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121. Don't removed Installations when destroyed - in Feedback/Requests [original thread]
I am all for this idea..... on ONE CONDITION - CCP brings back the 200+ hp/sec installation repair tool. (Its in the game somewhere) otherwise repairing installations would be a lengthy and unrewarding experience.
- by CommanderBolt - at 2015.02.28 10:01:00
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122. New repair tool variant idea (you gotta see this) - in Feedback/Requests [original thread]
If you find that helpful then by all means. However this goes against my ethos all together. I much prefer having to have the skill, dexterity and patience to pick out that individual to receive the full benefit, rather than have some (probably b...
- by CommanderBolt - at 2015.02.28 08:13:00
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123. My Experience with New Player Experience - in Feedback/Requests [original thread]
Nice post. I can only begin to imagine the numbers of players that have tried dust, probably enjoyed the game in the academy and then proceeded to quit after their first match or two of the 'real game'. Not everyone is going to like the nature o...
- by CommanderBolt - at 2015.02.26 13:33:00
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124. Large Blaster Turret Proposition - Re-designation of Role - in Feedback/Requests [original thread]
An interesting proposition. I would very much like to talk about the pros and cons of this change and what other factors might have to be considered as well, (Such as projectile speed, any change to the projectile arc to affect range and useage ...
- by CommanderBolt - at 2015.02.23 11:20:00
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125. Flaylock: more splash and damage than the large missile. - in Feedback/Requests [original thread]
Balance. (Not that it is achieved here regardless )
- by CommanderBolt - at 2015.02.05 13:22:00
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126. CCP Rattati: Tash Murkon Dropsuits - in Feedback/Requests [original thread]
CCP Rattati wrote: We are discussing this internally. This new idea, as in Faction BPO's in Strongboxes, that was supposed to be fun and for everyone is being viewed, unfairly in my opinion, as being "locked behind a paywall". If it were a bett...
- by CommanderBolt - at 2015.02.05 13:17:00
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127. Question: Warbarge Damage Bonus - in Feedback/Requests [original thread]
Shamarskii Simon wrote: 5% ? Experimental AV will be insane.. That's a 15% direct buff to the proto variants. How would that work for swarms though? 10% to damage per missile? Just wondering. As for the little rifles, what was the point of ...
- by CommanderBolt - at 2015.02.03 05:25:00
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128. Command and Control- an FCs favorite weapon. - in Feedback/Requests [original thread]
This game has always needed a proper commander / heck even a 'command dropsuit' that can do this role and possibly provide boosts. (Like the DUST equivalent of EVE`s command ship boosts)
- by CommanderBolt - at 2015.02.02 07:21:00
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129. Question: Warbarge Damage Bonus - in Feedback/Requests [original thread]
You know I see a 5% bonus to damage being a lot more effective for rifle weapons / rapid fire weapons than it will be for things like the PLC, the Massdriver, the Forge etc.... Ok so my KLA with an extra 5% damage might ~just~ eek out enough dama...
- by CommanderBolt - at 2015.02.02 07:17:00
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130. Stimpack (brainstorming idea) - in Feedback/Requests [original thread]
Stim stim stim! "Still stuck in this chickenshit outfit"
- by CommanderBolt - at 2015.02.01 07:09:00
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131. Nova Sword & Amarrian Blade - in Feedback/Requests [original thread]
BLOOD Ruler wrote: CommanderBolt wrote: But.... the Broadsword is the Minmatar heavy interdiction ship in EVE. Get your filthy hands off Amarr Also the Claymore is the Minmatar Command Ship too lol I'm sorry what.I'm sorry,what Elaborat...
- by CommanderBolt - at 2015.01.29 20:51:00
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132. Nova Sword & Amarrian Blade - in Feedback/Requests [original thread]
But.... the Broadsword is the Minmatar heavy interdiction ship in EVE. Get your filthy hands off Amarr Also the Claymore is the Minmatar Command Ship too lol
- by CommanderBolt - at 2015.01.29 02:49:00
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133. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Kain Spero wrote: pumping up wrote: Though Team size 16 is evenly dividable by 4. Which makes me wonder if they could just increase match sizes to 18? If the game can be made to have areas where increasingly larger groups can be allowed...
- by CommanderBolt - at 2015.01.12 08:48:00
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134. Railguns need splash damage - in Feedback/Requests [original thread]
Spkr4theDead wrote: Harpyja wrote: If you think that missile Gunnlogis are unbeatable, you are mistaken. I've been beaten by Madrugars that have been cleverly fit with a fuel injector which makes them zip back and forth constantly and...
- by CommanderBolt - at 2015.01.12 08:43:00
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135. Railguns need splash damage - in Feedback/Requests [original thread]
Breakin Stuff wrote: Rain Da Pain wrote: So if I sit on a roof and forge gun someone that's not the same thing? They are not 'meant' to kill infantry! It's not a slaying turret anyway but it would give tankers a hand against op av if I ca...
- by CommanderBolt - at 2015.01.12 08:41:00
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136. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Breakin Stuff wrote: Neat. 8v8 and 12v12 clonepacks should be raider and looter packs. Raiders are in and out, grab anythi ng not nailed down. Looters are there to strip resources dry. Allows you to set rewards higher for bigger pack use. ...
- by CommanderBolt - at 2015.01.10 12:25:00
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137. HEAVY SNIPER RIFLE - in Feedback/Requests [original thread]
Geo Esp wrote: forge gun with a scope immobile while charging infantry only lol Oh man can I get a Gastuns with a scope please? Totally wouldn't be op in anyway......
- by CommanderBolt - at 2015.01.10 12:17:00
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138. Small Blasters still suck CCP - in Feedback/Requests [original thread]
CCP Rattati wrote: Sgt Kirk wrote: Godin Thekiller wrote: Chromo blasters were the ****. They were the bomb-diggity. Then CCP ****** it up and are apparently afraid to make them useful again. Missiles completely wrecking Infantry,...
- by CommanderBolt - at 2015.01.10 12:14:00
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139. LAV Turret Orientation! - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Either that, or keep the turret facing that direction when no one's in it so I know where it will be facing instead of visually resetting forward. Way too much sound logic in this thread....... it seems so simple doesn'...
- by CommanderBolt - at 2015.01.08 14:53:00
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140. LAV Turret Orientation! - in Feedback/Requests [original thread]
This has been a problem ever since CCP started messing around with things, I cant even remember when this actually happened now. For the love of god just have the turret always face forwards so then you can maneuver the LAV to be facing the direc...
- by CommanderBolt - at 2015.01.08 14:52:00
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