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41. Hindering dual tanking. - in Feedback/Requests [original thread]
Sgt Kirk wrote: It's not that shields are that much better than shields though. A large problem is that idiots get a shield suit and want to use it like a brawling suit. You can't all be Gallente, I know, it's a hard reality to face but you...
- by Coleman Gray - at 2014.08.11 00:14:00
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42. Rifle suggestions - in Feedback/Requests [original thread]
You had me at "reduce the rail rifle" then I cried at the rest, the range is fine, just the damage needs putting in place with thee fully auto guns. The Tac AR was needed because it did high dmg and could shoot fully auto...now the RR does that bu...
- by Coleman Gray - at 2014.08.10 22:37:00
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43. PC Isk Revitalization - in Feedback/Requests [original thread]
PC should be given the boot so CCP can put more.thought into it's implementation rather than a more expensive skirmish.
- by Coleman Gray - at 2014.08.10 13:57:00
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44. Why you're all wrong about fitting capacity of non-Sentinel suit... - in Feedback/Requests [original thread]
No other suits can fit all proto and still have plenty of cpu/pg left spare
- by Coleman Gray - at 2014.08.08 10:42:00
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45. DPS on semi automatic weapons are stupid for example - in Feedback/Requests [original thread]
That damage and rpm stat is the weapons best capability, for example.both variants of the CR have an rpm of 1200 (ish) but your most likely not firing the burst variant anywhere near as fast as the auto..
- by Coleman Gray - at 2014.08.06 05:43:00
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46. tiericide, without mauling the game. - in Feedback/Requests [original thread]
Why not just remove the skill requirements to use Adv and proto?
- by Coleman Gray - at 2014.08.04 21:22:00
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47. Respecs - in Feedback/Requests [original thread]
Lets just get shut of the sp system, Dum this game right down, no std,adv or proto, just starter fits
- by Coleman Gray - at 2014.08.03 21:21:00
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48. How do we increase participation and/or team play? - in Feedback/Requests [original thread]
We need a more effective reward system, that only rewards solely based on your contribution
- by Coleman Gray - at 2014.08.03 20:54:00
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49. Changes to suit colours - in Feedback/Requests [original thread]
Any chance of letting us know or see what they are so far? I feel this is a very important subject as we all want to look our best in the coffin.
- by Coleman Gray - at 2014.08.02 14:46:00
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50. How to improve sniper rifles - in Feedback/Requests [original thread]
only an auto aim that targets the nearest head when you scope up will fix stupid...but takes.the spirit out the game
- by Coleman Gray - at 2014.07.30 13:39:00
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51. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
As a suggestion for the salvage idea, is it out of the question to crank it up from 25% to closer to 50% but only for what you as a Merc killed? For some reason I find it unfair that say, I kill X proto players but some other player who while he w...
- by Coleman Gray - at 2013.10.19 20:36:00
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52. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
Thanks alot -_-, now I can't wait for these changes arrgh "soon syndrome" But if I may make suggestions perhaps offer literally unique items for LP. Not just specialist variants of weapons ect, but Items that are literally unique such as Dropsuit...
- by Coleman Gray - at 2013.10.19 20:09:00
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53. [REQUEST] New WP rewards (based on the DEV blog) - in Feedback/Requests [original thread]
Wingman- Stayed in close area to an active squad member for a minute, only rewarded once in a minute. Suppresive fire- Firing at an enemy and causing them to fall back. Assassination- Kill an enemy with a nove knife attack in the back. Guardian...
- by Coleman Gray - at 2013.10.10 22:03:00
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54. [REQUEST] New WP rewards (based on the DEV blog) - in Feedback/Requests [original thread]
Too slow- Killed an enemy during their reload
- by Coleman Gray - at 2013.10.05 12:53:00
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55. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
CCP Wolfman wrote: Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? It would've been fine if CCP Blam was still on the job!
- by Coleman Gray - at 2013.09.20 21:05:00
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56. Day of the sniper is gone!!! - in Feedback/Requests [original thread]
CLONE117 wrote: its not gone....u just have to get closer if u want to snipe.. Oh the irony in that
- by Coleman Gray - at 2013.09.14 16:28:00
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57. Logisics - in Feedback/Requests [original thread]
well the Logi vehicles suffer turret effieciency to soo
- by Coleman Gray - at 2013.08.29 14:40:00
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58. Crumy Reverse on Tanks! - in Feedback/Requests [original thread]
Yeah, at first I assumed "ah, the controls are reversed for reversing (lol go figure) but even when I was careful about it, the tank started dancing more than reversing or turning
- by Coleman Gray - at 2013.08.25 05:58:00
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59. Can someone explain to me why are there vehicles in team deathmatch( ambush) - in Feedback/Requests [original thread]
Well Vehicle users put more Isk and SP into their role for a start. Also why not use vehicles? whats so good about fire fighting right noow when all people do is spam MD's and throw grenades?
- by Coleman Gray - at 2013.08.21 00:38:00
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60. Why should I ever use the Scrambler Rifle? A couple of Fixes suggsted. - in Feedback/Requests [original thread]
The scrambler rifle is broken and OP, It has 2 points more damage over the AR, fair enough the normal variant over heats like a ***** but a charge shot to the head is a OHK normally. Now lets move on to the assault variant.... It's broken, it ju...
- by Coleman Gray - at 2013.08.16 20:04:00
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