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261. Anyone else enjoying the active scanner? - in General Discussions [original thread]
It's a nice piece of equipment but I find myself getting slim to no WP with it while my team rakes in the points. It needs some assist points like in other games when you spot an enemy that a team mate kills.
- by Chinduko - at 2013.05.13 03:40:00
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262. SP Petition - Sign here for FULL RESPEC. ! - in General Discussions [original thread]
Full Respec please!
- by Chinduko - at 2013.05.12 21:04:00
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263. Why does the entire Logistics class have to be nerfed? - in General Discussions [original thread]
Noc Tempre wrote: Chinduko wrote: If CCP just lowers the max number of high and low slots of suits, that could settle this issue. 8 total slots on any suit is too many. How about 12 including equipment, grenades, weapons, and high/low slo...
- by Chinduko - at 2013.05.12 21:00:00
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264. Why does the entire Logistics class have to be nerfed? - in General Discussions [original thread]
If CCP just lowers the max number of high and low slots of suits, that could settle this issue. 8 total slots on any suit is too many.
- by Chinduko - at 2013.05.12 20:19:00
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265. SP Respec for AUR? Why not? - in General Discussions [original thread]
Heathen Bastard wrote: Chinduko wrote: I've thought this was a great idea ever since I first heard it. It'd be a great way for CCP to collect more as we would always want to try new things. Who wants to get pigeon holed into one role for mon...
- by Chinduko - at 2013.05.12 19:59:00
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266. Why does the entire Logistics class have to be nerfed? - in General Discussions [original thread]
The logi and assault both have the potential capability to have the same hp as the heavy. They are both awesome suits. These suits are either OP or the heavy is UP. The Logi can outperform the assault suit given players with equal skill. The norma...
- by Chinduko - at 2013.05.12 19:49:00
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267. SP Respec for AUR? Why not? - in General Discussions [original thread]
I've thought this was a great idea ever since I first heard it. It'd be a great way for CCP to collect more as we would always want to try new things. Who wants to get pigeon holed into one role for months or years? No one. That's boring.
- by Chinduko - at 2013.05.12 19:27:00
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268. Caldari Logi Balance. - in General Discussions [original thread]
CCP should remove some of the high and low slots on suits so they can't stack so much shielding and or armor to match the heavy. No suit should be able to get even remotely close to the heavy suit HP capability which as the game is now, they do. A...
- by Chinduko - at 2013.05.12 19:23:00
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269. Miserable - in General Discussions [original thread]
CCP seems to have catered to the AR. It's the easiest to use, has the best range except to the SR, and cost fewer SP than other light weapons which are much less efficient. The AR even has the best all around PG and CPU efficiency of light weapons...
- by Chinduko - at 2013.05.12 19:14:00
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270. Laser Rifle Optimal - in Feedback/Requests [original thread]
Since the laser does so little damage, it should have a longer range than AR's or else the laser user gets shredded. It's just not a good weapon as it is. With the exception of the Viziam, the lasers worked well in Chromosome. I didn't think they ...
- by Chinduko - at 2013.05.12 16:42:00
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271. Horray for Proto Caldari Logis! - in General Discussions [original thread]
Chankk Saotome wrote: You are all missing the point. Let me math it out for you: Caldari Logistics: 5% bonus to Shield Extender Modules Dropsuit Shield Upgrades: 5% bonus to maximum shield per level (Cal start at 180) A proto at 5 slots can...
- by Chinduko - at 2013.05.09 17:26:00
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272. corp stacking - in General Discussions [original thread]
I don't think it's the corp stacking that hurts as much. It's all the prototype gear users which some corps all seem to wear that ruins the game. Some players just aren't skilled enough to run in militia or standard gear so they have to rely on pr...
- by Chinduko - at 2013.05.09 17:11:00
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273. What were you're first thoughts when seeing the starmap - in General Discussions [original thread]
The star map doesn't mean a whole lot to me.
- by Chinduko - at 2013.05.09 02:25:00
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274. Old players: would you quit if everyone's Sp was reset back to 500K? - in General Discussions [original thread]
I wouldn't quit. I think it would be a good idea to keep new players from being pub stomped early on by players that hide behind proto gear.
- by Chinduko - at 2013.05.09 02:16:00
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275. The Killscreen is too Obtrusive - in Feedback/Requests [original thread]
While this is an interesting option, I agree that it less important than being revived.
- by Chinduko - at 2013.05.09 02:14:00
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276. [REQUST] War Points for Defending an objective in Skirmish - in Feedback/Requests [original thread]
I agree.
- by Chinduko - at 2013.05.09 02:11:00
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277. [Feedback] heavies and percieved roles - in Feedback/Requests [original thread]
Bazookah Tooth wrote: Lets not group the name Heavy under the HMG standard. I am just as aggravated as you are that the nerfed the HMG, but stick an assault rifle on it, even militia and watch the difference. the Amarr heavy frame A/1 series c...
- by Chinduko - at 2013.05.09 02:09:00
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278. Matchmaking Suggestion - in Feedback/Requests [original thread]
Kousuke Tsuda wrote: Matchmaking player division system algorithm in the public "Battle Finder" factoring in: Fittings; (prototype, advanced, basic) * Stats * kill/death ratio VS Fittings; (prototype, advanced, basic) * Stats * kill/death r...
- by Chinduko - at 2013.05.09 02:03:00
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279. [Feedback] heavies and percieved roles - in Feedback/Requests [original thread]
The OP suggested that heavies simply adapted to their weapons and suit. I never thought of that. It's the same way the scout adapted to their speed and the shotgun which can destroy a heavy. It seems that when suits like the heavy and scout do ada...
- by Chinduko - at 2013.05.09 01:58:00
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280. Everyone Sign This Petition - in Feedback/Requests [original thread]
A sniper did a little over 640 dmg to me with a charge sniper rifle for an instant kill. I don't know how much damage the charge needs but over 600 dmg per bullet seems like great damage. If CCP were to return the maps to the current build size, ...
- by Chinduko - at 2013.05.09 01:40:00
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