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181. Move spawn points away from "hack" points. - in Feedback/Requests [original thread]
Both ideas sound really cool, +1
- by CommanderBolt - at 2014.11.17 03:38:00
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182. The Gallente Assault skill should reduce the hipfire box - in Feedback/Requests [original thread]
What you are experiencing is latency or lag. This is a fault of the internets generally and not CCP. (It hurts not being able to blame CCP but its the truth )
- by CommanderBolt - at 2014.11.17 03:36:00
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183. Requesting KBM users help - in Feedback/Requests [original thread]
Unless we make them customisable, I dont think changing things will really help as we will be back to the same problem of not being able to remap them. Granted I would like the grenade key to change for instance but the next player might not like...
- by CommanderBolt - at 2014.11.17 02:54:00
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184. Tank BPO - in Feedback/Requests [original thread]
You will notice a lot of people in this game are totally bias and only want what ever benefits infantry ground and pounders. Talk of vehicles... ohh no that is sacrilege!
- by CommanderBolt - at 2014.11.16 12:30:00
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185. Breach Rail Rifle - in Feedback/Requests [original thread]
Auris Lionesse wrote: i want a burst rail rifle. just like the g11 from syphon filter 2 and blackops 1 charge to fire and then a very fast 3round burst that feels like 1 shot. so all 3 bullets hit same place before recoil kicks in. http://you...
- by CommanderBolt - at 2014.11.15 10:30:00
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186. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
Aeon Amadi wrote: KAGEHOSHI Horned Wolf wrote: Minmatar: light grey (or beige) with orange highlights/parts (the Vherokior ship as inspiration) maroon with white highlights/parts (Krusual ship as inspiration) brown with orange high...
- by CommanderBolt - at 2014.11.15 10:28:00
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187. So I've been working on something... - in Feedback/Requests [original thread]
Three weapon slots ehh? Are we talking Heavy weapons on light suits or just triple light / sidearm?
- by CommanderBolt - at 2014.11.13 14:12:00
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188. To Rattati: Charge time on the ARR - in Feedback/Requests [original thread]
Well I have been seeing nearly whole teams using breaches, cant say the same for assault rails.....take from that what you will.
- by CommanderBolt - at 2014.11.11 17:03:00
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189. Murder Taxi Termination - in Feedback/Requests [original thread]
Breakin Stuff wrote: Lazer Fo Cused wrote: Breakin Stuff wrote: Make LAVs take full damage from all weapons please. they're supposed to be Light, not tanklike. One should always have the option of blowing the engine block, and the people...
- by CommanderBolt - at 2014.11.10 14:15:00
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190. Murder Taxi Termination - in Feedback/Requests [original thread]
Breakin Stuff wrote: Green Living wrote: Two Lai Dai packed grenades destroys every free LAV and nets you close to 2000wp if you get the driver. Why does it require proto AV to kill an std/mlt cheapfit? Answer me with logic and rationali...
- by CommanderBolt - at 2014.11.10 13:44:00
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191. Murder Taxi Termination - in Feedback/Requests [original thread]
Breakin Stuff wrote: Besides, what justification is there for regular line infantry to be unable to kill jeeps besides reflexive cries of vehicle superiority or being a heavy who is a taxi addict? There is nothing stopping any regular line...
- by CommanderBolt - at 2014.11.10 12:24:00
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192. Murder Taxi Termination - in Feedback/Requests [original thread]
Notice a common theme here...... HMG murder taxi drivers. I would argue the inherent problem is with HMG`s and LAV`s. I would also argue that you find it easy because barely anyone ever wants to deal with them. We all know how some 'blueberries'...
- by CommanderBolt - at 2014.11.10 12:22:00
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193. Murder Taxi Termination - in Feedback/Requests [original thread]
If you guys dont think that LAV`s are vulnerable then I honestly don't know what to say. You are basically saying "I don't want to use the actual counters and damage dealers, instead I want everything COD-ified." I say this as a plasma cannon use...
- by CommanderBolt - at 2014.11.10 11:14:00
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194. Murder Taxi Termination - in Feedback/Requests [original thread]
LAV`s are not hard to take out, if you want to destroy light armour, use a light or heavy AV weapon. Remotes, proxy mines, AV grenades, turrets and installations or heaven forbid, your own vehicle! What next.... "Derp CCP Make my rifle able to sh...
- by CommanderBolt - at 2014.11.10 08:13:00
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195. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
CeeJ Mantis wrote: I came up with an idea. One of the problems with scouts is that their ewar is so good, and it is always on. I made a post about how I disliked the idea of cloak fields reducing scan range as it cancels out your ewar skills an...
- by CommanderBolt - at 2014.11.09 02:19:00
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196. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
CCP Rattati wrote: I'm going to throw one final design that I have had evaluated. It is possible to penalize one class over the other. So we can do if scout then worse plate penalty for example. Another thing is that we are able to focus the ...
- by CommanderBolt - at 2014.11.09 02:16:00
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197. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear Players, rooftop camping, equipment spam, and skirmish game modes are widely reported as less enjoyable gameplay than it could be. We have been discussing internally and with the CPM, and before we start nerfing gamepl...
- by CommanderBolt - at 2014.11.06 21:48:00
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198. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Seriously lets just remove all forms of scans in this game. Remove passive scans, remove active scanners too. Give the Gallente logi a new role. Then we can think about scans in terms of a squad assist 'call in' that costs WP just like an orbital...
- by CommanderBolt - at 2014.11.06 21:46:00
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199. Disable Active Scanners showing up for the whole team - in Feedback/Requests [original thread]
I honestly honestly think we should remove ALL forms of scanning out right. Remove passives, remove actives and then watch how the game changes overnight. Then we could introduce a scan mechanism similar to other games where it sweeps and area, o...
- by CommanderBolt - at 2014.11.06 21:39:00
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200. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Leadfoot10 wrote: Rattati, Thank you for dialing back the hipfire kick and adding increased delay to the RR. I think increasing the uncloaking delay was also a great idea. The rest of the changes seem good to me, but I'm of the opinion tha...
- by CommanderBolt - at 2014.11.06 21:36:00
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