol is underpowered - in Feedback/Requests [original thread]
Django Quik wrote: I use the scrambler pistol as my primary and have done for at least the last 6 months. You get a 450% bonus to headshot damage, making it a high skill high reward weapon. If it takes you an entire clip to kill anything less t...
- by Cosgar - at 2013.07.27 20:11:00
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826. The scrambler pistol is underpowered - in Feedback/Requests [original thread]
Eno Raef wrote: I see what your saying. I would compare Dust to other FPS and how they design pistols. Pistols are generally not as powerful as other weapons but with one clip, a pistol can kill other players without headshots. The pistol can...
- by Cosgar - at 2013.07.27 19:47:00
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827. (REQUEST) RELOAD WHILE RUNNING - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: I'd be okay with this if it cut your reload speed in half while you sprint. ^Now this is something I can get behind.
- by Cosgar - at 2013.07.27 18:19:00
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828. (REQUEST) RELOAD WHILE RUNNING - in Feedback/Requests [original thread]
darkiller240 wrote: Cosgar wrote: Progressive reloading I'd be okay with, but a big no on reloading while sprinting. Even CoD doesn't have it and for good reasons. We are in future suits , i mean Why cant we reload while runing? The sam...
- by Cosgar - at 2013.07.27 18:03:00
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829. We need these for logi's - in Feedback/Requests [original thread]
I would go for something like this and sentry turrets too. Not sure how the Quadrotor would be countered, but I could see scouts hacking a sentry or a MD to OHK it.
- by Cosgar - at 2013.07.27 17:47:00
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830. The scrambler pistol is underpowered - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Stefan Stahl wrote: The Scrambler Pistol is fine, hit detection isn't however. Just wait for a few more patches to fix some more performance and aiming issues and the Scrambler Pistol will be perfect. Hit detection b...
- by Cosgar - at 2013.07.27 17:45:00
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831. The scrambler pistol is underpowered - in Feedback/Requests [original thread]
Eno Raef wrote: This information is also not mentioned in the description and making any weapon less effective is not balance. Is CCP trying to balance the weapons or convince players into using the AR? When the most skilled players are using t...
- by Cosgar - at 2013.07.27 17:41:00
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832. The scrambler pistol is underpowered - in Feedback/Requests [original thread]
Eno Raef wrote: Psychotic Shooter wrote: Eno Raef wrote: Is the flaylock replacing the scrambler pistol since the flaylock greatly outdamages the scrambler pistol? It seems that both take about the same amount of aim to get a direct hit ...
- by Cosgar - at 2013.07.27 17:25:00
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833. [REQUEST] Balance the assault rifles - in Feedback/Requests [original thread]
Gorgoth24Reborn wrote: My biggest suggestion would be to increase dispersion quite a bit. I use the AR as bread and butter (because I'm bad) and I can agree that the damage projection is far too high. That being said it'll be easier to balanc...
- by Cosgar - at 2013.07.27 17:13:00
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834. [REQUEST] Balance the assault rifles - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Cosgar wrote: Alaika Arbosa wrote: I was thinking that it would be as a racial standard. So the GAR would still have the Breach variant which would end up being roughly the same range as the SMG then step it out so t...
- by Cosgar - at 2013.07.27 15:42:00
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835. [REQUEST] Balance the assault rifles - in Feedback/Requests [original thread]
Alaika Arbosa wrote: I was thinking that it would be as a racial standard. So the GAR would still have the Breach variant which would end up being roughly the same range as the SMG then step it out so that the Breach Combat Rifle and the Tac G...
- by Cosgar - at 2013.07.27 15:35:00
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836. [REQUEST] Balance the assault rifles - in Feedback/Requests [original thread]
Just so we're all on the same page, this is about the standard full auto right? That's the one that needs to have the shortest range, like breach AR range. The breach could use a RoF buff, burst needs less dispersion with virtually no kick and the...
- by Cosgar - at 2013.07.27 15:26:00
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837. [REQUEST] Caldari Assault Suits - in Feedback/Requests [original thread]
Midas Fool wrote: Cosgar wrote: To be honest, the plasma cannon reload skill, like a lot of weapons' secondary skill need to be weapon specific since they're all based around the AR. I'd rather see that done and the Caldari assault get somet...
- by Cosgar - at 2013.07.27 12:04:00
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838. [REQUEST] Flaylock Pistols - in Feedback/Requests [original thread]
Yeah I don't understand how they don't want it to be a skill shot weapon, but nerf the direct damage. I would have said keep the splash, nerf the RoF, rias the fitting requirements (slightly higher than the SMG/SP) and lower the ammo capacity on t...
- by Cosgar - at 2013.07.27 11:32:00
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839. (REQUEST) RELOAD WHILE RUNNING - in Feedback/Requests [original thread]
Progressive reloading I'd be okay with, but a big no on reloading while sprinting. Even CoD doesn't have it and for good reasons.
- by Cosgar - at 2013.07.27 11:10:00
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840. [REQUEST] Caldari Assault Suits - in Feedback/Requests [original thread]
Midas Fool wrote: EDIT: OOPS bad math... A proto max tank fit is only getting 29 more shields and a standard fit like mine is only getting 5 more. Not gonna be protostompy, but its all the more reason to keep the old bonus. To be honest, th...
- by Cosgar - at 2013.07.27 11:03:00
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