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461. [Feedback] Removing names status bars is a mistake. - in Feedback/Requests [original thread]
Billi Gene wrote: I'd go for only sharing within a corporation...or alliance.... thats a fairly strong lore point right there. Now that makes sense, totally. Information is earned not given away. That would also be great fun when you get a...
- by CommanderBolt - at 2013.09.05 13:20:00
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462. [Feedback / Minor request] Aiming sensitivity - in Feedback/Requests [original thread]
Hello CCP and greetings to the forum warriors out there. The changes to improving the feel and sensitivity of the mouse and keyboard aiming are a god send thank you. I had a suggestion however, Would it be possible to get menu options to select...
- by CommanderBolt - at 2013.09.05 12:13:00
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463. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
CCP Wolfman wrote: Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Thats potentially 7 kills in two or three shots of a forge or railgun however...
- by CommanderBolt - at 2013.09.04 13:00:00
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464. [Request] Can we get legs? - in Feedback/Requests [original thread]
Duvolle Assault Legs - + Increased shield and armour hit points by 20% - Decreased speed, stamina and jump distance by 30% Creodron Tactical Legs - + Increased speed, stamina and jump distance by 30% - Decreased shield and armour hit points b...
- by CommanderBolt - at 2013.09.04 12:57:00
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465. [Feedback] Bravo on the LAV movement tweaks! - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: These things run smoother than ever! I can't get them to insta-stop on weird terrain anymore.. Whatever you guys did, it's outstanding! Feels just like driving a high speed dune buggy now.. Yea the LAV`s are great...
- by CommanderBolt - at 2013.09.03 18:42:00
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466. [ Dust patch 1.4] Shotgun hit detection problems - in Feedback/Requests [original thread]
First off I wanted to say the new level I played was amazing, I got lost! It also looked great, really looked clean and well made. Now down to the problem at hand. The shotgun has always had hit detection problems. Well since 1.4 it is having ...
- by CommanderBolt - at 2013.09.03 15:37:00
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467. CCP are you even reading the AR nerf threads? - in Feedback/Requests [original thread]
Breakin Stuff wrote: I don't use the AR. I find the AR rant threads to be stupid. the current AR is in a decent place right now. it should be the baseline, average weapon, around which the rest of the weapons are balanced by role. it kills f...
- by CommanderBolt - at 2013.08.12 20:15:00
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468. [FEEDBACK] A day as a commando - CCP please read - in Feedback/Requests [original thread]
Zendeal wrote: Laurent Cazaderon wrote: i'm gonna have to try the commando before actually giving valuable feedback. But from a purely statistic point of view, i'd tend to agree with the CPU\PG, the base speed (did you skill the biotic skill...
- by CommanderBolt - at 2013.08.10 12:52:00
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469. [FEEDBACK] A day as a commando - CCP please read - in Feedback/Requests [original thread]
I like the commando suit, however I think it just needs small improvements to put it in a good place. It certainly needs just a little bit more base speed / sprinting speed - Not too much but still a bit more than it has now. It could also do wi...
- by CommanderBolt - at 2013.08.10 12:49:00
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470. "active" SP boosters useless Don't buy them - in Feedback/Requests [original thread]
The reason people buy 7 day boosters, at least in the past I have, is to boost over '2 skill point cap weeks'. Example - On the Monday or Tuesday before cap reset, I can buy the 7 day booster. Blast my remaining sp for the week on that Monday and...
- by CommanderBolt - at 2013.08.09 21:57:00
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471. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
CLONE117 wrote: all that needs to be down is to have some stair cases or ladders added to those rooftop that derpships can only reach... that way any1 with ars can crawl up those ladders and take out eh forgesniper and stuff.... its becoming...
- by CommanderBolt - at 2013.08.09 13:44:00
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472. [Request] Exploring new options for the Aurum packs. - in Feedback/Requests [original thread]
Hello there. Recently I purchased the 79p battle kit, the one without the booster. It came with 15 Amarr suits with some guns, shields and a few LAVs. It was really cheap, so I wasn't too bothered when I saw that in fact the suits were not differ...
- by CommanderBolt - at 2013.08.02 10:33:00
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473. Core Godlock pistol! - in Feedback/Requests [original thread]
XeroTheBigBoss wrote: first sgt cotman wrote: The gun is fine stop trying to nerf everything that comes out. If your really have a hard time vs it then shield tank. Flaylocks are good against armor not shields. Lol! Please just quiet dow...
- by CommanderBolt - at 2013.07.15 19:58:00
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474. [Feedback] Ferroscale/Reactive plates - in Feedback/Requests [original thread]
Yea I think CCP went a little too cautious with the stats. Im all for keeping the increased fitting requirements as long as the modules themselves get a bit of a buff. At least make them comparable to shields.
- by CommanderBolt - at 2013.07.02 19:37:00
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475. LOL anti air tank??? - in Feedback/Requests [original thread]
Exergonic wrote: Really?? Because we don't already 1 shot Derpships out of the sky??? You really didn't think a Proto or Adv form of our basic tank would have been a better idea?? Stop wasting your time on stupid things that play no role in ...
- by CommanderBolt - at 2013.06.21 12:03:00
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476. [Idea] Tech 3 style suits - in Feedback/Requests [original thread]
So I have an idea. I dont know if the community or the devs have thought too much about it, however I think that a tech 3 style suit could be some crazy good stuff! For those that are unfamiliar with the term "tech 3" - In eve these ships are qui...
- by CommanderBolt - at 2013.06.21 11:56:00
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477. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
Jathniel wrote: Tankin Tarkus wrote: id like to know why ANYONE would take a Breach AR over the current Tac the Tac has just under 50% more damage twice the range and the same rate of fire (the breach is 400RPM just like the Tac) This is...
- by CommanderBolt - at 2013.06.10 15:18:00
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478. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
The tac is still fine. It now does what it was intended to do. Granted I would like a little more ammo in my clip but I think its fair. People who are moaning about the tac now obviously never used it for its intended purpose, long range support...
- by CommanderBolt - at 2013.06.09 13:56:00
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479. [Feedback] PC - in Feedback/Requests [original thread]
Deluxe Edition wrote: +1 Don't forget about fixing frame rate issues, Frame rate needs much improvement and lag needs looking at too.
- by CommanderBolt - at 2013.06.07 19:35:00
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480. A mercs first impression of P.C = Lag - in Feedback/Requests [original thread]
Hello guys, so I tried out planetary conquest for the first time a couple of days ago. Now I had heard rumours of major lag but I thought I wanted to try the game mode and see how it is. My F-ing god the lag was ridiculous. Way more lag than I h...
- by CommanderBolt - at 2013.06.07 19:32:00
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