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141. Disable chats while in battle to reduce lag - in Feedback/Requests [original thread]
Interesting. I have long suspected that chat / comms had something to do with performance issues but this is a new light on to the situation. I guess the only thing left is to go back to being a solo guy again. (In a MMO?.....errrm.....)
- by CommanderBolt - at 2015.01.08 14:31:00
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142. Squad Sizes need reworking. - in Feedback/Requests [original thread]
shaman oga wrote: I approach the problem on the other side and i say squad of 8 can be the best solution. Pros: More easily squadded against other full squad, bloody battles, play with more friends. Cons: Possible superstomp, but isn't it alr...
- by CommanderBolt - at 2015.01.05 16:42:00
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143. Squad Sizes need reworking. - in Feedback/Requests [original thread]
Atiim wrote: I'd rather increase the team size to 18, then make seperate ques for people who are solo or have 2 squad members. Then you could use the 18 player cap to fill the other battles with full squads. That way, people who want to conver...
- by CommanderBolt - at 2015.01.05 16:41:00
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144. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
As nice as reading about all of this is, I am very cautious for good reason. I notice that this is a vision so that generally translates to "prepare to be disappointed". Unless something big happens soon this is basically news to us that Legion i...
- by CommanderBolt - at 2015.01.03 03:09:00
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145. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Gentlemen, a moment of your time. I believe I have found the answer to our conundrums... Tank (Fast - Light) - 1 Shoota' (1 occupant) - Some armour BIG Tank (Regular - Medium) - 2 Shoota's (2 occupants) - More armour SUPA MAMMOTH TANK (Sl...
- by CommanderBolt - at 2014.12.30 22:44:00
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146. [Requestatti] Heat Sinks. - in Feedback/Requests [original thread]
Fizzer XCIV wrote: [Basic Heat Sink] Heat Buildup: -8% Feedback Damage: +10% CPU: 19 PG: 4 Slot: High [Enhanced Heat Sink] Heat Buildup: -10% Feedback Damage: +15% CPU: 41 PG: 6 Slot: High [Complex Heat Sink] Heat Buildup: -12% Fe...
- by CommanderBolt - at 2014.12.20 18:00:00
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147. APEX & LP suits - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. Can CCP confirm if the Racial/Role skills are applying to the APEX and LP suits 2. If they are not applying the racial/role skill bonuses to the APEX and LP suits why not? They are specalized suits after all being scou...
- by CommanderBolt - at 2014.12.20 17:59:00
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148. [REQUEST] Minute snowball damage - in Feedback/Requests [original thread]
+9000
- by CommanderBolt - at 2014.12.20 17:57:00
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149. weapons that we tend to ignore and need fixing - in Feedback/Requests [original thread]
Burst ScP needs a little buff for sure. Magsec SMG needs less kick. Breach forge gun needs its movement penalty removed. They are the three things that spring to mind anyway.
- by CommanderBolt - at 2014.12.20 17:56:00
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150. Rattati, Breach Plasma Cannons? plz. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Fizzer XCIV wrote: Breakin Stuff wrote: This proposal is putting more damage than a breach forge gun with less drawback. Anyone else see a problem here? How is there less drawbacks than a Breach Forgegun? The Bre...
- by CommanderBolt - at 2014.12.18 16:36:00
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151. Rattati, Breach Plasma Cannons? plz. - in Feedback/Requests [original thread]
I love the PLC more than most but come on man, out of all of the proposals for weapon variations, out of all of the things needed in the game right now - out of all things I feel this proposal is like the least needed. We need the Heavy weapon va...
- by CommanderBolt - at 2014.12.18 16:34:00
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152. Skill to Increase Clip Size? - in Feedback/Requests [original thread]
Atiim wrote: Fizzer XCIV wrote: Atiim wrote: Pokey Dravon wrote: There is no way to do this that would be fair for all weapons. While I am opposed to the idea, I could think of one way: +3% Increase To Magazine Size and +1 Increase...
- by CommanderBolt - at 2014.12.18 16:25:00
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153. [Idea] Show weapon damage when buffed by damage mod - in Feedback/Requests [original thread]
Breakin Stuff wrote: General12912 wrote: it shouldnt be that hard. you stick a damage module onto your dropsuit. when you look at weapon stats, instead of showing the default damage value, let it show the new damage value that the damage mod...
- by CommanderBolt - at 2014.12.18 16:21:00
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154. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Rattati wrote: voidfaction wrote: Aeon Amadi wrote: I'll be honest... I've played since June 2012 and I'm still not entirely clear as to what Accuracy Rating is. It's the hit detection rating, lol And now you k...
- by CommanderBolt - at 2014.12.18 16:18:00
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155. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
CUSE WarLord wrote: CCP Rattati wrote: CUSE WarLord wrote: why was the scrambler rifle nerfed to the point where its better to just run a tac AR on a amarr assault now How was it nerfed, since you couldn't empty your clip before overhe...
- by CommanderBolt - at 2014.12.18 16:15:00
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156. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
MINA Longstrike wrote: ^there are problems with fitting small turrets. 1) they take away from fitting more tank 2) small turrets have always been kind of glitchy 3) people afk in vehicles or are otherwise useless 4) there's no way to boot peopl...
- by CommanderBolt - at 2014.12.16 08:08:00
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157. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
What ever you guys do I would love for vehicles to actually want to fit small turrets again. I would also like to see clear defined roles for each. I will leave the definition of those roles down to CCP the CPM and the wider vehicle user community...
- by CommanderBolt - at 2014.12.16 06:06:00
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158. The ASCR Conundrum (I have no idea whats wrong with it) - in Feedback/Requests [original thread]
Aeon Amadi wrote: Atiim wrote: Well one issue, is that IIRC the Carthum ASCR does the exact same damage as the CRD-9. Hah! Wow, yeah, that'd be a glaring reason wouldn't it? CRD-9 34.10 damage Carthum 34.10 damage I can't say that ...
- by CommanderBolt - at 2014.12.14 05:26:00
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159. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
CCP Rattati wrote: After reading this thread, and going back and forth on the numbers, I am not so sure any more that armor is overall more viable than shield tanking. I do know that high speed high tanked roles suffer from hit detection issues...
- by CommanderBolt - at 2014.12.14 05:20:00
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160. [Ideas] Daily missions that would float your boat. - in Feedback/Requests [original thread]
Wilhelm Klingspor wrote: [quote=Ku Shala]mission (1) fall 600m without inertia dampener mission (2) suicide 100 times in a proto dropsuit mission (3) kill 10 clones with "roadkill" in 1 match mission (4) get 4 sniper kills in a match at a dista...
- by CommanderBolt - at 2014.12.12 13:12:00
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