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81. Swarm launchers not doing enough damage... - in Feedback/Requests [original thread]
As a tanker I actually agree, I'm wary of swarms when I see them but unless theres a few I don't panic (unless theres lik 3-5 guys all aiming for me) Considering you need to specc into swarm launchers as a weapon choice they perform poorly when co...
- by Coleman Gray - at 2013.05.08 11:21:00
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82. Feedback and bug/mistake report for tanks please respond! - in Feedback/Requests [original thread]
1. Tank shield extenders currently require dropsuit skills rather than shield extension for vehicles. 2. Some skills don't give their bonus for vehicles. 3. Tank turrets not being able to aim up enough to shoot a man on a small hill is problematic...
- by Coleman Gray - at 2013.05.08 08:39:00
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83. [Request] any chance we can have a respec on the 14th too? - in Feedback/Requests [original thread]
Better had get a respecc :/ considering how they royaly messed up some classes and roles. That or actually fix the issues.
- by Coleman Gray - at 2013.05.06 23:09:00
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84. Feedback/ Request for tanks - in Feedback/Requests [original thread]
Firstly, please fix turrets, atm I can't even lift my turret so if someone one is on a hill, well he may as well be invunerable to me wtf!? Please sort out the turrets since at this moment HAV's are severly handicapped. Secondly pleeease nerf AV ...
- by Coleman Gray - at 2013.05.06 22:57:00
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85. Request] Please balance Packed AV grenades - in Feedback/Requests [original thread]
Because packed grenades dmg goes from standard=2000 adv= 3000 and proto is 4000, so lets go off protogear comparisons here. Proto swarm launches 6 missles each doing a base damage of 300, so 6x300= 1800 dmg a barrage with missles that A: need to ...
- by Coleman Gray - at 2013.05.04 13:02:00
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86. Revenge! Nerf the AR Thread! - in Feedback/Requests [original thread]
Half the damage of AR's, weapon is balanced or at least lower it so it doesn't start of doing twice the damage of a HMG
- by Coleman Gray - at 2013.05.04 06:23:00
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87. [Request] Turn all AV weapons to Heavy weapons - in Feedback/Requests [original thread]
I actually agree with this, it'd make people wanna play other classes more if they limit the Assaults weaponary choice.
- by Coleman Gray - at 2013.05.04 06:21:00
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88. The AR isent good enough!! - in Feedback/Requests [original thread]
yeah on COD it only takes 4 shots to kill someone, if ya gonna copy cat a game at least do it properly. Maybe we should all start as assault with AR's and as the squad earns WP we gain access to tanks or gunships!
- by Coleman Gray - at 2013.05.04 06:19:00
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89. Vehicle callback will be abused - in Feedback/Requests [original thread]
Whats stopping people switching rom Proto to free starter at a supply depot? gotta be quick!
- by Coleman Gray - at 2013.05.04 06:17:00
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90. AFK is getting out of control. - in Feedback/Requests [original thread]
Get rid of the MCC room and red line and you get rid of them, get rid of trash rules that cater to scum, soon the trash vanishes
- by Coleman Gray - at 2013.05.02 06:26:00
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91. How about a militia-only Ambush? - in Feedback/Requests [original thread]
Jathniel wrote: OP don't stress about the folks that go to public matches pushing proto gear all the time... You don't need a game mode to get away from them. Just go out of your way to kill them. Apparently, they got something to prove... to...
- by Coleman Gray - at 2013.04.08 20:59:00
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92. Can I get some clarification please. - in Feedback/Requests [original thread]
For the human endurance event, are ALL the rewards blue prints? or is it just week 1 we get blueprints? and also are they actual blueprints or what? can you tell me ASAP please, much appreciated. Would prefere a DEV or GM to tell me but if player...
- by Coleman Gray - at 2013.04.06 12:35:00
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93. Change Armor & Extenders to % rather than fixed value - in Feedback/Requests [original thread]
Perhaps make it % but remove movement penalty's?
- by Coleman Gray - at 2013.03.30 17:33:00
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94. [request] Ghost Busters game mode - in Feedback/Requests [original thread]
Only lasers are allowed and remember, don't cross the streams.
- by Coleman Gray - at 2013.03.28 21:31:00
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95. [request] connect the voice chats on the warbarges for both teams - in Feedback/Requests [original thread]
Give us some time to trash talk!
- by Coleman Gray - at 2013.03.28 21:12:00
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96. Mass Driver area denial..NOT - in Feedback/Requests [original thread]
This is essentially how the majority of Dust players think, AR's are not broke, everything else is OP. Basically people ***** and moan about everything in droves to get things nerfed and they defend AR's to the end. Basically their working to get ...
- by Coleman Gray - at 2013.03.28 18:25:00
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97. Request] Heavy buff - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=66299&find=unread I should have posted it here in the first place derp but you get the idea
- by Coleman Gray - at 2013.03.28 16:26:00
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98. [suggestion] Remove active sp - in Feedback/Requests [original thread]
Really I think SP should be awarded only for WP from matches. That way if you AFK you get noooothing. Isk should be rewarded the same.
- by Coleman Gray - at 2013.03.26 12:31:00
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99. [Feedback] AV nades works again as proximity - in Feedback/Requests [original thread]
So fun when I throw a grenade, miss the tank and think "ffs, I'm a heavy yet I throw like a girl" then the tank drivers forward over the grenade XD
- by Coleman Gray - at 2013.03.26 11:46:00
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100. armor penalty suggestion - in Feedback/Requests [original thread]
anything to buff armor plates <3 +1
- by Coleman Gray - at 2013.03.25 14:43:00
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