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KalOfTheRathi
Black Phoenix Mercenaries
636
|
Posted - 2013.09.05 01:02:00 -
[1] - Quote
The feature was very useful. Now not only do you have to have line of sight but you have to draw target on them. Otherwise you have no idea anyone is.
I realize this was done as the stupid UI and pretty, pretty graphics are way more important the having a game that is fun to play and dropping them meant there were even more cycles for the very pretty pretties but this is just plain wrong.
TacNet should always display the position of each squad mate with name within a (user) set distance. Additionally that should included all Reds sighted by any Squad member.
Realistically if Squads are Actually On A Kitten Team fighting the Reds then all that information should be available for the entire Team. It is like you don't read your own lore? Are there new Devs that didn't get to watch the videos telling us what DUST was all about and its wonderful technologies?
Yes, just in case you missed the drift of my message, removing the Merc names was a mistake.
Is this another 1.4 mistake or is this merely badly timed of the continuing graphics optimization over game play?
The Devs have spoken once again and our cries will be drowned out by "Na-na-na-na" coming from the direction of CCP/Shanghai. Although the graphic that comes with it is will be pretty, pretty. |
Skihids
Bullet Cluster
2019
|
Posted - 2013.09.05 01:18:00 -
[2] - Quote
I can't think of a single lore reason not to share intel with the entire team. It doesn't make a lick of sense. No commander would deliberately keep his soldiers in the dark, and no commander would force voice radio chatter when a silent digital display channel can do the job far more effectively. We have the technology today so it's obviously available in New Eden.
It's being done purely to promote active scanners and make it easier to hide.
But then again there are other concessions made for game play so maybe we should try to come up with some excuse.
I'll give 1M ISK to the first person who can come up with a believable reason why intel on enemy positions wouldn't be shared team wide in a real military outfit. |
Billi Gene
Forty-Nine Fedayeen Minmatar Republic
402
|
Posted - 2013.09.05 01:23:00 -
[3] - Quote
I'd go for only sharing within a corporation...or alliance.... thats a fairly strong lore point right there. |
Skihids
Bullet Cluster
2019
|
Posted - 2013.09.05 01:45:00 -
[4] - Quote
Billi Gene wrote:I'd go for only sharing within a corporation...or alliance.... thats a fairly strong lore point right there.
That doesn't cover sharing between two squads in the same corp, so it won't do. It's also really weak even across corps as the idea is to win the battle at he lowest cost.
Maybe one or two poor commanders would withhold intel, but the others would take advantage of such poor judgement and whip the fool. |
We are 138
Subdreddit Test Alliance Please Ignore
360
|
Posted - 2013.09.05 02:02:00 -
[5] - Quote
As a logi, hidden life bars have made my job considerably harder to do. Would there be. A way to indicate a damaged team mate with out bringing back every ones bars? |
KalOfTheRathi
Black Phoenix Mercenaries
636
|
Posted - 2013.09.05 02:18:00 -
[6] - Quote
Billi Gene wrote: -- snip twit comment -- Then keep out of pub matches.
In PC your response is not only stupid but ridiculous to the extreme. Why would anybody want your ilk in anything but EVE? |
KalOfTheRathi
Black Phoenix Mercenaries
636
|
Posted - 2013.09.05 02:20:00 -
[7] - Quote
We are 138 wrote:As a logi, hidden life bars have made my job considerably harder to do. Would there be. A way to indicate a damaged team mate with out bringing back every ones bars? There are so many ways to do this right I could hog the forums for two days to explain them without covering them all.
Can I explain why this happened and is a poor choice? Sure; Pretty, pretty grass that grows as we walk by thus breaking immersion and reminding us all that CCP/Shanghai loves them da artistes. Game play, wazzat? |
Skihids
Bullet Cluster
2019
|
Posted - 2013.09.05 04:40:00 -
[8] - Quote
KalOfTheRathi wrote:We are 138 wrote:As a logi, hidden life bars have made my job considerably harder to do. Would there be. A way to indicate a damaged team mate with out bringing back every ones bars? There are so many ways to do this right I could hog the forums for two days to explain them without covering them all. Can I explain why this happened and is a poor choice? Sure; Pretty, pretty grass that grows as we walk by thus breaking immersion and reminding us all that CCP/Shanghai loves them da artistes. Game play, wazzat?
It was done at least in part because some snipers complained the clutter of a lot of names blocked the view.
Simple fix would be to limit the bars while ADS only. |
Daylon Daxx
DUST University Ivy League
97
|
Posted - 2013.09.05 09:54:00 -
[9] - Quote
We are 138 wrote:As a logi, hidden life bars have made my job considerably harder to do. Would there be. A way to indicate a damaged team mate with out bringing back every ones bars?
You have to be almost on top of team members to see if they are in need of repairing now.
At least have the armor/shield bars appear if the repair tool is equipped. |
Jathniel
G I A N T EoN.
825
|
Posted - 2013.09.05 10:21:00 -
[10] - Quote
KalOfTheRathi wrote:The feature was very useful. Now not only do you have to have line of sight but you have to draw target on them. Otherwise you have no idea anyone is.
I realize this was done as the stupid UI and pretty, pretty graphics are way more important the having a game that is fun to play and dropping them meant there were even more cycles for the very pretty pretties but this is just plain wrong.
TacNet should always display the position of each squad mate with name within a (user) set distance. Additionally that should included all Reds sighted by any Squad member.
Realistically if Squads are Actually On A Kitten Team fighting the Reds then all that information should be available for the entire Team. It is like you don't read your own lore? Are there new Devs that didn't get to watch the videos telling us what DUST was all about and its wonderful technologies?
Yes, just in case you missed the drift of my message, removing the Merc names was a mistake.
Is this another 1.4 mistake or is this merely badly timed of the continuing graphics optimization over game play?
The Devs have spoken once again and our cries will be drowned out by "Na-na-na-na" coming from the direction of CCP/Shanghai. Although the graphic that comes with it is will be pretty, pretty.
This was done to eliminate clutter for snipers and other long range fighters.
Perhaps a different scanning system can be implemented for logistics players. They whip out the repair tool, and it automatically starts scanning the vitals of nearby friendlies, providing names, health bars, time-to-death etc. Maybe even a different color for your absolute nearest friendly, so that you're always moving with efficiency. |
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KEROSIINI-TERO
Seraphim Initiative..
704
|
Posted - 2013.09.05 10:25:00 -
[11] - Quote
Agreed. The clutter reason was wierd to say the least, never had any trouble.
Suggestion: Give name tags for your squad - surely you want to know who's who as the same suit mercs are almost identical, and you do want to be able to communicate better who to do what.
Suggestion: Make it and OPTION to show/hide nametags. Four different levels, perhaps: All, own team, own squad, none |
SponkSponkSponk
The Southern Legion The Umbra Combine
281
|
Posted - 2013.09.05 11:06:00 -
[12] - Quote
We are 138 wrote:As a logi, hidden life bars have made my job considerably harder to do. Would there be. A way to indicate a damaged team mate with out bringing back every ones bars?
IMO, once you bring out the repair tool, squad health should turn on. |
Robert JD Niewiadomski
NULLIMPEX INC
479
|
Posted - 2013.09.05 11:30:00 -
[13] - Quote
I could not agree with the OP more...
CCP bring HP bars back. Make them adjustable in option setting: on, off, vertical, horizontal, circular, aligned with merc silhouette, above head, below feet, etc. Don't decide for us without asking us first.
If DUST is "a service" and not "a product" then ask us, service takers, for preferences. Introduce polling to the forum. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
249
|
Posted - 2013.09.05 13:20:00 -
[14] - Quote
Billi Gene wrote:I'd go for only sharing within a corporation...or alliance.... thats a fairly strong lore point right there.
Now that makes sense, totally. Information is earned not given away. That would also be great fun when you get a load of your own into a normal pub match or merc battle. |
Draco Cerberus
Hellstorm Inc League of Infamy
272
|
Posted - 2013.09.05 13:53:00 -
[15] - Quote
KalOfTheRathi wrote:The feature was very useful. Now not only do you have to have line of sight but you have to draw target on them. Otherwise you have no idea anyone is.
I realize this was done as the stupid UI and pretty, pretty graphics are way more important the having a game that is fun to play and dropping them meant there were even more cycles for the very pretty pretties but this is just plain wrong.
TacNet should always display the position of each squad mate with name within a (user) set distance. Additionally that should included all Reds sighted by any Squad member.
Realistically if Squads are Actually On A Kitten Team fighting the Reds then all that information should be available for the entire Team. It is like you don't read your own lore? Are there new Devs that didn't get to watch the videos telling us what DUST was all about and its wonderful technologies?
Yes, just in case you missed the drift of my message, removing the Merc names was a mistake.
Is this another 1.4 mistake or is this merely badly timed of the continuing graphics optimization over game play?
The Devs have spoken once again and our cries will be drowned out by "Na-na-na-na" coming from the direction of CCP/Shanghai. Although the graphic that comes with it is will be pretty, pretty. Removing the names wasn't a mistake, changing the visibility of enemy mercs sighted on the Tac Net was. Yes it will make active scanners more useful but in all reality a squad should share their information if not the team. Active scanners just mean someone is sacrificing a useful equipment slot for something that takes the gun out of his hands, sheer stupidity ensues when some one figures a person scanned is going to stay in the same spot when scanned.
The HP bars removed along with relevant stats etc is fine, we can shoot people to see how much HP they have, those who have more need to be shot anyways. |
Billi Gene
Forty-Nine Fedayeen Minmatar Republic
418
|
Posted - 2013.09.05 14:25:00 -
[16] - Quote
KalOfTheRathi wrote:Billi Gene wrote: -- snip twit comment -- Then keep out of pub matches. In PC your response is not only stupid but ridiculous to the extreme. Why would anybody want your ilk in anything but EVE?
because pub doesnt exist Obviously?
someone asked for a lore reason, i gave it. Seeing as i didnt comment on anything other then that, the only twit seems to be you!
AFAIK PC should have shared vision, if it doesn't then keep pushing for it :P
In general though, i'd rather squad vision and stable performance over team vision and compromises like reduced render range....
God i can't wait for a PS4 version :P
oh and DIAF with your assumptions and other idiocies :P |
Skihids
Bullet Cluster
2025
|
Posted - 2013.09.05 14:52:00 -
[17] - Quote
Billi Gene wrote:KalOfTheRathi wrote:Billi Gene wrote: -- snip twit comment -- Then keep out of pub matches. In PC your response is not only stupid but ridiculous to the extreme. Why would anybody want your ilk in anything but EVE? because pub doesnt exist Obviously? someone asked for a lore reason, i gave it. Seeing as i didnt comment on anything other then that, the only twit seems to be you! AFAIK PC should have shared vision, if it doesn't then keep pushing for it :P In general though, i'd rather squad vision and stable performance over team vision and compromises like reduced render range.... God i can't wait for a PS4 version :P oh and DIAF with your assumptions and other idiocies :P
Even public battles have an employer and commander in charge in the MCC even if it is an NPC. He is in charge of winning and he isn't going to withhold intel from parts of his force. It's against his own interests. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
1573
|
Posted - 2013.09.05 14:59:00 -
[18] - Quote
agreed 100% its impossible to know who you are placing a defend order on now unless they are right next to you.
Im sure the reasoning is 'helping reduce lag' but seriously does this really make a difference?
a VERY useful tool that has been removed for no reason I can currently see... |
Draco Cerberus
Hellstorm Inc League of Infamy
274
|
Posted - 2013.09.05 15:10:00 -
[19] - Quote
CHICAGOCUBS4EVER wrote:agreed 100% its impossible to know who you are placing a defend order on now unless they are right next to you.
Im sure the reasoning is 'helping reduce lag' but seriously does this really make a difference?
a VERY useful tool that has been removed for no reason I can currently see... If I remember correctly, according to the 1.4 patch notes the change is to increase the effectiveness of the active scanners. |
Billi Gene
Forty-Nine Fedayeen Minmatar Republic
421
|
Posted - 2013.09.05 15:20:00 -
[20] - Quote
Skihids wrote:Billi Gene wrote:KalOfTheRathi wrote:Billi Gene wrote: -- snip twit comment -- Then keep out of pub matches. In PC your response is not only stupid but ridiculous to the extreme. Why would anybody want your ilk in anything but EVE? because pub doesnt exist Obviously? someone asked for a lore reason, i gave it. Seeing as i didnt comment on anything other then that, the only twit seems to be you! AFAIK PC should have shared vision, if it doesn't then keep pushing for it :P In general though, i'd rather squad vision and stable performance over team vision and compromises like reduced render range.... God i can't wait for a PS4 version :P oh and DIAF with your assumptions and other idiocies :P Even public battles have an employer and commander in charge in the MCC even if it is an NPC. He is in charge of winning and he isn't going to withhold intel from parts of his force. It's against his own interests.
lore wise Corps are competing for contracts..... they Would withhold intel to buffer performance reports...
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Skihids
Bullet Cluster
2026
|
Posted - 2013.09.05 16:07:00 -
[21] - Quote
Billi Gene wrote:Skihids wrote:Billi Gene wrote:KalOfTheRathi wrote:Billi Gene wrote: -- snip twit comment -- Then keep out of pub matches. In PC your response is not only stupid but ridiculous to the extreme. Why would anybody want your ilk in anything but EVE? because pub doesnt exist Obviously? someone asked for a lore reason, i gave it. Seeing as i didnt comment on anything other then that, the only twit seems to be you! AFAIK PC should have shared vision, if it doesn't then keep pushing for it :P In general though, i'd rather squad vision and stable performance over team vision and compromises like reduced render range.... God i can't wait for a PS4 version :P oh and DIAF with your assumptions and other idiocies :P Even public battles have an employer and commander in charge in the MCC even if it is an NPC. He is in charge of winning and he isn't going to withhold intel from parts of his force. It's against his own interests. lore wise Corps are competing for contracts..... they Would withhold intel to buffer performance reports...
And become known for being obstructionist? Don't hire that corp, they hoard intel to make themselves look good.
No, that's a losing strategy. |
Galen Gaia
Kang Lo Directorate Gallente Federation
56
|
Posted - 2013.09.06 11:24:00 -
[22] - Quote
Agreed, teammate health bars are needed to quickly and easily tell ally from enemy. |
KalOfTheRathi
Black Phoenix Mercenaries
650
|
Posted - 2013.09.06 11:51:00 -
[23] - Quote
Sorry to comment on my own post but I ran into two separate situations that Used To Work Fine.
First, where the Kitten is my squad? I used to be able to tell. Now we waste more time on chat making sure we are looking at the same location. Why? Because I don't have line of sight on my Squad mate around a corner. Nice way to increase the load on the chat channels. Network bandwidth is free, right?
The other is I drop on a new map. But the turret I want to check out is ... not in my line of sight. So I have ... strike that ... get to run around a stinking building (that is really quite lovely) to find out which turret type that icon was for. Missile Turrets have the funky single line for a barrel. This was not a missile turret*.
* Although I did have a New Berry blast away the entire match with a missile turret and not successfully knock any shields off of ... well the four targets the were on this greatest can be hit from there list. |
Rugman91
Deep Space Republic Top Men.
206
|
Posted - 2013.09.06 12:13:00 -
[24] - Quote
I agree |
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