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441. Mouse Sensitivity too slow and clumsy. - in Feedback/Requests [original thread]
Medical Crash wrote: No, if DS3 users can't even get half of what Mouse users have right now, then hell to the no you'll get more! You have enough of an advantage over DS3 as it is, NO MORE. Trust me, its a hindrance not an advantage. I thi...
- by CommanderBolt - at 2013.10.08 18:06:00
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442. LAV Support issues.. - in Feedback/Requests [original thread]
75MPH LandShark wrote: The one question I have is in regards to LAV support vehicles, I started being a vehicle specialist a long time ago, I run the limbus and spec'ed out into tank support. This last patch , understandably, took away the ease...
- by CommanderBolt - at 2013.10.08 16:54:00
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443. Mouse Sensitivity too slow and clumsy. - in Feedback/Requests [original thread]
Hello, I took a short break from dust for a few weeks. I cam back today to try out the 1.5 patch after playing lots of other PC games, both shooters and non shooters. The first thing that struck me is the mouse aiming felt very slow and 'clumsy' ...
- by CommanderBolt - at 2013.10.08 16:50:00
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444. 2 Game Requests (War Barge and Capture The Flag) - in Feedback/Requests [original thread]
Tebu Gan wrote: Man there are so many game modes they could add. Capture the flag would draw lots of attention, it's the staple of any good FPS. Another good one would be like domination. Where you capture and hold patches for a bit, but af...
- by CommanderBolt - at 2013.10.06 16:09:00
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445. Please get rid of suiciders - in Feedback/Requests [original thread]
I heard about someone committing suicide over 50 times yet the team he was on still won. I find it amusing to be honest, very eve like.
- by CommanderBolt - at 2013.10.06 16:06:00
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446. [Request] Shield Wall Gadget (Needs a better name) - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: We were supposed to have a new kind of equipment with Uprising 1.0 - shield generator http://dust514.com/news/blog/2013/03/equipment-is-your-friend/ (look at the end of that dev blog) But it all went into night s...
- by CommanderBolt - at 2013.10.06 12:04:00
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447. [Request] Shield Wall Gadget (Needs a better name) - in Feedback/Requests [original thread]
I like the idea, however I would prefer that it is just an impenetrable wall but then have it limited by time as opposed to hitpoints. Maybe only 10 seconds or something, what ever balances out. Just enough time to cover team mates as you revive ...
- by CommanderBolt - at 2013.10.06 12:00:00
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448. 2 Game Requests (War Barge and Capture The Flag) - in Feedback/Requests [original thread]
Space Marine One wrote: CTF dont really fit a game like DUST, maybe a variant of the mode.something like stealing Intel from enemy Data center. Yea it doesn't have to be called capture the flag or even play exactly like it, but we just lik...
- by CommanderBolt - at 2013.10.06 11:56:00
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449. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
Hunter Junko wrote: Vel'sar Altruin wrote: Burn baby burn, disco inferno! No but seriously, give me this. Allow me to fulfill my dream of being a Space Marine with a Flamer. Pasanius! All my ISK to whoever knows what I am talking about. ...
- by CommanderBolt - at 2013.09.25 03:44:00
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450. [Feedback] Supply Depots - in Feedback/Requests [original thread]
I cant wait until we can buy and own lots of the installations like the blaster turrets, supply depots etc...
- by CommanderBolt - at 2013.09.22 15:33:00
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451. Feedback: Active Scanner (Don't hate me) "Sweep" - in Feedback/Requests [original thread]
So what about the scanners with the longer scan duration? They must obviously be made to do swirls with? Why else you they give you a higher amount of scan time to look about? (I mean the amount of time the scanner is actively scanning, not the r...
- by CommanderBolt - at 2013.09.21 01:00:00
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452. Shotgun proficiency - Reduction to RoF? - in Feedback/Requests [original thread]
Hey guys just wanted to get some clarification. The shotgun proficiency skill reads: "3% REDUCTION to rate of fire per level" I assume this should read "3% INCREASE to rate of fire per level" Unless the skill actually reduces your rate of fire?...
- by CommanderBolt - at 2013.09.19 22:39:00
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453. [Feedback] Snipers are done. - in Feedback/Requests [original thread]
TheEnd762 wrote: True Adamance wrote: I wont deny it requires skill and a skill I don't have, but bodies on the ground and in the fight are always better than bodies 500m+ away. If they're "500m+ away" (more like 300m+, since rendering ge...
- by CommanderBolt - at 2013.09.15 11:25:00
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454. [Feedback] Snipers are done. - in Feedback/Requests [original thread]
Yo dont see the vehicle uses here moaning that there tanks and cars cant access the city parts do you? No different maps are meant to have different l;landscapes and play styles. Some are true vehicle maps, others are great for snipers. Its abou...
- by CommanderBolt - at 2013.09.15 11:23:00
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455. Day of the sniper is gone!!! - in Feedback/Requests [original thread]
DUDE! Do you know how hard it is to play as a scout? Do you realise you snipers can one shot my minmatar light suit no matter what I fit. Unless I start stacking armor plates in the low slots (Which would reduce my speed and I would no longer be a...
- by CommanderBolt - at 2013.09.15 11:20:00
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456. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: Django Quik wrote: This unfairly (and probably unintentionally) gimps armor repair for light suits in comparison to the larger frames. Also, it doesn't balance with shield reps, which only repair a set value per ...
- by CommanderBolt - at 2013.09.11 18:17:00
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457. [Feedback] CCP's choice of starter fits make the game look boring - in Feedback/Requests [original thread]
Agreed. The medic starter class is usually the go to class unless you need to do anti vehicle work. Like I have said before, I think some proper new player videos and stuff that come up in the game, maybe even one that goes through the weapons an...
- by CommanderBolt - at 2013.09.10 12:01:00
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458. Give light frames a higher FOV - in Feedback/Requests [original thread]
An interesting idea, one that gets my support. Possible a base skill to light suits? 5% extra field of view per level?
- by CommanderBolt - at 2013.09.08 23:53:00
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459. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
I'm not here to debate the finer points of weapon balance, however I can say with certainty that, as a scout with comparatively low health, speed no longer does what it once did. Once an enemy locks on to you you die. Militia rifles from crazy ran...
- by CommanderBolt - at 2013.09.08 05:09:00
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460. [request] Display Map in lobby while waiting for game to start - in Feedback/Requests [original thread]
CCP LogicLoop wrote: This is something we want to do. I however do not know when it will be done or by what means specifically. The map on the table was originally meant to display the terrain / game mode. We may or may not do that in the futur...
- by CommanderBolt - at 2013.09.08 04:57:00
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