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581. Attention Assault Players - in General Discussions [original thread]
What if you made them less module reliant by increasing base shield for Minmatar/Caldari, base armor for Gallente, and a little bit of both for Amarr. Not sure by how much, but enough to make you look at a damage mod instead of a shield extender a...
- by Cosgar - at 2013.12.07 05:14:00
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582. maybe a way to fix armor + damage mods to stop QQ - in General Discussions [original thread]
Cat Merc wrote: Cosgar wrote: Cat Merc wrote: Cosgar wrote: Move all scanning and EWAR to high slots. Move damage mods to low slots. When we get EWAR like webifiers and the like, it'll give armor tanking suits/vehicles a better tradeof...
- by Cosgar - at 2013.12.07 04:53:00
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583. Don't take a break as a scout. - in General Discussions [original thread]
Sinboto Simmons wrote: Cosgar wrote: Did a team of reds run a train on you or are you just butthurt? Both. Ouch. Did they have the common courtesy to give you a reach around? (I'm soo going to get banned)
- by Cosgar - at 2013.12.07 04:48:00
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584. How to balance Uplinks - in General Discussions [original thread]
Nocturnal Soul wrote: Simple add that health reduction when spawning in( the supposed drawback to uplinks) and a placement range. See no need for your CCP nerf bat Aladdin. Seconded. Spawning with less health seems fitting for the risk vs rew...
- by Cosgar - at 2013.12.07 04:47:00
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585. maybe a way to fix armor + damage mods to stop QQ - in General Discussions [original thread]
Cat Merc wrote: Cosgar wrote: Move all scanning and EWAR to high slots. Move damage mods to low slots. When we get EWAR like webifiers and the like, it'll give armor tanking suits/vehicles a better tradeoff for having less mobility by being ...
- by Cosgar - at 2013.12.07 04:40:00
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586. Don't take a break as a scout. - in General Discussions [original thread]
Did a team of reds run a train on you or are you just butthurt?
- by Cosgar - at 2013.12.07 04:35:00
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587. Can't nerf this - in General Discussions [original thread]
Knight Soiaire wrote: Ho- How? + Nerf Basic Knives. Possibility
- by Cosgar - at 2013.12.07 04:26:00
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588. maybe a way to fix armor + damage mods to stop QQ - in General Discussions [original thread]
Move all scanning and EWAR to high slots. Move damage mods to low slots. When we get EWAR like webifiers and the like, it'll give armor tanking suits/vehicles a better tradeoff for having less mobility by being able to tackle. Shield tankers will ...
- by Cosgar - at 2013.12.07 04:23:00
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589. help me choose - in General Discussions [original thread]
Rogue Saint wrote: DUST Fiend wrote: You should choose Pikachu Are you sure?? God, the Anime/Manga is so much better. You find out Ditto is a failed attempt to clone Mew, Giovanni is Ash's father, and Jessie and James quit Team Rock...
- by Cosgar - at 2013.12.07 03:54:00
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590. I need an answer CCP. Is my spent money going be a waste? - in General Discussions [original thread]
Cat Merc wrote: Cosgar wrote: Just had a random thought on BPOs: Why not just give them a set number of uses like BPCs, but instead of them going away, you have to wait for them to replenish weekly or something? Would be a fair compromise...
- by Cosgar - at 2013.12.07 03:42:00
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591. help me choose - in General Discussions [original thread]
Kane Fyea wrote: Pick what you think is fun. ^This. Use something because you like using it. At least if they nerf it you won't be completely pissed off about it.
- by Cosgar - at 2013.12.07 03:40:00
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592. The CCP logic - in General Discussions [original thread]
Cat Merc wrote: M McManus wrote: Scr > gallogi Gal logi > TTK > Other logis > All the suits Fix'd Also, according to IWS CCP did this to prevent tryhards from going back to CaLogi because of the combat/rail rifle. Not sure i...
- by Cosgar - at 2013.12.07 03:37:00
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593. CCP I hope you'll reduce H/L slot count for Logi by Update 2.0 - in General Discussions [original thread]
Alldin Kan wrote: Cosgar wrote: Now I'm not saying they didn't need to work on the Flaylock, but do you think they would have brought down the nerf hammer so hard had they managed to fix hit detection in 1.3? The RoF together with high dam...
- by Cosgar - at 2013.12.07 03:32:00
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594. Something that has always bugged me... - in General Discussions [original thread]
Why even have a standard when the assault and breach are so much better? Unless the assault is a placeholder for the Magsec, there's no real point.
- by Cosgar - at 2013.12.07 03:19:00
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595. I need an answer CCP. Is my spent money going be a waste? - in General Discussions [original thread]
Just had a random thought on BPOs: Why not just give them a set number of uses like BPCs, but instead of them going away, you have to wait for them to replenish weekly or something?
- by Cosgar - at 2013.12.07 03:15:00
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596. CCP I hope you'll reduce H/L slot count for Logi by Update 2.0 - in General Discussions [original thread]
Alldin Kan wrote: Cosgar wrote: Scouts out outran framerate, making them teleport across the field. All pilots complained about invisible swarms. Broken game is broken. That's why the flaylock and grenades became stupid OP after the explosio...
- by Cosgar - at 2013.12.07 03:11:00
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597. Tell me the different better a good player and a FOTMer - in General Discussions [original thread]
A good player can get it done consistently with or without proto.
- by Cosgar - at 2013.12.07 02:58:00
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598. I need an answer CCP. Is my spent money going be a waste? - in General Discussions [original thread]
Chunky Munkey wrote: Cat Merc wrote: I care more about the health of the game than some BPO's. Treatment of people who spend money on the game is the health of the game. One thing I'll consistently say CCP handles well is customer ...
- by Cosgar - at 2013.12.07 02:50:00
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599. CCP I hope you'll reduce H/L slot count for Logi by Update 2.0 - in General Discussions [original thread]
Alldin Kan wrote: Cosgar wrote: Core mechanics aren't the problem? They had to nerf scout speed and strafing because of inconsistent framerate, they nerfed swarm launcher range because of draw distance, and TTK took a huge nosedive once the...
- by Cosgar - at 2013.12.07 02:46:00
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600. Added physical impulses to all weapon impacts? - in General Discussions [original thread]
Heinrich Jagerblitzen wrote: This shouldn't affect aiming, its basically an upgrade to corpse ragdoll physics. Now when you get nuked by a FG you won't just freeze solid, but will actually go flying I guess. I'm already flinging people 20m...
- by Cosgar - at 2013.12.07 02:36:00
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