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Marston VC
SVER True Blood Public Disorder.
1313
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Posted - 2013.12.08 18:46:00 -
[31] - Quote
Sinboto Simmons wrote:No this isn't a QQ thread just a question: Are scrambler rifles really OP, or is it just that their ROF is a bit too high, like the TAR of past?
Or it's the whole damage mod thing.....nah that can't be it.
I think SRs need a buff. Twice as much damage and a "stun" affect that slows down scout suits when you hit them with it. That would probably balance the weapon out a bit more.
Marston VC, STB Member
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Cosgar
ParagonX
8495
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Posted - 2013.12.08 18:53:00 -
[32] - Quote
I personally don't have a problem with the ScR, I think it's more about the proficiency skill throwing off balance for all weapons. Instead of just a damage bonus, it should be something like scope zoom. The AScR could use some work though. That muzzle flash needs to be toned down.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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RED FARM
Punishers of Uranus
20
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Posted - 2013.12.08 19:25:00 -
[33] - Quote
This is in regards to semi auto:
Horribly inaccurate while firing fast. Bullets spread about 2 body widths. Got to click every shot which is a pain. Cannot get off more than 18 rounds or so before overheat which gives you damage and you are defenseless. You cannot even swap to sidearm.
I do not feel they are OP due to this. |
Atiim
Living Like Larry Schwag
1752
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Posted - 2013.12.08 19:27:00 -
[34] - Quote
Aero Yassavi wrote:Sinboto Simmons wrote:Are scrambler rifles really OP, or is it just that their ROF is a bit too high, like the TAR of past? The rate of fire is fine. Notice how the scrambler rifles have remained largely unchanged since they were introduced and we're only just now hearing complaints about them. People ran out of stuff to QQ about. The Assault Rifle has also remained unchanged since Uprising.
Are the ARs balanced?
My Very First Thread About Tanks
-HAND
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T'orq
DUST University Ivy League
8
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Posted - 2013.12.08 19:37:00 -
[35] - Quote
Marston VC wrote:Sinboto Simmons wrote:No this isn't a QQ thread just a question: Are scrambler rifles really OP, or is it just that their ROF is a bit too high, like the TAR of past?
Or it's the whole damage mod thing.....nah that can't be it. I think SRs need a buff. Twice as much damage and a "stun" affect that slows down scout suits when you hit them with it. That would probably balance the weapon out a bit more.
I don't agree, I can take out a scout with there or four shots with a scrambler rifle, or one charged shot.
EDIT: * three |
TunRa
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
247
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Posted - 2013.12.08 19:38:00 -
[36] - Quote
Atiim wrote:Aero Yassavi wrote:Sinboto Simmons wrote:Are scrambler rifles really OP, or is it just that their ROF is a bit too high, like the TAR of past? The rate of fire is fine. Notice how the scrambler rifles have remained largely unchanged since they were introduced and we're only just now hearing complaints about them. People ran out of stuff to QQ about. The Assault Rifle has also remained unchanged since Uprising. Are the ARs balanced? People have always complained about the AR tho. Anyways on a unrelated note I love it when I get a charged headshot with the ScR it feels so good. One shot one kill!
Thanks CCP Foxfour
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Zahle Undt
Unkn0wn Killers Renegade Alliance
507
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Posted - 2013.12.08 19:49:00 -
[37] - Quote
RED FARM wrote:This is in regards to semi auto:
Horribly inaccurate while firing fast. Bullets spread about 2 body widths. Got to click every shot which is a pain. Cannot get off more than 18 rounds or so before overheat which gives you damage and you are defenseless. You cannot even swap to sidearm.
I do not feel they are OP due to this. 3 or 4 hipfire shots at close range is all you need for most suits and that is most of the deaths by tactical scrambler I've received and most of the kills I've gotten with it too. Its actually harder to get kills with that weapon from a distance than up close which is ass back wards from "intended role" I think. It hip fires too quickly and accurately for a "tactical" weapon (at least by this game's definition of tactical) |
Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
115
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Posted - 2013.12.08 20:00:00 -
[38] - Quote
Knight Soiaire wrote:Sev Alcatraz wrote:Scr is fine nerf the Ar effective range give the Scr less hip fire accuracy Dont nerf AR range, its range isn't the problem, its recoil is. There is little to none recoil until around the 20th shot, if you increase recoil so it kicks in earlier, and remove the 'Feathering' technique, the AR would become harder to use at its effective ranges.
yes you understand, also Scr is not as noobish as the AR, now AA has improved it a lot, especially at hipfire in CQC situations, is very similar to the TAR problem, but AA has also increased greatly the chance hitting the charged shot and the following shots in quick burst, it makes for a powerful weapon in every situation, sure the fix for the AR is recoil, and the fix for the Scr is decreased hipfire accuracy, now how AA affect hipfire i do not know
Me and my inner demons stopped fighting......We are on the same side now...
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Demon Buddah
NECROM0NGERS Covert Intervention
76
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Posted - 2013.12.08 20:37:00 -
[39] - Quote
Hip fire is way to good, too much damage to armor tankers, and it shouldn't be able to kill my 200hp+ scout in one shot :/ and don't say it's a charge, because I don't think it's a charge shot when he's spraying and praying at me |
Flix Keptick
Red Star. EoN.
1454
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Posted - 2013.12.08 20:44:00 -
[40] - Quote
It's op because it's as versatile as the assault rifle (being as good as the ar should be illegal)
"HP needs no buff, certain weapons need nerf. Or else all other become obsolete."
GÿåForum warrior lvl.1Gÿå
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Spaceman-Rob
Resheph Interstellar Strategy Gallente Federation
249
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Posted - 2013.12.08 20:48:00 -
[41] - Quote
I feel a tad sorry for ccp, must be a complete head fu#k trying to balance all the weapons and gear. |
Greasepalms
Ahrendee Mercenaries EoN.
318
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Posted - 2013.12.08 20:54:00 -
[42] - Quote
Aero Yassavi wrote:Sinboto Simmons wrote:Are scrambler rifles really OP, or is it just that their ROF is a bit too high, like the TAR of past? The rate of fire is fine. Notice how the scrambler rifles have remained largely unchanged since they were introduced and we're only just now hearing complaints about them. People ran out of stuff to QQ about.
This is true.
Here's a relevant topic from back in July.
https://forums.dust514.com/default.aspx?g=posts&m=1024432#post1024432
If the ScR is so OP how come 5 months ago it was barely used? |
hackerzilla
Defenders of the Helghast Dream
584
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Posted - 2013.12.08 20:55:00 -
[43] - Quote
They are OP. The RoF is way to high; you can just spam it like the old TAR. Damage is WAY to high, 80 damage on the STD! That 4 hit kills the Caldari Starter Fits and 5 or 6 hits the Gallente Starter Fits (the average suit a new player will wear.) and 3 shots the minnie starter. Way to accurate in CQC, it should be like the lazor. Overheat is fine, and the bypass glitch will be fixed.
EDIT: or CCP just removes auto-aim and aim assist?
Host of Zilla's Games!
The best defense in not a good offense, it's a good defense.
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hackerzilla
Defenders of the Helghast Dream
584
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Posted - 2013.12.08 20:56:00 -
[44] - Quote
Greasepalms wrote:Aero Yassavi wrote:Sinboto Simmons wrote:Are scrambler rifles really OP, or is it just that their ROF is a bit too high, like the TAR of past? The rate of fire is fine. Notice how the scrambler rifles have remained largely unchanged since they were introduced and we're only just now hearing complaints about them. People ran out of stuff to QQ about. This is true. Here's a relevant topic from back in July. https://forums.dust514.com/default.aspx?g=posts&m=1024497#post1024497If the ScR is so OP how come 5 months ago it was barely used? Umm lol aim assist? Lol auto aim?
Host of Zilla's Games!
The best defense in not a good offense, it's a good defense.
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Greasepalms
Ahrendee Mercenaries EoN.
318
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Posted - 2013.12.08 20:56:00 -
[45] - Quote
disregard, double post. |
Yoma Carrim
Situation Normal all fraked up
72
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Posted - 2013.12.08 20:57:00 -
[46] - Quote
hackerzilla wrote:Way to accurate in CQC, it should be like the lazor. .
Oh the irony
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
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The Black Art
Fatal Absolution
222
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Posted - 2013.12.08 20:58:00 -
[47] - Quote
Greasepalms wrote:Aero Yassavi wrote:Sinboto Simmons wrote:Are scrambler rifles really OP, or is it just that their ROF is a bit too high, like the TAR of past? The rate of fire is fine. Notice how the scrambler rifles have remained largely unchanged since they were introduced and we're only just now hearing complaints about them. People ran out of stuff to QQ about. This is true. Here's a relevant topic from back in July. https://forums.dust514.com/default.aspx?g=posts&m=1024497#post1024497If the ScR is so OP how come 5 months ago it was barely used?
People are slow, and there are cycles of FotM. It took people over a month to realize how strong Flaylocks were. People still haven't realized how strong Proto SMGs/Pistols. |
Greasepalms
Ahrendee Mercenaries EoN.
318
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Posted - 2013.12.08 21:00:00 -
[48] - Quote
The Black Art wrote:Greasepalms wrote:Aero Yassavi wrote:Sinboto Simmons wrote:Are scrambler rifles really OP, or is it just that their ROF is a bit too high, like the TAR of past? The rate of fire is fine. Notice how the scrambler rifles have remained largely unchanged since they were introduced and we're only just now hearing complaints about them. People ran out of stuff to QQ about. This is true. Here's a relevant topic from back in July. https://forums.dust514.com/default.aspx?g=posts&m=1024497#post1024497If the ScR is so OP how come 5 months ago it was barely used? People are slow, and there are cycles of FotM. It took people over a month to realize how strong Flaylocks were. People still haven't realized how strong Proto SMGs/Pistols are.
That's right.
It's a bandwagon. One guy says it's OP, a whole herd of tryhards will follow suit and suddenly it's all over the forums.
Me, I spec'd into ScRs and flaylocks the day they were released back in January and I'll keep using them whether they are god-tier or broken. |
Tectonic Fusion
686
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Posted - 2013.12.08 21:01:00 -
[49] - Quote
At the ranges I use the Scrambler Rifle, I can't shoot really fast because of the stupid recoil. I don't know what range it is, but I don't mind a 50-100 RoF nerf. But nothing else.
Solo Player
Squad status: Locked
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Yoma Carrim
Situation Normal all fraked up
72
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Posted - 2013.12.08 21:01:00 -
[50] - Quote
The Black Art wrote:Greasepalms wrote:Aero Yassavi wrote:Sinboto Simmons wrote:Are scrambler rifles really OP, or is it just that their ROF is a bit too high, like the TAR of past? The rate of fire is fine. Notice how the scrambler rifles have remained largely unchanged since they were introduced and we're only just now hearing complaints about them. People ran out of stuff to QQ about. This is true. Here's a relevant topic from back in July. https://forums.dust514.com/default.aspx?g=posts&m=1024497#post1024497If the ScR is so OP how come 5 months ago it was barely used? People are slow, and there are cycles of FotM. It took people over a month to realize how strong Flaylocks were. People still haven't realized how strong Proto SMGs/Pistols are. They are starting to. There is a ScP nerf thread going on right now
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
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deepfried salad gilliam
Sanguine Knights
250
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Posted - 2013.12.08 21:12:00 -
[51] - Quote
Ive been using scrs since august At first I tried to use at their range but I was outclassed by the ar every time I couldn't even stay hidden with a charge shot and pop up they would never register so I try sneak attacking with it from around the corner lead with charge, shoot 4 pop behind charge wait for them to retaliate
Its not o.p. in cqc because that's the only place its effective
Drop the ar optimal, and drop the effectiveness of scr in cqc(like make it do 80% damage or something within 25 m) Do that and you'll see scr take its place in the distance otherwise people wont use it and it'll be a flaylock or plc
Christ is lord
Sanguine knights , open recruitment, join now.
Fear is a choice, I choose not to let it control me.
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deepfried salad gilliam
Sanguine Knights
250
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Posted - 2013.12.08 21:15:00 -
[52] - Quote
Greasepalms wrote:The Black Art wrote:Greasepalms wrote:Aero Yassavi wrote:Sinboto Simmons wrote:Are scrambler rifles really OP, or is it just that their ROF is a bit too high, like the TAR of past? The rate of fire is fine. Notice how the scrambler rifles have remained largely unchanged since they were introduced and we're only just now hearing complaints about them. People ran out of stuff to QQ about. This is true. Here's a relevant topic from back in July. https://forums.dust514.com/default.aspx?g=posts&m=1024497#post1024497If the ScR is so OP how come 5 months ago it was barely used? People are slow, and there are cycles of FotM. It took people over a month to realize how strong Flaylocks were. People still haven't realized how strong Proto SMGs/Pistols are. That's right. It's a bandwagon. One guy says it's OP, a whole herd of tryhards will follow suit and suddenly it's all over the forums. Me, I spec'd into ScRs and flaylocks the day they were released back in January and I'll keep using them whether they are god-tier or broken. Soon as my internet is back I'm going with rr but the scr shall be on my back up suits,incase shields start coming back
Christ is lord
Sanguine knights , open recruitment, join now.
Fear is a choice, I choose not to let it control me.
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The Black Art
Fatal Absolution
224
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Posted - 2013.12.08 21:24:00 -
[53] - Quote
I think it's a matter of perspective. In pubs it seems too strong, because there a lot of cheap fits and low SP characters. In PC, where everyone has min-maxed suits, it's balanced, especially with armor tanking being in favor right now. Should CCP balance their game around cheap suits and low SP characters? |
Shotty GoBang
Pro Hic Immortalis
2723
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Posted - 2013.12.08 21:31:00 -
[54] - Quote
The Black Art wrote: Should CCP balance their game around cheap suits and low SP characters?
^ Look! The words "CCP" and "balance" side-by-side, as if Uprising had never occurred.
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Zahle Undt
Unkn0wn Killers Renegade Alliance
510
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Posted - 2013.12.08 22:00:00 -
[55] - Quote
The Black Art wrote:I think it's a matter of perspective. In pubs it seems too strong, because there a lot of cheap fits and low SP characters. In PC, where everyone has min-maxed suits, it's balanced, especially with armor tanking being in favor right now. Should CCP balance their game around cheap suits and low SP characters?
Its not just the cheap suits. I run pretty much advanced tier and they tear me up, but mostly at close range. At long range they ate easy to avoid and do more wounding causing one to seek cover. At close range they kill before you can even react. Its much like the tac ar heavy damage and RoF because CCP realized it would be hard to land a number of shots at range, however, it is just too good at close range too. lower RoF a little and increase hip fire spread a little and it would be fine. |
Aria Gomes
Death by Disassociation Zero-Day
182
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Posted - 2013.12.08 22:18:00 -
[56] - Quote
The rate of fire needs to be toned down. A lot of times they are stacked with dmg mods as well but I can't stop them from putting on dmg mods b/c I'd probably do it too. But yeah rate of fire is crazy. ((I've got ScR. at Advanced)) |
Monty Mole Clone
Shiv M
84
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Posted - 2013.12.08 22:29:00 -
[57] - Quote
if you tone down the rate of fire you will just be extending the time you can keep fireing before overheat, whats needed is a heat increase to bring down the time you can keep fireing |
Broonfondle Majikthies
Bannana Boat Corp Relentless Heroes Alliance
563
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Posted - 2013.12.08 22:34:00 -
[58] - Quote
I don't have any skills in ScR so ignore me if this is invalid. As I see it though the charge has no real downside, the heat doesn't rise more with the shot / expend more ammunition. I don't know if this is strictly true but basing it on vids I've seen. Also with the overheat glitch you can take out another 2 /3 enemies without heating again.
And with the Assault variant I've seen my CEO demonstrate that he has to empty a clip and a half before that overheats, again not much compensation for a weapon thats more powerful than a proto AR.
Like I said I have no skills in it and I generally don't get along with the weapon. just my observations and I admit I could be entirely wrong. so pinch of salt pls
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Christiphoros von Poe
DUST University Ivy League
28
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Posted - 2013.12.09 00:38:00 -
[59] - Quote
Plz don't touch mah portal gun :( |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
404
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Posted - 2013.12.09 00:41:00 -
[60] - Quote
I think before any other weapon is adjusted the AR needs a good magnifying glass put on it. It is the lowest SP cost weapon in the game yet it out-performs nearly every weapon in the game vs infantry anyway.
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