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Vrain Matari
ZionTCD Public Disorder.
1322
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Posted - 2013.12.07 21:52:00 -
[31] - Quote
Jaysyn Larrisen wrote:I guess my question is what do you guys feel like a proto grenade should be able to do? Kill to adv suits within 5m of each other? Barely scratch pain on a heavy? Not trolling...I'm just trying to get a sense of this.
Everyone things core locus is over powered ...ok...are all of them overpowered? I've found that a super tank heavy is a great grenade target or when a couple guys are clustered in a stairwell - shouldn't the a grenade be able to kill them? One thing that might add some depth is to include some other functionality at proto level:
Here's some ideas from a thread discussion contact grenades.
VNGs(Viral Nanite Grenades) 25% STD suit EHP damage, and viral nanites that temporarily suppress or reverse the shield or armor repping of target suit.
TNGs(Tagging Nanite Grenades) 25% STD suit EHP damage, and TACNET nanites that temporarily light up the suit for the TACNET.
MyNGs(Myofibril Nanite Grenades) 25% STD suit EHP damage, and synthetic myofibril nanites that temporarily work against the suit servomotors to slow the user down.
OENGs(Opto-Electronic Nanite Grenades) 25% STD suit EHP damage, and Opto-Electronic nanites that seek out and temporarily overlay optical sensors, messing with the Image projected on the target's HUD.
I support SP rollover.
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The Eristic
Sad Panda Solutions
68
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Posted - 2013.12.07 22:14:00 -
[32] - Quote
Make Locus grenades ONLY do armor damage, counterpart to Flux grenades, with perhaps another type doing damage to both HP types but with much reduced base damage. Would necessitate more tactical implementation and teamwork. Could even create a role for a Grenadier suit that could carry a sidearm with 2-3 grenade slots, especially if more fun ideas like those mentioned above should ever be realized. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2807
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Posted - 2013.12.07 22:16:00 -
[33] - Quote
Cat Merc wrote:Don't allow to cook them. Yes I'm serious.
If you can't cook them, you can never get instant kills with them, the target always gets a chance to get away.
+1. BUT i've said this numerous times thou.
cooking grenades is something it shouldnt exist. If you want some instant grenades you can have ONE, Thukker Contact grenade.
WELCOME! TO ARMORED MED514 : https://forums.dust514.com/default.aspx?g=posts&m=1565076#post1565076
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Protocake JR
Royal Uhlans Amarr Empire
1035
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Posted - 2013.12.07 22:26:00 -
[34] - Quote
Cat Merc wrote:Keri Starlight wrote:Well, it's a HUGE change.
I think grenades are OP, but this would definitely hit too hard, unless maybe you reduce the detonation time.
That way it might work.
Anyway, I'm curious about this: "Explosive damage error that sometimes resulted in too much damage being dealt"
It may result in some noticeable changes. Or it may not. Maybe, maybe not. 700~ eHP suit kinda disappears quickly when it's an armor tank, and you go up against grenade spammers, or Mass Drivers. What triggered me to make this thread is my match I had a few minutes ago against Naiyan san. While I was sleepy as **** because I didn't sleep at night, so no wonder I did badly, but **** me 10 greande deaths, 1 precision strike death and 3 AR/SCR deaths. That's ridicilous.
Dude, I know. Since I work nights, i'm forced to play with Nyain San early in the morning.
I've quickly learned to stay away from corners , hill sides and other blind spots after seeing YOU HAVE BEEN SCANNED. If I don't, there are always no less than 3 perfectly cooked grenades flying over the hill/corner/blindspot when facing Nyain Spam. |
Ghost Kaisar
THIRD EARTH INCORPORATED
984
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Posted - 2013.12.07 22:28:00 -
[35] - Quote
Cat Merc wrote:Don't allow to cook them. Yes I'm serious.
If you can't cook them, you can never get instant kills with them, the target always gets a chance to get away.
I said this a while ago.
Someone then decided to ask me if this was my first FPS.
Idiots....
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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Ghost Kaisar
THIRD EARTH INCORPORATED
986
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Posted - 2013.12.07 22:33:00 -
[36] - Quote
Double posted by accident.
Not sure what to do here.
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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Slag Emberforge
Immortal Retribution
215
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Posted - 2013.12.07 22:35:00 -
[37] - Quote
IMO the problem is increase per level, grenades should get a small (10%) damage OR Radius increase per tier.
currently the the power at standard level is ok, range is reasonable, but by expanding both each tier yields proto grenades that consistently deliver OHKs and are ridiculously easy to use. |
Orenji Jiji
306
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Posted - 2013.12.07 23:07:00 -
[38] - Quote
First off -- cooking is the only part of grenade that requires ACTUAL skill. Doesn't have to do anything with nade spam.
Second off -- Cores are completely OP, I only have them on my 'FRAK THIS' proto suits, because I actually feel cheap using them. Had a 6x kill in 1.2 with single M1, it's plenty good for me since then -- M1s are OK. Cores need a nerf.
tl;dr YOUR IDEA IS BAD AND YOU SHOULD FEEL BAD, CAT.
SL dumbfire, DS bumpercars, tank godmode, working NKs. All those moments will be lost in time, like tears in rain.
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Alpha 443-6732
240
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Posted - 2013.12.08 00:16:00 -
[39] - Quote
Cat Merc wrote:Don't allow to cook them. Yes I'm serious.
If you can't cook them, you can never get instant kills with them, the target always gets a chance to get away.
Or, make all grenades have equal power throughout tiers (400 damage), then increase the amount of grenades from 1-3 across standard to proto.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
449
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Posted - 2013.12.08 00:46:00 -
[40] - Quote
If there is concern over the Core Locus dmg level how about keep the dmg the same as the M1 Locus but give it a bigger blast radius?
This is actually a pretty productive thread and not a whole lot of eye gouging going on....constructive discussion.
Ps...sorry about the redonkulous spelling in earlier posts; tad embarrassing when I reread it. Sound drunk but don't have the benefit of having the alcohol. :) |
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Cpt Merdock
The Exemplars Top Men.
146
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Posted - 2013.12.08 00:51:00 -
[41] - Quote
You cant cook them in Battlefield. Grenades are never complained about in Battlefield...though judging the track record of this community I personally think CCP needs to shut down these forums and go back to further developing the integration of Eve to Dust, as it is the major selling point of this game. Also more stuffs, everyone likes more stuffs. After that, then go back to nerfing everything anyone ever gets killed by and wants it to go away because of this unrealistic image in their heads of a them becoming a super soldier. The reason why cooking grenades are fun because its easy, takes no skill. Cook Core Locus Grenade for four seconds and toss it, BOOM instant explode on contact, making it just as bad as the contact grenades. Make them explode a bit faster, and take away cooking. |
Kim Jong Kim
Tech Guard RISE of LEGION
13
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Posted - 2013.12.08 01:17:00 -
[42] - Quote
Cat Merc wrote:Don't allow to cook them. Yes I'm serious.
If you can't cook them, you can never get instant kills with them, the target always gets a chance to get away.
Getting rid of cooking grenades is like slapping a baby. DON'T DO IT
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Baal Omniscient
L.O.T.I.S. Public Disorder.
797
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Posted - 2013.12.08 02:28:00 -
[43] - Quote
Increase the animation time to last 4 seconds before you can throw for all grenades except for sleeks, prevent restocking grenades on hives, reduce the carry count to 2 except for sleeks and packed, and cut the blast radius for all grenades by 1/2 except for sleeks and packed.
Grenades fixed and can no longer be used as a main weapon, grenades are still useful, packed and sleek grenades are now useful.
MINMATAR ARISE! DEMAND that our race's suits be FIXED!!! WE WILL NOT GIVE IN!!
MATARI PRIDE!!
FIX TTK!!
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Cat Merc
Ahrendee Mercenaries EoN.
4510
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Posted - 2013.12.08 02:30:00 -
[44] - Quote
Jaysyn Larrisen wrote:Cat Merc wrote:Keri Starlight wrote:Well, it's a HUGE change.
I think grenades are OP, but this would definitely hit too hard, unless maybe you reduce the detonation time.
That way it might work.
Anyway, I'm curious about this: "Explosive damage error that sometimes resulted in too much damage being dealt"
It may result in some noticeable changes. Or it may not. Maybe, maybe not. 700~ eHP suit kinda disappears quickly when it's an armor tank, and you go up against grenade spammers, or Mass Drivers. What triggered me to make this thread is my match I had a few minutes ago against Naiyan san. While I was sleepy as **** because I didn't sleep at night, so no wonder I did badly, but **** me 10 greande deaths, 1 precision strike death and 3 AR/SCR deaths. That's ridicilous. Usually when I have a result like that it's because of one or two dedicated grenadiers on the other team getting their core locus fix. That just means the put a lot of focus on it and use grenades as more of a primary weapon. Vast majority of matches don't have this problem. It was a PC match. Literally EVERYONE was "dedicated" to throwing core locus.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Bethhy
Ancient Exiles. Renegade Alliance
416
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Posted - 2013.12.08 02:46:00 -
[45] - Quote
Cat Merc wrote:Don't allow to cook them. Yes I'm serious.
If you can't cook them, you can never get instant kills with them, the target always gets a chance to get away.
We have said along time ago to make the fuse timer on grenades random. So there is risk in cooking them.
Regardless we have to many... Grenade ammo pool's from the same nanohive as all other ammo.
The blast radius on Core locus grenades is 7.5m which is bigger by a considerable amount then the best grenade today. yet an assault rifle has trouble firing across a football field?
http://en.wikipedia.org/wiki/M67_grenade
Having a very small lethality range on grenades and a larger small damage AOE would make them more realistic and help make logistic's more functional int heir role.
Grenades I strongly feel shouldn't OHKO an advanced suit. unless it's someone's singular(owned) core locus grenade well placed. Health points in DUST 514 can only matter when stuff that instant kills people is few and far between. (skilled sniper headshots excluded)
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Cosgar
ParagonX
8481
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Posted - 2013.12.08 02:50:00 -
[46] - Quote
I love how everyone forgets that grenades were buffed to their current state in beta because of guess what? bad hit detection. Revert them back to their old stats and reevaluate from there. If they're still a problem, then we can start talking about nerfs. Stop putting butterfly bandaids on giant lacerations.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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KEROSIINI-TERO
The Rainbow Effect
898
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Posted - 2013.12.08 19:51:00 -
[47] - Quote
Thorn Badblood wrote:Reduce the damage of all grenades by 50%. Add to the skill: 10% bonus to damage per level.
That would be a step back in skill design; damage bonus skills are kinda 'mandatory' to have. Each skill like '+x damage' setting the juniors miles apart from veterans.
Feeling the scanner is too simple and off balance?
The fix:
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KingBabar
The Rainbow Effect
1483
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Posted - 2013.12.08 20:04:00 -
[48] - Quote
So you wanna remove the best working mechanic of the game?
And no, I'm not saying nades are fine, they are currently way too powerfull and are too easy to spam.
The mechanic of cooking them makes them into a skill weapon (Well not at their current power level), and skill weapons are a rare commodity in Dust. You seriously want to make the game even more of a noobish sort of "toss some nades in that general direction and keep hipfireing in that general direction" sort of game?
Cat Merc, time to stop posting these moronic suggestions of yours all the f@cking time...
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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Cat Merc
Ahrendee Mercenaries EoN.
4540
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Posted - 2013.12.08 20:22:00 -
[49] - Quote
KingBabar wrote:So you wanna remove the best working mechanic of the game?
And no, I'm not saying nades are fine, they are currently way too powerfull and are too easy to spam.
The mechanic of cooking them makes them into a skill weapon (Well not at their current power level), and skill weapons are a rare commodity in Dust. You seriously want to make the game even more of a noobish sort of "toss some nades in that general direction and keep hipfireing in that general direction" sort of game?
Cat Merc, time to stop posting these moronic suggestions of yours all the f@cking time... I'm just showing options. This is literally how battlefield stops grenades, where "nanohives" are unlimited.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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