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561. Let's talk dust: Scrambler rifles. - in General Discussions [original thread]
I personally don't have a problem with the ScR, I think it's more about the proficiency skill throwing off balance for all weapons. Instead of just a damage bonus, it should be something like scope zoom. The AScR could use some work though. That m...
- by Cosgar - at 2013.12.08 18:53:00
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562. Proof Scrambler Pistols are OP - in General Discussions [original thread]
It's topics like these that make me worry about the future of this game. No doubt CCP is killing it themselves, but the community seems to like helping.
- by Cosgar - at 2013.12.08 16:31:00
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563. what the problem with heavy? - in General Discussions [original thread]
I want to say it's the HMG, but lack of content may be the biggest problem. All of the balancing ideas for the HMG are coming from trying to balance a Minmatar weapon with an Amarr suit. But what if the HMG range nerf (still over nerfed in my opin...
- by Cosgar - at 2013.12.08 07:47:00
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564. Hit-and-Run classes need better cover options and/or a snap-to-cover ability. Di... - in General Discussions [original thread]
Hit and run classes are suffering because if scanning/dampening imbalance and short TTK. Fix those two things first instead of trying to reinvent the wheel.
- by Cosgar - at 2013.12.08 07:38:00
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565. If you`re bad with the curent BR, then you`ll be bad with the new one on the 10th. - in General Discussions [original thread]
The burst rifle is actually pretty good. It's just that the standard AR completely outshines it since the number of shots per burst doesn't scale up anymore.
- by Cosgar - at 2013.12.08 07:33:00
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566. How to fix dropsuit and role balance - in General Discussions [original thread]
What is this? I don't even...
- by Cosgar - at 2013.12.08 03:51:00
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567. Can we reinstate the Flaylock to it's prenerf glory? - in General Discussions [original thread]
mollerz wrote: Cosgar wrote: Just buff the damage, nerf RoF and raise CPU costs to be significantly higher than the other sidearms. Damage was fine, splash needed a nerf, but it was too easy to fit and the RoF was stupid for what was suppose...
- by Cosgar - at 2013.12.08 02:52:00
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568. Instant fix to grenade's power - in General Discussions [original thread]
I love how everyone forgets that grenades were buffed to their current state in beta because of guess what? bad hit detection. Revert them back to their old stats and reevaluate from there. If they're still a problem, then we can start talking abo...
- by Cosgar - at 2013.12.08 02:50:00
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569. What do you do when waiting in your MQ? - in General Discussions [original thread]
Read the forums and smoke. Usually in that order.
- by Cosgar - at 2013.12.08 02:25:00
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570. Can we reinstate the Flaylock to it's prenerf glory? - in General Discussions [original thread]
Just buff the damage, nerf RoF and raise CPU costs to be significantly higher than the other sidearms. Damage was fine, splash needed a nerf, but it was too easy to fit and the RoF was stupid for what was supposed to be a skillshot weapon. Everyon...
- by Cosgar - at 2013.12.08 02:22:00
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571. It's impossible to read these forums without getting annoyed - in General Discussions [original thread]
Welcome to every video game internet forum in existence
- by Cosgar - at 2013.12.07 07:31:00
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572. CCP I hope you'll reduce H/L slot count for Logi by Update 2.0 - in General Discussions [original thread]
nor asha wrote: Cosgar wrote: nor asha wrote: All proto logis should get 2 less slots and a free fitting bonus to fit equipment in the 3/4 lows The logis with only 3 equipment should have more H/L slots than the other logis that's just f...
- by Cosgar - at 2013.12.07 07:29:00
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573. Don't call the combat rifle OP after 1.7 if you only armor tank. - in General Discussions [original thread]
Not sure how the combat rifle is going to be in terms of balance until I get my hands on it. But I have a feeling the rail rifle is either going to be underpowered or breach AR OP, one or the other. I'm terrified of this thing and I shield tank.
- by Cosgar - at 2013.12.07 07:09:00
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574. Extended mags will make the Minmatar Assault bonus redundant - in General Discussions [original thread]
Carthium pistol by the way.
- by Cosgar - at 2013.12.07 06:56:00
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575. Extended mags will make the Minmatar Assault bonus redundant - in General Discussions [original thread]
I still think the Minmatar bonus needs a slight buff to apply to total clip size (instead of base) and at least base ammo capacity. I like the Carthium/Ishukone combo, but you burn through ammo too quick for it to be 100% viable.
- by Cosgar - at 2013.12.07 06:49:00
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576. hmmmm has anyone figured out what dust 514 means - in General Discussions [original thread]
Closest anyone ever got was some kind of Chinese numerical code. 5 = I 1 = never 4 = die
- by Cosgar - at 2013.12.07 06:26:00
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577. Why "you have been scaned" should be taken out. - in General Discussions [original thread]
I like Cat Merc's idea better. It rebalances the damn thing while making scouts important on both ends of a scan.
- by Cosgar - at 2013.12.07 06:21:00
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578. Vicious cycles. - in General Discussions [original thread]
I still remember back in the day people thought the GaLogi needed a buff...
- by Cosgar - at 2013.12.07 05:58:00
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579. Balanceing - in General Discussions [original thread]
Malkai Inos wrote: I'd love to see people stuggling to understand the damn tracking formula. Learn to use manual navigation and transversal velocity. You won't even need tracking mods.
- by Cosgar - at 2013.12.07 05:56:00
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580. maybe a way to fix armor + damage mods to stop QQ - in General Discussions [original thread]
Cat Merc wrote: How would webs even work unless they're similar to a rep tool only different effect? AOE? That's what I used to think back in the day. A little "gun" you pull out from you equipment that slows everything in a cone AOE. Good id...
- by Cosgar - at 2013.12.07 05:24:00
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