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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
154
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Posted - 2013.07.04 06:14:00 -
[1] - Quote
Ok now that i spent a good 4-5 hours playing as a commando in one of my ALT accounts i can give a BETTER feedback on the dropsuit.
Sadly the commando dropsuit does not move as fast as predicted.I thought their sprinting speed went around the 6's. But the 5.5 is REALLY DISAPPOINTING.This means that with a Complex kinetic Catalizer the max speed achieved would be around 6.4,which is not bad, but not optimal so not using a complex armor repairer seems ******** in this case. . The suit compensates a LOT with the 2 Light weapon. With and Advanced Mass driver and a GEK. Or a GEK + Swarm launchers i could lay havok on enemy units pretty easily. Going games like 18-5 , 20-4 , 15-6 .... (AT Commando Advanced level).
The suit , in order to get any serious attention needs to address certain issues i WILL point out:
-They need a SERIOUS PG + CPU upgrade. Not only your slots are REALLY limited but the suit itself tries to avoid you filling them with proto/complex gear. -250 armor AND shield does not give the right for the commando to be called ''HEAVY''. In a game where assaults and logis run up to 750 total HP, the 900 the commando could achieve at proto level using ALL their slots for complex plates and shield extenders DOES NOT compensate. -The speed is too da** slow for it to be called a ''commando''
The drop suit is INDEED fun to play, but its massive hitbox, crimson coloring and slow movement makes you a moving target, that cant even fight back with a HMG nor take out tanks with a Forge Gun.
I ask of CCP to FIX the commando to make it a viable option for players.With 5 simple changes:
1) Either increase the sprinting speed of the suit by 0.4 (its a very good speed for a heavy,and can be upgraded up to 6.7 with a complex kinetic, giving it LOGI level speed) and increase their base armor and shield to 275 OR ; increase the DEFAULT armor and shield to 325.So that at level 5 passive skills you can rock a solid 812 HP without modules. (making the SENTINELS slower but with 1000 module-less total HP capacity and being able to carry HEAVY weapons.) Either of these would make the suit A LOT Better.
2)Increase the CPU / PG of the suit so the Poor amount of slots the commando has can be utilized easily by proto/complex gear,modules and weapons.
3) Give them 1 more low powered module. Even with this at PROTO level they would have only 4, the lowest of all dropsuits. (OR give them another equipment slot or a Grenade slot....SOMETHING LOL.)
4)LOWER their scan profile to 50.This would help the commando better at actually being, you know, a commando...(instead of a giant RED dot in every enemy's map.)
5)reduce the price tag on the proto Commando by 20000 ISK approx.
The suit is FUN to play, but it has no space in competitive playing as it is. The idea is good just poorly executed. With this fixes i present to you im sure some people would be willing to try the suit even at the ridiculous price you have them tagged for.
They still differentiate a LOT from HEAVIES with THESE changes: 1/Commandos will be faster but with less HP than the heavies. 2/Heavies can rock Heavy weapons but commandos have 2 light ones. 3/Heavies have grenades (offensive), commandos have equipment ( tactical) 4/Commando suits are more expensive but have reduced scan profile, making them avoid some surprise and unwanted situations.
on other notes CCP, remember to create ANOTHER racial type of commandos, but with a grenade slot instead of a equipment slot. Some people like that ;)
If anyone else hasbeen experimenting with the commandos , any feedback or ideas for fix are welcome....
my 2 cents.... |
Hunter Fencen
ROGUE SPADES EoN.
8
|
Posted - 2013.07.04 07:07:00 -
[2] - Quote
I too am loving the commando but its a bit bull that a suit designed to be focused on the weapons won't let me even carry 2 proto weapons of fully my own choice. Needs a low at standard |
Imp Smash
Seraphim Auxiliaries CRONOS.
146
|
Posted - 2013.07.04 10:10:00 -
[3] - Quote
It's fun but yeah - the dev blog said flexibility in offense - with that CPU pg its anything but.... |
Laurent Cazaderon
What The French CRONOS.
1677
|
Posted - 2013.07.04 10:18:00 -
[4] - Quote
i'm gonna have to try the commando before actually giving valuable feedback. But from a purely statistic point of view, i'd tend to agree with the CPU\PG, the base speed (did you skill the biotic skill that raise sprint speed passively ?), the radar signature (has to be between assault and heavy) and base HP.
Regarding slots (low, high, grenade etc..) on the other hand, it needs to be a fitting wise limited suit. Slot layout is thus ok by me. Real pain seems to be the pg\cpu more than anything. Beside, dont forget you will probable get racial variant of this commando. Anyway good feedback as it shows the commando is not the totally useless piece of crap everyone was qqing about.
i'm pretty sure it's a fun suit to play with. That could be even funnier with slight adjustments. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
157
|
Posted - 2013.07.05 00:10:00 -
[5] - Quote
Laurent Cazaderon wrote:i'm gonna have to try the commando before actually giving valuable feedback. But from a purely statistic point of view, i'd tend to agree with the CPU\PG, the base speed (did you skill the biotic skill that raise sprint speed passively ?), the radar signature (has to be between assault and heavy) and base HP.
Regarding slots (low, high, grenade etc..) on the other hand, it needs to be a fitting wise limited suit. Slot layout is thus ok by me. Real pain seems to be the pg\cpu more than anything. Beside, dont forget you will probable get racial variant of this commando. Anyway good feedback as it shows the commando is not the totally useless piece of crap everyone was qqing about.
i'm pretty sure it's a fun suit to play with. That could be even funnier with slight adjustments.
TY yeah. I had to take my time to actually study it furthermore. And these are my findings. Again , even without another slot, they do need a big CPU/PG increase IMO...Specially being AMARR and all... (the amarr assault has logi level CPU/PG at 350 CPU and 70 PG...) |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
62
|
Posted - 2013.07.15 11:37:00 -
[6] - Quote
I tried commando once and the deal breaker for me was it's low EHP. Felt like I was a dam assault. The rest, although frustrating, I could work with. Fixing them would make the suit much more fun... this coming from a scout Lol |
Spectre-M
Sanmatar Kelkoons Minmatar Republic
2
|
Posted - 2013.07.17 20:48:00 -
[7] - Quote
It does get 2 light weapon slots though, which is probably the reason its slower and has less room for H/L modules. Havent played it myself, but sounds like its a mix between Heavy and Assault. Proto Cal Assault with shield ext (lvl 3)and armor plates (lvl 3)puts it at around 650, and if the cammando has 650 by default with better CPU, and more slots it means a big difference. 15-6 isnt bad considering you could have AV and infatry weapons, making it better all-round. Would love to squad with you to see how it does. |
WeapondigitX V7
Planetary Response Organization
33
|
Posted - 2013.07.18 02:39:00 -
[8] - Quote
The commando suit does need to be better. Its price does not match its actual value on the battle field. Either decrease the price in ISK for the commando suit or buff some things on it.
The sprint speed needs a increase.
A grenade slot needs to be added.
Some other things could be buffed to make sure the commando suit matchs its price in ISK like the Shield recharge speed could be buffed or the CPU and PG could also be buffed slightly or buffing the armor and shields instead.
An extra low slot might be needed for all levels of the commando suit as well but may also not be necessary. |
DoomLead
Dead Six Initiative Lokun Listamenn
144
|
Posted - 2013.07.25 13:50:00 -
[9] - Quote
as someone who is only specced into heavy and have tried many different aproaches with this commando i would say that the suit needs the same exact bonus for armor and shields that the cal log had before the nerf and the suit needs the std suit to be the advanced suit the advanced suit to be the proto suit and the proto suit to have a module slot lay out of 3 highs and 2 lows. because the suit is designed to fill the tactical role in point defense if the sentinel is the frontline guy the commando is supposed to be the guy that can av tanks and dropships, taking out the guys who are outside the heavies range as well as providing that much needed ammo that the logi's never seem to carry. Or be versatile team death match killing machines (my bad I meant to say ambush). |
DoomLead
Dead Six Initiative Lokun Listamenn
167
|
Posted - 2013.08.10 09:51:00 -
[10] - Quote
The suit in its current state is not viable for serious matches due to its lack of survivalbility.
Old suit stats:
Shield - 250 HP Armor - 250 HP Shield Recharge Rate - 10.0 HP/s STD Commando: 0 slots, wasted skill ADV Commando: 1 high, 1 low. Any suit with at least 2 high or 2 low can outdo whatever the Commando can do with 1 mod and 10% more efficiency. That would be 200% (or 187% if stacking penalty applies) verse 110% PRO Commando: 2 high, 1 low. Again, even a suit with 3 highs can outdo whatever a Commando can do with 2 highs each with 10% more efficiency. That would be 300% (or 244% if stacking penalty applies) verse 220% (or 196% if stacking penalty applies)
Proposed suit stats:
Shield - 300 HP Armor - 300 HP Shield Recharge Rate - 17.0 HP/s STD Commando: 1 high, 1 low ADV Commando: 2 high, 1 low PRO Commando: 3 high 2 low
also slight buff to CPU/PG
Yes I get that the Commando would save on CPU/PG for less modules, except all the other suits get more CPU/PG to account for more modules.
I stand by my point that the bonus is extremely counter-intuitive and they should instead give it a bonus that reinforces the strengths of the suit, not the weaknesses |
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Zendeal
Horizons' Edge Orion Empire
12
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Posted - 2013.08.10 12:30:00 -
[11] - Quote
Laurent Cazaderon wrote:i'm gonna have to try the commando before actually giving valuable feedback. But from a purely statistic point of view, i'd tend to agree with the CPU\PG, the base speed (did you skill the biotic skill that raise sprint speed passively ?), the radar signature (has to be between assault and heavy) and base HP.
Regarding slots (low, high, grenade etc..) on the other hand, it needs to be a fitting wise limited suit. Slot layout is thus ok by me. Real pain seems to be the pg\cpu more than anything. Beside, dont forget you will probable get racial variant of this commando. Anyway good feedback as it shows the commando is not the totally useless piece of crap everyone was qqing about.
i'm pretty sure it's a fun suit to play with. That could be even funnier with slight adjustments.
If the suit follows suit (heh) with the other racial variant conventions and no changes are made beyond PG / CPU then we wiill have some seriously bad POS commando suits. What would the Minny eHP look like on this? 210/210? Maybe some extra speed 1 extra high slot? and the same awful shield repair?
The current speeds vs eHP is really just awful and then a bonus like melee damage? really?
Commando just under-performs in all areas right now. 2 light weapons isnt a big deal. Want to run Swarm with AR? Well, really, how much better are you than a Medium with Swarms and SMG? Once skills are maxed (commando absolutley relies on passives and max weapons) the SMG isnt the hugest downgrade from an AR considering a medium suit can be so much more versitile. Tank for more HP, faster movement by default and faster potential builds, stacking damage mods, carrying a grenade AND equipment. Commando just cant compete with medium or heavy.
I had recommended in another thread that a potential fix would be to make one of the light slots a heavy weapon slot. Keep all existing stats the same but add more PG/CPU. Now you have the potential for huge firepower with very low mobility and survivability along with providing the "Weapon combo" goodness that is the draw of the suit.
Its still a fun suit in its current form, but it still has to dig itself out of the "piece of crap" hole along with current scout suits. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
159
|
Posted - 2013.08.10 12:49:00 -
[12] - Quote
I like the commando suit, however I think it just needs small improvements to put it in a good place.
It certainly needs just a little bit more base speed / sprinting speed - Not too much but still a bit more than it has now.
It could also do with one more slot at proto level, personally I would like 1 extra med slot throughout the line-up. And its PG / CPU needs a little help. Don't add too much, but enough to cover the extra fitting slot, and a little extra so all weapons and mods can be fitted with nice advanced and proto gear. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
159
|
Posted - 2013.08.10 12:52:00 -
[13] - Quote
Zendeal wrote:Laurent Cazaderon wrote:i'm gonna have to try the commando before actually giving valuable feedback. But from a purely statistic point of view, i'd tend to agree with the CPU\PG, the base speed (did you skill the biotic skill that raise sprint speed passively ?), the radar signature (has to be between assault and heavy) and base HP.
Regarding slots (low, high, grenade etc..) on the other hand, it needs to be a fitting wise limited suit. Slot layout is thus ok by me. Real pain seems to be the pg\cpu more than anything. Beside, dont forget you will probable get racial variant of this commando. Anyway good feedback as it shows the commando is not the totally useless piece of crap everyone was qqing about.
i'm pretty sure it's a fun suit to play with. That could be even funnier with slight adjustments. If the suit follows suit (heh) with the other racial variant conventions and no changes are made beyond PG / CPU then we wiill have some seriously bad POS commando suits. What would the Minny eHP look like on this? 210/210? Maybe some extra speed 1 extra high slot? and the same awful shield repair? The current speeds vs eHP is really just awful and then a bonus like melee damage? really? Commando just under-performs in all areas right now. 2 light weapons isnt a big deal. Want to run Swarm with AR? Well, really, how much better are you than a Medium with Swarms and SMG? Once skills are maxed (commando absolutley relies on passives and max weapons) the SMG isnt the hugest downgrade from an AR considering a medium suit can be so much more versitile. Tank for more HP, faster movement by default and faster potential builds, stacking damage mods, carrying a grenade AND equipment. Commando just cant compete with medium or heavy. I had recommended in another thread that a potential fix would be to make one of the light slots a heavy weapon slot. Keep all existing stats the same but add more PG/CPU. Now you have the potential for huge firepower with very low mobility and survivability along with providing the "Weapon combo" goodness that is the draw of the suit. Its still a fun suit in its current form, but it still has to dig itself out of the "piece of crap" hole along with current scout suits.
Humm. Personally I don't like the idea of the commando having a light weapon slot changed to a heavy weapon. I would definatly prefer it just had fitting / slot help and keep its current role.
However having said that if it did get a heavy weapon slot it wouldnt need too much adjustment, maybe just pg / cpu tweaks to compensate.
Could you imagine, tac rifle / scrambler rifle and HMG hummmm or forge. That would be very interesting. |
Midas Fool
Guardian Solutions
105
|
Posted - 2013.08.10 13:52:00 -
[14] - Quote
Hunter Fencen wrote:I too am loving the commando but its a bit bull that a suit designed to be focused on the weapons won't let me even carry 2 proto weapons of fully my own choice. Needs a low at standard
These are literally the only changes that need to happen.
Slightly more CPU and PG 1 Low Slot at standard level and maybe a price reduction |
Nova Knife
Seituoda Taskforce Command Caldari State
1309
|
Posted - 2013.08.10 14:39:00 -
[15] - Quote
To be honest, I've always felt that the commando is just a worse knockoff of the black eagle scout.
The complete lack of slots to me makes it seem like the commando would have been much better if it was a scout variant, for the role they're trying to achieve.
A heavy suit just has too many drawbacks for what the commando gets in return (Two weapons, which /is/ a cool thing) but at the downsides of having poor survivability, and being unable to use the staple of the heavy class, which is heavy weapons.
A fast, fragile scout with increased offensive versatility would've been a much better fit, IMO. |
DoomLead
Dead Six Initiative Lokun Listamenn
167
|
Posted - 2013.08.10 17:21:00 -
[16] - Quote
bump
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KING CHECKMATE
Bragian Order Amarr Empire
488
|
Posted - 2013.08.10 23:23:00 -
[17] - Quote
Nova Knife wrote:To be honest, I've always felt that the commando is just a worse knockoff of the black eagle scout.
The complete lack of slots to me makes it seem like the commando would have been much better if it was a scout variant, for the role they're trying to achieve.
A heavy suit just has too many drawbacks for what the commando gets in return (Two weapons, which /is/ a cool thing) but at the downsides of having poor survivability, and being unable to use the staple of the heavy class, which is heavy weapons.
A fast, fragile scout with increased offensive versatility would've been a much better fit, IMO.
I agree. Actually when i read about commandos i could swear it was a SCOUT suit like the Black eagle. I mean when i think of commandos the first thing i think off is High Offensive , High Speed and good infiltration skills. Not a fast b*sterd with the sprint speed of a turtle walking over peanut butter... >..>
If they are gonna be fat, at least give them HP to survive. i insist 300 armor 300 shield would be a LOT of improvement along with CPU - PG increase... |
ladwar
Dead Six Initiative Lokun Listamenn
1110
|
Posted - 2013.08.10 23:59:00 -
[18] - Quote
the plasma cannon on a maxed skilled commando w/ plasma cannon reload skills gives you the same direct damage DPS as a proto standard/breach forge. or go with the proto SL which has a base DPS of 1650 which is 3 times higher then forges and 2 times higher then assault forge. |
KING CHECKMATE
Bragian Order Amarr Empire
492
|
Posted - 2013.08.11 00:47:00 -
[19] - Quote
ladwar wrote:the plasma cannon on a maxed skilled commando w/ plasma cannon reload skills gives you the same direct damage DPS as a proto standard/breach forge. or go with the proto SL which has a base DPS of 1650 which is 3 times higher then forges and 2 times higher then assault forge.
Plasma cannons suck. As they are now that is.
I cant even imagine anything more under powered than a Commando plus Plasma cannons.... i just cant.
Maybe a militia basic suit and a militia swarm launcher with no side arm,but thats it XD |
ladwar
Dead Six Initiative Lokun Listamenn
1111
|
Posted - 2013.08.11 00:52:00 -
[20] - Quote
KING CHECKMATE wrote:ladwar wrote:the plasma cannon on a maxed skilled commando w/ plasma cannon reload skills gives you the same direct damage DPS as a proto standard/breach forge. or go with the proto SL which has a base DPS of 1650 which is 3 times higher then forges and 2 times higher then assault forge. Plasma cannons suck. As they are now that is. I cant even imagine anything more under powered than a Commando plus Plasma cannons.... i just cant. Maybe a militia basic suit and a militia swarm launcher with no side arm,but thats it XD it is a harder to use weapon, true. but changes and updates will happen and it won't be the most underpowered weapon forever. |
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Sean Mcbride
XERCORE E X T E R M I N A T U S
18
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Posted - 2013.08.11 17:11:00 -
[21] - Quote
As a commando which is fun if done right can really surprise people but someone said it earlier it should be faster and with more PG/CPU. and just a tad bit more survivability main thing is it has to rely to much on passive skills and that in truth hurts the suit in competitive play.
I use it along side a heavy as a logi commando it seems more a utility suit. |
DoomLead
Dead Six Initiative Lokun Listamenn
168
|
Posted - 2013.08.12 15:17:00 -
[22] - Quote
bump |
KING CHECKMATE
Bragian Order Amarr Empire
505
|
Posted - 2013.08.12 21:51:00 -
[23] - Quote
ladwar wrote:KING CHECKMATE wrote:ladwar wrote:the plasma cannon on a maxed skilled commando w/ plasma cannon reload skills gives you the same direct damage DPS as a proto standard/breach forge. or go with the proto SL which has a base DPS of 1650 which is 3 times higher then forges and 2 times higher then assault forge. Plasma cannons suck. As they are now that is. I cant even imagine anything more under powered than a Commando plus Plasma cannons.... i just cant. Maybe a militia basic suit and a militia swarm launcher with no side arm,but thats it XD it is a harder to use weapon, true. but changes and updates will happen and it won't be the most underpowered weapon forever.
Well of course broski, i dont have anything against the Plasma cannon at all and i HOPE it gets buffed.
Just as things are now you might as well just run around with a Mass driver and a Swarm launcher, that would work XD |
DoomLead
Dead Six Initiative Lokun Listamenn
168
|
Posted - 2013.08.13 02:11:00 -
[24] - Quote
West Warder wrote:It is said that this dropsuit needs better survivability. Knowing the Commando is slower but harder than an assault, the best buff it can get is to have quicker shield recharging delay time and some amount of self-repairing armor without modules. Just 1 or maybe 2 armor points per second. Equipping a repairing module should add its quantity over the dropsuit self-repairing capabilities. The bonus to module efficacy is fine (and it should indicate that it works specifically to shield and armor enlargers), it won't be bad to increase that bonus to 5%, instead of 2%, having into account that a Commando soldier has to endure heavy fire. To counter the slower movement speed: Default auto-repairing abilities. That would be a not too over-powered solution, to make Commando a more viable role in battle. taken from another post |
KING CHECKMATE
Bragian Order Amarr Empire
516
|
Posted - 2013.08.13 02:57:00 -
[25] - Quote
DoomLead wrote:West Warder wrote:It is said that this dropsuit needs better survivability. Knowing the Commando is slower but harder than an assault, the best buff it can get is to have quicker shield recharging delay time and some amount of self-repairing armor without modules. Just 1 or maybe 2 armor points per second. Equipping a repairing module should add its quantity over the dropsuit self-repairing capabilities. The bonus to module efficacy is fine (and it should indicate that it works specifically to shield and armor enlargers), it won't be bad to increase that bonus to 5%, instead of 2%, having into account that a Commando soldier has to endure heavy fire. To counter the slower movement speed: Default auto-repairing abilities. That would be a not too over-powered solution, to make Commando a more viable role in battle. taken from another post
West Warder is delusional
Commandos are not ''harder'' than ANY Medium frame.
At proto level there is not a SINGLE Mid Frame with less than 600 - 750 HP unless its a specified type of load out say stealth etc...
Commandos LACK slots, there by the only low powered one will be obviously used for a Armor repairer.
The 2 high slots, IF USED FOR 2 Cx Shield extenders it would end up being: 66 x [1.25 (Shield ext bonus per level) + 1.25 (''new commando bonus'' as perWest)] = 99 + shields
99 x 2 = 198
The commando has 250 armor and shields , at proto passive bonus they end up having 625 total.
625 + 198 = 823 total HP (and i dont even think he can fit in 2 ADV Light weapons LOL)
So we have a Proto Commando with 823 HP! sturdy enough?
My Alt character i amarr Assault: At passive lv 5 it has a total of 450 HP +3 complex shield extenders (82.5 each) = 247.5 +1 Enhanced armor plate ( 108 {ty to armor plate bonus per level}) = 108 TOTAL: 805.75
At best ,Commando suits are AS tough as Assault suits, but with Much less speed, CPU/PG, Module customization, an equipment slot , radar performance, stamina performance...etc...
No. they need serious buff. a LOT more CPU/Pg to be able to use the few slots they have,DECREASE their Scan Profile a LOT but leave their crappy scan profile And increase un-upgraded armor and shield to 300 each....(And of course, make them cheaper by at least 15-20k...)
This would make Commandos viable.... IMO that is. |
Shruikan Iceeye
Brotherhood of Seals
1
|
Posted - 2013.08.13 04:00:00 -
[26] - Quote
KING CHECKMATE wrote:Ok now that i spent a good 4-5 hours playing as a commando in one of my ALT accounts i can give a BETTER feedback on the dropsuit.
Sadly the commando dropsuit does not move as fast as predicted.I thought their sprinting speed went around the 6's. But the 5.5 is REALLY DISAPPOINTING.This means that with a Complex kinetic Catalizer the max speed achieved would be around 6.4,which is not bad, but not optimal so not using a complex armor repairer seems ******** in this case. . The suit compensates a LOT with the 2 Light weapon. With and Advanced Mass driver and a GEK. Or a GEK + Swarm launchers i could lay havok on enemy units pretty easily. Going games like 18-5 , 20-4 , 15-6 .... (AT Commando Advanced level).
The suit , in order to get any serious attention needs to address certain issues i WILL point out:
-They need a SERIOUS PG + CPU upgrade. Not only your slots are REALLY limited but the suit itself tries to avoid you filling them with proto/complex gear. -250 armor AND shield does not give the right for the commando to be called ''HEAVY''. In a game where assaults and logis run up to 750 total HP, the 900 the commando could achieve at proto level using ALL their slots for complex plates and shield extenders DOES NOT compensate. -The speed is too da** slow for it to be called a ''commando''
The drop suit is INDEED fun to play, but its massive hitbox, crimson coloring and slow movement makes you a moving target, that cant even fight back with a HMG nor take out tanks with a Forge Gun.
I ask of CCP to FIX the commando to make it a viable option for players.With 5 simple changes:
1) Either increase the sprinting speed of the suit by 0.4 (its a very good speed for a heavy,and can be upgraded up to 6.7 with a complex kinetic, giving it LOGI level speed) and increase their base armor and shield to 275 OR ; increase the DEFAULT armor and shield to 325.So that at level 5 passive skills you can rock a solid 812 HP without modules. (making the SENTINELS slower but with 1000 module-less total HP capacity and being able to carry HEAVY weapons.) Either of these would make the suit A LOT Better.
2)Increase the CPU / PG of the suit so the Poor amount of slots the commando has can be utilized easily by proto/complex gear,modules and weapons.
3) Give them 1 more low powered module. Even with this at PROTO level they would have only 4, the lowest of all dropsuits. (OR give them another equipment slot or a Grenade slot....SOMETHING LOL.)
4)LOWER their scan profile to 50.This would help the commando better at actually being, you know, a commando...(instead of a giant RED dot in every enemy's map.)
5)reduce the price tag on the proto Commando by 20000 ISK approx.
The suit is FUN to play, but it has no space in competitive playing as it is. The idea is good just poorly executed. With this fixes i present to you im sure some people would be willing to try the suit even at the ridiculous price you have them tagged for.
They still differentiate a LOT from HEAVIES with THESE changes: 1/Commandos will be faster but with less HP than the heavies. 2/Heavies can rock Heavy weapons but commandos have 2 light ones. 3/Heavies have grenades (offensive), commandos have equipment ( tactical) 4/Commando suits are more expensive but have reduced scan profile, making them avoid some surprise and unwanted situations.
on other notes CCP, remember to create ANOTHER racial type of commandos, but with a grenade slot instead of a equipment slot. Some people like that ;)
If anyone else hasbeen experimenting with the commandos , any feedback or ideas for fix are welcome....
my 2 cents.... Awesome. Those five fixes are spectacular ideas. As far as #1, i think the first suggestion would be the more appropriate one (i.e. increasing the sprint speed and the base armor and shields to 275). I hope they consider your post my dude.
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KING CHECKMATE
Bragian Order Amarr Empire
520
|
Posted - 2013.08.13 04:08:00 -
[27] - Quote
Ty mate. I think the idea of the commando is good .We can all agree the mere idea of having 2 Light weapons is dreamy. Just poorly executed.
I know CCP has already some info on this and the lack of commandos should be a huge hint. Even if they DONT read my post im sure they will be buffing them in some way. |
Breakin Stuff
Goonfeet Top Men.
1119
|
Posted - 2013.08.13 08:43:00 -
[28] - Quote
Having read the OP I must concur with the assessment.
However...
I think Commandos should have the same 3-5 slot layout as heavies do. The lack thereof hurts the versatility of the suit. Commando should be the suit you want to put kinetics, or profile damps on. The high slots are helpful with the damage, but not to the level of a standard heavy.
should be faster, I agree with it being logi speed. I also think the stamina should be comparable to lighter suits (since heavy stamina don't last long at all).
The PG/CPU makes the suits close to impossible to fit usefully, especially since there are no low slots to fit PG/CPU mods, which would still be more acceptable than the no-slot meta.
all in all it's a good idea, and it has it's uses in pubs, but as was stated earlier, there is no competitive value to the commando suit. It's use in PC is approximately nil without some kind of shakeup, as heavies outperform it where it counts, and there's nothing the commando can do that a proto medium frame cannot do better.
It's a fun toy, kinda like a moped. but it's not going to be good for winter driving. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3094
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Posted - 2013.08.13 12:55:00 -
[29] - Quote
I still don't understand why they have to have equal shield and armor hitpoints?
Since it's an Amarrian suit, why doesn't it have more armor like other Amarrian suits? |
KING CHECKMATE
Bragian Order Amarr Empire
533
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Posted - 2013.08.13 21:52:00 -
[30] - Quote
Mobius Wyvern wrote:I still don't understand why they have to have equal shield and armor hitpoints?
Since it's an Amarrian suit, why doesn't it have more armor like other Amarrian suits?
In DUST , except for the Logi, Amarr suits have equal Shield and armor. Gallante : Can Armor tank Caldari: Shield Tank Amarr : Dual Tank Minmatar: Speedster
Yesterday i was playing again with the commando suit. I got pretty decent games the last one being 14-3 with it. I was using A scrambler Rifle and Mass driver. Still, movement amd HP was the main issue here. The 2 light weapons complement each other (I change the Mass Driver For Swarm launchers if needed) and of course two light weapons get the job done, BUT this is the light weapons , the suit isnt doing anything right except letting me use them XD. I got chased and followed by a Cal Logi Adv and i think that dude was packing about 450 shields and maybe 150 armor? still 600 is more than my 575 i have..
So he had 25 more HP, yeah i have 2 light weapons and he doesnt have a side arm, but he has 3 equipment slots and 5 low/high p slots! i have...wait for it... 1 High powered slot >..> ...
balance anyone.I would like to stop using my heavy and scout and run in a commando with Proto Swarm Launcher and Proto Scrabler Rifle. MAke it cappen CCP XD |
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